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Olivia

APD Sergeant
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Posts posted by Olivia

  1. On 1/12/2017 at 0:39 PM, James.Anderson said:

    I was once in a situation on tanoa where I was going after a apb with two other officers, story cut short,they was both killed ,I managed to down and restrain the apb ,I then became pinned down by intense fire from 7.62 and LMG's for a good 10 minutes, by 3 + rebels,yes,I know I should of went to lethal as I was outnumbered,but in the end I managed to split them up and flank them taking all 3 of them down ,I managed to get them in restraints , by this time my car and the other officers helicopter had de spawned, 1 officer rage quit ,the other was driving to me ,he was very far away, and before he could even get half way,he was kicked by BE , leaving me alone and stranded with 4 fugitives In my custody ,they told me there friends are coming , not to long after that 3 more of there friends started shooting at me , being the only officer left online , no transport , no chance of survivng or being able to take them to hq for a fair trial,would it of been okay to lethal my prisoners?  

    My bad, I thought somebody answered this earlier.

    In almost every case, it's inappropriate to lethal suspects that have already been downed or are already in restraints (some exceptions apply, the 1 min rule for example.)  In RP, cops would almost never do this; it's unprofessional.  

    However it could depend on the situation.  If you lethaled the suspects in restraints and a video of the incident made its way into an IA report, the LT processing the report will decide if it was abuse of lethals or not.  It's possible they would give you points and you would have to appeal them.  Ask yourself "Am I willing to bet my rank that this is the right time to use lethals?"  If the answer is yes, go ahead.  Otherwise, you might want to play it safe.

    If I were in your situation I would try to process as many on scene as I could before their friends came back to fight you.  You could even tell the suspects that they will get huge reductions on their tickets if they tell their friends not to come back to the scene.  (If it's 3-7 rebels vs 1 cop and the 1 cop can't down them all, then I would say the rebels should "win" that engagement.)

    Also I will note that if you are outnumbered, that is NOT a reason to automatically switch to lethals.  It is a reason to request or vote for lethals, but you must still vote for lethals or get a SGT+ to approve them.  There used to be a policy that said being outnumbered was automatically reason to switch to lethals, but that hasn't been a policy for over 2 years.  Be careful when you lethal.  ; ) 

  2. 9 hours ago, Budbringer said:

    Hey, we bounty hunters have as much reason to go those areas and catch our bounties. If you dont want us to claim them, down them before we do!

    Totally agree, that's fair, but sometimes BH's aren't aware that cops are also involved in the fight.  If I sent that above text telling BH's to not get involved in the fight, I wouldn't charge them with Disobeying for not backing off because they're just doing their job.  However on occasion BH's may shoot at cops without knowing we were involved and a heads up might get them out of an Attempted Manslaughter charge. 

    Again, that was just an example use case.  I still think the feature could be really nifty.

    BioHazard likes this
  3. Another small thing that would be nice is the ability to send out a police bulletin.  Not like a Channel 4 new bulletin, but more like a 911 call but in reverse that is sent to all civilians. 

    I sometimes find myself wanting to text civilians saying "There's a hostile fight in this area, stay clear.  BH's who try to apprehend their bounties here will be downed." or "There are cops at Kavala HQ if you would like to turn yourself in or speak to one." 

    Sure it's a red flag that says "HEY THERE ARE COPS HERE RIGHT NOW" but it could be used for RP.  Maybe let only SGT+ send these messages in a specific precinct slot to prevent abuse?  It also does raise a new grey area regarding initiation but that could be cleared up in one sentence.

  4. On 12/29/2016 at 4:36 PM, Gnashes said:

    Things that won't happen for various reasons that I won't go into detail on when or why they're a no:

    -snip-

    So long as the other contributors and developers (@bamf?) agree with your list of "impossible" changes, I will accept it.  Though a few of these changes might be nice, I'm more satisfied knowing what we can stop asking for. 

