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Reformed Katheeri

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  1. Reformed Katheeri liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  2. Reformed Katheeri liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  3. Reformed Katheeri liked a post in a topic by Jesse in Hey Guys - Asylum State   
    Hey all,

    Wanted to give a bit of an update sooner.. been busy with work all weekend. I just finished my last workday today and got some OT that I probably will have to work on Wednesday. That being said, hopefully we'll have an update out here very soon...

    The major thing that I'm currently working on is pulling out A2Net from the server. Currently the only thing it's being used for is to run batch files for restarts. I just had to get some time to make some new batch files to handle restarts and work on making the like literal 10 restart files in to 1 so that it's all in one place. I have been working on some changes for the last hour or two and have made good progress. Actually testing out the new restart setup now.
    We've made some changes to various settings and configuration details that seem to have helped the server somewhat. However, we are aware of the lockups which are currently caused from high RAM usage. We're working on figuring out the issue with that. Mass Kicks due to population seem to be resolved, now you just get mass kicked when the server doesn't have the ability to think for itself.
    Regardless, feel that out of the gate we're starting strong. Like Clint stated earlier, thank you all for keeping faith and helping keep numbers up. I have a lot of logs to skim through to hopefully see a consistent factor, while also trying to work on other stuff as well. I ask that you guys have a bit of patience. Hopefully we'll have the issues fixed or at least found within the next 14 days or so.
    Thanks,
    Jesse
    Edit: Happy Holidays btw.
  4. Reformed Katheeri liked a post in a topic by Schiang in bruh moment   
  5. Reformed Katheeri liked a post in a topic by Alec-I in *FSA IMPORTANT ANNOUNCEMENT*   
    Bilal Battu has purchased the Asylum Servers.
     
    first order of business
    he will be reverting to pre 6.0.
    prison will be replaced. 
    NO MONEY CAP
    ALL BANS REMOVED (not hackers)
    the entire APD staff will be fired and be replaced with the Free Syrian Army.
    the new rebel leader will be Amir Aleec Spazeed who will act as Rebel Chief FSA.
    show your support to our new leader BILAL BATTU.
    We will have full control and power of the servers on January the 1st
     

  6. Reformed Katheeri liked a post in a topic by thero in Petition to ban all '-911' members from Asylum Permanently.   
    great idea, ban the remaining 20 people left on the server 
  7. Reformed Katheeri liked a post in a topic by Slade Wilson in 3 rebels and a LT.   
    Words of wisdom from a guy who looks like this

