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Bherky

APD Corporal
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  1. Bherky liked a post in a topic by killer11 in APD Federal Event/Money Problems   
    3+ years active sgt , used to armor spam buy loadouts never got on civ and still made a lot of money on cop , you make money of drugs , and other small things .
    And yes am not used to being a voice of reason either .
  2. Bherky liked a post in a topic by Jr4life24 in Changelog August   
    You mean like the last 6 patches?
  3. Bherky liked a post in a topic by Patato in Changelog August   
    Appreciate your feedback but you are heavily over-estimating the amount of money cops made off these charges. if you assume EVERY SINGLE charge for these were sent to jail with 30% bonus from profiteer (Which I can tell you a vast majority were issued either. reduced tickets, Pardons,  charges dropped (and in some cases player removed for corruption). Or sent and didn't have profiteer, 

    For the last year total-
    Money Laundering (1526) - $7,630,000
    Weapons Trafficking - (1318) $1,318,000
    Possession of Gold bars (664) - $9,960,000
    Total with Profiteer3 $24,580,400

    So AT MOST 2mil/month avg or 66k~ a day. -Again you are not even close to this given Reduced tickets/pardons/BH sniping the bounty/Dropped charges

    I can tell you we are giving out way more than that in police additional pay each and every single day now.
    Captains alone (4 guys) play on average 20 hours a month
    So 500(Pay) x 12 (Cheques an hour) x 20 (Hours a month) x 4 (Captains)x 12 months = 5,760,000/yr

    Not to mention to compensate the lower downs losing out on a bit of that money. (That money is often "Earned" by higher ups as they are the ones taking risk/pulling armor to even have those charges applied in the first place). Is compensated by the increased payout on illegal items, Profiteer changes. And the fact profiteer stacks with these buffs to seize prices. Also your STILL charging them with possession of XYZ (Notes/Gold/Remains) which went up in price + stacks with profiteer again.

    Cops. Make. More. Money.

    ++Simplified guidebook is just better for everyone
    ++Civs spend less time in jail
     
  4. Bherky liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  5. Bherky liked a post in a topic by Kreals in Bherky montage   
    just the greatest
     
  6. Bherky liked a post in a topic by Oskarr in Weapon Sway   
    pussies
  7. John Lemmon liked a post in a topic by Bherky in Weapon Sway   
    just ads
    if its really bad then zoom in while ads, all your problems will be solved
  8. Bherky liked a post in a topic by Defragments in Real content   
  9. Bherky liked a post in a topic by D A N E in Carter | Asy   
    Holy Chad, Raised this kid myself. God I love him, makes me so proud.🥰🤓
  10. Aslan liked a post in a topic by Bherky in Bherky montage   
  11. Vortex liked a post in a topic by Bherky in Bherky montage   
  12. Bherky liked a post in a topic by Jr4life24 in ****APD Policy Update 7/18/2023****   
    EFFECTIVE IMMEDIATELY
    We will now grant ACTIVE seated captains the authority to take unconventional measures when dealing with heinous individuals/groups who consistently violate/disrupt the community. Captains will be allowed to exercise discretion/alternative methods outside of the guidebook to address misconduct ensuring a more effective/immediate response.
    This is meant to encourage Captains to create an environment where lower-ranking officers can actively participate in an enjoyable experience. 
    Captains will still be bound to the guidebook on these sections with zero leniency. 
    Marid/Ghosthawk House Raiding Cartel Raiding Professionalism  
    Captains actions can be subject to review via SAs for severe cases of misconduct and will be handled on a case by case basis.
  13. Bherky liked a post in a topic by Mitch (IFRIT) in ****APD Policy Update 7/18/2023****   
    This will age well
  14. Big Gay Jay liked a post in a topic by Bherky in Bherky montage   
  15. .Nathan liked a post in a topic by Bherky in Gang Boat Change   
    First off to address "Who decided having two things that are pretty much the same was a good idea?", well the same could be said for gang turfs. (also the two gangboat/fort locations alternate every wed-sun, sun-wed.
    Second, the idea of gangfort moving around to other locations isn't a bad idea, however I feel as if any other location the gangfort/boat would be moved to would either be too far from anything and be either too remote or be an instant respawn to federal events. 
    The gangfort/boat locations are fine as of now, and I don't think that should be the main topic of discussion, rather we should be pushing for the implementation of a new way of capturing the gang boat. The gangboat has been a part of the server for quite some time now and I have not seen anything game breaking, as a comparison the gangboat is similar to having a temporary gang house on arms island which many gangs already have. If you want to control the cartels and have an advantage in doing so then you should focus your efforts toward controlling the gangboat.
     
