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Posts
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Joined
Posts posted by Abu
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retard
Nicolas March and Nenja like this -
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yoooo that song was fire 🔥 youre a gangster bro 💯
Bag Of Funyuns, Good Lub and Keneith like this -
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make striders claimable too plz, noones paying 55k bloodmoney for that shit
matthew666, AlanMax14, Donald and 1 other like this -
apd ifrit hahahahahhaha
nice cop buff
• B A R K I N •, Glass of Water and Invictus like this -
+1 great gang!
Nenja likes this -
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is it hard seeing other players making money?
IFRIT MITCH LOVES ME, bum41, Blake. and 1 other like this -
Joshhh likes this
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9 minutes ago, Oskarr said:
Bloodmoney is already super easy to get if these buffs get added please make it so you lose some if you die. I dont like the idea of only gaining and having 0 chance of losing especially if getting bloodmoney without waring is gonna be a thing
i only see one reason why you would think that
Joshhh likes this -
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nice brooo 🔥🔥 those nn's almost stole your DIAMONDS bro!! been big fan since day 1 keep it up 💯💯
Bag Of Funyuns, Heidelberg, Donald and 5 others like this -
5 hours ago, Steve said:
What exactly would be considered disrupting it? I feel like what people want out of conquest is to log on for the game for 2-3 hours, have uninterrupted cartel fights/fights with other gangs and log off. If that is what you want why not just make or play on an attack and defend server? The main reason I am against the group cap in any fashion is that it has been proven on Asylum that it is not good for gang life. Why? Because when it was introduced it caused the handful of large gangs to split up because it wouldn't make sense to keep all the people they hand in their gang. Initially it did actually work as intended. The problem it ends up producing is people are almost forced to play against their friends.
The other problem that showed up later down the road is that gangs were disbanding because the gangs that split off from the gang were in before no longer had as good leadership as it did. It also made it a hell of a lot harder for any newer player to get involved the end game rebel life because the gangs wanted to stay competitive and only have the best of the best players in their gang. I realize that a group cap would not effect you in any way as you are already playing with very well established and experienced players. It does however make it so much harder for the guy with less then 1-2k hours to go anywhere. Even if it's a different story on another server, understand we are not that server. Any two given Altis Life communities may have some parallels but also many differences.
People legit believe that conquest will bring Asylums population up higher then we have seen it in years. I think that is only partially true. I believe it will only bring the numbers up while conquest is going on, and maybe a little bit after and beforehand. So we are talking what? max 8-12 hours out of the week? I would like to see the results of conquest just for my own curiosity. However, I'd rather see it get treated in the same way an air drop gets treated, minus giving the ability for cops to intervene as they already can't at cartels. I feel like conquest in the long run draws people away from actually just playing the game and instead players gravitate towards this CSGO game sweaty mind set.
shut up retarddd
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13 hours ago, Bag said:
has anyone figured this out?
yes
Joshhh likes this -
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this is so good!
Joshhh, oG Skrrtskrrt, Good Lub and 3 others like this -
Does the bank location rotate?
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i'm back!!!
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