     
    yikes
  8. Reformed Katheeri liked a post in a topic by Winchester in Asylum #1   
  9. Reformed Katheeri liked a post in a topic by bamf in Change log 8.2.0   
    Sometimes sending someone to jail just doesn't make you feel good.  Sometimes you really want revenge.  Sometimes someone just has to die...
    Dead or Alive
    Rebels on the the island of Altis have decided to band together and setup an illicit murder for hire racket.  Players can now place bounties to have other players killed by visiting a rebel outpost.  Rebels have the ability to level up as an Assassin which will allow them to track players faster and more accurately, as well as to ensure they get a larger cut of the assassination bounty.  Only the best hitmen will become Master Assassins.  
    Other members of the island may not want to go out and kill people, but instead may want to get discounts at rebel, sell their illegal items for more, and process drugs faster.  If that sounds like you, then you should choose to become an Intimidator.  The Intimidator will receive discounts on items and vehicles at rebel shops.  Drug dealers will pay more for their goods since you've got the good s*#t.  You'll also be able to make those drugs faster.  The Master Intimidator even gets a discount from the APD on their bounty.
    Finally, maybe you feel more like an Outlaw.  Outlaws can lock pick cars faster.  They get more money when robbing gas stations.  They even have special medical talents to allow them to blood bag, splint, and defib players faster.  If you can become a Master Outlaw, then you will even have access to a full medical shop at the rebel outposts.  
    Players with a Rebel license now have access to the Infamy skill trees Three Infamy skill trees have been added:  Assassin, Intimidator, and Outlaw Players can now place kill bounties on other players inside the community.   Kill bounties are taken and redeemed at Rebel Outposts. Players killing other players with a kill bounty on their head must still follow all RP rules of the server.   The sub trees of Assassin allow for a smaller tracking radius, faster re-track times, and getting more of the bounty When you kill a player with a bounty on their head, they will drop a "scalp" virtual item that must be turned in at the rebel outpost in order to collect the bounty.   To track a player kill bounty, simply enter the circle and the location will update without scroll wheeling - provided you are not in a vehicle.   Collected scalps can be stolen from other players by killing them (again, RP rules apply). The sub trees of Intimidator grant discounts at rebel outposts, increase in sale prices of illegal items (drugs and gold bars), and faster processing of drugs.   The sub trees of Outlaw allow you to lockpick faster, get more from gas station robberies, and medical perks.   Experience for Infamy is earned by turning in scalps, selling gold bars after robbing the fed, robbing the bank, prison breaks, gas station robberies, chopping vehicles, and selling drugs.   There are other under the hood performance tweaks and bug fixes as well, but I'm not going to list all of those out.  
    HF1: 
    Fixed a derp HF2:  
    Fixed a minor exploit related to infamy gain.   Capturing a cartel now awards some infamy.  HF3:  
    Fixed a bug preventing gold bar sales from giving infamy Drug runner missions now give infamy Also fixed an apparently long standing bug related to goldbar pricing when you own the turf that increases the sale price
  10. Reformed Katheeri liked a post in a topic by PFC. Jake in (IFRIT) Recruitment - [S1]   
    Guild Roster
     
     IFRIT Master: @Lorax (IFRIT), @SharingWriter, @Nomadox, @Scott
     
    Confederate IFRIT: @Buck, @Corgi, @Mitch (IFRIT)
     
    Asiimov IFRIT: @massi (IFRIT), @Kevingreen23, @explicit, @Blade
     
    Speed Bomb IFRIT: @Akeelagi
     
    Hex IFRIT: @Johnny(IFRIT), @Sp0on, @Tarro, @Lucky, @HomeTrlx
     
    Quilin: @william, @goyneyyy., @Maric, @Gareth2.0, @Pizza Man, @A1 Music Bot, @Marzoh, @CrispySliick
     
    Jeep: @ConnorH, @^Connor_K, @Envy, @Winchester, @Penguin_, @Faarooq, @Ron, @Redmer, @Reformed Katheeri
     
    Quad Bike: @Innateocean, @Cory B, @Thomas, @Acomptis, @OperationSB, @X Jake, @Spederino, @MonkeyS, @SafeMode, @Hawky, @Monkeysz, @Payout, @Mako, @Donald Clinton, @Randy
     
    Honorary IFRIT: @Bishop, @Samperino, @7th Ward Charizard
     
    Black IFRIT: @Reapered, @Jwilly, @Cougar., @BlacknCrazy, @Leslie
  11. Reformed Katheeri liked a post in a topic by Wang Liqin in The fall of envy, the asylum admin team vs envy   
    figured tensions are at an all time high lately, can always use a good meme to calm it down, enjoy.
    Credit to @Sheep for the meme idea.
  12. Reformed Katheeri liked a post in a topic by Alec-I in [FSA] Aleec Spazeed retires as a hacker   
    I have chosen to hand in my titles of hacker aimbot godmode captain back to asylum as my time is up and im now an old asylum man, this time it's my decision to leave not the ADMINS. I go out on my terms like Lightning mcqueen. 
     
