Treeherder
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Posts
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Joined
Posts posted by Treeherder
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My resolution is to give up asylum... wish me luck
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You're forgetting that you put several thousand hours of your hard earned salary on a non refundable tab at store a. Now where are you going to shop?
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Just now, JaxxonMurphy said:
i have one on p4 for sale.
I cringe
The Ivan likes this -
Here's my gift to you all. Hopefully some admins will spawn it.
SpoilerKK_fnc_vectorDirAndUpRelative = { private ["_o1","_o2","_v"]; _o1 = _this select 0; _o2 = _this select 1; _v = _o2 worldToModelVisual [0,0,0]; [ _o2 worldToModelVisual vectorDirVisual _o1 vectorDiff _v, _o2 worldToModelVisual vectorUpVisual _o1 vectorDiff _v ] }; KK_fnc_attachToRelative = { private ["_o","_v"]; _o = _this select 0; _v = _this call KK_fnc_vectorDirAndUpRelative; _o attachTo [_this select 1]; _o setVectorDirAndUp _v; }; tree_fnc_paint = { [] spawn { { _r = floor(random 3); _c = ["#(argb,8,8,3)color(1,0,0,1)","#(argb,8,8,3)color(0,1,0,1)","#(argb,8,8,3)color(0,0,1,1)"]; _string = _c select _r; _x setObjectTextureGlobal[0,_string]; } forEach tree_boxes; sleep 60; }; }; tree_fnc_moveTree = { tree_lightPos = []; tree_plantAction = player addAction["<t color='#00ff22'><t size='3'> Plant Tree!</t>",{ detach tree_tree; {tree_lightPos pushBack getPosASL _x; _x enableSimulation true;} forEach tree_lights; [] spawn{_count = 0; sleep 1; {_x setPosASL (tree_lightPos select _count); _count = _count + 1; _x enableSimulation false;} forEach tree_lights;}; player removeAction tree_plantAction; tree_moveAction = tree_planter addAction["<t color='#00ff22'><t size='2'> Move Tree</t>",{[tree_tree,player] call KK_fnc_attachToRelative; tree_planter removeAction tree_moveAction; tree_planter removeAction tree_removeAction; call tree_fnc_moveTree;},true,8,false,false,"",'player distance2D tree_tree < 4']; tree_removeAction = tree_planter addAction["<t color='#ff0000'><t size='2'> Remove tree</t>",{ tree_planter removeAction tree_moveAction; tree_planter removeAction tree_removeAction; {deleteVehicle _x;} forEach tree_objects; },true,8,false,false,"",'player distance2D tree_tree < 4']; }]; }; _path = "a3\plants_f\Tree\t_PinusS1s_F.p3d"; _pos = [8141.7,3817.83,9]; tree_tree = createSimpleObject [_path, _pos]; publicVariable "tree_tree"; _veh = "Land_TreeBin_F" createVehicle position player; _veh setPosASL[8141.57,3817.79,5.26444]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PortableHelipadLight_01_F" createVehicle position player; _veh setPosASL[8141.69,3817.88,10.602]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_green_F" createVehicle position player; _veh setPosASL[8142.71,3817.29,9.12584]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_blue_F" createVehicle position player; _veh setPosASL[8142.17,3816.9,9.63756]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_red_F" createVehicle position player; _veh setPosASL[8143.27,3818.12,8.37459]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_white_F" createVehicle position player; _veh setPosASL[8140.83,3816.3,8.514]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_yellow_F" createVehicle position player; _veh setPosASL[8141.94,3816.55,8.13495]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_blue_F" createVehicle position player; _veh setPosASL[8142.88,3818.83,9.02839]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_yellow_F" createVehicle position player; _veh setPosASL[8140.33,3819.35,7.64797]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_red_F" createVehicle position player; _veh setPosASL[8139.95,3818.43,8.52779]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PortableHelipadLight_01_F" createVehicle position player; _veh setPosASL[8142.53,3819.26,8.68427]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8140.25,3816.85,5.32203]; _veh setDir 149.631; _veh setVectorUp [-0.633441,-0.453654,0.626858]; _veh setVectorDir [0.502335,-0.857284,-0.112802]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8143.42,3817.13,5]; _veh setDir 78.1976; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.978859,0.204538,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.76,3816.94,5.29296]; _veh setDir 202.608; _veh setVectorUp [0.594524,-0.245198,0.76578]; _veh setVectorDir [-0.384422,-0.923153,0.00286311]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.46,3816.37,5]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8139.6,3818.22,5]; _veh setDir 125.384; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.815286,-0.579059,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8139.61,3818.8,5.31145]; _veh setDir 90.4045; _veh setVectorUp [0,0.738564,0.674183]; _veh setVectorDir [0.999945,-0.00705886,0.00773295]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8141.2,3815.91,5]; _veh setDir 85.0967; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.99634,0.0854746,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8143.28,3818.39,5]; _veh setDir 300.641; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.860377,0.509658,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.32,3819.47,5]; _veh setDir 180.001; _veh setVectorUp [0,0,1]; _veh