    What would be even better is if you could tell us which of these changes won't happen because of coding or BE roadblocks, and which won't happen because of server design or balance decisions.  While the latter may still be discussed and debated, the former are non-disputable.

    However since the most recent BE update, drones have been borked in regards to the UAV preview thumbnail not consistently showing the turrets POV (it switches to the drones 3rd person view instead of the turrets 1st person POV if you open the map or sometimes if you look down your scope.)  I'm not positive that it's an Asylum-only issue but it's very difficult to use drones as they are now.  Let me know if this video from @HomeUser doesn't show the problem thoroughly enough: https://youtu.be/Lfxfp2jPJzs

    More important than the drone maintenance, the only things I see myself really dreaming about would be the ability to remove individuals charges and some kind of use for Drug slot.  (Even if the change is the removal of those drug slots.)  Those 2 are head and shoulders above every other request here, in my eyes.

    On 12/29/2016 at 8:50 AM, Will said:

    Any new player always asks " Why are you charging me with Turtle Meat :fail:

    Also civilians can't see the name of the charge that you add on them (but admins can iirc hehe), so if you just say tell them that you're adding destruction of property but then add turtle meat, no one's the wiser.  ;)

  5. On 12/25/2016 at 9:18 AM, Çhur¢h said:

    Officer Name: Wraith (Boris)

    Officer Rank: Corporal

    Pct: 2

    Description: Processed me and 2 of my buddies today. Probably one of the politest cops on 5 I've seen so far. Definitely enjoyed the attitude I was getting from this guy

    Is that retired LT Boris?  I think it is.

    BioHazard and Kelly like this
  6. 2 hours ago, Legit said:

    Doing the right thing protects you from the consequences of being caught doing the wrong thing.

    That cop gets the gratification of never receiving a complaint and I'm sure the people who didn't give him complaints respect him more as a human being; However this is an online game where the consequences of their actions have no impact on their future. Why would rules exist on Asylum if everybody "should" just do the right thing for the sake of doing the right thing. I'm not suggesting changes be made so the good cops know they are being treated fairly, my suggestion is to improve the QOL of all players.

    In real life you can't force people to stay honest, there are no admins to complain to once you're already dead. In this situations mechanics could be altered to better both sides. People don't come on Asylum after work/school etc just to have their experience ruined. There are changes that could improve this situation; using the excuse "some heroes go unnoticed" is just lazy in my opinion. A game is not the same as real life.

    I see your point and it's a fair one.  However I will say that "the consequences of their actions have no impact on their future" isn't entirely true.  If you want to be a long term community member or go for an APD staff or admin position your reputation and actions will certainly count.  My personal actions have even helped shaped the character of server 3.

    Your actions do absolutely matter and I refuse to buy the "it's just a video game" argument because these are real people that you are talking to.  When you swear at someone, screw them over or do them a favor, make their day you are still talking to a real person.  These are real friendships and rivalries that we are making and they are no less "real" than any of our irl interactions.  I'm sure everyone here has a good friend that they met in a video game and have never met in real life and I don't think that makes it any less of a legitimate relationship.  Some parts of Asylum you can argue are not like real life (auto-charging crimes, lockpicking, jailing, cars despawning), but I firmly believe the human interaction portion is not one of them.

    You should also keep in mind that too many rules and the cop role becomes too restrictive.  Not everyone finds it fun to play in a role where you have to constantly check yourself to make sure you're coloring in between the lines.  (Even Paratus is of that school of thought.)  You may see it as a QOL improvement for the civs but on the contrary, some people will see it as a simultaneous decline in QOL for the cops.  Trust me I want every civ to have a good experience here, but there's a difficult equilibrium we need to balance.

    All in all, I see your point and respect it, however I don't think I'm completely convinced.

    DreamC likes this
  7. 20 hours ago, Legit said:

    Anybody that realizes it is an offence will usually speak out to the officer before a final verdict is made. But again it's more so the fact the good officers are rewarded less then the bad ones. This can be discouraging especially for new constables. 

