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Tea.

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  1. Tea. liked a post in a topic by Masonn in Vehicles spawn at evidence locker   
    Yeah that's a big no doesn't work on this server, people would just sit super high so their chances to get shot out are little to none. Only way these get added are if titans get added.
  2. Tea. liked a post in a topic by Masonn in Vehicles spawn at evidence locker   
    @Gen. Henry Arnold ETA?
  3. Tea. liked a post in a topic by Masonn in Hatchback skins   
    so made a few hatchbacks skins
    The chequered one i just gave up on as i ended up not liking it so never finished it
    Lemme know what you guys think

    Also made a white edition of the blue hatchback

  4. Tea. liked a post in a topic by Copa in Hatchback skins   
    I like the white edition of the blue hatchback
  5. Tea. liked a post in a topic by they took the name eazy in bryson tiller kinda vibe, its nice!   
    got some male vocals, chopped em up over this nice lil xylophone 
  6. Tea. liked a post in a topic by skimancole in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    Lucien you live on the forums my man 🥶
  7. Tea. liked a post in a topic by Boonie Hat in myAsylum - Changelog v1.3   
    Added:
    Dark Mode (for those of you not using an extension already to change it.) Help tooltips to multiple pages. Signature Creator and New API for making signatures. 29 New Banners for Signature Creator. 10 For the upcoming subscriber system. 9 For current Donor 7s and upcoming Donor 8/9. Add / Remove APD Rank. Add / Remove AFD Rank. Add / Remove Stats. Choose from 4 different Stats to show. Loading animation for slower requests and hang times. Steam Avatars to Leaderboards. Steam Flags to Leaderboards. Donor 7 and Subscriber Tags to Leaderboards. Highlighting your own rank on the Leaderboard. Showcase Leaderboard rank if in Top 100 below the Board. Prestige Leaderboard. Blood Money Leaderboard. Edit: Hot patched 1/23/20 Blood Money to Profile pages. Auth Code Viewer. Edit: This will help Staff Validate your account in the future in case requested Copy Link Button to Profile pages to easily share your myAsylum Profile. Changed/Tweaked:
    Leaderboards are now updated every 30 Minutes compared to live. Leaderboards display Top 100 Users instead of 50. Leaderboards size and feel. Responsiveness for smaller devices on all pages. Few backend performance issues. Page Load speed immensely for Leaderboards. Page styling. Fixed:
    Scroll Bars not appearing. Few typos and other issues. (Looking for personal Spellchecker) Removed:
    Profile Page Signature Showcase. Asylum Mail. (Being replaced SoonTM) NOTE: API for old Signatures is DEPRECATED please use the new Signature Creator.
  8. Tea. liked a post in a topic by Oskarr in Asylum 5   
  9. Tea. liked a post in a topic by Batcan in Black Type 115   
    Add the black type 115 for non-UC Corporals+. 
  10. Tea. liked a post in a topic by Mitch (IFRIT) in VDM Rule feedback   
    Hello all,
    Obviously I missed the mark when issuing the new VDM rule to the server. After some recent events, they highlighted how this rule can better serve the community. As stated elsewhere, the admins were enforcing the direction I put out in regards to handling the VDM reports, and took the appropriate and necessary action where requested. This situation at hand falls on my shoulders as I bear the responsibility for it.
    Moving on...
    I made a revision to the rule for us to all follow. I believe this better reflects what I was trying to accomplish before. I would like to hear your thoughts on this edit before it's made "Live".
     
    Intentional contact between vehicles that directly causes loss of life, or the disablement or destruction of the vehicle is considered VDM. Also, repeated attempts at intentional contact that fail to cause immediate injury or loss will also be considered VDM since it's clear of the intent behind the actions.
     
    Thank you,
    Mitch 
  11. Tea. liked a post in a topic by thero in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    Denied, thank you for your interest in The Powerpuff Girls
  12. Tea. liked a post in a topic by BaDaBiNg_10-8 in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    So this is where all the dribblers went! 😂
    Cheers boys.
    Boomer OUT!!!!!
  13. Tea. liked a post in a topic by Leady in Pyrgos / Athira Bank Concept   
    Some Notes:
    Distance between Pyrgos and Bank is very similar to Athira HQ and proposed bank.
    Athira HQ has the rebel advantage of being less than 3k from either Sofia Rebel or Athira Rebel so adds the possibility of being able to gear up and push back just like cops can.
     The bank does sit down just slightly for Athira, there are various areas along the coast with rock cover that range from 600m-1K that can be used for cover and have a pretty good shot on bank roof, but you will notice some more signs that are non penetrable to compensate for that.
    Lighthouse is the same distance at Pyrgos and Athira bank.
     
  14. Tea. liked a post in a topic by Shepurd in blastin shitties #23   
    GO BACK TO THE OLD VDM RULES YOU BOOMER @Mitch (IFRIT)
  15. Yuki Hayami liked a post in a topic by Tea. in (TOXIC) blue?   
    I thought olympus was green.
  16. Pizza Man liked a post in a topic by Tea. in (TOXIC) blue?   
    I thought olympus was green.
  17. Tea. liked a post in a topic by Pizza Man in (TOXIC) blue?   
    @Jesse You may have not connected to the server yet but just to inform you ...

