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BaDaBiNg_10-8 liked a post in a topic by KIIAK in Darkhorse becomes Black Label Society
More recent, some of the older players made a new one
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Yuki Hayami liked a post in a topic by KIIAK in Fellow GOT fans (Possible spoilers)
Yea I was wondering why the giant just looked at her for a solid 2 minutes, she should have stayed in the crypts
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Clint Beastwood liked a post in a topic by KIIAK in Medic OverHaul Plan
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
Here is a Sort of a Plan or a Starting point for the Whitelisted Medic System I Proposed a plan similar to this but The previous owners were not interested in a Whitelisted Medic system but after seeing Leady's announcement I figured I would give it another shot.
@BaDaBiNg_10-8 @Clint Beastwood @Leady @Mitch (IFRIT)
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BaDaBiNg_10-8 liked a post in a topic by KIIAK in Medic OverHaul Plan
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
Here is a Sort of a Plan or a Starting point for the Whitelisted Medic System I Proposed a plan similar to this but The previous owners were not interested in a Whitelisted Medic system but after seeing Leady's announcement I figured I would give it another shot.
@BaDaBiNg_10-8 @Clint Beastwood @Leady @Mitch (IFRIT)
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• B A R K I N • liked a post in a topic by KIIAK in Medic OverHaul Plan
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
Here is a Sort of a Plan or a Starting point for the Whitelisted Medic System I Proposed a plan similar to this but The previous owners were not interested in a Whitelisted Medic system but after seeing Leady's announcement I figured I would give it another shot.
@BaDaBiNg_10-8 @Clint Beastwood @Leady @Mitch (IFRIT)
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GravL liked a post in a topic by KIIAK in Medic OverHaul Plan
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
Here is a Sort of a Plan or a Starting point for the Whitelisted Medic System I Proposed a plan similar to this but The previous owners were not interested in a Whitelisted Medic system but after seeing Leady's announcement I figured I would give it another shot.
@BaDaBiNg_10-8 @Clint Beastwood @Leady @Mitch (IFRIT)
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Mitch (IFRIT) liked a post in a topic by KIIAK in Medic OverHaul Plan
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
Here is a Sort of a Plan or a Starting point for the Whitelisted Medic System I Proposed a plan similar to this but The previous owners were not interested in a Whitelisted Medic system but after seeing Leady's announcement I figured I would give it another shot.
@BaDaBiNg_10-8 @Clint Beastwood @Leady @Mitch (IFRIT)
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KIIAK liked a post in a topic by KrazyKnight in What defeat looks like
https://clips.twitch.tv/DiligentMoralCucumberRuleFive
I would @ you teddy, but I don't know your forum name. Fuck you btw.
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KIIAK liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0
First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
Hotfix #1:
Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals -
antho liked a post in a topic by KIIAK in Change log 8.2.0
Lmao I have Comcast lol I Get BE kicked 20 times a day
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Buck liked a post in a topic by KIIAK in Asylum Coin Flips
Lets do it lol I wanted Russian Roulette and slots
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Walt liked a post in a topic by KIIAK in Gambling
I have seen many posts that have suggested asylum has a casino where players can gamble their Hard earned cash
Similar to Exile as Shown Below Players could play Russian roulette or slot machines
Exile also has Slot Machines both the Russian roulette and slot machines could be implemented into Asylum in a few weeks ( with the communities help)
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Nameless liked a post in a topic by KIIAK in Gambling
I have seen many posts that have suggested asylum has a casino where players can gamble their Hard earned cash
Similar to Exile as Shown Below Players could play Russian roulette or slot machines
Exile also has Slot Machines both the Russian roulette and slot machines could be implemented into Asylum in a few weeks ( with the communities help)
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Farmer Steve liked a post in a topic by KIIAK in nike slaps trump in the face with a blast off..