    I'm not sure what you mean by "verdict" here to be honest.

    And yes you could make the case that the bad cops are rewarded more than the good ones since they get paid more for not pardoning or reducing tickets.  However that's just one of the many truths of life; it's easier to not do the right thing.  In a group project, if one person does all the work, all group members get the same grade.  If you donate money to charity instead of buying a new computer you won't get any "reward."  I can't count the hours I've spent doing behind the scenes things for the community and gotten little to no recognition or payoff for it.  And I'm sure there are tons of APD higher ups, admins, devs and contributors that have done the same thing.

    I once read about a journalist who was going to do a story on complaints filed against officers.  He found a cop somewhere in Texas who hadn't received a single complaint filed against him in 40 years of service, which is incredible.  And nobody would have noticed if it weren't for the journalist.  When you do the right thing you often go unnoticed and unappreciated.  In life you should always do the right thing because it is the right thing to do and not do it for any payoff or recognition because you'll be doing it for the wrong reason and you will be let down when you don't get it.

    Eric916 and Sandwich like this
  8. Officer Name: Gallows

    Officer Rank: Just got Constable

    Pct: 3 I guess

    Description: God DAMN this guy knows his rules.  He had Corporal+ knowledge on day 4 of his cadet week.  Could 100% correctly answer every one of my policy questions and even got about 90% of my hard mode extra credit questions right.  Competent and aware in combat, knows when to guard the gate or take care of searching/processing without needing to be told.  10/10 I want copies of this guy

    BioHazard, D.Wade, Cynica and 7 others like this
  9. There used to be no internal affairs disciplinary action we could use against "fail RP" or "robocopping."  So no, the problem isn't completely fixed however I think we're better off now than we used to be because LT's have a course of action we can take if an officer has exceptionally poor RP or completely fails at it.  It doesn't really raise the bar for everyone's everyday, run-of-the-mill RP however hopefully we'll see less of the extremely bad instances of it.

    I agree with @The Monopoly Man that encouraging something is better than punishing for a lack of it, but at least we have the tools and abilities to punish the cops that are playing the role for the wrong reason.  And yes, the light RP requirements are part of what makes Asylum so appealing.

    @House. anyone who does not at least try to get you a higher up when you ask for one can and will be punished.  Please report any individuals that you see doing this.  We can't do anything about bad cops unless we see the evidence and they rarely do it when the higher ups are online.  Even if no action comes of it, when promotion time comes around we can see how they act when we're not around.

    Sandwich and Beef... like this
  10. 18 hours ago, ₴avagє said:

    Remember when we just flew an orca into your drone? Rip 

    Hahaha YES!!  I have to see if I have that video somewhere...  

    I got a text saying "We found your drone at bank", but I didn't believe you guys.  So I look into the drone's camera, look around a couple times and think "Hmm... I can hear an Orca but I can't seem to find where th..." And for a split second I see the Orca flying straight into my face.  Then get disconnected from my drone.  :kappa:  Flawless timing.

  11. On 12/7/2016 at 6:57 AM, Valentin Moyles said:

    Ok so yesterday i was playing as an underocer cop and i found a guy that he wanted to sell me an Mk which is considered as an illegal gun..I went to his house and he told me to wait outside and he went inside grabbed the gun and just saw it to me from far..Then i wanted to make him come with me with the Mk so i could kinda trap him and take him down..He didnt want and in roll-playing border he start shooting the gun to show me that the gun is fine..After a conversation he propably understood that i was a cop and tried to rob me and i down 3 of them..My question is that if i see the illegal gun that its inside his house and catch him outside for another reason without the gun on him am i able to charge him with "Possesion of an illegal gun" ?? I asked some Lt and srgt but they didnt now because that havent happened to them before..

     

    On 12/8/2016 at 5:35 PM, Midamaru said:

    Wait for an official LT answer but i would say yes you can charge him for possesion of illegal firearm eventhough he does not have it on him you saw that he did.

    Carrying an illegal firearm is an crime, if you witness that you have the right to charge him for it.

