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Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)


Leroy Jenkins

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This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).

Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?

Vash, Polar, Savage. and 10 others like this
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1 hour ago, TNT said:

Because is not needed. There's a fuck group system - use it.

 

shut the fuck up retard

4 minutes ago, Gen. Henry Arnold said:

So maybe using the gang war menu, you could send an alliance request to another gang? And at any time the gangs can cancel it? Besides seeing hexes/green names, any other changes this would bring on?

using the alliance system to find where the other gang is and then sabotaging / killing all of them, or just any of them should be considered metagaming

Edited by lukee
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16 minutes ago, lukee said:

groups suck especially when capping cartels retard also that takes effort instead of just permanently being allianced with a different gang, you have like 3 brain cells.

Oh no, making a group is too hard for little lukee. Some please give this retard some training wheels.

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On 12/8/2022 at 5:59 PM, Gen. Henry Arnold said:

So maybe using the gang war menu, you could send an alliance request to another gang? And at any time the gangs can cancel it? Besides seeing hexes/green names, any other changes this would bring on?

Limit the hex visibility distance to 500 meters to avoid allied gang positions not in the immediate area. Don't allow sixth sense visibility of dead allied members and if one allied gang gets initiated, the other gang is still required to initiate if they choose to assist and engage.

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On 12/8/2022 at 10:59 PM, Gen. Henry Arnold said:

So maybe using the gang war menu, you could send an alliance request to another gang? And at any time the gangs can cancel it? Besides seeing hexes/green names, any other changes this would bring on?

Do we really need gangs having easier times allying? Might as well just make the server PvE instead of adding this, with how many gangs always seemed to ally each other back when I played a ton...

Witz likes this
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