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APD Captain
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Posts posted by Ken.

  1. 14 hours ago, Trioxide said:

    The thing is, the cops never do it (because they practically can't do it) and if they did do it, then it would just be super fucking annoying.

    In my whole APD career I have not once raided a house and seized anything from inside. Generally the civilian just come out with the illegal item(s) that we witnessed him/her enter the property with and the situation ends there before a house raid is needed.

    Most of the time it is not even worth it to raid a house due to how much trouble cops can get into if they make one little mistake. Wrongfully raiding someone’s house is one of the things that come with the harshest punishment in the APD.


    7 minutes ago, Bully said:

    How is this not constructive?

    The APD needs higher ups on to balance the fight against rebels.

    Hell the APD needs anything except these fucken excuses Ken

    I gave no excuses, I gave an explanation.

  2. 9 hours ago, Bully said:

    @bbgreg17 i havent seen you on the server once since ive been back (3 weeks) Why do you have all this power to make rules etc when you dont even play? There is a great disconnect between staff and people who actually play. Dont say Oh i have a life blahhhhhh, The server needs leadership more than ever.

    Where even are the cops ????

    Not one cop on bbgreg 50 civs. Step Down.

    The Captain role is not a role that requires us to either be in game or have a required playtime. Our role as Captains is to oversee and manage the APD as a whole, everything from staffing the APD with the higher ranks, taking care of disciplinary actions, to changing and creating new APD policies and more. With that said, even though we do not have in game requirements we still set personal goals to at least reach the same amount of hours in game that we require our Lieutenants to achieve because we want to lead by example. 

    Just because you “have not seen him” in the past 3 weeks you have been around means nothing unless you are literally monitoring the server 24/7 365. Please, next time you say something here think before you speak and make it constructive.

  3. 1 hour ago, tom said:

    Why would you remove literally the BEST thing that has ever be added to the server?

    Also ONLY 5 mins to get to the mental remains? You do realize half the time they spawn next to the APD HQ and people need to go to rebel to pull ifrits and get more mags.

    The mental remains is meant as a reward for winning the Asylum not for the cops to wait for it.

    Stupidest thing I have ever seen in my entire life.

    Why did you disable .50 cals on the dom server? 

    You are touching things that you have no knowledge of and are clueless on the subject.

    I appreciate yall wanting to help out BUT THIS IS NOT A STEP IN THE RIGHT DIRECTION

    This is an end game event. If you cant pay attention to the timer on your screen that literally lets you know when the remains is about to pop and plan accordingly then you probably should just do another event. The Patient remains popping is not the reward, It is another stage of the event. The reward is whats inside and you "Win" that event by getting away with the items, not by sitting in a fortified position in the mental asylum itself and waiting for the patient remains to pop.


    It amazes me how people want things to come to them so easily these days, how is that even fun to just sit inside a place like the Mental Asylum that is literally the easiest place to defend on Asylum day after day after day.

    Pandaヅ, Bherky and King like this
  4. On 11/20/2021 at 8:33 PM, Crossfade said:

    heard there's hardcore rp servers out there to join.. asylum has always been a fight server lmfao.

    or maybe they should stop forcing cops to attend every event? go bitch to the captains about it.


    3 hours ago, Ken. said:


    Its pretty simple, even though it is a "light rp server" it is still a rp server. There is still other things to do like patrol drug fields so people can freely print money, along with other things like assist with other civilians that need help from officers with various things. This is pretty hard to accomplish when you don't even have enough time to transport people back to the police HQ and finish processing them before another event starts.

    As for the "its a light rp server, go play a hardcore one if you dont like the combat", yes its still a rp server and yes I too am sick of the back to back to back events and from time to time would like to just patrol and get into a chase and find natural combat without having to push a group of rebels that are already set up in a heavily fortified position. You say go find a hardcore rp server, kid... im already on a rp server, you want hardcore combat go play KOTH.

    MacKOG and Innate like this
  5. On 11/13/2021 at 9:35 AM, Zurph said:

    @Ken. we making this uni switch happen? 

    I will reach out again and find out, my blessing has already been given. Would be nice to have the old uniforms added back in as well as keeping the current ones. Except for Cadets, I personally would like to see Cadets in the old white shirts only again

    Jr4life24, Richard, |Cam| and 3 others like this
  6. If you are not wearing pilot coves, your not a team player anyways.



    I will talk it over with some other officers and the other Captains and see what they think.

    On 10/30/2021 at 4:59 AM, Azeh said:

    Captain decision

    Is it possible to put the old swag back in for the correct ranks and keep the current selection of clothing as well for those who prefer the new stuff over the old?

    Crossfade likes this
  7. We had 4 events while I was on cop yesterday

    Prison - Won it

    Mental Asylum - Our feared indestructible Marid was in fact blown up, wow. Still won.

    Evidence lock-up - Won it

    Another Mental Asylum - Won it

    I will admit that the reason is because we pushed with 18 cops against if I were to guess 10ish or maybe even less rebels, but we still pushed.


    I must be playing on a different server then you guys because I'm not picking up what your putting down.