    Specially if he tried to rob you with it..

    Midamaru is correct here.  If you see the guy with the gun then I would say yes you could charge him for possessing it.  Obviously this is a grey area, because it's very rare that officers see a suspect wield an illegal firearm but have no way of seizing the firearm (because the suspect usually has it on their person or tried to hide it in their car, both of which we can search then seize.)  IT's sort of like seeing a guy drop drugs on the ground.  You might not catch him with the drugs on him, but you know that he was holding them earlier.

    Remember that when you encounter grey areas, you can try to approach them with legitimate roleplay when possible.  If the suspect can convincingly RP that you saw his twin brother inside the house with the gun, or that you were drugged and were hallucinating, or if you can counter their RP with RP of your own, defer to the outcome of the RP.  

    Sp0on, Midamaru, Matthew and 2 others like this
  12. On 12/10/2016 at 4:09 PM, Berus said:

    i have never seen a drone being used in this server, not one time

    When used correctly, you shouldn't know they are there.  Only 200-250 m in the air means that you can't hear them and it's also nearly impossible to see them without using binoculars or a scope.  Even with a scope, you'd have to know where to look or you'd be scanning the entire sky for something that's the size of a bit of dust stuck on your computer monitor.

    On 12/10/2016 at 1:40 PM, Livingshade said:

    I liked the server way more when there was no drones.

    Drones have been available on Asylum for as long as I can remember, so that would be at least 2 years.  Higher ups just don't use them often (either because they don't know how to or it's too much time/effort to set them up) and even when we do use them, I'd say about 1 out of every 50 engagements do the rebels even figure out that we were using a drone to begin with if we don't straight up tell them.  When used properly, the rebels shouldn't know that we are using it.  ; )

  13. 9 hours ago, BlackShot said:

    System the way it is:

    I actually think it's gonna make things easier. As APD officers know, we have 1st, 2nd and 3rd offenses for each charge. It's extremely hard to know or to memorize how many times a person has committed that crime within the server restart, for example.

    With this patch it will be easier, as now we can check how often a person has committed the same crime within the past 24 hours. More serious charges, like harassment, should be the only ones valid for the 1 week history.

    All that being said, I think we can take a positive image out of the new system. If the straight to jail policy raises, it either will make players see criminality in a different way or it will make the prison break feature more used.

    I see what you're saying here but those 2nd and 3rd offenses were not written with a charge history in mind that cops could reference at any time.  It was written for essentially if a civilian commits a crime 3 times within a short period of time in front of you.  

    3rd offense of discharge within a city is jail primarily because it gave the APD a way to subdue those Kavala pistol bangers who repeatedly are shooting in cities, giving the cops a hard time and posing a threat to civilians, several times within an hour or so.  It was not meant to punish the BH who might do it 3 times in one week.  3rd offense of noise disturbance and insurance fraud are also jail.  If cops start adding those charges now, there are going to be a lot more suspects sent straight to jail.  (I honestly can't remember the last time I made use of a 3rd offense of anything.)  

    On a side note, I didn't read @eleec's comment as sarcastic.  It's true.  The APD will have to adapt.  ¯\_(ツ)_/¯ 

  14. 2 hours ago, Killswitch said:

    I agree totally...The rap sheet would have been a good tool way back, but now the ticket guide and everything has else has changed so much that this will only hurt APD and Civilian interactions (with the current 24 hour)

    100% agree.  The ticketting guide was definitely NOT written with a criminal history rap sheet like this in mind because it was written with some rather severe 2nd and 3rd offenses. 

    2nd and 3rd counts of threatening and officer is straight to jail, so if you're charged with it once in the last week are you guaranteed going straight to jail every time you turn yourself in until that charge is off your rap sheet?  3rd count of driving an illegal vehicle and discharge within a city are also straight to jail.  Hate to be caught with an Ifrit twice in 24 hours...

