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John Oasis liked a post in a topic by | Mason | in New Loot Crate "Revival"
Y'all should do a key sale or sum cuz them bitches are expensive.
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John Oasis liked a post in a topic by Rodrigo in Asylum Staff Update
DS trying hardcore to become the new " admin gang" it looks like
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John Oasis liked a post in a topic by Patato in Asylum Staff Update
I think mitch or leady just throws all the names in a random number generator.
(How else would i get Admin?)
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John Oasis liked a post in a topic by Revenant in Asylum Staff Update
It’s really going downhill now
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John Oasis liked a post in a topic by bobby99 in Whose better, NA or EU?
can confirm watched it happen from the respawn screen
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John Oasis liked a post in a topic by Sheriff Rick in Officers above the rules
I mean, I always thought getting points for bans you got while on civ was retarded. People love to do report wars and report the littlest of things, not because they actually cared or lost anything but because they just want to fuck someone else over.
To your point tho, yeah I guess it should be enforced more strictly since they wanna make it a policy. Some people don't really get the points for it and then others, because they have a higher up who hates them, will get it instantly.
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John Oasis liked a post in a topic by Cukofuko in ...
Ok boys pipe down, he didnt post it because its ''cool''
He posted it because its his first time at a cartel
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John Oasis liked a post in a topic by Miller Anderson in ...
Next level whining, you had to cry on someone else's laughter.
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John Oasis liked a post in a topic by sealooter in When Requiem tries to do a bank..
i gave them the fair warning to stand down... they thought i was bluffing.
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John Oasis liked a post in a topic by Fitz in KGB Rolling Up to your Cartel like
https://gyazo.com/a3c25cf140fcaa3d4446c1037a3a9566
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John Oasis liked a post in a topic by GreatValueScrub in resart
during server restart i lost a truck and 160 cannabis
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John Oasis liked a post in a topic by Sheriff Rick in Support Apps are Open
Can you guys let in somebody from Bamboo so we can figure out how your logs work and dupe undetected?
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John Oasis liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)
I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is. Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward. There could possible be a civ/rebel function for it too. If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it. Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
Just thought this would add a little content to medics and police (possibly civs/rebels).
Current Feature List:
- Animated NPCs around crash site (Probably need to work on this a bit more)
- Damaged vehicles
- Treated injured occupants of the vehicles
- Repair vehicles
- Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
- Notify police/medics of crash
- Impound Vehicles
Planned Features:
- NPCs that can bleed out
- Once crash site is cleaned up medics/cops are paid that were at scene:
- Increase payment based on:
- Initial distance from crash site
- Time it takes to clean up crash site
- If vehicles were repaired prior to impound
- If you saved a NPC that was bleeding out
- Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
- OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
- Police capability to restore the terminal to remove civ access.
Latest:
Initial bare bones:
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John Oasis liked a post in a topic by Farmer Steve in VDM Rule feedback
Some kid tried to rob me for my car so I passenger seated him. Still pretty shook up about it. Fuck that chicken wing eating player.
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John Oasis liked a post in a topic by Azeh in Changelog - mid January
We will be running some additional logging and profiling for a little while. This may or may not have some impact on server performance.