    - Olympus is blue
    - Asylum is red


  18. Tea. liked a post in a topic by SilentKiller in Kavala Square 70k For Sale   
    Server: 1
    House, Garage, Industrial Shed: House
    House Size(40k/70k/150k/220k): 70k
    Location (Town/DP#): Southeast of Kavala square, within 100 meters
    Asking Price: Offers starting at 70k
    Description: This house would be great for stashing gear just outside of kaval square, and being less than 100 meters away, it is only a short walk to and from.
    Pictures/Video Walk-through:
    Map View:

    Front View:

    Back View:

     
  19. Tea. liked a post in a topic by Jbdragon in Pyrgos / Athira Bank Concept   
    Hello everyone, I wanted to show off a fresh and updated design for the Pyrgos bank. We are also looking at possibly adding a second bank location that would rotate depending on restart similar to how drug fields used to operate
    Pyrgos Bank Concept

    https://imgur.com/a/ThS7P9J < Link for more detailed Pyrgos pics 
    Athira Bank Concept

    https://imgur.com/a/kzh9i1h < Link for more detailed Athira pics 
    Please feel free to give your honest feedback so that I may further improve the designs of these banks. Also please vote if we should have these added into game.
    Thank you for taking your time to vote and review this post.
    - JB
    Updated Photos..
    Athira Bank > https://imgur.com/a/64BXKvQ
    Pyrgos Bank > https://imgur.com/a/X0GraYR
  20. Tea. liked a post in a topic by Masonn in Hatchback skin (Racing)   
    From the looks of it nothing was getting worse than the orca lol.
     
    Thank you ❤️
    Thanks ❤️
  21. Masonn liked a post in a topic by Tea. in Hatchback skin (Racing)   
    +1 can we get this in the game right now!
  22. Tea. liked a post in a topic by Masonn in Hatchback skin (Racing)   
    Also made a Hatchback skin
    Not too sure sure what they call this kinda design but yeah just look at race cars and tried to Mimic.
    Again colours are easily changable (Probably should of just done a purple to white blend or something) so lemme know if you have any colour combination suggestions
    Anyways any feedback is appreciated as I'm still trying to learn  

  23. Tea. liked a post in a topic by Azeh in Changelog - mid January   
    We will be running some additional logging and profiling for a little while. This may or may not have some impact on server performance.
    Added:
    Loadout Saving System. Available locations are: rebel, skiptracer, cop HQs, medic HQs. Loadouts will overwrite any existing gear, so make sure you don't have anything special on you don't want to lose! Ability to save up to 3 loadouts per faction side Can subscribe to get an additional 2 slots. You cannot save gear that is not available in the shops you're currently at. Additional stat tracking for around 50-60 different things. Will become available on the asylum stats page soon. War system. Killing someone in a war grants you Blood Money. Blood Money can be used to purchase clothing and weapons at rebel outposts. Custom Control 16 will now toggle lethal/non-lethal (cop only). Re-added protest signs. Slot machine to Casino. New icons for uranium. Virtual item shops will display how much room you have. 5 new animations, usable with the !e command (e.g !e squat2). New variant of squat - "squat2". "point" - points off into the distance. "thebird" does exactly what you think it does. "slowmo" slow-mo running animation. "execute" surprise hostages by fake executing them. The escape menu will now display important Asylum related links as clickable buttons. Free fire line for Drug Peninsula. Re-added automatic charges for executions (i.e if someone gets killed in civ restraints) and gang homicides. Medical to Skiptracer. Prestige for seizing illegal vehicles. Changed/Tweaked:
    Some client performance improvements. Updated APD Strider Skin Some small network optimizations. Loading in after server restarts should be significantly faster. Revives can no longer be spammed with windows key. The death camera shouldn't go through walls/buildings as often. Slightly increased the time of auto health-regen. Go-Karts can no longer be pulled at any garage. Officers will be able to restore power to the evidence lock up quicker. 5 minutes -> 2.5 minutes. LT/Paramedic will be able to open doors with "U" instead of unlocking the whole house. Gang house inventories can now be accessed by rank 4s and above rather than 3. Lethals can be loaded/unloaded inside vehicles again. Dropping items near briefcases will stack the items inside the existing briefcases instead of dropping a new one. Cop ratio: Cop ratio will now count medics in addition to civilians. Ratio changes: 6 Cops allowed online at all times. 9 Cops Allowed after 31 Civs/Medics. 15 Cops Allowed After 56 Civs/Medics. 17 Cops Allowed After 76 Civs/Medic. Jail times: Maximum jail time is 25 minutes. The back-end calculation to determine how long you will be in jail based on your charges has been shortened across the board. Bounty amounts are the same. This is to match the fact we changed the max prison time from 45 mins - 25 mins a few patches ago. Most of the time you won't notice but a few key charges that have changed are... Manslaughter 4mins instead of 6.25. Federal Events 5mins instead of 7.5. Loot box keys no longer require a loot box to be opened. Just click use on the key! Fixed:
    Donor/loot-crate wetsuits will now show up at cop diving shops. A rare bug for cops/medics resulting in a money wipe. An exploit allowing you to purchase an already owned garage. Fuel trucks despawning whilst pumping oil. A bug causing you to be jailed every time you log in. A bug allowing you to exploit out of your jailtime. Master Bounty Hunter not being unlearnable with a rebel license. Cop: "Heedful" talent only working with air vehicles. Cop: warrant tracking only working for admins/captains. Removed:
    Ability for medics to pick up illegal items. Ability to sell gold bars at turfs. Ability to spawn at turfs (or in nearby houses) whilst a turf is contested. Ability for medics to throw grenades. Map drawing in sidechat. Unused sounds (seatbelt). Unused images. Some unused code and other files. Semi-broken "intro" animation. A car wreck inside a purchasable garage.
  24. Tea. liked a post in a topic by Toxicc in SKINS SKINS SKINS   
    +1
  25. Tea. liked a post in a topic by Nicolas March in SKINS SKINS SKINS   
    I made this skin for you weebs, if you want this ingame give it a like and I will send it to mitch

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