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crewsk8200

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  1. crewsk8200 liked a post in a topic by HotWings in Evidence Lockup   
    What's new about fighting for a pile of loot?  Whether it be gold bars or guns? Its just another means to to force a fight.  Another fight wont fix Asylum, its just going to take it further down the path of no RP.  Like yea, it sounds cool, but there is literally no point to it. 
    Asylum doesnt need another fight to survive, Asylum needs players that actually want to be in the RP environment and stop trying to turn it into wasteland.
     
    When i first started playing you could get someone to RP for 25 minutes about why he robbed a gas station, now I can watch you rob someone, shoot them, and try to run from cops and claim "self defense" and scream and cry like a baby when the cop who watched you do what you did doesn't believe you self defended against someone who literally just spawned. 
     
    You want to fix Asylum, you need people to fix their attitudes first.
  2. crewsk8200 liked a post in a topic by Sheriff Rick Grimes in Removing Split Pay   
    It would encourage all cops online to stick together instead of spreading out and actually having a presence in cities 
  3. crewsk8200 liked a post in a topic by Fesas River in STRIFE Change Log 0.5.0   
    30 (blufor)  24 (opfor)
    15 people afk on the Opfor side. ^ Haven't moved in 20minutes or more.
    Messaged an Admin on the forums, however, no Admins are in TeamSpeak.
    These people who sit AFK to make money and use up slots like Engineer unbalance the entire game mode.
     
  4. crewsk8200 liked a post in a topic by Tusken Raider in STRIFE Change Log 0.5.0   
    Any chances of paying engineers and medics to revive and repair vehicles?
  5. crewsk8200 liked a post in a topic by Silver-Spy in STRIFE Change Log 0.5.0   
    I would like to add some suggestion
    Need the seatbelt script in STRIFE as well Make it so that when your hacking the comms you need to be in a certain radius of the box.I have seen so many people just Hack the comms move to another one hack that one and keep moving on. Give engineers 1 claymore and one Mine.Too many people using mines on every cap they move to Need more than one spawn location for vehicles. Seen many idiots leave their quads on the spawn point on a cap and other cant pull out a car.Happens on some points. For some reason the Hummighbird does not get textured when it spawns. Spawn timer increased so that Combat medics actually do something.Maybe add the same system you have on Life server that you use defibs on dead bodies rather than the ingame script for respawn Sometimes when you get killed you instantly spawn back to the screen.Not sure if its suppose to be this way. Team balancing is must  Anti AFK scripts please
  6. Brendon Smith liked a post in a topic by crewsk8200 in STRIFE Change Log 0.5.0   
    The cyborg joystick is good, had one a while back and about to get another
  7. crewsk8200 liked a post in a topic by Steve in STRIFE Change Log 0.5.0   
    I think I suggested once that they increase the amount of money you get for capping to like 15 or 20k. That's a huge incentive to stop spawn camping and instead try to get your team to win. I believe this would decrease spawn camping a great deal, and it rewards people for advancing instead of afking.
  8. crewsk8200 liked a post in a topic by Legit in STRIFE Change Log 0.5.0   
    Good patch, I was wondering if the objective system could be overhauled to operate in a way that makes more sense. The point closest to each team's spawn would be the first/last point captured. Teams would push forward capturing points with the end goal of capturing the point closest to the enemy base.
    The last point becomes almost impossible to recover as it is usually across the map from the team base and pilots usually won't bother to transport troops. 
    A slight reward for reviving as a combat lifesaver would be a nice incentive, add a cooldown on the payment to prevent abuse. 
    Edit: The blufor kits are also whacky, some spawn with two mine detectors and as little as 3 mags.
  9. crewsk8200 liked a post in a topic by Aether in Change log 8.0.0   
    The Caesar BTT is available at every air shop. If you can't see it you probably need a talent unlocked(though I wouldn't know for certain) or apex?
  10. crewsk8200 liked a post in a topic by Eric916 in Change log 8.0.0   
    agreed. not sure which post it was but some idiot blabbed to Gnashes about how parachutes had sirens and he just responded "interesting." and some higher up replied: "great now he's going to remove it good job" lol
  11. crewsk8200 liked a post in a topic by BlackShot in Change log 8.0.0   
    Found some pics from when I tested them.








