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bC420

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  1. bC420 liked a post in a topic by Alec-I in WARNING TO YUSHENG   
    WARNING TO YUSHENG
  2. bC420 liked a post in a topic by Seán That Irish Guy in Please show your support for Alec   
    Heard he met a girl over in Thailand named Stephanie. Turns out Stephanie was really Stephen.
  3. bC420 liked a post in a topic by Tony in Please show your support for Alec   
    Hi guys, serious topic here, during Alec's recent trip to Philippines, he had relations with a local girl and has contracted the corona virus. He is currently house bound and Mitch will still not unban him. Think of this as a book of condolences for Alec, share your thoughts and opinions.
    Get well soon Alec! 
  4. bC420 liked a post in a topic by Luke SwagWalker in The Fall of Constable Luke SwagWalker   
    its been a fun five years as constable o7 fellow gamers see you out there.
     
     
  5. bC420 liked a post in a topic by AdaM_ in Montages in 2020   
    what can I say Im enjoying the server again
     
  6. bC420 liked a post in a topic by Alec-I in Hi i am new   
    Obviously isn’t new you turnip 
     
    tommy buy it with That oil rig dolla
  7. bC420 liked a post in a topic by tommy77771 in Hi i am new   
    Hey i am new to this server do u guys know how to make fast money? or can i get some free money?
  8. bC420 liked a post in a topic by Seán That Irish Guy in Cops in turfs.   
    NOBODY FUCKING CARES.
    YOU ALL SIT IN THAT FUCKING TURF ALL DAY AND CRY REGARDLESS IF ITS 15 COPS OR 15 REBELS.
    GO OUTSIDE, FEEL A BOOB FFS.
  9. bC420 liked a post in a topic by Azeh in Changelog - mid January   
    We will be running some additional logging and profiling for a little while. This may or may not have some impact on server performance.
    Added:
    Loadout Saving System. Available locations are: rebel, skiptracer, cop HQs, medic HQs. Loadouts will overwrite any existing gear, so make sure you don't have anything special on you don't want to lose! Ability to save up to 3 loadouts per faction side Can subscribe to get an additional 2 slots. You cannot save gear that is not available in the shops you're currently at. Additional stat tracking for around 50-60 different things. Will become available on the asylum stats page soon. War system. Killing someone in a war grants you Blood Money. Blood Money can be used to purchase clothing and weapons at rebel outposts. Custom Control 16 will now toggle lethal/non-lethal (cop only). Re-added protest signs. Slot machine to Casino. New icons for uranium. Virtual item shops will display how much room you have. 5 new animations, usable with the !e command (e.g !e squat2). New variant of squat - "squat2". "point" - points off into the distance. "thebird" does exactly what you think it does. "slowmo" slow-mo running animation. "execute" surprise hostages by fake executing them. The escape menu will now display important Asylum related links as clickable buttons. Free fire line for Drug Peninsula. Re-added automatic charges for executions (i.e if someone gets killed in civ restraints) and gang homicides. Medical to Skiptracer. Prestige for seizing illegal vehicles. Changed/Tweaked:
    Some client performance improvements. Updated APD Strider Skin Some small network optimizations. Loading in after server restarts should be significantly faster. Revives can no longer be spammed with windows key. The death camera shouldn't go through walls/buildings as often. Slightly increased the time of auto health-regen. Go-Karts can no longer be pulled at any garage. Officers will be able to restore power to the evidence lock up quicker. 5 minutes -> 2.5 minutes. LT/Paramedic will be able to open doors with "U" instead of unlocking the whole house. Gang house inventories can now be accessed by rank 4s and above rather than 3. Lethals can be loaded/unloaded inside vehicles again. Dropping items near briefcases will stack the items inside the existing briefcases instead of dropping a new one. Cop ratio: Cop ratio will now count medics in addition to civilians. Ratio changes: 6 Cops allowed online at all times. 9 Cops Allowed after 31 Civs/Medics. 15 Cops Allowed After 56 Civs/Medics. 17 Cops Allowed After 76 Civs/Medic. Jail times: Maximum jail time is 25 minutes. The back-end calculation to determine how long you will be in jail based on your charges has been shortened across the board. Bounty amounts are the same. This is to match the fact we changed the max prison time from 45 mins - 25 mins a few patches ago. Most of the time you won't notice but a few key charges that have changed are... Manslaughter 4mins instead of 6.25. Federal Events 5mins instead of 7.5. Loot box keys no longer require a loot box to be opened. Just click use on the key! Fixed:
    Donor/loot-crate wetsuits will now show up at cop diving shops. A rare bug for cops/medics resulting in a money wipe. An exploit allowing you to purchase an already owned garage. Fuel trucks despawning whilst pumping oil. A bug causing you to be jailed every time you log in. A bug allowing you to exploit out of your jailtime. Master Bounty Hunter not being unlearnable with a rebel license. Cop: "Heedful" talent only working with air vehicles. Cop: warrant tracking only working for admins/captains. Removed:
    Ability for medics to pick up illegal items. Ability to sell gold bars at turfs. Ability to spawn at turfs (or in nearby houses) whilst a turf is contested. Ability for medics to throw grenades. Map drawing in sidechat. Unused sounds (seatbelt). Unused images. Some unused code and other files. Semi-broken "intro" animation. A car wreck inside a purchasable garage.
  10. bC420 liked a post in a topic by Rogue in Unknown Boomer   
  11. bC420 liked a post in a topic by Zaka in REMOVE CASINO   
  12. bC420 liked a post in a topic by Tony in New Moderators   
    Who said no! WHO! I demand to know.
    This is what @Alec-I did to his new girlfriend after @Mitch (IFRIT) wouldn't unban him. Mitch I think it would be wise to unban him, you can stop the beatings!!! For the love of god mitch DOOOO something!
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    joke idc I hate banned people like you
  13. bC420 liked a post in a topic by Clint Beastwood in Thank you Asylum, see you around.   
    Gamers, Friends, and most of all supporters,
     