  8. 1 hour ago, Ratatouille said:

    imagine being too scared to push with a marid lol. cry baby ken at it again. s/o bera for actually doing something lol

    Hey bub, we won the event? Dont know what your talking about. You guys literally left the most defendable position in Asylum because you saw a marid and started drooling, all got lethaled and left only two people inside defending. I actually miss the old NV who enjoyed a blanced fight and diddnt want everything just handed to them. You know, people who shit talked but could actually back it up too. =]

    danile666 and GravL like this
  9. This policy was put in place back when CEO was at its peak, the reason behind it was due to most federal events started having an overwhelming amount of rebel Ifrits roaming around the event, most times just the ifrits alone outnumbered the cops online. To combat this the policy was made, intending to help thin out the amount of armor in the fight and possibly aid in leveling out the playing field. The amount of armor on the map these days compared to earlier Asylum is still a staggering amount.

    This is only allowed to be done by a LT+ which means that a MK1 is temporarily removed from the fight, most times for a extended amount of time due to the HQ its being seized at still being within range of combat which kind of gives a edge to the rebels. I do not see us removing this policy due the the shier amount of armor still being used these days, but at the same time it should be done in order to aid a fight when needed and not abused. I dont want to see a large group of officers who either respond up in overwhelming force or are involved in a fair or close to fair fight do this just to stomp on the rebel force.

    The last thing we want to do is put down the rebel side of the community and demotivate them, without the rebels there would be nothing for the cops to do and without the cops the rebels would be fighting cartels all day and the server would die. If this has become a issue, feel free to contact bbgreg or myself and we can look into reworking the policy to add in stipulations on when this would allowed to be done.

    1 hour ago, Leady said:

    I'm not sure exactly how the code is written but yeah that seems a bit too far. I'll pass it along.

    My guess of the combat range would be the range that initiation would still take place, 2km

    ObiWoki likes this
  10. On 5/17/2021 at 12:40 AM, CoCo said:

    Here me out...

    Its 5am and a crowd of Kavala rats (Farmersville) is gathered outside Kavala HQ. You and 3 teammates are outnumbered and out of options. The Sgt, thinking quickly turns to the constable to prepare the rocket and then...BAM!! An RPG explodes downing everyone within a 300km area. People in Athira are crying on side chat complaining about getting RDMd. People in cars are crashing into poles dying all throughout Altis. No one knows what the hell is going on anywhere on the island...but the cops are safe and are securing the area by arresting all the dirty Kavala rats.

    This is something we all need and deserve. Everyone will feel safe knowing any constable can take out the whole island by paintballing his buddy with an RPG up the butt. Please admins consider this, and also consider a Quilin minigun that sprays downing rounds. We all need a win here.


    NOTE: It probably wouldn't be Farmersville those guys got 8pm bed times. 


    On 5/18/2021 at 1:45 AM, alexander12325 said:

    something i can stand behind

    this and cop kajman and a164 wipeout with downing cluster bombs

    cant forget the m2a4 as well


    Quillin mini gun for SGT+
    Downing RPG for LT+
    And APD wipeout with downing GBU's for CPT+

    Cant leave the Cprl's out so lets give them a Marid.

    CoCo and Innate like this


    Rotating Aircraft Carrier:

    Will now be treated the same as all other Rebel Outposts.


    UFO Crash Site:

    • Sergeants+ now have the ability to raid UFO Crash Sites.
    • Raids will be conducted as follows:
    • Only Constables+ may attend.
    • All officers must make one simultaneous push. If an officer is not part of the initial push they may not join later.
    • All officers must wear protective clothing.
      • Marked Officers: CBRN Suit (blue) or Diving Suit.
      • Undercover Officers: CBRN Suit (any variant) or Diving Suit.
    • All officers have one life, if you die you are not able to respawn and come back to the fight. Officers on scene may be revived.
    • After the raid the Sergeant+ will mark the crash site with their name and time of the raid.
    • Only one raid may occur per crash site.

    Outside of a raid officers may only enter the area if they:

    • Have active pursuit.
    • Have an APB located there.
    • Have a Warrant located there.


    Possession of Patient Remains:

    Applied to any individual who is found to have the Patient Remains from the Mental Asylum.


    Weapons Trafficking Clarification:

    Weapons Trafficking is defined as “transport (ex. in a vehicle) or possession of illegal weapons in excess of personal use.”

    Personal use is defined as 1 weapon per weapon slot. A suspect must have 3 or more illegal weapons in their possession. If a suspect has exactly 3 illegal weapons, 2 must be for a single weapon slot (1 Mk-1, 1 RPG Tube and 1 Zuber is not weapons trafficking, regardless of how many legal weapons are in their possession).

    If an individual is trafficking weapons, they are given 1 count of “Weapons Trafficking” per weapon in their possession (legal or illegal).


    SWAT Change:

    Sergeants+ are now able to authorize all SWAT certified officers to regear for SWAT. This subsequent deployment will be on a first come first serve basis.

    SWAT lives will count towards the lives required of all officers for federal events.


    Uranium Change:

    Constables are now able to patrol both Uranium Mine and Nuclear Power Plant. They must abide by all other rules for these areas.


    Update to UFO Policy:

    • If there has been no combat or person(s) in the immediate vicinity of the UFO site from the time of arrival leading up to the 15 minute timer expiring, officers may seize any illegal items immediately.
    • If there has been combat during the waiting time of the 15 minute timer, the situation must be deemed all clear and a 1 minute timer set before seizing anything.


    If you have any questions or concerns regarding this policy please contact a Captain.

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