setVectorDir [-1.15315e-005,-1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8140.96,3819.42,5]; _veh setDir 246.166; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.91472,-0.404088,0]; _veh enableSimulation false; _colors = ["red","blue","yellow","green"]; _light = "Chemlight_"; tree_objects = [tree_tree]; tree_boxes = []; tree_lights = []; _count = 0; { if (str (typeOf _x) find "PortableHelipadLight" > -1) then { _lightPos = getPosASL _x; _x enableSimulation true; tree_objects pushBack _x; tree_chemLight = (_light + (_colors select _count)) createVehicle [0,0,0]; tree_chemLight setPosASL _lightPos; [tree_chemLight,tree_tree] call KK_fnc_attachToRelative; [_x,tree_tree] call KK_fnc_attachToRelative; tree_objects pushBack tree_chemLight; tree_lights pushBack _x; tree_lights pushBack tree_chemLight; if(_count < 3) then {_count = _count + 1;}else{_cound = 0;}; }; if (str (typeOf _x) find "Land_PaperBox" > -1) then { tree_objects pushBack _x; tree_boxes pushBack _x; [_x,tree_tree] call KK_fnc_attachToRelative; call tree_fnc_paint; }; if (str (typeOf _x) find "Land_TreeBin" > -1) then { tree_objects pushBack _x; tree_planter = _x; [_x,tree_tree] call KK_fnc_attachToRelative; }; } forEach nearestObjects [tree_tree, [], 100]; tree_tree setPos(player modelToWorld [0,4,7.8]); [tree_tree,player] call KK_fnc_attachToRelative; call tree_fnc_moveTree;
massi, Space, Brendon Smith and 13 others like this -
Just now, TNT said:
You seems to know a lot about SQF @Treeherder How long have you been scripting on Asylum?
Just now, BaDaBiNg_10-8 said:idk, ask Rodrigo.
Rodrigo likes this -
This is where I started 3 years ago. It's a little dated but it explains the basics and is a really good place to start. Apart from that you just need enjoy scripting and spend a ton of time making small projects which no one will ever see, play or care about. From there I'd recommend unpacking the asylum mission file and seeing how things there are done. It's decent for learning larger project framework and specific stuff. Also if you want to learn anything specific or have questions just google it followed by the words "arma 3," for example "how to spawn a car arma 3," or "screen blurry after death selectPlayer arma 3."
Steve likes this -
I love u <3
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What about purchasing a housewife at the blackmarket? She would keep your crates nice and stocked with weapons and redgull while you're out at war.
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On 12/8/2017 at 6:28 PM, DosWolf said:
Quit sitting on your balls
I flinched just reading that
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Just now, Theoryy said:
Easys Altis Life
lol that used to be my favorite server to test my scripts
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You never know when your doughnuts have been cut with fentanyl.
andrewfam x and explicit like this -
Paratus started this as a hobby. He probably never expected it to get this big and three years later who can blame him for getting tired of it and moving on. That being said, good thing we have KBW back.
BigPapaQ, Sikorsky, General Baked Potatoes and 2 others like this -
Disclaimer: My advice is probably the best on this topic!
I run on full ultra and get 60+ fps everywhere (including Kavala). My specs are i5 6600k overclocked to 4.2GHz, EVGA 1060 SSC, FAST DDr4 RAM, and an SSD.
Overclock your cpu and gpu if you can. invest in fast DDR4 ram, or up it's speed in the bios (some have this option), and GET AN SSD. Arma is relatively light with ram usage so it has to constantly be reading/writing to and from your disk, thus fast ram and an SSD are essential; doing this will eliminate your frame drops when scoping in and in cities. Your Cpu and Gpu should be fine as are, just try overlocking and be sure to set your launch options to optimize all your RAM, VRAM, CPU cores, and hyper-threading if you have it.
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Should be an option to buy a random color ifrit. Every time you pull it out it would be a different color!
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Surprised to say I actually like it!
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Try this out in the mean time.
http://steamcommunity.com/sharedfiles/filedetails/?id=646755159
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I think cpl+ should have access to .308 rifles; After all, they've earned it!
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#login b@dP@ss1!
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To end your loop
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In game name: An exceptionally Suave older gentleman
Age: 19
Location/Timezone: norcal pst
Arma 3 hours(screenshot): 3500
Asylum hours: 3000
Previous gangs: a lot. most notably, Encore.
Do you have sufficient cartel experience?: yes
Why do you want to join us?: want to play casually with a group
What can you bring to the FSA?: a lot. good at everything.
Do you know any current members who can vouch for you:? idk -
I'd recommend duping. Pm me for detailed instructions.
Crossfade likes this -
MX is an absolute shredder if you don't play with a steering wheel
Axe, Bherky and Cheech'nChong like this
Can an admin please delete my account
in Off-Topic
Posted
Can't find a way to do it in my settings so can one of you do it please? (forum and database)