    More: 
     
  12. crewsk8200 liked a post in a topic by Steve in Change log 8.0.0   
    I think bamf said Paratus will work on it tomorrow.
  13. crewsk8200 liked a post in a topic by HapHazard in STRIFE Change Log 0.4.0   
    Locking Patch notes, Strife is down for the moment, and will be re-released around the release of the Altis Life 8.0 release.
  14. crewsk8200 liked a post in a topic by Nighteyes in Sufficient Evidence (Read this before filing a player report)   
    Sufficient Evidence
    This post is to inform everyone what is considered sufficient evidence by the admins.
    Vehicular Death Match (VDM) - Roughly 10 seconds before the incident
    Combat Logging (CL) - FULL Screenshot of a player being downed and immediately disconnecting, chat must be continuous to show timing. Multiple screenshots are allowed to facilitate this requirement.
    Combat Logging (CL) - Video showing a player being engaged in role play and using ESC suicide or disconnecting to avoid interaction
    Combat Logging (CL) - Video evidence of a player disconnecting after being killed and then immediately rejoining
    Random Death Match (RDM) - Video evidence showing 5 minutes prior to the RDM (i.e, 5 minutes prior to your death)
    Exploiting - Clear video evidence of an exploit happening
    If you do not have sufficient evidence, you may still make a report to help support further reports on the player.
    The admin staff have the right to refuse taking action on any report.
    If you report someone who has already compensated you for a situation, the reporting player is likely to be banned.
    Reports MUST be filed within 72 hours of the incident.
    We will no longer be taking 3rd party reports for Combat Log and VDM.
  15. crewsk8200 liked a post in a topic by Ed. in Suspect Detainment and Questioning   
    Introduction
    This guide will provide the Asylum Police Department (APD) with basic policies on proper police procedure. Please direct any questions to Sergeants and above.

    Basic Police Conduct
    Always keep weapon lowered when there is no threat. (Hit L-CTRL twice) Always be respectful to civilians and other officers. Always follow server rules and police procedures. Always stay in character.

    Probable Cause
    Probable cause is the reason for an officer to take action. (The standard by which an constable or agent of the law has the grounds to obtain a warrant for, or as an exception to the warrant requirements for, making an arrest or conducting a personal or property search, etc. when criminal charges are being considered.)

    What is Probable Cause?
    Probable cause is:
    Seeing a person(s) or vehicle(s) in an illegal area. Seeing a crime committed, or a seeing a civilian that is on the wanted list (With a bounty over 2,500). Someone with Grand Theft, Attempted Auto theft charges Individual(s) having illegal weapons/vehicles. Suspect(s) evading arrest. Witnessing a civilian self-incriminate (they admit to possessing contraband, committing a crime etc.) Seeing an RV emitting Smoke Seeing a person purposely offroad and attempt to drive around manned APD checkpoints. (Doing an 180 turn to avoid a checkpoint is not probable cause.) Someone currently in the process of committing a Grand Theft or has committed a Grand Theft but has no charges. Any individual found inside the Federal Reserve Probable cause is not:
    You see a truck on a highway, it is NOT probable cause. You see a vehicle NEAR an illegal area, it is NOT probable cause. You are told someone is doing something illegal by a civilian, this is NOT probable cause. Seeing an RV NOT emitting Smoke Knowing that a civilian has committed crimes in the past.  
    Witness Types
    Direct Witness
    If you personally witness a crime, then you are allowed by law to restrain the individual(s) and charge them accordingly, be it with a verbal warning, ticket, or jail time.

