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BananaGoatPC

APD Officer
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  1. Ashton. liked a post in a topic by BananaGoatPC in Why Imagine Wagons is getting BLACKLISTED   
    This was hard to watch
  2. pan fried liked a post in a topic by BananaGoatPC in Why Imagine Wagons is getting BLACKLISTED   
    This was hard to watch
  3. Innate liked a post in a topic by BananaGoatPC in Why Imagine Wagons is getting BLACKLISTED   
    This was hard to watch
  4. Eugene Weiner liked a post in a topic by BananaGoatPC in Why Imagine Wagons is getting BLACKLISTED   
    This was hard to watch
  5. BananaGoatPC liked a post in a topic by .Sean in CSAT COVERALL   
    100 I believe
  6. Nikita liked a post in a topic by BananaGoatPC in Need of sum help   
    Just remember youre the one who left my gang (not left but you were very inactive yet insist on wearing our tag still) ok I WANT YOU TO REMEMBER THAT. Also I have no advice for this so go with your heart <3
  7. BananaGoatPC liked a post in a topic by Hoodlum Priest in How Leroy Jenkins Makes His MILLIONS [HOW TO GUIDE]   
    Truth is I bet Leroy is the only Gang leader to ever do payouts from his own cash.
    If Leroy makes any money from the gang its only because while the boys are out fighting cartels, he gets the benefit of selling meth and scotch without giving anything up to the cartel.
     
    Leroy and I have never taken a penny from the gang bank, feds and banks either. 
  8. BananaGoatPC liked a post in a topic by Keen12321 in V2 feedback   
    Look, I really don't mind V2 is taking as long as it is. I can wait. What I'm asking is how long you guys think after v2 till we push content? You guys work on your own schedules which is cool. I'd understand if theres burnout too. I'm just legitimately just asking a question. Weeks, months, years. Are we looking in the near future or far future? All we have is V2 as a reference point for velocity of the new devs. 
  9. BananaGoatPC liked a post in a topic by Clint Beastwood in V2 feedback   
    Its easier to push content with a good base.  Something we've never had.  Let us get the new mission file launched and enjoy the stability a bit we can dive into the endless bucket of suggestions and ideas we've had since myself and Bada took ownership.
  10. CoryB liked a post in a topic by BananaGoatPC in Cory B Appreciation Thread   
    Cory B, what can we say about Cory B, he is a nice man who used to be toxic and good at cartels, well today hes good at siege and not as toxic so can say he changed for the worse. 
  11. goyney liked a post in a topic by BananaGoatPC in Hyper Beast Ifrit   
    Please add this that is beautiful. 
  12. DalBrow liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  13. Tony liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  14. What zit tooya liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  15. Azir liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  16. [Patho] Landon liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  17. BananaGoatPC liked a post in a topic by Madlibs in Doing S1 a favor   
    https://gyazo.com/5d5b070d01d1f97e65f8a99cfd42b6af
    Thank me for my service
  18. BananaGoatPC liked a post in a topic by Sliick in Hazardous chemicals   
    Honestly +1
    I like the idea of new content such as this especially involving use of new dlc content such as this (besides everyone being a kkk member )  
    My current thought on v2 is a very over hyped update should have been labeled "Asylum Reworked" as most of the update seems to be adding dlc items and backend fixes.  Which dont get me wrong is a very good thing being added and I thank the Devs and new ownership a lot for doing and taking their time for this.  Also putting up with our shit.  But V2 so far just seems to lack the content everyone wanted thus labeling it "Asylum V2" as if it was Asylum getting like a brand new play style in a sense was very misleading.  Not to mention on test server release there are 60+ bugs found and reported so far that either havent existed before or are recurring from long ago.  Which is expected because code and data tables are very ugh to write and transfer without something going wrong.
  19. BananaGoatPC liked a post in a topic by Gen. Henry Arnold in Hazardous chemicals   
    I’ve already done work on some stuff related, for after launch 
  20. Keen12321 liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  21. Keen12321 liked a post in a topic by BananaGoatPC in House Storage   
    While its often rare to find housing now why not buff it?

    3 crate houses currently hold 3k vitrual inventory space and on the test server for v2 when a house is fully maxed it still holds only 3k.

    Why not make it so that you can upgrade past that but make the price steep, say 100k for an extra 200 space. If you wish to upgrade for another 200 space make the price grow exponentially so say 150 or 200k. for that space. You could do this all the way until the house is at maybe 6k virtual space. This would give players a way to spend money on persistent things and would give them a reason to make money. In the end this would make money making a bit more interesting as long as you pay for the benefit. 
  22. ZIM2233 liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  23. Ghost0fDawn liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  24. goyney liked a post in a topic by BananaGoatPC in Hazardous chemicals   
    With the CBRN outfits being added to the game we should have an area in the north west of the map where you gather uranium or some sort of hazardous material, this would be a red zone and you could add a processor near by where you can process it into a chemical that you can sell at either drug or a new market. This would add an additional money making method that also envelopes new gear that has been added to asylum. 
  25. Dally liked a post in a topic by BananaGoatPC in House Storage   
    exactly it is a money sink you're literally burning insane amounts of money for very little but big payout in the long run 
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