  16. Witz liked a post in a topic by Bherky in Gang Boat Change   
    Location of gang boat should remain in its original place.
    The new location would interfere with other gangs heading to rebel as it sits right on the rebel road.
  17. Bherky liked a post in a topic by .Nathan in Gang Boat Change   
    I feel like 1 minute is a bit exaggerated but I do see what you mean. My only thing is I feel like that is one of the biggest reasons people fight for it. When fighting you risk losing multiple kits and vehicles to obtain it. It is still very easy to camp which happens very often by gangs that are fighting the caps. I feel like if you spend money fighting something like this then yea I think you should be able to get back to the caps just a little bit faster then another group.
  18. Zurph liked a post in a topic by Bherky in Gang Boat Change   
    Location of gang boat should remain in its original place.
    The new location would interfere with other gangs heading to rebel as it sits right on the rebel road.
  19. Bherky liked a post in a topic by Mitch (IFRIT) in TLDR   
    On February 3rd, 2015 I joined Asylum for the first time. A few co-workers got me into it, we tried to learn the ropes as fast as we could. Although at times it felt damn near impossible. There were mechanics that we just simply did not understand. However, that was the very allure that kept me coming back day after day. Those co-workers moved on to be KOTH nerds at one point and left me in their dust. I kept digging and eventually figured out the spawn map, and the hard lesson was that I didn’t need to run from Sofia to Athria, and I could just respawn. This was life-changing, for better or for the worse, as I was hooked on this new digital heroin. I eventually fell in love with Kavala. Instant and constant action, while being called a myriad of names, and a ton of new experiences. I was a combat logger, i didn’t have the money to buy these cool guns time and time again. I exploited the Kavala Hq daily. There was this spot where if you Sync’d and logged back in, you would drop down just under the concrete surface and the cops couldn’t get you, but you could shoot and cause your own kind of hell.
        As time progressed, i wanted to become more and more involved. I was known by a few different names throughout my time here. The IFRIT part just stuck out of all the different usernames. I joined some gang with a Zombie Dude? He had an awkwardly deep voice but was a good leader. He essentially was able to weaponize the kids from Kavala and make us do his bidding. A few guns and some cash in the game sure when a long way. I just kept buying damn IFRITS because I simply could not drive. If I drove a hatchback, I was going to die. Every single time, there wasn’t a question about it. 
        I was invited to join the team of staff after befriending @Clint Beastwood and @BaDaBiNg_10-8. I still remember us taking a .50cal through the streets of Kavala on March 17th, 2017, with every civ hell-bent on killing us. Every single cop was determined to take us down. The laughter that rang through my house has since never been repeated. I was sore the next day from the belly laugh. 
    As I worked my way through the team of staff, I quickly found my heart had been fully invested in this place. I would work and get home only to sit and devote all my time to playing or providing support. I was hooked and down badly. There wasn’t any hope for me to return from this rabbit hole. I made new friends along the way and experienced life one event at a time. I had a lot of highs and lows. There are people here that were extremely supportive during these times. I had a lifeline and so did they. It started as a video game and ended as a family. 
        A while ago I was able to meet @Roice in person in vegas. He waited for me at the airport and was about 2 feet taller than I thought he was. It was a strange experience at first but it quickly showed that we hadn’t missed a beat. As Roice drove around vegas, the shenanigans we got ourselves into that night will never be forgotten. There were core memories developed that night, some of those memories I don’t have the pleasure of actually remembering. But Roice could easily tell you if he wasn’t sworn to secrecy. 
        The point I am trying to assert here is that many of you come and go. Some are here for a week and some of you have been here for almost 10 years. We have not survived this long because Arma is a cutting-edge game that’s leading the charts in popularity. However, we offer something that the triple-A developers will never be able to, a family. This has turned into an escape for many. The typical life bullshit doesn’t apply to here. The medical, finical, family, and school problems have no bearing here. You are provided with the unique opportunity to create your own story that can be turned off with the click of a button. 
     
