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FoBi3s

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  1. FoBi3s liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  2. Russell* liked a post in a topic by FoBi3s in Imperium Recruitment [Server 1] [CLOSED]   
    Still the best suicide vest.
     
     
  3. Pariah liked a post in a topic by FoBi3s in Imperium Recruitment [Server 1] [CLOSED]   
    Still the best suicide vest.
     
     
  4. Defragments liked a post in a topic by FoBi3s in Imperium Recruitment [Server 1] [CLOSED]   
    Still the best suicide vest.
     
     
  5. FoBi3s liked a post in a topic by Clint Beastwood in Happy New Year Asylum!   
    A lot of changes, a lot of growing and a lot of testing....
     
    Cheers to everyone who is sticking with us through some difficult times.  
     
    We wish you a happy, healthy and prosperous 2019.  
     
    -Asylum Staff
  6. FoBi3s liked a post in a topic by ^Connor_K in explicit | Recruitment   
    Name: ^Connor_K
    Arma Hours: 3k
    Reason for wanting to join: Asylum is back and i wanna play with some of my boys
    Previous gangs: signature 
    Vouches: @Winchester @TRYHARD @UC! @Nomadox
  7. Majed liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  8. Walt liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  9. Vac liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  10. skrood liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  11. uc. liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  12. Cech liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  13. Ghouh liked a post in a topic by FoBi3s in explicit | Recruitment   
    Application Template
    Name: FoBi3s
    Arma Hours: around 3k
    Reason for wanting to join: Play with friend and have fun
    Previous gangs: Shield, Imperium, Reliance, Requiem
    Vouches: Nomadox, Winchester, UC, steve. Majed
  14. FoBi3s liked a post in a topic by Mitch (IFRIT) in Asylum Update   
    Hello all,
    With the holiday break happening after the recent ownership change, I believe a ton has happened. I wanted to take an opportunity to update the community on our recent progress, and where we are headed. 
    First, with the creation of the new Development team, it's amazing to see the amount of work they have been putting in behind the scenes. There is constant communication between the team, and each person is working hard in their respective areas. I can easily say that the recent patch is a huge win for the community. However, we all recognize that there is still progress to be made. With that being said, it's reassuring that we all have an idea of where we are headed; greatness! Currently, we are working on diagnosing some various issues, and communication from the development team will keep you posted on their progress. I ask that any time you see a request to fill various servers that as a community we can pull together to make the devs lives just a little bit easier. We gain troves of data from these tests. 
     
    The Administration team is doing great. We are working hard to refine how we operate on our end, and things seem to be going well. The new Muderators (Mods) are learning quickly. To be honest, they learn faster when you send them more messages. It keeps a steady stream of information flowing into their inboxes. Keep it up!
    The support team apps are now closed, and the admins are voting on the respective applications. Keep an eye on your inboxes for a message from Leady. 
    The entire team cannot thank the community enough for your continued patience during these server performance issues. We realise that it's incredibly frustrating to deal with these issues. I just want you to know that it's not in vain, and you are doing us all of service. 
     
    If you have any questions, feel free to reach out! 
    Until next time,
    Mitch 
     
     
  15. FoBi3s liked a post in a topic by Jake in Asylum Update   
    Is that all I am to you??? MUD?!?!?
  16. FoBi3s liked a post in a topic by Majed in Asylum #1   
    finished my final exams time to enjoy asylum
     
  17. FoBi3s liked a post in a topic by Boris in I am so excited for Asylum 2.0   
    When I got mod back in 2017, personal issues forced me away from the game. I couldn’t keep my responsibility going, and I left Asylum. 
    When I finally returned to gaming this year, Asylum was a shell. The servers dead, the game rotting away as more and more people decided they couldn’t justify their time on here anymore. 
    But now things are different. They’ve changed. Parasitetus no longer has his hand around the neck of Asylum, and our good friend Bamf is finally at rest. We have new overlords, one of whom I know personally cares immensely about this game, and a developer who actually might fix the issues that long plagued Asylum. 
    Houses are being purchased and fights are being fought. Legends are returning, Fred is back, the APD is once again fearing the dual war machines of Prime and Synergy, and to top it all off, we’re most likely no longer going to have a money or group cap. Massive meth runs baby! 
    As for me, I’m going to attempt to work up the staff chain again, maybe even the APD. Maybe I’ll start doing some APD trainings again as our popularity brings in more people? Who knows. 
    All I know is that I’m incredibly excited to see how 2019 Asylum plays out, and I think it might be one of our best years yet. 
    love from boris, written in a bath in portugal
  18. FoBi3s liked a post in a topic by CoryB in Requiem Recruitment - S3/S4 Limited   
    GANG GANG