Added:
Loadout Saving System. Available locations are: rebel, skiptracer, cop HQs, medic HQs. Loadouts will overwrite any existing gear, so make sure you don't have anything special on you don't want to lose! Ability to save up to 3 loadouts per faction side Can subscribe to get an additional 2 slots. You cannot save gear that is not available in the shops you're currently at. Additional stat tracking for around 50-60 different things. Will become available on the asylum stats page soon. War system. Killing someone in a war grants you Blood Money. Blood Money can be used to purchase clothing and weapons at rebel outposts. Custom Control 16 will now toggle lethal/non-lethal (cop only). Re-added protest signs. Slot machine to Casino. New icons for uranium. Virtual item shops will display how much room you have. 5 new animations, usable with the !e command (e.g !e squat2). New variant of squat - "squat2". "point" - points off into the distance. "thebird" does exactly what you think it does. "slowmo" slow-mo running animation. "execute" surprise hostages by fake executing them. The escape menu will now display important Asylum related links as clickable buttons. Free fire line for Drug Peninsula. Re-added automatic charges for executions (i.e if someone gets killed in civ restraints) and gang homicides. Medical to Skiptracer. Prestige for seizing illegal vehicles. Changed/Tweaked:
Some client performance improvements. Updated APD Strider Skin Some small network optimizations. Loading in after server restarts should be significantly faster. Revives can no longer be spammed with windows key. The death camera shouldn't go through walls/buildings as often. Slightly increased the time of auto health-regen. Go-Karts can no longer be pulled at any garage. Officers will be able to restore power to the evidence lock up quicker. 5 minutes -> 2.5 minutes. LT/Paramedic will be able to open doors with "U" instead of unlocking the whole house. Gang house inventories can now be accessed by rank 4s and above rather than 3. Lethals can be loaded/unloaded inside vehicles again. Dropping items near briefcases will stack the items inside the existing briefcases instead of dropping a new one. Cop ratio: Cop ratio will now count medics in addition to civilians. Ratio changes: 6 Cops allowed online at all times. 9 Cops Allowed after 31 Civs/Medics. 15 Cops Allowed After 56 Civs/Medics. 17 Cops Allowed After 76 Civs/Medic. Jail times: Maximum jail time is 25 minutes. The back-end calculation to determine how long you will be in jail based on your charges has been shortened across the board. Bounty amounts are the same. This is to match the fact we changed the max prison time from 45 mins - 25 mins a few patches ago. Most of the time you won't notice but a few key charges that have changed are... Manslaughter 4mins instead of 6.25. Federal Events 5mins instead of 7.5. Loot box keys no longer require a loot box to be opened. Just click use on the key! Fixed:
Donor/loot-crate wetsuits will now show up at cop diving shops. A rare bug for cops/medics resulting in a money wipe. An exploit allowing you to purchase an already owned garage. Fuel trucks despawning whilst pumping oil. A bug causing you to be jailed every time you log in. A bug allowing you to exploit out of your jailtime. Master Bounty Hunter not being unlearnable with a rebel license. Cop: "Heedful" talent only working with air vehicles. Cop: warrant tracking only working for admins/captains. Removed:
Ability for medics to pick up illegal items. Ability to sell gold bars at turfs. Ability to spawn at turfs (or in nearby houses) whilst a turf is contested. Ability for medics to throw grenades. Map drawing in sidechat. Unused sounds (seatbelt). Unused images. Some unused code and other files. Semi-broken "intro" animation. A car wreck inside a purchasable garage. -
John Oasis liked a post in a topic by Bread in AFD Staff Roster
Fire Chief
@Torch
Assistant Chiefs:
@Asher
@Nikkii
Paramedics:
@Donald
@duggo22
@Gandalf1234
@Obvious_User
@silenthunter217 (Chad)
@SuspectDrake
Medical Director:
@Niels
Retired Fire Chief:
Ricky
Niels
Akula
Kraken
Donald
Bread
Sky
Jake
Retired Asst. Chief
Abidi
B. Stevens
CashM0N3Y
John Oasis
Justin
Master27411
MysticLion
Panda
Rare African Bush Tiger
Trist
Sealooter
Retired Paramedic
Alshiq Fatarra
Anthony Angel
Cassandra
CoffeeTea
Copa
CrazyGamer
Dale Gribble
Dan (Payne)
Doomba
Dr. Avatus
Evaluable
J Lucky
Link
Rbracer
Red Baret
Ryan
Teddy
Tommy Jones
Yankingdeez
Stretch
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John Oasis liked a post in a topic by Nino Brown in cant connect
Sooo... Did anyone find a fix for this?
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John Oasis liked a post in a topic by Evaluable in Which shitter kid is better at ARMA 3
Voting toxic so I don’t get ddosed
(even though he’s boosted)
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John Oasis liked a post in a topic by Jake in AFD Leadership Change
Congrats @Sky! The decision to make you Chief was an easy one due to your capabilities and work ethic! But who the hell decided that @Master27411 should get a promotion?!?!? (Just kidding, congrats )
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John Oasis liked a post in a topic by Sky in AFD Leadership Change
I'm playing the race card if i dont get owner