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Snowdon

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  1. Snowdon liked a post in a topic by NotMike in Make Ifrits More Expensive   
    People are literally hatchback pushing in ifrits. 7 ifrits with one guy in each is the lamest thing ever. Make those fuckers 100k because 55k for an ifrit is a joke 
  2. Snowdon liked a post in a topic by abdul karim azeem in Domestic Abusers - Recruitment [CLOSED]   
    loooool :crying whilst laughing: weedfarm applied 
  3. Snowdon liked a post in a topic by Protocol in Not cheating btw   
  4. Snowdon liked a post in a topic by Calle. in Make me mod   
    Hello! I want to become a moderator on this server.
    I made a video on why i should become a moderator.
     
  5. Snowdon liked a post in a topic by Beifang Ming in Make me mod   
    like every admin one this server we don't need a other one
  6. Snowdon liked a post in a topic by thero in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    [Requirements]
    Must be 45+ years old
    Must tolerate @RoguePilot
    Minimum of 10,000 hours on ARMA 3
    Must be able to roach cartel fights effectively
    Must be able to camp Therisa as a bounty hunter
    Must be able to fly planes into enemy combatants
    Must have 10+ server bans (at least one racism, cheating is a plus)
    Must be mentally stable
     
    [Application]
    Name:
    Hours:
    Previous Gangs:
    Vouches:
     
    [Roster]
    Grand Wizards
    Thero, BlackBlade, Space, Revenant
    Klaliff
    Mason Statham, Vedalken, Twinkie, Erik
    Klansmen
     Bunni, Eazy, Walt, Goofi, Batcan, Lucien, Ice, Link, Stealthy, Wollie, Tea
    --------------------------------------------------------------------------------------
  7. Snowdon liked a post in a topic by Midamaru in Attempted to VDM Norwegianviking   
    Disclaimer: No career cops were harmed during the making of this film.
    @Rodrigo @Kelly @Danny @Norwegianviking 
     
  8. Snowdon liked a post in a topic by Gen. Henry Arnold in Changelog - June   
    Added:
    Most recent gang wars winners given in-game title. Old winners removed. Added autorun via custom action 5, supports swimming too. Added group member names under hexes when the tilde key is pressed, last 5 seconds. Added a 3rd Skiptracer north of Sofia, replacing the old bounty hunter shop. Added olive legstrap backpack to rebel and regular clothing store. Black added to Donor 10 Coyote added to Donor 9 Added air spawns to Athira and HW patrol HQs. Added IR Laser to Rebel/Skiptracer & Cpl+. Added a Check Mailbox scroll option on ATMs as alternative to !comp. Medic "Partnership" system Scroll on any medic to become a partner. Wiping you partners will not wipe you from others, they'll still pay you if you wipe yours. Added scopes to evidence lockup loot. Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting. Changed/Tweaked:
    Increased bounty arrest cap 175k to 1 million. Moved shotguns to rebel only,  made both illegal and unable to cap cartels. Having your bounty hunter license revoked will keep you from getting a new license until the next server session.  <-- See Hotfix #1 Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa. Renamed Skiptracer map markers to Bounty Hunter Base. Checkpoint gates will now be open after a restart. Added MXM to Evidence Lockup loot table. Spike strip weight 10 -> 12 Ammo/Scope/Attachment prices will now be more consistent across Altis. In 2019 we promised a permanent 15% reduction on Rebel weapons, We have made back-end changes that resulted in that 15% discount being removed and have instead reduced prices to compensate. In most cases you shouldn't notice a difference at all, if you find odd/clearly broken prices leave feedback! Intentional Base price reductions below. P90 $8000 -> $6,000 LIM $35000 -> $30,000 MK 200 $30000 -> $25,000 Key ammo Price Changes LIM Ammo $5000 -> $3000 MK 200 Ammo  $4000 -> $2500 APD MX-GL $6000 -> $3000 Medic revives will now pay 15% of the amount to all medics online (excluding yourself). Reviving medic will get the other 85% - if you have partners that 85% is divided among your partners. Giving too many items to a player will now let them know what you tried to give. Ability to revive group members even if they don't hit "Allow Revive". Katiba Added to UC Store for SGT+ Removed
    Removed lethal payouts and pardon. Removed red zone from Skiptracer. Removed bounty hunter shops within cities. Removed police virtual item shop from inside Evidence Lockup. Removed Kavala HQ dispatch desk. Removed split medic groups. Fixed:
    Fixed various exploit methods. Fixed missing Swat garage at Air HQ. Missing Donor 8 Van. Fixed revoking permanent house keys. Fixed map drawing exploit. Hot Fix #1:
    Bounty Hunter license is now equal price as a Rebel License ($12,500) Changed spelling of licence to license when purchasing Reverted Revoke license change Added ability for Corporal+ to revoke BH License for remainder of server restart (See policy update from Captains for when to use) Fixed metal plate gathering in prison Fixed blackjack tables Fixed a script error for redgull
  9. Midamaru liked a post in a topic by Snowdon in Suggestion: New cartel incentive   
    Definite +1 my dude.
    Makes sense so that more people will fight cartels.
  10. Snowdon liked a post in a topic by Midamaru in Suggestion: New cartel incentive   
    Hey everyone,
    Gangs love to fight eachother over cartels but from what i have seen last month is that the activity at the cartels is low. I have an idea that would incentivize gangs to try and capture the cartels more often, making cartels more fun for gangs without harming the server in any way. 
    Cartel rework
    Cartels do not reward money based on the amount of processing drugs, alcohol and the sales of rebel market ect. Capturing a cartel rewards evenly distributed blood money paychecks to online gang members every 5 minutes Blood money can be used at the rebel outpost to purchase vehicles  
    Cartels do not reward money based on the amount of processing drugs, alcohol and the sales of rebel market ect.
    If you capture drug cartel and someone processes crystal meth it earns the gang money. However the gang is rarely ever helping or protecting the people running drugs. There used to be community meth runs ect but right now that never happens. Because of this i would suggest to remove this from affecting the payout so that we can create a stable alternative.
    Capturing a cartel reward evenly distributed blood money paychecks to online gang members every 5 minutes
    If a gang captures a cartel, all members want to benefit from it. However the cartel money goes into the gang account and has to be distributed by it's leaders. There are tons of disagreements about this, gangs have to make payout systems and have entire spreadsheets to mark activity ect. It would be an quality of life improvement for gangs to receive a good amount of currency evenly distributed to the gangmembers online which they can use to buy their loadouts/vehicles to fight cartels with.
    Another idea would be to give a static X amount of blood money to the gang members online per 5 minutes. However that could cause super gangs to exist again, where there is a gang of 30 people always online through out the day and they all get rich. By distributing an X amount amongst online gang members, it rewards those with smaller groups more (it's also harder for them to hold the cartels).
    Blood money can be used at the rebel outpost to purchase vehicles
    Blood money is really nice to purchase your loadout and reduce some of your costs. However if you are primarily fighting cartels, you use orca's, ifrits and .50 cals there and also lose them. Costing a big chunks of money that demotivate players from going back to fight. By changing the payout system and putting blood money into every cartel holding gang members pocket it would be nice to let them purchase the vehicles they need to fight as well.
     
