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ObiWoki

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  1. Donald liked a post in a topic by ObiWoki in .50 Cal upgrade expanded   
    Approved
  2. .Nathan liked a post in a topic by ObiWoki in Smoke blur   
    You all are indecisive as fuck lol.
    We didn't have smoke blur
    -> players: want smoke blur
    We implement smoke blur
    -> players: it's too blurry less blur
    We make it less
    -> players: not enough blur
    We sit down with cartel players to tune the blur
    -> players: Blur is shit now revert
    -> also players: people camp in cars, add blur to cars
    We add blur to cars because it was requested and revert blur to old
    -> players: smoke blur is shit all together, lets remove it
    --> everyone: YES
    We remove smoke blur
    -> players 3 months later: we want smoke blur

    Y'all chose to remove smoke blur, and we said it would be the last change for a while so I am sticking to that decision now
  3. SacredSherpa liked a post in a topic by ObiWoki in Pawnee   
    What about a pawnee for 500 million?
  4. Savage. liked a post in a topic by ObiWoki in gang boat   
    Different objective different perks, I don't see why you shouldn't be able to cap turfs when you own gang boat so sure to that
  5. Patato liked a post in a topic by ObiWoki in More house fixes/ideas   
    If we go down to 4 everyone goes down to 4
  6. Chris Peacock liked a post in a topic by ObiWoki in Selective fire   
    We could write code to fix this but its just going to be more of an inconvenience cause you wont be in full control its going to switch between firing modes when you don't want too or when you want too it doesn't. Too much effort to get something right that can be solved by pressing fΒ 
  7. Defragments liked a post in a topic by ObiWoki in Add Bright Night (PLZ HELP JOHNNY πŸ₯ΊπŸ‘‰πŸ‘ˆ)   
    Everyone has this issue, Immersion my guy
  8. ObiWoki liked a post in a topic by Austin M in Changelog May   
    To be fair if they didnt change it apd higher ups would be required to do 25 hours civ 25 hours cop if we wanted to keep our house taxes low.
  9. ObiWoki liked a post in a topic by Junke in Changelog May   
    Why disincentive people from playing a faction that keeps the server alive?
  10. ObiWoki liked a post in a topic by william in Changelog May   
    fuck APD. APD bad. Career cops dont get houses. Abolish APD
  11. Junke liked a post in a topic by ObiWoki in Warring Other Gangs   
    Will reduce it to 30 seconds per gang, 5 minutes for same gang is staying
  12. Innate liked a post in a topic by ObiWoki in Add Bright Night (PLZ HELP JOHNNY πŸ₯ΊπŸ‘‰πŸ‘ˆ)   
    Everyone has this issue, Immersion my guy
  13. ObiWoki liked a post in a topic by Patato in Desalinization Plant   
    Haven't spoken with all the Devs yet, but i don't think anyone is interested in essentially a reskin of the oil tankers no one uses.
    Copy paste code

    Change oil to salt
    Processed oil to refined salt
    Rubber to illegally processed salt waterΒ 

    Change a couple numbers.

    Copy paste a few lines from crank/moonshine or w/e

    If the numbers are high it will be the only thing ppl do
    If low no one will do it and you wasted your time.Β 
    I think most of us are interested in making new/different things. Not doing the same thing to change a couple of key words

    Β 
    Β 
  14. SirCappsaLot liked a post in a topic by ObiWoki in Drug runner aircraft carrier   
    We can add the rebel outpost as a drug runner spot we won't be adding a seperate carrier for it
  15. Kernikov liked a post in a topic by ObiWoki in Firing Pins-APD   
    To give a response to this for now, we are internally discussing the matter explained and looking at the best option to resolve this issue.
  16. Sandwich liked a post in a topic by ObiWoki in Firing Pins-APD   
    To give a response to this for now, we are internally discussing the matter explained and looking at the best option to resolve this issue.
  17. ObiWoki liked a post in a topic by manhua in Petition to remove @Ken from Admin.   
    ken is a good caretaker. I don't want him to leave his position as caretaker. He is also actively learning the job of administrator. I can vouch for him.
  18. Chris Peacock liked a post in a topic by ObiWoki in gang bank on phone   
    We will not be adding a app to see your gang bank as the phone is limited in space, we can do what donald suggested tho
  19. Emma liked a post in a topic by ObiWoki in not sure if possible   
    Not possible as far as i know but you can nuke them
  20. Emma liked a post in a topic by ObiWoki in player limit   
    We will soon just not yet
  21. snoop liked a post in a topic by ObiWoki in player limit   
    We will soon just not yet
  22. Bob Danaloo liked a post in a topic by ObiWoki in Processing Drugs   
    We will look into implementing the following,
    When inside your car you can scrollwheel the NPC
    You process just as long as you'd do normally (without the running part)
    If you hop out progress goes poof so risk stays in the game
  23. DEMI ROZE γƒ… liked a post in a topic by ObiWoki in SRT   
    No can do on that but we can look at the touch grass title and a rookΒ 
  24. Savage. liked a post in a topic by ObiWoki in Marked houses/sheds for key holders   
    Unfortunatly with the way we have the house system setup there is no easy way to add this, i will add this to the board of long run revamps but I do not see this coming anytime soon
  25. Savage. liked a post in a topic by ObiWoki in Processing Drugs   
    We will look into implementing the following,
    When inside your car you can scrollwheel the NPC
    You process just as long as you'd do normally (without the running part)
    If you hop out progress goes poof so risk stays in the game
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