    Eye Witness
    If a civilian provides intel of a crime, it is often very difficult to determine the legitimacy of such claim. Therefore, gather as much evidence as possible, and move forward. (IE: 911 Call comes in about a Red SUV traveling well over speed limits on the highway near the airport. If you see such a vehicle with said description, it is enough to pull them over and question the subject (this does not give you probable cause to search).

    Relayed Witness
    A relayed witness is simply another officer giving you his first hand information on a crime and/or suspect. Proceed with Direct Witness Procedure at this point.
     

    Grey Area
    Unfortunately, this comes with the game, and must be treated with legit role-play.
    For example, you see a vehicle on a road to/from an illegal area, it is not means for probable cause. HOWEVER, you may pull them over, and question them. You may ask to search them or the vehicle, if they give their consent, you may search their vehicle. If they refuse, you are not allowed to search. If you do NOT have probable cause, you need the civilians consent before you can search. If you are ever unsure as to whether or not you have probable cause, ask a senior officer. If one is unavailable and you cannot get a definitive answer, assume you don’t have probable cause to search. It’s better for one criminal to get away, than for officers to overstep their bounds and violate the rights of the citizens of Altis.

    Wanted List/Confronting Criminals
    One of your primary duties as a police officer will involve handling civilians on the Wanted List. There are several important points to remember when approaching a civilian who is wanted.

    As a Police Officer your primary weapon is your VOICE, you always speak first and use your weapon second. ALWAYS announce yourself as a police officer when confronting a suspect. (ie “Altis Police, can I speak with you?” If possible, try to identify you suspect by name, as to get their attention. Always speak with a suspect before restraining, never run up behind a suspect and restrain them without first making contact with them.
    If a suspect flees, you are allowed to use non-lethal force to stop them. If a suspect requests to speak with a superior officer, you must respect their request and get in contact with a senior officer (SGT or above). If one is not available you may proceed with your duties.

    Searching
    You are allowed to search a civilian if one of the following criteria is met: you have probable cause or you are given consent by the civilian in question.
    If you do not have probable cause, you may ask an individual if you can search their person and/or vehicle. If the individual gives you consent, you are free to search them and their vehicle. Obviously if they have something illegal on them, they may not consent. Even though you may suspect they have illegal substances, without their consent you cannot search them.
    If you have probable cause, you may search and individual and/or their vehicle without their consent. Just always be sure to follow proper police procedure and always ensure that you have probable cause before searching. If you are ever unsure, ASK a superior!

    Ticketing
    The Asylum Police Department has a ticket first, jail second policy. Meaning, you should always attempt to give the suspect a ticket for their crimes. Civilians have the right to skip the ticket process and go immediately to jail. Below are a few procedures you should follow when giving tickets.

    You will find that many civilians may decline the first ticket you give and request to be sent to jail, only to change their mind at a later point. While it is acceptable to give them another chance to pay the ticket; do not give a civilian more than three chances to pay a ticket. If they refuse the third attempt to pay the ticket, take them to jail. At this point they are only stalling and wasting your time. Always issue a single ticket for all charges and check wanted list. (IE. You see a civilian shoot and kill another player. After restraining them you issue them a $5,000 ticket for manslaughter.
    They pay the ticket, as you are about to unrestrain them you realize they are on the wanted list for multiple other charges. You CANNOT keep them detained and re-ticket them. It is YOUR responsibility to check the charges BEFORE issuing the ticket.)

    Arresting
    After refusal to pay a ticket, you may take a suspect to jail. This is done at the nearest Police HQ. When you arrive at the Police HQ, inform them why they are being sent to jail. Keep in mind, if they request a supervisor at this point, you still must comply and request a senior officer. However, the senior officer does not need to comply if they are busy or too far away. At this point you may send them to jail and collect the bounty.
  16. crewsk8200 liked a post in a topic by Ed. in Standard Operating Procedures   
    Standard Operating Procedures (SOP)
     
     
     

    Purpose
    To establish a standard that all officers should abide by while on duty.

