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APD started Federal Event


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The event team is looking into a event that police can start similarly to shipping or other federal events.

We are looking for some input from the community on how this would work.

A few questions that need to be answered are:

Where would the event take place?

What is the goal for the APD in this event?

What should the payout be?

Would there be any specific rules for the event?

 

Any feedback would be helpful, Thankyou

Oib55, Randoe on yt and curley like this
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Where would the event take place? It would be started inside of an police HQ.

What is the goal for the APD in this event? For the APD to transport an Ifrit with evidence inside of it to a different HQ that they choose.

What should the payout be? Depending on how far away the HQ the officer chose will determine the payout. Idk about an actual number tho.

Would there be any specific rules for the event? Cops - They have to lethal all people attempting to stop the vehicle.

Civs - No explosives.

Randoe on yt likes this
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Where would the event take place?

Bank--->Fed Reserve

What is the goal for the APD in this event?

Deliver a "Bank deposit to the Fed Reserve" , Cops would start at the bank building and transport/escort a large truck with 300k banded bank notes inside to the Federal reserve to store the cash. Similar to shipping there could be a delay when initiated and/or a time it has to be secured at the Fed Reserve.

What should the payout be?

300k split between cops, 300k bank notes if civs steal it

Would there be any specific rules for the event?

A certain number of cops online Ex. (10) all would have to be present to start the event (maybe at least 1 SGT+), as well as a determined min civ pop as well to start

A tracker similar to shipping should mark the event vehicle 

Bherky and Randoe on yt like this
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46 minutes ago, curley said:

Where would the event take place?

Bank--->Fed Reserve

What is the goal for the APD in this event?

Deliver a "Bank deposit to the Fed Reserve" , Cops would start at the bank building and transport/escort a large truck with 300k banded bank notes inside to the Federal reserve to store the cash. Similar to shipping there could be a delay when initiated and/or a time it has to be secured at the Fed Reserve.

What should the payout be?

300k split between cops, 300k bank notes if civs steal it

Would there be any specific rules for the event?

A certain number of cops online Ex. (10) all would have to be present to start the event (maybe at least 1 SGT+), as well as a determined min civ pop as well to start

A tracker similar to shipping should mark the event vehicle 

Payout should be higher if it's 10 cops jewelry requires 4 and I think you can make like 500k from that

Just now, Riv6r said:

Payout should be higher if it's 10 cops jewelry requires 4 and I think you can make like 500k from that

Other than that I agree

Randoe on yt likes this
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I would like to see an event cops could start to that hinders either drug production or drug collection if the the APD wins by x amount of time. Think of it like "The war on drugs". Im not sure how we would actually accomplish it but i think it could be pretty nifty to cause friction between the factions.

Randoe on yt likes this
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2 hours ago, Nicolas March said:

It would need to be a long distance / give rebels a heads up that it's going to happened. Unlike the APD, rebels cant teleport to a location 1km from the event already geared. A long distance such as Kavala HQ to Sofia HQ would make sense

I was thinking that when the event starts the cops would have to wait at the starting location for around 5 minutes before the vehicles spawn and it would be a long distance to give plenty of time for civs to respond 

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5 hours ago, ben_s said:

I would like to see an event cops could start to that hinders either drug production or drug collection if the the APD wins by x amount of time. Think of it like "The war on drugs". Im not sure how we would actually accomplish it but i think it could be pretty nifty to cause friction between the factions.

No. Cops enjoy when people run drugs… it makes them money when caught.

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Where would the event take place?

-Rebel outpost chosen by the cop starting the event

What is the goal for the APD in this event?

-APD holds a rebel outpost for as long as they can/desire. While holding, all money acquired by wongs/drug cartel, and all money spent at other rebel outposts during the event becomes cash at a *flag* on the rebel outpost. The APD can retrieve the money and deliver it to an HQ to seize/payout. If rebels takeover, they can take the cash for themselves(maybe add something to prevent people from simply running to the flag, pulling cash, and depositing.

What should the payout be?

- (above)

Would there be any specific rules for the event?

-not that I can think of

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54 minutes ago, Bush Tiger said:

Could always do some sort of stronghold defense, admins can plop a base down on the salt flats and rebels could attack it while police defend. Have a loot box in the middle so rebels have to actually get in and out with goodies.

I like this one a lot.  Take the mobile hq and make it a little bit more defensible,  

“APD has setup a mobile command post to investigate a robbery, they will be especially vulnerable while they unload the stolen loot”

 

Bush Tiger likes this
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And what if no civs show up? Can't force civs to show up to these events. Anything that hinders civs just to force rebels to show up is not fair either. People that aren't playing cop are usually playing because they don't want to be forced to do things like respond to a federal event.