    I cannot thank everyone enough for the support you have given to me and my team over the past year.  It has been a hell of a ride as a player, an admin and most of all an owner. First, none of this would be a success without the team of Administrators, Developers and Contributors.  Hats off to them for their efforts in making my vision possible.  I took a gamble early on - and you helped me deliver.  Thank you guys.
    I set out a goal for Asylum when @BaDaBiNg_10-8 @Jesseand I took over last year.  My goals were simple, bring back the players, bring back stability and bring back the fun.  I can safely say all three have been accomplished.  It was not as easy as it sounds, we lost a lot of good people, we had a lot of long nights and we made some mistakes along the way.  Our community is strong and stood by us through a lot and in the end I feel we were able to deliver a better Asylum experience.  In the future, at least until Arma 3 dies, I hope we can keep delivering that fun.  
    Now currently  #1 in Arma 3 Life Servers and #3 ranked Arma server in the world.  I think this point in time is a perfect time for me walk away from running the day to day operations on Asylum and let someone who can dedicate more time and focus on whats needed ahead. 
    @Mitch (IFRIT) will be taking over starting tomorrow December 1st.  I will be helping during the transition throughout December, but, all decisions will be his from here on out.  
     
    I wish you all the best of luck,
    Clint
     
     
  14. bC420 liked a post in a topic by Azeh in Hopefully the permanent end of server lag   
    As most of you probably know, the update released near the end of October re-introduced the lovely server lag that existed for about 3.5 years prior to V2's release. Since the October update was released I've been trying to narrow down the issue. And well, around 18 hours ago while away from my PC I had an "Aha" moment. 
    Basically, when you're in jail and not in a game of laser tag - your weapons will be removed. This check happens multiple times per frame, meaning the command to remove your weapons also gets executed multiple times per frame. The effects of this command get broadcasted over the network to everyone else too. Now when there's a lot of people on the server and potentially multiple people in jail and this network broadcasting happens so frequently, shit eventually hits the fan. Solution? Make it check if you have any weapons before attempting to remove them.
    So essentially, this is the same issue that plagued V1 with server lag - and has finally been solved. It sucks that it took so long to find, but that's just how it is.
    This also means that the remainder of the update (along with some additional bug fixes) is now live. That includes bounty hunting and medic. Honor talents and honor xp will likely be given back sometime next week when Jesse isn't busy (he's still quitting though). There's likely still some bugs, so please do report them. However I have exams starting in 6 days, so it's limited how much time I wanna spend on Asylum until I'm done with them which is in about 2 weeks.
    Lastly, fuck you @Paratus. 🙂🖕
  15. bC420 liked a post in a topic by Jesse in Farewell All   
    Afternoon all,

    I am retiring from Arma 3 Development, with that comes my departure from Asylum. I will be giving up the Owner role with no one taking my spot. Sole ownership will fall back on Clint now. Asylum has been an adventure and will continue to do fine under the current developers. Azeh has turned in to quite a strong developer and has blossomed in to a fine little flower full of Arma 3 development knowledge. I will be lingering around time to time to help with issues that may arise with development and still offering my help. I just don't have the time anymore and this adventure has been a bit different than what I anticipated. Eventually coming up sometime probably soonish, I will be training them on the general maintenance stuff I did here and there to ensure smooth operations, so until that happens I'll be here.