    Standard Guidelines
    As an Officer with APD you will be expected to follow the Department's Standard Operating Procedures while on duty. All Officers are expected to be courteous and professional at all times while on duty. While on duty you are expected to role-play and follow all server rules at all times. Breaking server rules or role-play may result in disciplinary action up and including possible termination from the Asylum Police Department.

    Use of Force
    The use of restraints (hand-cuffs) is justified when:
    A civilian(s) is a threat to themselves, other officers or civilians. A suspect(s) is on the wanted list and needs to be ticketed/searched. You witness a suspect commit a crime. Civilian(s) are interfering with police investigations(Give verbal warning first). The use of less-than-lethal force (rubber bullet) is justified when:
    An individual is evading police on foot. An individual is evading police in a vehicle and ignoring verbal commands. An individual is open carrying an illegal firearm. The use of deadly force is justified when:
    Ordered by the highest ranking officer at the scene that is Sergeant or higher. If only Corporals or Constables are on scene, then they must seek permission to go lethal from the highest ranking SGT+ who is on the server. If no SGT+ is on the server, then the Constables and Corporals on scene must take a unanimous vote to go lethal To kill the gunner of a .50 cal offroad, armed Jeep, and armed Quilin. To kill gunners that are on the benches of a Hummingbird Helicopter or in the back of an Offroad/Prowler/Quilin if the gunners are actively firing on officers. To kill a suspect that is in an unreachable location. Locked houses are not deemed as unreachable. Role-playing
    As a member of the APD, you are expected to set an example to others on the server. You should role-play all situations to the best of your ability. Small details during a role-play can produce great results and make the game/server interesting. For example, if you pull someone over for speeding you could possibly notify them that their tail light is out or that their tires look like they need air. The sky's the limit when it comes to role-play.

    Character
    You are to remain in character at all times when you are playing as an officer of the APD. This requires discipline at times, and if you cannot comply with department policies, or there is just that one person constantly getting on your nerves, it may be time to take a break.
    When acting as an APD Officer, you must adhere to characteristics that are becoming of an Officer. This list could be changed at any time, as it can easily be quite extensive.
    You MUST role-play EVERYTHING. Be respectful towards civilians and other officers no matter what rank. Do not use profanity to harass civilians. Do not have sexual intercourse role-play while on the job. Do not lie, cheat or steal.  
    Crowd Control/Interference with police investigation
    Often times when you are questioning suspect on suspected or known crime, you will have other civilians attempt to annoy, distract, or in other words, remove you from your duties. It is acceptable to restrain nearby civilians who are impeding you from performing your duties. The best solution would be to conduct your interview/investigation in a less populated area, sometimes this is not possible, if that is the case you can use the procedure below for crowd control.
    Procedure
    Notify the individual(s) that they are interfering with police work, and may be restrained if they do not immediately leave the area. After a verbal warning and adequate time you may restrain anyone impeding your police work. If multiple suspects are restrained and you are alone, it will likely be necessary to call in backup, as civs will often attempt to escort each other away from the cops. Continue with your questioning of the original suspect and warn/ticket/jail accordingly. Speak with additional detained suspects about their interference with police operations. It is your choice to warn or ticket them for interfering with police business. Additional Notes
    Always keep in mind that as a member of the APD, you represent the Asylum Server. When playing as a civilian or a police officer, you should always strive to set a good example to all players. As a white listed player you are held to a higher standard than others and are expected to know and obey the server rules, if you are found violating the rules of the server you can expect to receive more harsh punishment.
    Any questions should be directed to any APD staff.
    Regards,
    Asylum Police Department Staff
     
     
  17. crewsk8200 liked a post in a topic by Legit in Regarding bans on Asylum   
    + A ban should not bar you from the server but rehabilitate you to not making the same mistakes again. Only serious offenders/ people who clearly have no respect for the rules with no hope of changing should be permanently banned.
    Another recommendation is for a player to deal with the in-game consequences too. Say somebody combat logs to avoid jail time and would rather take the server ban as they probably won't even notice it. When they log back in they should either be in jail or have their bounty compensated from their own funds. This would be assuming a ban is fully justified, the player should be able to appeal for a time reduction/unban but should still take the in-game hit. 
  18. crewsk8200 liked a post in a topic by Pwnsome in Regarding bans on Asylum   
    this seems like a pretty good idea, maybe people will stop complaining after being banned, because this system is much more fair than the previous. even though both systems were fair.
     
