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Google™

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  1. Jesse liked a post in a topic by Google™ in Changes in Asylum   
    o7 @BaDaBiNg_10-8
    Hopefully Asylum can make a comeback still
  2. Shad0wedDreamer liked a post in a topic by Google™ in Change Log 8.4.1   
    WOAH STOP THERE!
    AT LEAST ROLEPLAY WITH THE DUDE
    IF HE DOESNT HAVE A GOOD REASONABLE EXPLANATION FOR OFFROADING THEN = PROBABLE CAUSE
  3. Jake liked a post in a topic by Google™ in Change Log 8.4.1   
    WOAH STOP THERE!
    AT LEAST ROLEPLAY WITH THE DUDE
    IF HE DOESNT HAVE A GOOD REASONABLE EXPLANATION FOR OFFROADING THEN = PROBABLE CAUSE
  4. Google™ liked a post in a topic by Jesse in Asylum Needs You! (Developers / Designers)   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions. To help streamline the process we've also created a new method for submitting applications for the positions listed below.
    Positions Available:
    Gfx Designer - 1 Position(s) available at this time Map Designer - 1 Position(s) available at this time Content Developer - 1 Position(s) available at this time Web Developer - 1 Position(s) available at this time Description of Positions
    Gfx Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. Content Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Gfx Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. Content Developer: Adequate knowledge of SQF. Knowledge of version control systems such as git. Can at least make it by in the Arma 3 Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for followup questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  5. Google™ liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.1   
    Update will come into effect after normal server restart.

    Added:
    Added Tactical Pings. Look at anything and press Shift+T to create a marker on map visible only to group members. 15 second cooldown. Added seized illegal virtual items to the Evidence Lockup HEMTT. Added virtual inventory loot to Rebel Air Drop. Added binoculars to the default cop and UC loadouts. Added bipod to Captain APD shop. Added a cut to the Wong Triad Cartel when processing and selling alcohols. Added a cut to the Arms Dealer Cartel when crafting at the Black Market Production. Added Tanoa APD Jeep for Constable+. Added scopes to spawn with weapons in Air Drops. Added a safety parachute to sling-loaded cargo above 75m (Need Airborne Talent). Changed:
    Optimised the Federal Reserve. Bar gates will now initialise locked and will require boltcutting. Increased spawn rate of gold bars, and increased their price by 10k. Added back spike strips to locked bar gates (and made the effect area smaller). Added a new charge called Federal Reserve Robbery.  Domes and safes will re-lock properly when the robbery has ended.  Domes and safes will not lock until players move out of them to prevent getting stuck. Reduced RPG damage to all heavy ground/air vehicles. RPG will disable vehicle instead of blowing it up on first hit. Increased air drop spawn rate from capturing cartels. Increased air drop loot amount. Disabled sling-loading of the airdrop crate. Increased base prices of all scotch that is not fully aged. Added barley to list of illegal items. Can now be seized by the APD. Moved one of the Black Market Productions to the east part of the island. Selling at Black Market Production now gives cash on hand. Enabled group names to show under player names, similar to gang names. Increased duct tape spawn rate in prison. Enabled ability to start a prison break right after restart. Re-enabled some housing properties located at the removed Pyrgos Cocaine Field. Changed deerstand shutters to behave the same for all clients. Increased the size of medic requests to make them easier to spot. Tweaked APD prowler texture. Fixed:
    Fixed cops not being charged for re-gearing with throwables. Fixed scopes and attachments disappearing when disarmed. Removed:
    Removed ATMs from Black Market Production. Removed 5.56 and 9mm guns from Evidence Lockup loot table. Removed unused Oil Cartel objects from salt flats. Removed unused vote signs at Federal Reserve. Temporarily disabled ability to move gang house due to related issue. Hotfix #1:
    Fixed cops not being charged for re-gearing. Fixed player tags not showing correctly in vehicles. Adjusted federal reserve gold spawns and related talents. Added sling load safety parachute to all factions. Replaced MX with MXM in Rebel Air Drop. Hotfix #2:
    Fixed split cop pay not paying the original player. Fixed group names showing on NPCs. Tweaked Tactical Pings to auto delete after 5 minutes. Tweaked RPG damage for different vehicle types. Fixed exploit with chopping trees. Fixed bug with multiple Federal Reserve Robbery charges. Increased time before Rebel Airdrop disappears.
  6. Mr. Chow liked a post in a topic by Google™ in Talk shit get hit...   
    Pretty sure somewhere in the APD Guidebook it says officers should always act professional.
    "And we're fucking trash? SIT THE FUCK DOWN KID"
  7. Google™ liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    I mean not sure what you're getting at? I spent several years playing and developing for Arma. I wasted a ton of time. You know... I bought this dog shortly after leaving Olympus. Which had BAMF replied literally a week or two sooner after ignoring me for quite a while about Asylum... I would've more than likely had a ton of time to waste on Asylum. However, I was ignored and left to sit for a month+ iirc. There was nothing to do, so I got a life and a dog. Shortly after I got my pup, I was contacted to do stuff. Literally bad timing... It's not my fault I want to have a life away from my PC. I'm not gonna just put off my girlfriend, my dog, and my life now to bring back something so draining as Arma again.
    I have scripts from when I did Olympus'. To run the scripts takes about 40 seconds to do all the houses in the DB.. It's not a big deal.
  8. Google™ liked a post in a topic by Guwop in I hate my life   
    My monitor was broken on my way back from college somehow. I wrapped it in blankets and everything. Rip $500.
    As time goes on more lines keep showing up oof.
  9. Google™ liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    Afternoon all,