    Random fact: In the year I was doing development here I never once logged in to the servers for more than 15 minutes at a time. 🙃

    Thanks everyone,
    Jesse
  16. bC420 liked a post in a topic by Azeh in Change Log - Halloween   
    Added:
    ----Fire Department / Medic ----- Complete Rework! White-list now required to play as Medic !311 to message all online medics. New medic sirens, as well as a horn for certain medic vehicles. New medic lights. New Skins (Thanks @Boon) Defib cooldown timer is now 6 minutes for civilians and cops. Adrenaline shots have been renamed to Narcan shots. Narcan shots will only pick up a downed player. They will not remove the debuff after being revived. The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops. Paramedics+ can unlock houses but not access house inventories. Cash earned by revives (as a medic) is shared between your medic group. Place-able Objects (Cones/Road Barriers) Reworked DP Missions 3 New talents added. Slow Poke - Gives an additional 5 minutes to complete deliveries. Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations. Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand. New HUD icon & timer to display time left complete. Experience gained from dp missions has been decreased slightly. Ability to list houses on the market Use the housing menu to set a price. Enter 0 to remove your home off the market. Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners! Ability to search for Player Owned housing for sale via the Home Improvement NPCs. New "Mail Box" System Added Type !comp in chat to check your mailbox Admin Compensation will soon go in here so you can receive comp while playing again. Offline house sale money will also be available in here.  You need to check it as, the server will not automatically give it to you like before for performance reasons. Re-added Evidence Lockup Robberies Reduced officers required to 6. Removed officers teleporting inside initially. Increased time for player to react to electric fence. Temporarily disabled virtual inventory loot. Added RPK12 and Zafir to bonus loot. Misc Civ Changes Added 75rnd mag for AK-12 and AKM to Rebel Outposts Added Red smoke round for Under-barrel Re-added skydiving. Re-added meat cooking. Re-added scroll wheel option for corn and rye. Added talent to spawn with NVGs upon respawning after death. Re-added vehicle trackers. Appropriate talents will also spawn the vehicle with a tracker. Re-added shank functionality & two duct tape spawns in prison which are used to make shanks. Re-added medic request/enroute system. Re-added Channel 7 News broadcasts. Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying. Re-added functionality for refueling at the airfield. Uses a progress bar to show remaining amount to fuel + fuel cost. Re-added laser tag. Re-added earthquakes. Re-added bounty hunting. The minimum bounty required to be a target is now $25,000. The MX variants are now illegal weapons, but can still be purchased at skiptracer. Added Spar-16 to Skiptracer. Also illegal. Re-added fugitive/informant pings for bounty hunters. BH arrests have a 20 second progress bar (30 at Skiptracer). Cop Changes Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money. Re-added cop siren yelp. CTRL + F to use. Re-added cop siren phaser. Shift + F to use Re-added fugitive/informant pings for cop. Spar16S is now available to SGT+. 1Rnd Smoke Shells $500 -> $250 1Rnd Smoke Shells now also come in red Access to two new place-able objects thanks to @Patato  
    Changed/Tweaked:
    Economic Changes  Uranium Sell Price $750 -> $550 Cannabis/Marijuana/Medical Marijuana Weight 3 -> 2 (All) Marijuana Sell Price $326 -> $330  Medical Marijuana Sell Price $200 -> $300 Misc Items GPS $250 -> $100 Toolkit $80 -> $50 Binocular $150 -> $100  1Rnd Smoke Shells $500 -> $250 Non Economic Changes Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers. Most crafting sell prices have been adjusted (mainly in the down direction). Some Destruction Crate textures have better quality images now. Being admin revived no longer gives you a debuff. Being the owner of Zaros now grants you free vehicle claiming at chop shop. Increased virtual storage of the Qilin and Prowler. Tweaked cop lights. They will also be brighter during daytime. Slightly increased the damage you take from crashing vehicles. Cop siren wail uses a different sound. On each gather/mine, your current and max inventory capacity will be displayed. JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return. Dropping items in jail will now delete them instead. Fixed:
    Heli lock-picking to require the correct talent. ATMs not being accessible again after failing a gas station robbbery. Cop profiteer talents to correctly give increased pay. A script error when being given a ticket. A script error when using Hunter/Strider sirens. An issue related to being put in jail repeatedly. Achievement titles not syncing after setting them. Gang members being able to spawn at a blown up gang house. Removed
    Pain System & Painkillers Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup).  
    Hotfix #1:
    Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Improved "put in vehicle" action. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action. Hotfix #2:
    Fixed shared BH arrests being split with an additional non existing person. Fixed/added skiptracer interrogation arrest. Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night. Fixed honor not being given for BH CL arrests. Fixed/increased the range of tempest device gathering at the cocaine field. Added option for medics to enter vehicles without unlocking Added sidechat for medics. Added hexagons for medics. Added more clothes for medics. Hotfix #3:
    Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic. Hotfix #4:
    Fixed RCO not showing in cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  17. bC420 liked a post in a topic by Leady in Whitelisted Medics   
    As we continue to work behind the scenes to get the new medic systems into place we wanted to give a look into where we stand and some of the things coming.
     
