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Donald

Retired Staff
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  1. Donald liked a post in a topic by Boby in When people say Asylum is dead...   
    Am I the only one that looked at all the fkg link just to realize at the end they were all the same. Why would you do such a evil thing dude 
  2. Donald liked a post in a topic by cHIP oTLE in Hey Gnashes, is this a Bohemia bug?   
    Camon.... you're duping HOUSES now?!?! xD
  3. Donald liked a post in a topic by Tyler in Speedboat Minigun   
    Tbh that would be hilarious... those poor kids excavating out in the bay would get shit on by it so bad.
  4. Donald liked a post in a topic by 王 rando 王 in Speedboat Minigun   
    With the recent additions of the Armed Quillin and Jeep I think we should have the Speedboat Minigun (Without the explosive ammo). Like its a 6.5mm minigun so not too op. I mean it also has like a explosive shooting thing which is like too much but like just dont add in ammo for that in and we're gucci. just think about it, kavala hq right there in the water, i roll up in a motorboat and JUST SPRAAAYY!!!!! itll be beautiful, pls add. make it like 100k and i'd still buy it.
  5. Donald liked a post in a topic by bamf in Bugs and Exploits   
    We've said this in the past, but sometimes it's worth repeating:  
    If you find a bug in the game and then use that bug to your advantage then that is an exploit.  If you exploit things that get you large sums of money in the game with little to no effort, then you will likely have your account wiped and be banned for a short period of time.  
    Also as you likely already know, we have a very comprehensive logging system and see what people are up to.  If you are doing something scummy, the likelihood that you're going to get caught is very high.  Only you can decide whether all the effort you've put in here is worth risking over something that you could simply report to us and likely receive a reward for doing so.  
  6. Donald liked a post in a topic by Kettles in rightaboveyou97 - RIP - 2015 - 2018   
    We first found rightaboveyou97 when he was a Constable in the APD. Lex and I kidnapped him and turned him to our ways. (also told him to drop the 97 because it was kinda gay tbhaych)
    Tunnel Snakes formed him into the toxic and racist player that he was known for, I'm glad we found him.
    A few blacklistings and gangs later, we finally have to say goodbye to R1ght.
    o7
  7. Gagss liked a post in a topic by Donald in Good job asylum.   
    invisible boat mobile
  8. TRYHARD liked a post in a topic by Donald in Quick poll related to APD and lethals   
    -1 if you don’t lose the bounty you shouldn’t lose the gun
  9. Donald liked a post in a topic by Sp0on in Quick poll related to APD and lethals   
    I'm pretty sure script failure and "accidental lethal" is synonymous in this day and age.
  10. Donald liked a post in a topic by ZIM2233 in Quick poll related to APD and lethals   
    I think the point of JB's comment was misunderstood, he was proposing removing pardons for lethals & rewards for lethals. This would make getting lethaled and lethaling bad on all ends, in the hopes of no longer giving incentive for cops to use them unless absolutely necessary and increasing the number and size of bounties on the server.  
  11. Donald liked a post in a topic by .Smurfy in Quick poll related to APD and lethals   
    10/10 would not read again
  12. Donald liked a post in a topic by Bag Of Funyuns in Money   
    Make gas station robberies worth more for civs and for cops to stop them.
  13. Donald liked a post in a topic by TheCrestedPenguin in More skins   
    Made some red bull chopper skin thingy in like 2 minutes so its not much
  14. Donald liked a post in a topic by Vietnamese Farmer in Quick poll related to APD and lethals   
    Most of the problems with the APD are really just the players in the APD. 
  15. BioHazard liked a post in a topic by Donald in Community Goals update   
    good thats what you bounty hunters deserve
  16. Donald liked a post in a topic by bamf in Community Goals update   
    Wow, maths are hard.
  17. Donald liked a post in a topic by Vietnamese Farmer in Suggestions   
    - Cops get a longer respawn wait time depending on how many cops are online. The more cops online, the longer the respawn timer
    - Maybe some sort of rule of actually valuing your life as a cop. I always hear from people, "Well, if the kidnapper gives good roleplay then I'd be more than happy to give them my gear" but the truth to the matter is this is complete bullshit. The only way to even get a cop in restraints is to down him, and after that you ABSOLUTELY have to put a blindfold on them. So don't give me the "If they put a blindfold on me they arent getting my gear." Cops need some sort of realism to how they operate instead of mass waves of salt battalions.
    - Fix cops being able to respawn Kavala HQ right after being killed in it. It's been this way for so long that cops no longer care that they aren't supposed to respawn in it after being killed.
    - Instead of getting a little bit of credit towards your next crate key for duplicates, you should be able to sell to other players uncommons and above. The trick is, that money will go to asylum credit and you can only use it to donate/buy crate keys. I think this would be a better option as I'd love to spend $20 getting pilot covs and another $20 for the general lee hatchback skin and not risk gambling. Might make Asylum some extra money for community goals, too.
    - I am aware cops receive +2 talent points per promotion, but I think cops should receive +2 talent points for getting constable (22 total) and civs should get +3 (30 total) so that we have access to some more of the overlooked, but nice to have talents. I want to be able to blood bag to 100hp, take out para military vehicles, get mk1s, and still wear a nice go kart suit without having to store a ton of them in my house, ya feel?
    - Buff organ harvesting.
    - Make roleplay actually worth it. It takes 17 minutes to press 30k worth of plates. It takes an hour to get my ticket reduced by 15k. (not all the time, but there's a lot of robocops nowadays. Can't say I haven't done my fair share since it's so easy to do legally with the current system.)
    - Cheaper flashbangs, cheaper RGOs.
    - With how much cooked dog costs, would it be possible to add non-client side only dogs around cities? This way cops can see you kill a dog, and they'll know you're harvesting their meat. Maybe you could even get a charge for killing an animal within city limits. 
    - Why not be able to skin rabbits in a certain area, similar to sea turtles but not as obscure and not worth it as the hunting grounds? 
    - a system to show who is currently talking in direct channel besides seeing their mouth move (not always easy to tell) might help a bit. Like a chat bubble or something.
    - Legal jobs you can do with planes. I saw one server that allowed you to crop dust for the local farmers or something like that, and it hauled in an okay amount of cash. While we're on it, we may as well buff drug running just because of how easy it is to be caught.
    - Make cops no longer allowed to use the van to get over fed walls. You have a SWAT ladder for a goddamn reason.
    - HVT system could use a change or two, but alas I don't see a better alternative to this one.
    - Reduce the amount of money given through parole. Cops getting full bounties for it just makes them say "Well sir would you like parole" without very much RP at all.
    - Cheaper armored vehicles for SGT+. I enjoy fighting cops when they pull hunters/striders.
    - Add cartels to generate a small amount of money over time, besides via drugs, guns, oil, and liquor/turtles. Could make drug generate the most, then arms, then wong's, then oil.
     
