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The Chemist

APD Officer
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  1. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  2. The Chemist liked a post in a topic by wollie35 in Change Log 8.4.0   
    If only cops could buy a hummingbird and just rip them from the sky.
    Cop's just want the cheapest way to push stuff, because sergeants don't want to buy armor for the retarded APD there is .
    Bank priority is disabling the drill, not pushing the roof. if only cops learned that for once.
  3. The Chemist liked a post in a topic by Bag Of Funyuns in Change Log 8.4.0   
    Don’t allow cops to go to the airdrops 
  4. The Chemist liked a post in a topic by Christian R in Change Log 8.4.0   
    I gotta say this has to be a thing. Airdrops should strictly be a civ/rebel thing, especially since it's a chanced event
  5. The Chemist liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    We have addressed the issue that cops may have it too easy to stop the robbery. We will do some tweaks to allow rebels a better chance to succeed.
  6. The Chemist liked a post in a topic by Christian R in Change Log 8.4.0   
    I do have to say the god mode on cop restraints should be removed ASAP. It's retarded that it's even scripted that way.
  7. The Chemist liked a post in a topic by TRYHARD in Change Log 8.4.0   
    yeah that vote sure was definitive, 56% said yes. 

    If were going off simple majority's when are god mode restraints getting removed?

     
  8. The Chemist liked a post in a topic by Seán That Irish Guy in Change Log 8.4.0   
    Didnt people agree that adding the side stairs to the bank was a no go?
    Also we capped arms before the hotfix for the evidence storage and for the remainder of the restart no crate was dropped. One was dropped before that but not the second time. 
    @Gen. Henry Arnold
     
  9. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.3.0   
    HOTFIX:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report.
  10. The Chemist liked a post in a topic by [§] Alex in Change Log 8.3.0   
    I'm disappointed that you can't watch a prison break happen while you are in jail. 
  11. The Chemist liked a post in a topic by Shepurd in Change Log 8.3.0   
    A few things I'd like to share my opinions on.
    Quilin/Prowlers: Definitely needed to get a price increase and doors removed, however, I feel like you perhaps went a little too far with the price. 50k is quite a lot especially when they just got nerfed by removing the doors. In my mind I guess I imagined them costing closer to around 20k.
    Donor/Arms Rebel: I think it's a major mistake to remove the donor rebel. The whole point of getting a rebel added on Arms was for 2 gangs to be able to regear close to the cartel so that fights can happen faster. This was wanted because during cartel fights many players will just end up spending the majority of their time fighting over donor rebel, which isn't fun at all and takes up a stupid amount of time that could be spent fighting the actual cartel.
    Suicide Vests/RPGs: Guess I just don't understand the reason behind the price increase here. I haven't seen any threads on the forums or people talking in sidechat about them being too cheap? I don't think anyone asked for this and it seems out of no where.
    Prison: Looks really good, but I think a couple deerstands with some cover need to be added at the cop side of the bridge. Used to be a lot of fun to try and hold those outside deerstands back in 6.0, and it would be fun to able to do that again.
    All together I like this patch alot. Just a few tweaks that I think should be made to balance things out.
  12. The Chemist liked a post in a topic by Boris in Change Log 8.3.0   
    Yo fella can I get hydraulics in my ifrit so I can go to ifrit meet ups and bounce around? I feel like it’ll really bring the community together. 
  13. The Chemist liked a post in a topic by Hoodlum Priest in Change Log 8.3.0   
    Of course you've seen a spike, some people got a bunch of extra money in their bank account and they are burning through it faster than they can make it. As people get back down to their original cash balance, the use of vests and rpgs will go back to what they were....but now an already expensive item is almost double the price even after the use tapers off.

    If you guys are dead set on increasing the costs of those items, why not have the price adjusted on a sliding scale....just like every other commodity on the island. I can crash the scotch market by selling too much, my price starts to fall for each scotch sold. Why not have the price on RPGs and vests go up the more people are buying them and go down as people slow down on purchasing them.....natural economy of supply and demand, free market.
    We arent a bunch of communists around here after all..,.....are we?
  14. The Chemist liked a post in a topic by Clint Beastwood in Change Log 8.3.0   
    Just because this bothers you so much, no, I wont change it.  Infact I'll raise the fucking price.
     
    Just shut up already. Calm down.
  15. The Chemist liked a post in a topic by Clint Beastwood in Change Log 8.3.0   
    Added the ability to claim vehicles at Chop Shop. @Patato
  16. The Chemist liked a post in a topic by Chester GoldPenis in Change Log 8.3.0   
    Love when admins buy the houses around the rebel that wasnt even released yet! Great job guys! @Roice
  17. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.2.4   
    "Done?" We are just getting warmed up. Thank you for the vote of confidence and positive thinking. 
  18. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.2.4   
    The upcoming rebel additions and reassignment of the current location(s) was actually my project. I won’t say who designed them just yet because they will get credit in a future announcement soon enough. 
    So to answer your question, Yes. 
  19. The Chemist liked a post in a topic by cHIP oTLE in Change Log 8.2.4   
    I know they’ve given out compensation in-game, but that would require you to be in game to get it.  Some people that suffered losses weren’t on when they gave out money.
  20. The Chemist liked a post in a topic by Rahim in Hello all! :)   
    Duping is still good money  
  21. The Chemist liked a post in a topic by Proud in I will sell your meth/gold bars for 25% more.   
    He told me to come meet him at OG Arms, so I did and he shot me, don't believe him he's a scammer!!
  22. The Chemist liked a post in a topic by Boris in I will sell your meth/gold bars for 25% more.   
    You could if you could store gold bars in crates, but you can't.
  23. The Chemist liked a post in a topic by GravL in Server host issues.   
    ^^^
  24. The Chemist liked a post in a topic by TRYHARD in Server host issues.   
    Replace this 

    With 20% reduced jail time
  25. The Chemist liked a post in a topic by BaDaBiNg_10-8 in Server host issues.   
    Already been talked about. 45 mins does seem extreme, we will find a happy medium.
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