    I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys.
    First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT.
    Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. 
    The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say.
    We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here.
    We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh!
    Here's some pictures...








     
  10. Bherky liked a post in a topic by Google™ in Talk shit get hit...   
    Pretty sure somewhere in the APD Guidebook it says officers should always act professional.
    "And we're fucking trash? SIT THE FUCK DOWN KID"
  11. Google™ liked a post in a topic by cHIP oTLE in Talk shit get hit...   
    Bada dick-riding video?  Nice.
  12. bigjohn561 liked a post in a topic by Google™ in Tier 3 Thanks!   
    your*
    you're is used to describe someone or something
    your is used as a possessive pronoun to show ownership
    Examples:
     
    Your house
    We can see that you use "your" whenever someone owns something. In your situation you should've used "your" since he owned his suggestion it was "his" suggestion.
  13. Sliced liked a post in a topic by Google™ in Tier 3 Thanks!   
    your*
    you're is used to describe someone or something
    your is used as a possessive pronoun to show ownership
    Examples:
     
    Your house
    We can see that you use "your" whenever someone owns something. In your situation you should've used "your" since he owned his suggestion it was "his" suggestion.
  14. Witz liked a post in a topic by Google™ in Google Chrome Extension for Asylum!   
    Let’s see the source code fam
  15. Walt liked a post in a topic by Google™ in Google Chrome Extension for Asylum!   
    Let’s see the source code fam
  16. Disco Biscuits liked a post in a topic by Google™ in Google Chrome Extension for Asylum!   
    Let’s see the source code fam
  17. Google™ liked a post in a topic by Masonn in Environmental Funding - Community Poll   
    What people really want is for hatchbacks not to lose all tires hitting anything. Just fix hatches and idc about any of these things
  18. .Casper liked a post in a topic by Google™ in [ŧ] ŧemper - Recruitment - [OPEN]   
    Bunni is a bot now man couldn't even get more than 2 kills on some cops
  19. BlackShot liked a post in a topic by Google™ in Tier 3 Thanks!   
    your*
    you're is used to describe someone or something
    your is used as a possessive pronoun to show ownership
    Examples:
     
    Your house
    We can see that you use "your" whenever someone owns something. In your situation you should've used "your" since he owned his suggestion it was "his" suggestion.
  20. Google™ liked a post in a topic by bunni in [ŧ] ŧemper - Recruitment - [OPEN]   
    u guys banned him from the ts too many times and now he kys'ed
  21. Google™ liked a post in a topic by Mitch (IFRIT) in Tier 3 Thanks!   
    Thanks for you're help Google. It was the middle of the night. 
  22. Clint Beastwood liked a post in a topic by Google™ in Tier 3 Thanks!   
    your*
    you're is used to describe someone or something
    your is used as a possessive pronoun to show ownership
    Examples:
     
    Your house
    We can see that you use "your" whenever someone owns something. In your situation you should've used "your" since he owned his suggestion it was "his" suggestion.
  23. Google™ liked a post in a topic by Jesse in Development Commits   
    There's not very helpful commit messages? Really no point...

    I was going to implement a tracker, same as what I had implemented on Olympus which they discontinued.. However, SMTP is blocked by OVH on some servers. So you have to request to have it unblocked by them. TL;DR was more work than I had time for.
  24. J9HUNNA liked a post in a topic by Google™ in MERCH STORE CLOSING MAY 1ST   
    I want Paratus to sign my shirt if you can make that happen I’ll buy one.
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