Jump to content

Disco Biscuits

Member
  • Posts

    102
  • Joined

  • Last visited

Reputation Activity

  1. Disco Biscuits liked a post in a topic by Mitch (IFRIT) in money sink, it aint worth it boys.   
    You all seem to think the end all is selling it for money.. I guess you'll never know what it will be used for as it's development continues...
    Yes 
  2. Disco Biscuits liked a post in a topic by Sheriff Rick in NV NO.1   
    ...I don't even see what is sus about this?  I find it hilarious that the Chinese with their 300 ping want to constantly bitch about other players
    Also didn't Henred get banned for trying to buy cheats?  I wouldn't be surprised if he's ban evading with you guys lol
  3. Disco Biscuits liked a post in a topic by Boonie Hat in New Crates & Bundle Skins Showcase   
    You can buy the new Keys & Bundles at https://my.gaming-asylum.com/store/gold
    Camo Crate 1 Contents:
    Commons: Bust 1 - 4,
    Rares: Pink Camo Ifrit, Purple Camo Ifrit, Red Camo Ifrit
    Limiteds: Pink Camo CSAT Coveralls, Purple Camo CSAT Coveralls, Red Camo CSAT Coveralls

    Camo Crate 1 Skins:
     
    Camo Crate 2 Contents:
    Commons: Bust 1 - 4,
    Rares: Orange Camo Ifrit, Green Camo Ifrit, Blue Camo Ifrit
    Limiteds: Orange Camo CSAT Coveralls, Green Camo CSAT Coveralls, Blue Camo CSAT Coveralls
    Camo Crate 2 Skins:
     
     
    For the Bundle Skins you will get a skin for each of these civilian vehicles: Offroad, Hatch (Sport), Flatbed, Hunter, Strider, Box truck, Van (Cargo), Van Transport, Tempest (Device), HEMTT Box, Qilin (Unarmed), Prowler (Unarmed), Jeep (LMG), Qilin (Minigun), Jeep, Hummingbird, Hellcat, Orca, A-143 Buzzard, Mohawk, SDV, Motorboat.


    Blue Camo Bundle Skins:

     
    Purple Camo Bundle Skins:

     
    Pink Camo Bundle Skins:

     
    Red Camo Bundle Skins:

     
    Orange Camo Bundle Skins:

     
    Green Camo Bundle Skins:

     
  4. Disco Biscuits liked a post in a topic by Bogdanoff in [History]House items   
    Read before posting please. Imagine you have all these gangs on the server and you have to give people rank 4 in order to be able to fight properly with them(by using the gang shed), now if something dissapears how do you know who it was? You can't rely on trust alone and since the server relies a lot in gangs I see of no reason why such feature should not be implemented and see your reply as an excuse rather than a solution. When something it's certain it is certain, next time please read all about what the person has to say.
  5. Disco Biscuits liked a post in a topic by Bogdanoff in [History]House items   
    Hello, I am not sure if this was ever proposed before but I would like to propose adding a history to the house's craters. If it's hard to be done in the game I suggest adding an option to the panel, it would help anyone so much and make a lot of lives easier. This will help prevent stealing from the gang shed or even houses, because I think the owner of the house should be able to see what happened to the items. This will prevent stealing, it will make home owner's and gang's lives easier. Also, the gang Anvil Industries got recently disbanded and most of the people left the server because of this reason, I would say it would help for the future and for sure not blaming anyone for what happened.
  6. Trioxide liked a post in a topic by Disco Biscuits in Drug Tests + "Driving Under the Influence" Charge   
    Bring back the RP; I like this suggestion. 
  7. Disco Biscuits liked a post in a topic by Trioxide in Drug Tests + "Driving Under the Influence" Charge   
    When a police officer has probable cause, they would have the option to give a player a drug test. Administering a drug test starts a progress bar which takes a minute to complete before the test results are shown. If the player has consumed any drugs in the past restart, the drug test will return positive with a list of all the drugs the player has taken. The player is then charged with possession of each drug that returns positive. If the player was seen driving a vehicle, they are charged with "Driving Under the Influence", and their driver's license is seized as well as their vehicle impounded. After the drug test is completed, the list of drugs that the player is high on is reset so that the same results are not duplicated in the future (suspect being charged twice for the same crime). If the police does NOT have probable cause, they would need consent from the civilian to give the test.
    This is basically another step in searching a civilian, however the process of giving a drug test takes a little while, and is at the officers' discretion. In most cases, officers will choose not to administer the test. It is also possible that officers would require a certain talent to perform a drug test.
  8. KrazyKnight liked a post in a topic by Disco Biscuits in Adjust Scotch   
    But I need me fungi moneys
  9. KrazyKnight liked a post in a topic by Disco Biscuits in Adjust Scotch   
    I enjoy running scotch but it does seem a bit much when there are so many other options these days. 
  10. Disco Biscuits liked a post in a topic by KrazyKnight in Adjust Scotch   
    Been back for about a week and been mostly Civ side. I got to say; I'm happy with all the illegal options you can do now; it's really cool. However, I feel that Scotch could use some love, primally make it more valuable, or remove the need to go back to the distillery. I think that Scotch is /really/ just a passive way to make an income while you do other illegal farming like LSD or Meth (If that's even worth anymore.) I'm interested in what other people have to say about this, and I feel I'm not alone on this one.
     
