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Gen. Henry Arnold

Developer
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  1. TRYHARD liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    60kb
    .06% of 1mb, 
    0.0017566459772807% of current mission file of 34mb
    shit quality as a mock idea, could be given proper depth and detail and remain under 100 or 50 kb,
  2. wollie35 liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    60kb
    .06% of 1mb, 
    0.0017566459772807% of current mission file of 34mb
    shit quality as a mock idea, could be given proper depth and detail and remain under 100 or 50 kb,
  3. bum41 liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    60kb
    .06% of 1mb, 
    0.0017566459772807% of current mission file of 34mb
    shit quality as a mock idea, could be given proper depth and detail and remain under 100 or 50 kb,
  4. bum41 liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    hmm so people want skins that make them more visible?
  5. Bash Barti liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    What's the appeal to these again?
  6. william liked a post in a topic by Gen. Henry Arnold in Solid Coloured Ifrits   
    60kb
    .06% of 1mb, 
    0.0017566459772807% of current mission file of 34mb
    shit quality as a mock idea, could be given proper depth and detail and remain under 100 or 50 kb,
  7. Gen. Henry Arnold liked a post in a topic by BlackShot in FFV for Quadbikes   
    A friend of mine just released a new mod for Arma 3. It gives you the ability to fire from quadbikes while on the passenger seat. If anyone wanna check or use it, I'll leave the link below.



    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1191555506
  8. drex liked a post in a topic by Gen. Henry Arnold in 150k house   
    + you can refer to our visual textual guide: http://gaming-asylumwiki.com/wiki/Housing_Guide
  9. Cliff. liked a post in a topic by Gen. Henry Arnold in 150k house   
    + you can refer to our visual textual guide: http://gaming-asylumwiki.com/wiki/Housing_Guide
  10. Gen. Henry Arnold liked a post in a topic by Mayhem in 150k house   
    A 150k house can hold 3 crates/barrels. Any combination of them but only 3 total. So it can be 1 crate, 2 barrels, or all 3 crates or even all 3 barrels.
  11. Breku liked a post in a topic by Gen. Henry Arnold in RDM   
    Player reports go here: http://www.gaming-asylum.com/forums/index.php?/forum/65-player-reporting-process/

    Be sure to follow the correct format, and provide the sufficient evidence needed to the rule violation. 
  12. Habs liked a post in a topic by Gen. Henry Arnold in Prowler skins   
    As Lucien mentioned, Black is purchasable through Rebel Outpost, while Sand is through Skip Tracer. You must have the appropriate talents and licenses.
  13. Patato liked a post in a topic by Gen. Henry Arnold in New Police Uniforms/ Swat Gear Overall ?   
    Developers already went over this, since mods do not auto download, there is no interest in modded content. If you can work with the vanilla game, that's fine.
  14. Gen. Henry Arnold liked a post in a topic by Norwegianviking in New Police Uniforms/ Swat Gear Overall ?   
    You cannot skin vests, the only thing you can put a skin on is a uniforms and backpacks. Uniforms is the only thing that can be implemented from that mod as it uses vanilla textures but I doubt they will as it's a public skin.
  15. Gen. Henry Arnold liked a post in a topic by massi in What could be partially causing mass kicks/server lag   
    bohemia found a fix for it
  16. Bherky liked a post in a topic by Gen. Henry Arnold in Voice chat   
    I suggest checking out the Getting Started Guide, it'll go over each communication type and get you started with our Asylum community. The rest of the Wiki will help with the Arma Life mechanics. Thanks for playing with us and I hope to see you around! 
  17. Sandwich liked a post in a topic by Gen. Henry Arnold in Voice chat   
    I suggest checking out the Getting Started Guide, it'll go over each communication type and get you started with our Asylum community. The rest of the Wiki will help with the Arma Life mechanics. Thanks for playing with us and I hope to see you around! 
  18. BlackShot liked a post in a topic by Gen. Henry Arnold in Voice chat   
    I suggest checking out the Getting Started Guide, it'll go over each communication type and get you started with our Asylum community. The rest of the Wiki will help with the Arma Life mechanics. Thanks for playing with us and I hope to see you around! 
  19. Gen. Henry Arnold liked a post in a topic by Midamaru in Vídeo guides!   
    http://www.gaming-asylum.com/forums/index.php?/forum/13-guides/
    http://gaming-asylumwiki.com/wiki/Main_Page
  20. Crossfade liked a post in a topic by Gen. Henry Arnold in RDM Montage   
    Need 5 minutes per clip for it to be rdm, more like a movie than a montage 
  21. Gen. Henry Arnold liked a post in a topic by KBW in Quick thoughts on "Devs don't give us what we want" / "Dying community"   
    Hey, what's up guys?
    I haven't logged into this or arma in an age... But someone from here decided to contact me through youtube about helping Asylum.
    I'd be down, but just wanted to clear up a few things first.
    The reason I left before, was due to the fact that I was still in college. Coding, while fun, is extremely time consuming, and quite frankly added stress to my busy life.
    I've got a little more spare time now, so I'm willing to help out with the SQF, if they ask.
    The above isn't quite correct, but I won't fault him for mis-remembering as it has been some time. I messed around and put some funny things that I thought were proof of concept into the test environment, but it was just that, screwing around in the test environment. Gnashes knows the stairs on coke castle were a huge joke that we laughed pretty hard at, because I sucked at map editing. But yeah, I sure didn't care to have free reign.
  22. Ben Flint liked a post in a topic by Gen. Henry Arnold in Quick thoughts on "Devs don't give us what we want" / "Dying community"   
    If I knew SQF syntax well (I took a course in Java and C# for electives for my degree, none which compare to sqf), and was going for a degree in CS maybe, I would 100% code what I can with the time I put into Arma (I have embarrassing per week hours). 
  23. BlackShot liked a post in a topic by Gen. Henry Arnold in Quick thoughts on "Devs don't give us what we want" / "Dying community"   
    If I knew SQF syntax well (I took a course in Java and C# for electives for my degree, none which compare to sqf), and was going for a degree in CS maybe, I would 100% code what I can with the time I put into Arma (I have embarrassing per week hours). 
  24. Toasted.bot liked a post in a topic by Gen. Henry Arnold in Montage #1   
    The ting goes skrra meme montage
    Song: Mans Not Hot - Big Shaq
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