18 hours ago, curley said:

Keep in mind as cops when we win a mental 10 bars is like 40k max spread between us just tryin to get us some money

Yeah and in your example, let's say a group of 10 does the mental and gets caught with 10 gold bars. That is 10 counts of federal gold bars each. This adds up to 150k per person caught, which then adds up to 1.5m total split between the cops in the processing area, providing no one manages to talk it down or get a pardon. Most of the time, you aren't talking down those charges or people do not care to.

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Just now, Defragments said:

And what if no civs show up? Can't force civs to show up to these events. Anything that hinders civs just to force rebels to show up is not fair either. People that aren't playing cop are usually playing because they don't want to be forced to do things like respond to a federal event.

Yeah and in your example, let's say a group of 10 does the mental and gets caught with 10 gold bars. That is 10 counts of federal gold bars each. This adds up to 150k per person caught, which then adds up to 1.5m total split between the cops in the processing area, providing no one manages to talk it down or get a pardon. Most of the time, you aren't talking down those charges or people do not care to.

yes IF we catch everyone involved we get a payout IF none are lethaled by gangmates or cops or kill themselves then we get a fair payout from it but this being a cop started one there has to be incentive for us to willingly be involved in a fed 

Xex likes this
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45 minutes ago, curley said:

yes IF we catch everyone involved we get a payout IF none are lethaled by gangmates or cops or kill themselves then we get a fair payout from it but this being a cop started one there has to be incentive for us to willingly be involved in a fed 

I am fine with you guys getting more money, just has to be done right. I don't think making seized items worth more is the way though.

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The Convoy event was a perfect example of an APD-initiated federal event that could be scripted into the server.

 

Similar to Altis Shipping, you could have multiple drop-off points (with an increasing difficulty and payout for each one).

 

Maybe we should have some sort of 'seized contraband depot' and APD officers can choose to deliver the contraband to evidence lockup and get a nice payout based on how many contraband depots they visit.

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25 minutes ago, Ruffian said:

The Convoy event was a perfect example of an APD-initiated federal event that could be scripted into the server.

 

Similar to Altis Shipping, you could have multiple drop-off points (with an increasing difficulty and payout for each one).

 

Maybe we should have some sort of 'seized contraband depot' and APD officers can choose to deliver the contraband to evidence lockup and get a nice payout based on how many contraband depots they visit.

and when no rebels show up?


How do you determine when they are allowed to start the event? We need whitelisted rebels?? "You cannot start this event with fewer than x rebels online". It just doesn't work.

I can see something like a "prisoner transfer" type event or something.

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7 hours ago, Defragments said:

and when no rebels show up?


How do you determine when they are allowed to start the event? We need whitelisted rebels?? "You cannot start this event with fewer than x rebels online". It just doesn't work.

I can see something like a "prisoner transfer" type event or something.

If no rebels show up then the cops succeed...? I'm assuming we could put a general player-cap restriction on the event, such as: "You cannot start this without at least 60 players online."

 

If it's just a generic task for the APD to do, then there is no need for a huge pay-out. We can have a charge like "Depot Raiding" that adds a lot of bounty to rebels for the cops to get their payout if the rebels attack, and obviously the rebels get their payout by hijacking the raid or something.

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11 hours ago, Defragments said:

and when no rebels show up?


How do you determine when they are allowed to start the event? We need whitelisted rebels?? "You cannot start this event with fewer than x rebels online". It just doesn't work.

I can see something like a "prisoner transfer" type event or something.

It would be based on players online.  Or x amount of players with a rebel license online

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Whenever the APD  arrest a bounty worth 250k or more, SGT+ have the ability to start a federal event with said person. The person gets a yes/no consent popup if they would like to participate.

Event would work very similarly to shipping robbery, going from the HQ to the prison (Pyrgos and air HQ excluded). Delay before prisoner transport spawns (Hemtt), potentially higher spawn timer for higher bounties (similar to shipping, IE 250-499k=3 minutes, 500k-750k=5, 1m+=10)

Successfully driving it to prison give the APD a % of bounty bonus divided by officers online

Securing the transport as a rebel and driving it to a rebel outpost frees the prisoner and rewards the bonus % in cash to the rebels.

Destroying the vehicle ends the event with no rewards for either side.

 

The prisoner sticking around or not does not affect the event, event is based around the vehicle that spawns and they are free to disconnect if they would like.

If they stick around, their prison time starts when the event does (time served) and if they get rescued they are free with their existing bounty. If they disconnect (or decline yes/no popup) they are sent to prison as normal.

Edited by Travis.
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15 hours ago, Travis. said:

Whenever the APD  arrest a bounty worth 250k or more, SGT+ have the ability to start a federal event with said person. The person gets a yes/no consent popup if they would like to participate.

