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Leroy Jenkins

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  1. Leroy Jenkins liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  2. Leroy Jenkins liked a post in a topic by TommyY in Leave a Gang? One week cooldown on joining your next gang   
    Cooldown for leroy for making money all day 
  3. Fitz liked a post in a topic by Leroy Jenkins in Pawnee   
    The ability to buy $500K Pawnee's for any players reaching 500-freakin'-million dollars in Asylum!!!!

  4. Leroy Jenkins liked a post in a topic by Patato in Pawnee   
    At 500k per pawnee we have this player. Dont remember his name. He can buy 1000 of them.
  5. Leroy Jenkins liked a post in a topic by Savage. in Pawnee   
    Now who in their right mind would have 500 million sitting in a bank account? I wonder
  6. Leroy Jenkins liked a post in a topic by william in Pawnee   
    you still wouldnt pay any money for it
  7. Savage. liked a post in a topic by Leroy Jenkins in Pawnee   
    The ability to buy $500K Pawnee's for any players reaching 500-freakin'-million dollars in Asylum!!!!

  8. Sleeper Don liked a post in a topic by Leroy Jenkins in Pawnee   
    The ability to buy $500K Pawnee's for any players reaching 500-freakin'-million dollars in Asylum!!!!

  9. Leroy Jenkins liked a post in a topic by william in Starting A Cult   
    250k/week
  10. Leroy Jenkins liked a post in a topic by Patato in Starting A Cult   
    DH already does this.
    @Leroy Jenkins
  11. Leroy Jenkins liked a post in a topic by Gen. Henry Arnold in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    So maybe using the gang war menu, you could send an alliance request to another gang? And at any time the gangs can cancel it? Besides seeing hexes/green names, any other changes this would bring on?
  12. Kiire liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  13. Cleetus Santino liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  14. Bob Danaloo liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  15. • B A R K I N • liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  16. MoLu. liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  17. operatorjohnny^ liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Any game mechanic that displays allied gang mates but not island-wide, just 500 meters
  18. operatorjohnny^ liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  19. Polar liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  20. Vash liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  21. Vash liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Ok, we're experiencing Topic-creep, this post isn't about Lumber and hardwood...
  22. SacredSherpa liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  23. Ronald liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    Ok, we're experiencing Topic-creep, this post isn't about Lumber and hardwood...
  24. Bandit liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
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