     
  11. Disco Biscuits liked a post in a topic by Clint Beastwood in Welcome our newest Contributors to Asylum   
    Asylum Community,
     
    After the launch of V2, we realize the community has been seriously lacking in aesthetics...
     
    After careful consideration we have brought two talented community members into our staff to help address these issues.
     
    Please welcome 
     
    @Boon
    @GO7NEY
    To our contributor team.
     
    Their primary goal will be to help us in designing a better looking experience as well as making your players stand out from others in crowd.  
     
    We should see some great things added VERY soon.
  12. Golophin087 liked a post in a topic by Disco Biscuits in Warning   
    Cant wait to nuke Kavala
  13. Bherky liked a post in a topic by Disco Biscuits in v2 Bounty Hunter Discussion   
    -Some people like to engage in combat without killing.
    -Most of the people that want it removed probably just don't like being caught. If you can't beat a Civ with an MX, you arent going to beat a cop so stop crying. 
    -The whole goal is to allow capture of criminals outside of the confines of what the police can accomplish, while role playing it. 
    -It allows a different play style than the classic fight cops or fight at cartels (gets old as fuck when you have been playing this server for a while). Rebel gets pretty boring after so long. 
     
     
     
  14. Disco Biscuits liked a post in a topic by Gen. Henry Arnold in Warning   
    Ready for next patch
    Also @Boon makes great art
  15. BlackShot liked a post in a topic by Disco Biscuits in New Support Team Members   
    Congrats @DaX & others
  16. Disco Biscuits liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    Afternoon all,

    I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys.
    First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT.
    Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. 
    The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say.
    We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here.
    We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh!
    Here's some pictures...








     
  17. Disco Biscuits liked a post in a topic by Ron Johnson in Change Log 8.4.0   
    Quotes on "DLC" as it is just a "Paid Mod"...
  18. Disco Biscuits liked a post in a topic by Ron Johnson in Let Infamy perks work when crafting guns   
    25% Infamy Talent + This = Gun Running being viable again
  19. Disco Biscuits liked a post in a topic by Travis. in Let Infamy perks work when crafting guns   
    With heroin no longer spawning on the west side of the map this would be a good update to buff it a little
  20. Disco Biscuits liked a post in a topic by Water in Let Infamy perks work when crafting guns   
    @Gen. Henry Arnold
  21. Disco Biscuits liked a post in a topic by BaDaBiNg_10-8 in All 3 servers are back up!   
    We apologize for the inconvenience. The Development team had to make some changes on the back end to fix some issues. Thank you for your patience and understanding.    
  22. Fried Rice liked a post in a topic by Disco Biscuits in Fellow GOT fans (Possible spoilers)   
    Why tf did the Dothraki  just run out into the darkness? No tactics, just ran into a tidal wave of undead. (I guess it was just their Barbarian tendencies)
    Dont get me wrong, that scene was intense as fuck, it just made no sense to me tactics wise.
    That being said, the first encounter in that charge and subsequent fire fading out were incredible.
  23. Disco Biscuits liked a post in a topic by HomeUser in Fellow GOT fans (Possible spoilers)   
    Video shows how they recorded it etc, its a good video tbh
     
×
×
  • Create New...