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Mank

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  1. Mank liked a post in a topic by Bilbo Baggins in Path To Corporal   
    I am personally, and have always been, against making it super easy to get promoted, as well as promoting super large amounts of people. Firstly, in my humble opinion, it is not very difficult to get corporal. But, beyond that, I also believe more in quality of officers at higher ranks being better than a high quantity of them. I'd rather have two or three good corporals I can trust and expect to do well versus ten corporals I've never heard of before. Lastly, corporal is a big jump in terms of what officers get access to. There are only so many whitelisted slots like undercover and medic, so I'd rather not flood these, since they already fill up during peak times as it is. Not to mention since corporals get access to the hunters now, I don't care to see every APD officer who's just been a cop for a few months start armor rushing every rook banging kid in a city that got a lucky kill on them. 
  2. Mank liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    This was voted on by the community 
  3. Mank liked a post in a topic by BaDaBiNg_10-8 in New Servers! IP ADDRESSES INSIDE!   
    Only if we turn on the defrosters. 
  4. Mank liked a post in a topic by Clint Beastwood in New Servers! IP ADDRESSES INSIDE!   
    Good evening everyone,  
     
    Tonight we take a very big step in cleaning up and starting fresh. 
     
    We have migrated all of our servers over to OVH
    If you have trouble finding them, they are here.
    Server 1: 149.56.29.23
    Server 2: 149.56.29.183
    Server 3: 149.56.243.163
    We thank you for your continued support and your commitment to myself, @BaDaBiNg_10-8 and the rest of the team.
     
    Our previous hosting company was very gracious and helpful, but, we felt it was time to make our own way and move on.  We felt this move was the best way to secure ourselves in the future.  From here, you probably have notice the forums have been updated and some of you had to use two factor authentication, just another way we are striving to secure things.
     
     We have purchased a ticketing system as well to help organize our administration team (player reports, compensation reports, appeals) and our APD staff.  No more crazy google docs...
     
     
      
  5. Mank liked a post in a topic by KrazyKnight in APD Captain Announcement   
    He's on my list. I'm checking it twice.
  6. Mank liked a post in a topic by Sail in APD Captain Announcement   
    @KrazyKnight Lethals? 
  7. Mank liked a post in a topic by Blake. in Server host issues.   
    WINDMERE
  8. Mank liked a post in a topic by Boris in Server issues: Resolved   
    Sunny is so good.
  9. Mank liked a post in a topic by Bilal Battu in Server issues: Resolved   
  10. Mank liked a post in a topic by Boris in Server issues: Resolved   
    So they’re actually in danger? 
  11. Mank liked a post in a topic by Bilal Battu in Server issues: Resolved   
  12. Mank liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  13. Mank liked a post in a topic by Alec-I in Prison   
    I think this guy called me a career cop lol
    also it makes no sense that you lose your bounty when being BROKEN out of jail. if not then it actually helps civs
    i'll just get broken out of jail and turn myself in so I don't have to serve the full time.. you can essentially turn ANY ticket value into a 10k ticket. broken surely?
  14. Mank liked a post in a topic by Clint Beastwood in Server Adjustments : Server 1   
    Good Morning Asylum,
    I had some fun today, anyone else?  100/100 on Server 2 and 86/100 on Server 1 at our peak.  We haven't had those numbers in some time...
    We appreciate your efforts in helping us stress test.  We learned an absolute ton during this process, so thanks again to the community for your help.
     
    We have made the same changes to Server 1 that Server 2 had today.  Some of you may have noticed that Server 2, while it still wasn't without its issues, it was rather smooth during game play.  Even when, it would normally kick everyone, it did what it could to sort itself out.  It even was able to recover and hold on during some intense fights.  Still I had to restart the server once (due to MS updates ) but it wasn't due to code.
     
    We went a step further with Server 1 and made some changes that will definitely need further testing.  So, for the rest of the day today we ask that the community fill up Server 1 as much as possible while we test these changes.  
     