    As for the loss of the restrain hotkey, we lived for so long without it.  We'll survive.  It would be nice if the hotkey worked for unrestraining civs (makes the end-of-interaction RP a little smoother if I don't have to scrollwheel for it) but I have a feeling that can be abused too.  :S

    Though overall +1

    Thorgs likes this
  15. Name: Blackshot

    Feedback: +1 I really can't say I've played with him in game but he seems really dedicated and pro-active when it comes to the APD.  He's always asking me good questions on the forums, TS and Discord.  He's been doing it for almost 2 months now and they're all good questions.  I did his interview back in early October and he really impressed me (as much as you can in an interview hah.)  Even though he passed, he wanted to know all the questions he got wrong so we went through the whole exam again together. 

    Again, don't know what he's like in game and don't even know if he's applying for corporal, but he's dedicated and seems like he has good, honest intentions.  Reminds me of myself over 2 years ago, a little :#)

    BioHazard and NotSoNutty like this
  16. 2 hours ago, Legit said:

    Just to grave dig this real quick a situation that has happened to me a few times on Tanoa. You are alone and restrain a civ on a roof, his buddies one at a time rush up the stairs attempting to kill you making it so you have 2+ guys in restraints while another one is preventing you from really doing anything as they are shooting at you from another roof. 

    What would be protocol for this? Before when it happened I seized their weapons and took the one with the most violent crimes while letting the others walk. Would you attempt to escort them to your car one at a time leaving the others restrained. Or just admit you are overwhelmed and let them consume you?

    Yes you could say "just wait for a battlebuddy". But Tanoa is much more visually appealing and is nice to relax on sometimes. (For me the RP is better anyway) 

    That's a tough situation.  I always warn cops about biting off more than they can chew and this seems like one instance of that. 

    I could see this going several ways.  Technically you can attempt to process all 3 suspects so long as they don't spend more than 10 mins in custody without being talked to, but you may have to rush their processing and rush the RP with is obviously not ideal.  If you really can't process all 3 suspects because you're overwhelmed, I could understand you letting some of them go because keeping all 3 waiting for so long would be a borderline infringement on their rights.  But that's not ideal either and it shouldn't become a habit. 

    The best outcome would be for this situation to never happen in the first place if possible by keeping a battle buddy with you or backing off of overwhelming situations that you know you can't handle.

  17. 20 hours ago, Midamaru said:

    question.png

    If a person is exploiting you can execute them after having told them to stop?

    Scenario: I am driving someone elses car that happens to be unlocked somehow and i put a fugitive in, he instantly hops out while in restrains. I tell him to stop that and he tells me to go fuck myself. Can i really just execute that person?

    In my own choice i would just look for another solution like obtaining a different car or even running to a HQ, deal with the person at that place.
    I really just wonder in what scenarios you would imagine execution to be a rightful decision? Ofcourse if someone is breaking server rules by exploiting they should be punished, but you do that by reporting him.

    This is a part of the Guidebook that I've never been a huge fan of and I am pretty surprised it hasn't given us more issues in the past.

    Yes, you can execute people that are constantly taking advantage of exploits and will not stop.  In those situations you should always report to the admins (as exploiting is not our jurisdiction.)  Essentially, if a suspect is abusing an exploit to the extent that it prevents you from processing them normally, then executing is acceptable.  If the exploit is not interfering with processing, then I highly, highly doubt that execution would be the right decision.

    In the situation you described: if the suspect is hopping in and out of a vehicle while restrained and you cannot escort them away from the car or issue them a ticket, then lethalling them is an acceptable way to process them because you physically can't do anything else.  However if a civilian is not wanted and is trying to exploit to get on top of a building for example, that would be an acceptable time to report them to the admins but NOT an acceptable time to simply execute them.  Likewise if a suspect was exploiting through a wall to shoot you (or doing that exploit where they're prone under a pile of rubble then use their bipod to still shoot while being hidden) but does not exploit after they're in custody, that would not be a reason to execute them since their previous exploiting is not interfering with their processing.

    Does that make sense?

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