    Today, I am clicking that button
        I have made the decision that for the health of the community and my personal life, I am stepping down and allowing new leadership to take the wheel. I am excited to announce that @RoguePilot has accepted the challenge and is rising to the occasion. I have the utmost confidence that rogue will find the best path forward to continue the long legacy of Asylum. I encourage you to all offer the same support and gratitude that you showed me when I took over ownership in December 2019. The first 6 months were terrifying and contained a huge learning curve. I truly never stopped learning.
        While I step away from Asylum, I won't disappear from Asylum. I have some career and family goals that need my utmost dedication and focus. And I believe that without the stress of ownership, I will accomplish these goals. Asylum has created a foundation that will help me succeed for the rest of my life. I wish the ownership aspect was something we could easily show the masses, but I wasn’t able to find a concrete way to do just that. 
    To the countless staff through the years, I truly cannot thank you enough. You guys are the sole reason that Asylum is what Asylum is. You guys through my ownership time worked to keep me in check and my feet planted in reality. The respect I have for you guys will never be forgotten, and I will never be able to thank you enough. For that, I am in debt to you.
     
    There are a few secrets that I wanted to air out as I depart.
     
    The bear image in my signature contained a coupon code for a shit ton of money in the store. It was a puzzle and it was not easily seen. A few got close to figuring it out years ago.
     
    I hate banning people. It was a necessary evil, but with every single ban, I wondered if the person I banned was dealing with shit in life that they too were trying to escape. And that ban may have been their last line to that escape. I know I caused someone to face their issues when they were not ready. For that, I am sorry. It’s not my place to tell you when your issues should be faced. 
     
    To the person that died shortly after I spoke with you, I am sorry I didn’t say a better goodbye. Neither of us knew, but I would give anything to go back and say a final goodbye. 
     
    To the people that confided their deepest secrets and struggles with me, know that I have still never repeated those to anyone and they will continue to rest with me. I hope you have found peace from those burdens. 
     
    To the friend groups that still exist today because of Asylum, I hope they will continue long beyond Asylum. 
     
    Open letter to Rogue
     
    Rogue,
     
       The journey you have agreed to undertake has ramifications that only a few know. Being the owner brings a burden that cannot be described. We have spoken at length about the lessons I learned. I encourage you to never forget that you are not here for yourself. Your mission is to continue providing a place for all these people from across the world to meet and continue their connections and friendships. I encourage you to always be humble, listen more than you talk, and admit when you are wrong.
        You will have thousands of voices in your ear, and it will be impossible to respond to them all. But you can read them all. I know that during my tenure, I read every single message that I got. Sometimes they were extremely irritating to read and hear, and often they were downright violent. I still read them and used them as fuel to continue the charge. However, I expect you to exercise your restraint when needed, and tenacity when required. You are here to defend what has come before you, and continue what comes after you. You will never take the L, and defeat at any level can never be welcomed. Defend every community member as your family when they come personally under attack.
        You hold the power to affect change in people's lives. I know this sounds dramatic, but it’s only because of the messages I received that showed this to be the reality. You should always be humble and understanding. The server is a direct reflection of how you conduct yourself. The team of staff is there for you at any time. Use them for their duties, and empower them to build with you. 


     
    With love,
     
    Mitch

     
    “I’m not any good at killing, but I sure can die with the best of them.”
     
    “Don’t light a candle for peace, light it for violence and let peace extinguish the flame.”
     
  20. Bherky liked a post in a topic by luker in set fire to the rain   
    ❤️ 
  21. Bherky liked a post in a topic by curley in APD started Federal Event   
    Where would the event take place?
    Bank--->Fed Reserve
    What is the goal for the APD in this event?
    Deliver a "Bank deposit to the Fed Reserve" , Cops would start at the bank building and transport/escort a large truck with 300k banded bank notes inside to the Federal reserve to store the cash. Similar to shipping there could be a delay when initiated and/or a time it has to be secured at the Fed Reserve.
    What should the payout be?
    300k split between cops, 300k bank notes if civs steal it
    Would there be any specific rules for the event?
    A certain number of cops online Ex. (10) all would have to be present to start the event (maybe at least 1 SGT+), as well as a determined min civ pop as well to start
    A tracker similar to shipping should mark the event vehicle 
  22. Carterr liked a post in a topic by Bherky in Bherky montage   
  23. Junke liked a post in a topic by Bherky in Bherky montage   
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