  19. Walt liked a post in a topic by FoBi3s in Requiem Recruitment - S3/S4 Limited   
    good to see this returning again.
  20. CRH liked a post in a topic by FoBi3s in Requiem Recruitment - S3/S4 Limited   
    good to see this returning again.
  21. Ghouh liked a post in a topic by FoBi3s in Requiem Recruitment - S3/S4 Limited   
    good to see this returning again.
  22. FoBi3s liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Greetings Asylum!
    I come bearing some long time and much-needed news. 
    I’m proud to announce that Asylum is under new ownership. @Clint Beastwood and @BaDaBiNg_10-8 are your proud new owners. I couldn’t be more thrilled that members from this very community are at the helm. Greatness is coming. Let’s get into it.
    First, I’d like to say that we have a new Developer @Jesse . He is a truly experienced and talented person who has graciously accepted the offer to develop for Asylum. In addition, we will be promoting @Gen. Henry Arnold @Windmere to developer. As a team, they will be working on the following items.
     
    Stabilization Optimization Content   
    We want to return Asylum to the Community.
     
     I have been directed to review the ban list. We would like to start new in regards. However, there will be some stipulations. 3rd party, scripting and harassment bans will still be reviewed on a case by case basis. But I will admit, we would like to see some names off that list. If you are a person who is banned under one of these listed bans. Please submit your 100th appeal and we will take a refreshed look at it with new guys at the helm. 
     I would also like to take the time to give a huge thank you to @bamf and @gnashes for their level of dedication and support over the years. I personally know of the sacrifice they gave to keep a place for us all to enjoy open. I can easily say that they are excited to see new hands at the wheel. 

    Server 3 plan- We will be opening server 3 for a time period of one week. During this time, you will be responsible for moving your gear, selling houses and finishing up any loose ends. We would like to start with two servers and move from there. When our population supports the 3rd server again, we will be revisiting the idea of it. Until then, we are happy with two full servers. 

    I truly look forward to the future and I am so relieved this news is finally public! It’s been a long time coming. Thanks for the support over the years.
     
    -Mitch
     
  23. FoBi3s liked a post in a topic by Sliick in Sliick - Memetage 2 - Asylum   
  24. FoBi3s liked a post in a topic by Winchester in Asylum #1   
  25. FoBi3s liked a post in a topic by Mitch (IFRIT) in Change log 8.1.7   
    I understand that the summer has not been as great as many had wished for. I wish there were words that I could say to put everyone at ease.
     
    But to be frank, there isn't.
     
    However, we can all stand around the fire and continue to focus on what is bad, or not good. Or we can decide to focus on what is good. And to be frank, I don't care for us to be compared to Olympus. Sure, they have some amazing features, and some skilled developers, there is no denying that. I just don't see the purpose of it. Neither company's strive to be each other. Moving on.
     
    We are getting hit by the ever so amazing summer's end slow down. But this slow down really sucks. I find it very frustrating to see the servers have low pops. I really wish the people from Server 3 didn't have to migrate to an new server to enjoy Asylum. However, some things are out of my control. It's my fear that a majority of our veteran players still cannot understand that the Admin team and the Development team are separate when it comes to these things. We all work tirelessly to get features implemented. Some things happen and some don't. That's called life. We have some stuff in the oven, and I'm hopeful that it's done cooking soon. But I won't lie to you, and I'll beat the edgy kids around here to the punch. No update will bring us to full servers if we continue to implode. The unrelenting amount of B.S that seems to float around is exhausting. You all need to take it easy on each other. The members of the community and staff don't wish to be your virtual punching bag. Do you think that people have lost interest here? You are not wrong, they have. I have a lot more to say here. But I'll spare further comment as I have to run.
     
    TLDR Thanks for being here at Asylum. Strive to make the fun you wish to see. Be a positive influence.
     
     
    Mitch
     
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