    All just a bunch of suggestions. Let me know what you all think. Obviously they aren't all perfect, it's just a few things I think could use some work while keeping everyone's role in mind. 
  18. Donald liked a post in a topic by Clint Beastwood in hey gnashes   
    You should update your face.
  19. Donald liked a post in a topic by bamf in Community Goals update   
    We have updated the community goals to add a few new perks for the various levels:
    Increased vehicle virtual storage (this should also apply to house storage crates) Increased talents for both cops and civs Rebel and Police HQ Vendors will have Medical at Tier 2 and above Also, we have lowered the monetary values needed to reach each value.  Each level is now set at $250 which drops the level 4 tier in half.  
    Finally, we have granted each server tier 4 through the end of the month so you can play with full benefits for the next week.  
  20. Donald liked a post in a topic by bamf in Change log 8.1.4   
    This patch is a few Quality of Life things for Rebels (well mainly one).  There are a few other items as well:  
    You may now move your gang house.  The gang leader initiates the move by going to the gang house and accessing the move menu under the House Menu.  The gang house is able to be moved to another home the gang leader already owns.  All things tied to the gang will move properly, but the crates will not magically "poof" to the new building.   Player housing in cities is no longer in god mode if it is close to the city center.   Players should no longer fall out of vehicles when they are downed/killed.   Listing your house for $0 will take the house off of the market.   Players may no longer use the Asylum Exchange as unlimited storage.   You can turn off ambient sounds in the phone settings now.   Finally, we added two new vehicles to the game.  They are both considered illegal vehicles, and may be purchased at the rebel outposts.  

    Hotfix 1:
    Armed vehicles should store and pull with ammo now.   North Rebel finally found it's bottle of Round Up. Fixed a few exploits. Performance improvements.   Hotfix 2:
    Altis Landscape Company has finished spraying Round Up in the bank area. Fixed a long standing bug with the calculation of item prices. The price you see should now accurately depict the price you will pay for items.  There may be one bug left here, but it's a fairly small one.   Fixed several exploits.   Almost forgot, APD UAVs will no longer clean up.
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