Event would work very similarly to shipping robbery, going from the HQ to the prison (Pyrgos and air HQ excluded). Delay before prisoner transport spawns (Hemtt), potentially higher spawn timer for higher bounties (similar to shipping, IE 250-499k=3 minutes, 500k-750k=5, 1m+=10)

Successfully driving it to prison give the APD a % of bounty bonus divided by officers online

Securing the transport as a rebel and driving it to a rebel outpost frees the prisoner and rewards the bonus % in cash to the rebels.

Destroying the vehicle ends the event with no rewards for either side.

 

The prisoner sticking around or not does not affect the event, event is based around the vehicle that spawns and they are free to disconnect if they would like.

If they stick around, their prison time starts when the event does (time served) and if they get rescued they are free with their existing bounty. If they disconnect (or decline yes/no popup) they are sent to prison as normal.

No rebel would ever say yes to this. And if the cop gets a risk of 0 reward they would probably rather just send him to jail 

.Nathan likes this
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I like the idea of a prisoner transfer event, but it's not something that is easy to involve civs in. I would personally be up for being the prisoner that has to be taken to wherever and the police get a payout if they make it, and maybe the rebels get some "documents" to sell if they free the guy that is being transferred. But I'm sure there are plenty of people that don't want to take part in that and be that prisoner, so I don't really know what to suggest for a good police started event.

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4 hours ago, Defragments said:

I like the idea of a prisoner transfer event, but it's not something that is easy to involve civs in. I would personally be up for being the prisoner that has to be taken to wherever and the police get a payout if they make it, and maybe the rebels get some "documents" to sell if they free the guy that is being transferred. But I'm sure there are plenty of people that don't want to take part in that and be that prisoner, so I don't really know what to suggest for a good police started event.

i can actually agree with ya here man any police event is gonna require alot  of thought to make it not suck in someway, when i had previously suggested the "war on drugs" idea it was purely from a roleplay perspective and i hadnt even thought about the fact that cops want people doing that for the content

 

putting some thought to your prisoner idea it could be if someone with a very high warrant gets captured that could be the trigger

Edited by ben_s
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I think an easy way to implement this is for to have a terminal in each city that civs can click with thier own loadouts to join the event.  so  let's say cops start said event.. there is a 5 to 10 min timer to allow X amount of civs to click the event (based on the amount of cops online). There could be something like a evidence transport were cops have to transport a truck to a destination. If apd won this event they would get a set amount of money. If civs took the vehicle they could sell for a predetermined amount based off the cops online. Or another idea is  HQ defence were the apd would have to defend a HQ in a city. If said HQ was hacked or taken over a possible reward is that the apd would not be allowed the spawn in said HQ and if cops won they would get increased defence or knowledge of suspects I'm surrounding drug fields. Just an idea.

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Where would the event take place? SGT+ starts the event at Dump HQ or an isolated location to allow people to gear up/drop whatever they are doing should they be interested in the event. At least ten officers and 70 civs should be online for the event. The idea of having a lot of cops online and they push for a objective instead of it being Evidence or something.

What is the goal for the APD in this event? Defending a X(whatever) vehicle with a high end value. It would alert people that a large shipment of weapons or drugs is being moved to a location. (It could be coded like Altis shipping for example to determine the value/what type of shipping it could be.) 

What should the payout be? This would be determined by analytical data provided by the server. However, it needs to be worth while for a rebel/cop to die with 1-3 kits/an armored car.

Would there be any specific rules for the event? Server rules are enforced obviously. Adding any specific rule that excludes gameplay might make it unattractive to go to. You could make the vehicle respawn just like the Mariad. 

Edited by Oib55
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On 7/15/2023 at 2:48 PM, Chris Peacock said:

No rebel would ever say yes to this. And if the cop gets a risk of 0 reward they would probably rather just send him to jail 

With additional reward for successful event, not sure how you would figure 0 reward. Might have been unclear but you still get the original bounty either way (already secured prisoner). Also, obviously up to devs/ext to fine tune it, ext... just giving a better suggestion than 'uhhh, add a cop bank'

 

As for 'no rebel would say yes to this', that doesn't matter, if you read it. Some people would, some wouldn't. Doesn't affect the event... more so just gives it a spawn condition rather than something spammed whenever there are more than 12 cops on.

Edited by Travis.
Maxedout13579 likes this
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On 7/18/2023 at 10:40 PM, Travis. said:

With additional reward for successful event, not sure how you would figure 0 reward. Might have been unclear but you still get the original bounty either way (already secured prisoner). Also, obviously up to devs/ext to fine tune it, ext... just giving a better suggestion than 'uhhh, add a cop bank'

 

As for 'no rebel would say yes to this', that doesn't matter, if you read it. Some people would, some wouldn't. Doesn't affect the event... more so just gives it a spawn condition rather than something spammed whenever there are more than 12 cops on.

There are definitely people that would say yes, especially if it doesn't require them to stay on or present for the event.

+1 I think this is a cool/unique idea

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