                                
    First off let me officially congratulate @Jake as the first Chief of the Altis Fire Department.
    Jake has been and will continue over the next few days to get policies in place and begin to fill out the ranks. Helping him along the way is Assistant Chief @Bread. 
    The rank structure is quite a bit different compared to the APD where we have 3 captains with 1 of them being an admin chief of police position. At the end of the day the CoP is still another captain when it comes to policies and decisions for the apd. On the other hand, the AFD will have 1 Chief position that is the ultimate decider in all related matters. As Bread is doing, there will be 2-4 Assistant Chief positions that are responsible for helping the Chief to make new policies and enforce AFD guidelines. 
    The other ranks are as follows:
    Paramedic - (Junior Staff) 
    Advanced EMT 
    EMT 
    EMR - (Cadet) 
     
    In addition to new uniforms for each rank you will also be seeing some new vehicles and old ones with new skins moving around Altis with the launch of the AFD. A huge shout out to @Boon whom without, much of this wouldn't be possible. His work has been far above and beyond what we could imagine. He has created almost everything skin wise from the logo, to the teaser image you see below. We've also brought in @GO7NEY to help finish off the new skins and chalk this part of the project complete.

     
    One major game-play change to highlight is the working relationship between the APD and AFD especially around federal events. While the APD holds command authority during such events medics will be on standby to rush into harms way to assist those who are in need. The APD and AFD will have joint communication channels for all federal events as well. Their teamwork will also extend outside of major events around the island, more to come on that later though. While there will always be some friction when new things are introduced both factions have agreed to have policy changes in place to help alleviate as much of that friction as they can.
    Finally, how do you join? Like the Apd there will be applications on the forums. We hope to have them opened very soon, right now we plan to open them prior to the new medic system being implemented on the servers. That means there will be a gap of time between acceptance and the new faction rolling out. In the meantime the old un-whitelisted medic is live on the servers but has no impact on any rank for AFD.
    There is still some work to be done, as such there is no ETA on the factions release. We are expecting more information around the AFD to be provided by the Chiefs later this week. 
     
  18. bC420 liked a post in a topic by Bilal Battu in :crab: TIGER IS BANNED :crab:   
    This aged well @Alec-I
     
     
  19. bC420 liked a post in a topic by goyney in Hyper Beast Ifrit   
    The Hyper Beast Ifrit. @william Requested a Hyper Beast skin, and the Ifrit suited it best. Let me know what you think. More photos later.
    [UPDATED]:

  20. bC420 liked a post in a topic by goyney in HOONIGAN Ford RS Hatch   
    Hatchback Sport Skin. Let me know what you think. I have updated a portfolio of the skins made so far so you can view it there.
    https://goynerzart.portfoliobox.net/
  21. bC420 liked a post in a topic by Tony in [FSA] - Free Syrian Army [OPEN]   
    FSA MASCOT 

     
  22. bC420 liked a post in a topic by Alec-I in We will miss our boi   
  23. bC420 liked a post in a topic by Tony in FSA finally overpowered by the APD!!   
    Was a good run boys, but they finally got us!!!! All hail the APD!
     
  24. bC420 liked a post in a topic by Grizz in Returning after nearly a year long break   
    Ended up selling my pc account a while back after my mother was given little time to live.
    Not sure if many or if any at all will remember me, but if y'all do, don't hesitate to hit me up.
    Looking forward to getting back into asylum, maybe potentially atleast getting my talent points back if an admin remembers me, (i lost my old arma account info) haha.
    Anyways, hi , Grizz has returned, the potato.
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