    Lets have some fun!
  15. Mank liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    I will, but Imma try and get back to being a contributor since I am being more active on Arma again.
  16. Mank liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Yeah it's not the prettiest thing.  I made it just for testing and not looks.  Plus it doesn't look any worse than laser tag did.
  17. Mank liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Thought this might be something fun for prisoners to do while they are serving their punishments in the finest prison on the world.
    The layout/design doesn't have to be how this is it can be different. This is just a demonstration of the code and how it works.  Right now the targets are random between being a bad guy and a civilian.
    An Idea I had for it was that two prisoners could make a bet to who could finish it faster and with the most correct shooting (not shooting civilians and actually shooting all the baddies) would win.  If two players did make a bet they would get the same targets at the same spot that way one course wouldn't be easier than the other.  There could also be a static course with a leader board with the top finish times.
    In the bottom left of the video is shows how long it took in seconds and how many of each target you shot.
     
  18. Mank liked a post in a topic by Tyler in how many more suggestions posts before the i blow my brains out   
    God i love when people complain about good things... like yes suggestions may be annoying for some people, but for 90% of the community that is extremely excited for the future of Asylum they really enjoy seeing activity on the forums. Especially when the activity involves suggestions (good or bad) that may one day benefit the server. Already Bada and Clint have been talking about implementing some of the ideas posted such as, no group cap, and no money cap, and i'm sure many more are to come in the future. So i don't see why there is any reason to complain, just stick around for the ride and enjoy yourself man.
  19. Mank liked a post in a topic by TheCrestedPenguin in how many more suggestions posts before the i blow my brains out   
    Lol last week the new list had week old posts in it. I'm glad people are being active again.
  20. Mank liked a post in a topic by TRYHARD in how many more suggestions posts before the i blow my brains out   
    Forums being so active is nice. Last week you could read everything new for the day in 1-2minutes
  21. Mank liked a post in a topic by Clint Beastwood in Server Adjustments : Server 2   
    Good morning -
    As many of you noticed yesterday our servers were quite full (largely thanks to some new friends and some old faces) and we experienced the "usual" lag and kicks that we were accustomed to. 
     
    As promised we are immediately diving into our servers configurations from the "bare bones" of the systems.  The development team has taken its first actions with providing server 2 with some changes that we believe may be attributing the pains we have been having.
     
    Server 1 is currently being kept in the original settings.
    Server 2 will be our "test" server for these new settings.
     
    The development team has asked that we fill up server 2 in order to stress test these changes.
    We thank you for your patience during this time.  
     
  22. Mank liked a post in a topic by Jesse in Hello, I'm Jesse.   
    Hey all,

    Some of you may know me from past experiences or know me from visiting other servers, etc. I have been around the Arma 3 Community for quite a bit and have had a few of my own servers and helped on various projects with other communities. I don't want to get much in to my A3 development work. However, I will tell you a bit about my personal life... I am 25 as of today. I just recently picked up a puppy (German Shepherd) named Luna who is basically a small child who poops outside. I went to school for a Bachelors in IT - Networking, coding was not my first pick at all. I worked at an ISP for 3 months as an intern and hated the job. Since that job, I've just worked various warehouse positions to pay off school debt while I figure out what I want to do. I have a strong desire to try and become a LEO, but not sure how to go about doing everything I need to get my foot in the door. Oh an my grammar is awful... I sprinkle a comma everywhere and anywhere.
    Last night was when I got instated in to my position and we (Clint, Bada, and I) immediately started work on figuring out some performance issues. I have found a few things that I feel are causing issues, so we made some changes to Server 3 last night and adjusted some settings. We feel that these very well could be issues and will be implementing a change to probably Server 2 to "Stress Test" to help me see some issues that may arise and figure stuff out. However, it's all still a theory and we need to be sure that we don't mess up current systems like Splunk, etc. However, I feel very confident one of them may be the issue. I am a big fan of being social with the community and interacting with staff. So you will see a lot of transparency with development related tasks and such.
    If you have any questions or comments feel free to ask or shoot me a pm.
    Thanks,
    Jesse
  23. Mank liked a post in a topic by TRYHARD in Bringing back Competitiveness to Asylum   
    So totally fuck over EU people?
  24. Mank liked a post in a topic by BaDaBiNg_10-8 in Asylum Announcement   
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