  19. crewsk8200 liked a post in a topic by bamf in Big Changes to The Asylum Community   
    Thanks everyone.  I'm looking forward to the new role.  
  20. crewsk8200 liked a post in a topic by GA_Backend in STRIFE Wars   
    The war is over, NATO has quelled the terrorist forces!
    The war was declared a victory on Friday, June 30th at 12:58 PM after 43.7125 hour(s) of conflict.
    The heroes of most note are as follows:

    Jordi El Nios Shlong [SCORE: 134] [KILL RATIO: 45.00] BengiMcGee [SCORE: 38] [KILL RATIO: 13.00] Ty Al Badir [SCORE: 27] [KILL RATIO: 1.83] Shuggie Boogie [SCORE: 21] [KILL RATIO: 0.00] Austin Rogers [SCORE: 14] [KILL RATIO: 5.00] Anthony [SCORE: 10] [KILL RATIO: 0.75] Seaweed [SCORE: 8] [KILL RATIO: 0.71] CodyOneKenobi [SCORE: 7] [KILL RATIO: 1.50] Wollie35 [SCORE: 7] [KILL RATIO: 1.50] Darklom [SCORE: 5] [KILL RATIO: 2.00] Callum [SCORE: 4] [KILL RATIO: 0.60] Wraith [SCORE: 4] [KILL RATIO: 1.00] Marksmen [SCORE: 2] [KILL RATIO: 1.00] stan lee [SCORE: 1] [KILL RATIO: 0.50] Nv Krypton [SCORE: 0] [KILL RATIO: 0.00] James William [SCORE: 0] [KILL RATIO: 0.00] Kenny [SCORE: 0] [KILL RATIO: 0.00] vG Tesla [SCORE: 0] [KILL RATIO: 0.00] BH TicoTico No Fuba [SCORE: 0] [KILL RATIO: 0.00] LieutSulu [SCORE: 0] [KILL RATIO: 0.00] Rosolka [SCORE: 0] [KILL RATIO: 0.00] Sapiens [SCORE: 0] [KILL RATIO: 0.00] luke [SCORE: 0] [KILL RATIO: 0.00] Marty Mcdank [SCORE: 0] [KILL RATIO: 0.00] Crackbaby [SCORE: 0] [KILL RATIO: 0.00]
  21. crewsk8200 liked a post in a topic by Sheriff Rick Grimes in STRIFE Change Log 0.4.0   
    Now you guys just need to figure out how to get the population back up.  I really love strife and it's far better than KOTH and wasteland
  22. crewsk8200 liked a post in a topic by Tusken Raider in Ways to improve asylum   
    Yes because unbanning people that can't learn after the 10th fuckup will fix asylum.
  23. crewsk8200 liked a post in a topic by Treeontyn in STRIFE Change Log 0.4.0   
    It really sucks that Paratus ignored it for that couple of days when it was getting a lot of attention, seems to have killed it for now which is disappointing. 
    @bamf you should advertise a game to be double rewards or everyone gets 100k for playing etc.. We have to try and get the hype up again for it as it seems people have given up
  24. crewsk8200 liked a post in a topic by Enclave in Someone selling house to me BUT   
    I suggest getting a blood test with you and your brother, he may not even be your brother, he can't be trusted.
  25. Zoex liked a post in a topic by crewsk8200 in Hello everyone   
    Haha yes research is a must, its annoying to have a bambi that asks everything already explained by either the forms or just the map
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