  13. Reformed Katheeri liked a post in a topic by Mitch (IFRIT) in Increased Toxicity   
    Hello all, 
    As of late, there has been an increase in the level of personal toxicity and harassment that has occurred within the community. At no time is it acceptable for you to harass other players. I want to keep this short. 
    Stop the harassment
    Dial back on the toxicity. I want to see everyone have fun. But it's getting to a point where we are having multiple daily issues  
    Never use, collect, or distribute personal information. 
    You are liable to be removed from the servers for these actions. If it is witnessed by any Admin, they are able to take action regardless if a report is made. We want Asylum to be a place where people can enjoy without the personal attacks and daily harassment.  
      https://legal-dictionary.thefreedictionary.com/sexual+harassment https://legal-dictionary.thefreedictionary.com/harassment    
  14. Reformed Katheeri liked a post in a topic by JIMBO in Change log 8.1.7   
    The community pushed to get armour stacking removed, now you add it as a donation goal to bring it back?
    nobody wants this shit 
     
  15. Reformed Katheeri liked a post in a topic by Tony in COME ON CROATIA   
    YOU HAVE THE SUPPORT OF THE IRISH CROATIA. FUCK THE ENGLISH AND ALEEC

  16. Reformed Katheeri liked a post in a topic by Alec-I in Arma 3 | LEG BREAKING | Part 1   
    Credit to @Jimbo for giving me the idea
  17. Reformed Katheeri liked a post in a topic by bamf in Change log 8.1.6   
    There are some database tweaks that have to happen before I deploy this, so it's likely to happen tomorrow AM.  This is again mainly a performance tweaking patch, but it had a few other things in it as well.  We had to finish testing all of these before we could begin working on the rebel talent tree - but that should be the next actual patch you see (minus hotfixes as necessary to this patch).  
    That being said, here are the patch notes:  
    The winning gang from the most recent gang wars has received a special in game title (it's colored too) APD Prowlers now have cop lights Gangs that hold Zaros will now receive 10% more money when selling gold bars and banded bank notes when robbing the Bank of Altis Achievements should save more reliably now (are you Prestigious?) Re-wrote how gang members are tallied at server startup.  This should reduce server restart time by a considerable amount.   Spikestrips shouldn't fly into the sky now.  Deploying them will have a 1 second delay (with no progress bar though). SWAT has been disabled pending the system being heavily optimized Shanks should work as intended Storing vehicles in your garage when you have a blown up vehicle near the garage will now actually store your good vehicle (while ignoring the blown up vehicle) The last bits of Arma2Net have been removed from DB queries Many, many performance tweaks If your prestige or honor are maxed out, you will now just be told it is maximized when you earn more Fixed several exploits and bugs
  18. Reformed Katheeri liked a post in a topic by BaDaBiNg_10-8 in A change we recently made   
    That's because the Admins and APD higher-ups don't like you. When you become liked again, it will stop. 
  19. Reformed Katheeri liked a post in a topic by JIMBO in GANG WARS   
  20. Reformed Katheeri liked a post in a topic by bamf in Change log 8.1.5   
    First off - this is not a content patch (at least not really).  This patch is ~150 performance tweaks to the server and client mission files.  We've touched a ton of things, and done as much testing as we can.  I hope that nothing will be broken as we roll this out, but if there are issues we will address them as quickly as we can.  I get that performance tweaks aren't as much fun as new content, but these are things that we need to do as we continue to try to improve performance of the mission.  
    With that being said, here are the patch notes:  
    A lot of performance tweaks to both the client and server (they are mainly on the server side) Cop hummingbirds are somewhat more expensive now.  This is to prevent an exploit that we can easily see, but would rather just not have as an option. The bank has received a slight balance tweak.   Prison timers should be more reliable now. House sales should be more reliable now. Undercover APD LT+ ranked members will find more weapons to choose from in the APD weapon shop. Fixed several exploits related to gathering materials.  The APD now has an "Enter as Gunner" option on certain vehicles. Several other bug and exploit fixes.   I may add a few additional items to the list that I've missed, so check back.
    Edit:  The servers will be down for roughly 20 minutes while I do this patch.  There is something else on the backend that has to happen as well.  
  21. Reformed Katheeri liked a post in a topic by Lorax in Montage 7   
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