    There is one crucial missing part about this idea but, i will need the developers/mitch to look at this. How much would you reward the gang per cartel they hold?
    The amount is really the make it or break it for this suggestion. I would advice you that if you implement this suggestion, that you will expirement with it. Use your development aide group, find cartel fighting players to give feedback. Look at the statistics, the possible abuse, the increase/decrease in gang life.
     
    Thanks for reading, critize all you want and please if you can, bring solutions or your own suggestions to the parts you don't like.
  11. Snowdon liked a post in a topic by Mason in New Community Manager   
    Hello everyone,
     
    I have been selected to become a Community Manager. My role is to be an active part of the community both in game and on the forums. I have been here for roughly 5 years with about 7,300 hours in Arma which is 95 percent on Asylum. The rest on KOTH and the campaign. For those of you who do not know me I am one of the best helicopter pilots on the server. I would consider myself a career rebel as I have only ever made it to CPL on the APD. I do try and balance it out as much as I can but there is something about trolling cops that puts a smile on my face. I am not that great at cartels or shooting in general but I love to mess around and have fun.  I have only ever been in 1 gang  throughout my time on Asylum which is Drunk Squad. If you have any questions please feel free to hit up my discord or find me in teamspeak. PM me about anything. If you want to chat or just get to know me my door is always open. I am here for you guys when you need me. 
     
    Best wishes
    -Mason
  12. Snowdon liked a post in a topic by RVaders in Increase Bleed-Out Time   
    you'll need a stretch of tarmac but I think I hit 200+ with a offroad
  13. Niklaus liked a post in a topic by Snowdon in Increase Bleed-Out Time   
    Yes but thats you, you have to think a lot of medics have to use offroads which take a while
  14. Snowdon liked a post in a topic by Masonn in Increase Bleed-Out Time   
    Makes it so normal civs can only revive you within 5 mins and Medics you can wait till like 7:30 mins or 10 mins and they can still get you
  15. Yuki Hayami liked a post in a topic by Snowdon in Increase Bleed-Out Time   
    Increase the bleed-out time as often it isn't enough time for a medic to get to you as some times you could be around 7km away from the nearest Clinic
  16. Snowdon liked a post in a topic by raaid in Scream | Recruitment page   
    Info:
    A group of friends with a goal of fighting cartels,
    and having a laugh with nothing too serious.
     
    Requirements
    - Experienced
    - Mature
    - Financial stable
    - Knowledge of cartels
     
     
    Application Format:
    - In game name.
    -Time zone.
    - Hours on Arma 3 (Screenshot).
    - Previous gang affiliations
    - Current members that can vouch.
     
    Roster
    *coming soon*
     
     
    *Private applications may be submitted*

  17. Dan. liked a post in a topic by Snowdon in Increase Bleed-Out Time   
    Yes but thats you, you have to think a lot of medics have to use offroads which take a while
  18. Snowdon liked a post in a topic by Peterr in Increase Bleed-Out Time   
    +1 Agree
  19. Snowdon liked a post in a topic by PaytonR in Saving Sergeant Max Shorefield   
    That's the only nice thing @Max Shorefield has ever said to me 
  20. Snowdon liked a post in a topic by Master27411 in Medics Impound   
    We decided to put the impound option at A-EMT because we feel like it would be abused to much if we went any lower. 
  21. Master27411 liked a post in a topic by Snowdon in Medics Impound   
    That's fair enough
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