I dont get it
Rly tho fuck Nike thousands of people fought and or died under the flag and for kaprineck to kneel to the flag is just plain disrespectful and for Nike to partner with that retard it is just fucked
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Antoine Rockamura liked a post in a topic by KIIAK in nike slaps trump in the face with a blast off..
I dont get it
Rly tho fuck Nike thousands of people fought and or died under the flag and for kaprineck to kneel to the flag is just plain disrespectful and for Nike to partner with that retard it is just fucked
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Nagidal liked a post in a topic by KIIAK in nike slaps trump in the face with a blast off..
I dont get it
Rly tho fuck Nike thousands of people fought and or died under the flag and for kaprineck to kneel to the flag is just plain disrespectful and for Nike to partner with that retard it is just fucked
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Samperino liked a post in a topic by KIIAK in nike slaps trump in the face with a blast off..
I dont get it
Rly tho fuck Nike thousands of people fought and or died under the flag and for kaprineck to kneel to the flag is just plain disrespectful and for Nike to partner with that retard it is just fucked
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PFC. Jake liked a post in a topic by KIIAK in (IFRIT) Recruitment - [S1]
In game name - KIIAK
Age - 18
Timezone - Im on 24/7 so does not matter
Arma Hours (Screenshot) - Fuck screenshots 1800
Previous Guilds - ONE, Bad Blood, & Airborn
What can you bring to (IFRIT) -every IFRIT skin except for ASIIMOV
Why do you want to join (IFRIT) - 4 fun
How many Ifrit do you own? - 13
Can anyone vouch for you, if so who -Yes, (IFRIT) MITCH
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Mank liked a post in a topic by KIIAK in Medic Overhaul
Asylum Emergency Medical Services
General Information
Medic Player slots increased to 10 (3 Volunteer Medics)(7 Whitelisted Medics)
Changes
Remove The 1.5k Reward that is given for Civs reviving other Civs ( But continue to allow civs to revive)
Increase the timer after being revived by an unprofessional to 2 minutes, Increasing Sway and shaking
General Rules
You need to be polite to all factions on the server, including other Medics
Medics should try not to interfere with the Police affairs unless instructed otherwise
Medics should try to spread out evenly across the map, to help as many people as possible
When Responding to Medic Request inside a city Sirens must be used
Medics CAN BUT DO NOT HAVE TO give rides to civilians as a taxi service.
Medics are not required to respond to all calls but are strongly recommended to do so
Before Reviving players in Illegal areas where police are present you are REQUIRED to check with the officer before starting the revive
All Medics MUST be on teamspeak, and in the correct channel.
All Medics must follow the Chain of Command (Volunteer, Paramedic Combat Paramedic)
Progression System
Ranking
Volunteer Medic - (Unwhitelisted Restricted to the Medic Off Road and SUV) 1.5k per revive with a paycheck of 150$ every five minutes earning 1800$ per hour for newer players trying to earn some quick cash
Paramedic - ( Whitelisted, Can use all vehicles listed below as well as Access to the Hummingbird helicopter, Van, Hatchback Sport) This is your everyday neighborhood paramedic meant for low-risk situations where civilians or cops need medical attention, Paramedics receive 1.5k per revive and a 500$ paycheck every five minutes earning 6000$ per hour
Combat Paramedic - ( Whitelisted, Access to all the vehicles listed below as well as a Special Medic Plate Carrier along with access to a Medic Strider) Once this rank is achieved the Combat paramedic is able to save lives in the thick of combat and is even able to take shots and keep going earning 1.5k per revive but with an increased paycheck of 833$ per 5 mins earning 10,000$ per hour
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Brendon Smith liked a post in a topic by KIIAK in Spell RED
You Csgo trolling has to be the worst trolling vid i have ever seen
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EthanS liked a post in a topic by KIIAK in Spell RED
You Csgo trolling has to be the worst trolling vid i have ever seen
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Twinkie liked a post in a topic by KIIAK in Spell RED
You Csgo trolling has to be the worst trolling vid i have ever seen