Jump to content

NotMike

Member
  • Posts

    290
  • Joined

  • Last visited

Reputation Activity

  1. DankBud liked a post in a topic by NotMike in There should really be more confirmations   
    yeah, what wize said! 
    There is some level of potential that occured.
    I WANT DOUBLE NOTIFICATIONS
  2. toeze liked a post in a topic by NotMike in There should really be more confirmations   
    i feel like gang disbanding is an important enough messup that there should be a confirmation message 
  3. Ronald liked a post in a topic by NotMike in There should really be more confirmations   
    i feel like gang disbanding is an important enough messup that there should be a confirmation message 
  4. Bag Of Funyuns liked a post in a topic by NotMike in Goodbye, Leady..   
    RIP leady he will be missed im sorry to hear about his passing
  5. R4T liked a post in a topic by NotMike in Asy 11   
    H4CK3R R4T
  6. NotMike liked a post in a topic by operatorjohnny^ in Gang Fortress Rework   
    As many know, gang fortress has been held by envy for months with few week long exceptions. In my opinion, there are many flaws to the current layout of gang fortress. The ONLY way that another gang can win gang fort is by having a sizable house set up with garage(s) in neighboring towns. This discourages many gangs from even attempting to take gang fortress. In its current state, gang fortress is pointless to fight unless you have enough money to blow up houses, and have enough houses survive others blowing them up. 
    The aspect of houses being used to capture gang fortress takes away from the event and allows one gang who own a majority of houses/garages in prime areas to dominate without competition. 
    - Expand radius of gang fortress so that houses within 1.5-2km cannot be used (I don't know exact distances, mainly to far enough to eliminate a majority of Neochori houses) 
    - Allow gangs to own turfs and gang fortress at the same time
    - Reduce capture time from 1.5 hours to 1 hour
    - Add timer for gangs that are fighting gang fortress to accurately track time
    - Have gang fortress pop ONCE a week (Sunday - 7:00PM EST instead of Wednesday and Sunday)
    I hope each of these suggestions are considered by not only the devs, but the community. I do not expect all of them to get implemented, but adding one or two could really balance out gang fortress. 
     
  7. Stretch liked a post in a topic by NotMike in One mans trash is another mans treasure.   
    Imagine simultaneously being in DH and trying to talk shit. 
  8. Defragments liked a post in a topic by NotMike in Remove cop ifrits   
    But i thought cops never pulled armor??????????????? Isnt that what he just said earlier!?!?!?! Must have been one of those unlucky rare ones
  9. DankBud liked a post in a topic by NotMike in Remove Both Wongs Cartel Locations and Replace Them   
    MAKE WONGS WAR KILLS
  10. Farmer Steve liked a post in a topic by NotMike in Goodbye, Leady..   
    RIP leady he will be missed im sorry to hear about his passing
  11. Ryan. liked a post in a topic by NotMike in Goodbye, Leady..   
    RIP leady he will be missed im sorry to hear about his passing
  12. Toxicc liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
  13. CooperCream liked a post in a topic by NotMike in No initiation but still fucks up.   
    The entirety of Meat Stick makes me cringe with every thing they say, they just werent made to talk shit.
  14. Blake. liked a post in a topic by NotMike in Goodbye, Leady..   
    RIP leady he will be missed im sorry to hear about his passing
  15. R4T liked a post in a topic by NotMike in Goodbye, Leady..   
    RIP leady he will be missed im sorry to hear about his passing
  16. operatorjohnny^ liked a post in a topic by NotMike in Cartel Income Generation Independency   
    Johnny got my back u tell him
  17. • B A R K I N • liked a post in a topic by NotMike in Cartel Income Generation Independency   
    Do you remember how poppin cartels were in the times of dirty money? I do. You know why? Increasing revenue independent of the server populations actions. Now a day, you can capture drug cartel at 8:30pm EST on a weekend with the server literally full and make absolutely no money off the cap. Literally. Why would I want to fight Plague in the middle of the day for no profit off cap, even though the server is full, when I can roach it off them at 3am and make insane profit while theres 30 people on?
    Make cartels generate revenue the same way they used to. Let them generate it independent of what the servers population is doing so that the caps are worth fighting for beyond being an insanely toxic ego fight. Im sick of people yelling at me for chopping their vehicles because I'm poor. Save these peoples ifrits, fix the cartels.
  18. 王 rando 王 liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
  19. The Ivan liked a post in a topic by NotMike in Remove cop ifrits   
    Make APD Ifrits the same price as civ ifrits so they have the same value to both factions. That will curb the severe overusage of APD ifrits.
  20. TRYHARD liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
  21. /|/|0T4RD liked a post in a topic by NotMike in Remove cop ifrits   
    Make APD Ifrits the same price as civ ifrits so they have the same value to both factions. That will curb the severe overusage of APD ifrits.
  22. TRYHARD liked a post in a topic by NotMike in Remove cop ifrits   
    Make APD Ifrits the same price as civ ifrits so they have the same value to both factions. That will curb the severe overusage of APD ifrits.
  23. GravL liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
  24. Good Lub liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
  25. Patato liked a post in a topic by NotMike in Remove cop ifrits   
    cop disagrees with suggestion that nerfs cop who would have guessed it. Cops need to stick to their hunters and Striders like they always had.
×
×
  • Create New...