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MacKOG

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  1. AceDread liked a post in a topic by MacKOG in Remembering the good ol days!   
    I miss you. Asylum needs about 2 dozen Padrinos running around.
  2. saggy old Wizard liked a post in a topic by MacKOG in Titles - Guide   
    Can we get one for white lightning instead of all Scotch? 😇
  3. MacKOG liked a post in a topic by DinKleberg in It should include cheating. Tom ,Am I right? ,   
    Just post a cringe video of you singing a song and you'll get the ban lifted.
  4. MacKOG liked a post in a topic by Patato in February Patch Notes   
    Added:
    Skins APD Ghosthawk Chrome - Donor lvl 7 Iridescence - Donor lvl 9 Gold - Donor lvl 10 APD Huron Chrome - Donor lvl 7 Iridescence - Donor lvl 9 Gold - Donor lvl 10 Existing comms offroad made available to A-EMT Emotes Facepalm Badass (Subscriber Only)  Virtual inventory to the loadout system on civilian Changed/Tweaked:
    Map Changes Sofia Drug dealer moved inside a nearby building Pyrgos Drug dealer moved farther from MSR Athira Wongs moved farther out of town Athira Fire Dept/Clinic moved closer to center of town Pipe entrance to Athira HQ removed Truck Shop added to Athira Mining Removed loot crate chance Rocks can now be crushed into Sand at Mineral Processing Quarry's Last remaining Low Yield Quarry upgraded to a Medium Yield Medium Yield Quarry between weed & cocaine made a High Yield All Medium Yield Quarry's renamed to just "Quarry"  Ship Wreck Event Less Flawless diamonds per briefcase  UFO Wreck Event More mags Slightly less Heisen Meth/Cokebrick Reduced maximum possible spawned cash by 20% Phone bomb switched to Arson kit.  Car smokes Driving around in smoke now gives you minor blur Standing still in smoke now gives you major blur Crafting Ifrit Craftable without arms cartel  Base price of firearms are now up to date with current costs at rebel Updated most Heli/armored vehicle crafting to include Glass Added more variants of lvl 1 & 3 vests to Black Market Added Hellcat to Vehicle Factory Reduced Seasonal Quest reductions to 10% Medic The medics now operate from one big group no more sub groups The partner system now works Medics get paid out full for their revives normally but they can team up with other medics to split awards amongst each other Informants Some fugitive pings now have a 10k bounty requirement  Mental Asylum You now only have 5 minutes to plant the thermite explosive instead of 15 Thermite detonation 15mins -> 10mins Fixed:
    Misaligned objects at Purification + Side gate now openable Lowered deer stands on prison 2nd bridge to be accessible by foot Additional spawn for air vehicles in Pyrgos HQ Athira HQ spawns Point emote is a bit better Removed:
    AFD Custom Signage Cleaned up more files behind the scenes  Cyrpto Components will slowly be deleted in the next few days so we can re-use them in a future patch.
    We will not be compensating for these items.  
    Domination:
    Prize Changes Starting Pot 10mil -> 5mil 1st 1,200,000 2nd 600,000 3rd 300,000 4th 150,000 5th 100,000 Exploit with SRT uncapping multiple times is now resolved Exploit with Hotzones Hotfix
    Medic partner system should be more consecutive now Being able to send bounty to prison from inside a vehicle Donator Skins (Rebel Interchangeable with Skiptracer)  Missing Master Beret in civ clothing Missing Coyote Leg Strap in civ & medic clothing  Missing Black construction helmet (Ear protection) from rebel Missing Safari Hats in Medic Clothing Missing Safety Goggles from Rebel & Medic Missing VR Goggles from Rebel & Medic Missing a few donor backpacks from medic Missing Hiker backpack from Rebel Wrong donator level - Coyote Leg strap at rebel & medic & civ Removed duplicate Fancy Beret in civ clothing A stupid amount of uniforms added to rebel from civ @Farmer Steve Non Donator Clothing A ton of missing glasses from Rebel More consistent pricing (Reb/skip/civ) Domination SRT Teamkills no longer hand out payment / srt kills SRT being able to uncap whilst the cap has moved SRT Uncap exploit (again) SRT Loadouts system is now free Gulag is no longer available for SRT ( its for civs not SRT )
  5. MacKOG liked a post in a topic by Mitch (IFRIT) in Key sale   
    I have been asked a lot about any key sales being conducted. With out current store, I am unable to run a sale as of now. Therefore, during the next 24 hours. I will be matching any purchases of keys or purchasing ranks. at 50% 
    This means that if you buy $60 dollars in keys, I will match with an additional 30 dollars. If you purchase 50 dollars, I will match with an additional 25 dollars. You must contact me when you've made the purchase and I will need to manually set it on your account. If you have any questions, please let me know. 
  6. william liked a post in a topic by MacKOG in IRL Face reveal thread   
    I agree!
  7. MacKOG liked a post in a topic by Tyrone Darnell in Tyrone Darnell's Best VDM   
    BIG THANKS YOU BOONIE FOR 100% ALLOWING THIS TO HAPPEN
  8. MacKOG liked a post in a topic by Gen. Henry Arnold in Does RedGull count as a drug?   
    It will use the coke before it uses the redgull
  9. MacKOG liked a post in a topic by Blake. in Does RedGull count as a drug?   
    if you run out of redgull and have coke in your backpack it will use the coke
     
  10. MacKOG liked a post in a topic by bigjohn561 in RE: Crypto Removal !Comp   
    WTS RARE and UNOBTAINABLE pc parts.
    Be one of those guys that can say- Yea but, Do YOU have PC parts?
  11. Padrinos liked a post in a topic by MacKOG in Remembering the good ol days!   
    I miss you. Asylum needs about 2 dozen Padrinos running around.
  12. MacKOG liked a post in a topic by william in IRL Face reveal thread   
    im hot as hell
  13. Huan Lee liked a post in a topic by MacKOG in IRL Face reveal thread   
    Why isn't this guy on permanent mod-queue for sharing Williams picture? F**K you Clint
  14. MacKOG liked a post in a topic by Tyrone Darnell in Tyrone Darnell 1   
  15. manhua liked a post in a topic by MacKOG in Changelog December   
  16. Tyrone Darnell liked a post in a topic by MacKOG in Tyrone Darnell 1   
    Sweet video.
     

  17. MacKOG liked a post in a topic by Tyrone Darnell in Tyrone Darnell 1   
    Tyrone Darnell
     
  18. MacKOG liked a post in a topic by Tyrone Darnell in Poobtage3!   
  19. MacKOG liked a post in a topic by Patrick Swayze in Changelog December   
    i know how the inventory system works, it's just incredibly frustrating to use. Sometimes it takes like 5 clicks to change the value of what you're dropping, and typing it in is just a pain in the ass. I've done over 300 inventories of excavating and this most recent update not allowing for "spam" dropping has made it so much worse. It wouldn't be so bad if we had a "drop all of selected" button that would do exactly what it says, drop all of the highlighted item. Obviously i am not a dev, so all of this is probably easier said than done, but the inventory menu could definitely use some QOL changes.
  20. MacKOG liked a post in a topic by •ÐŠ• Randy in Changelog December   
    Are you fucking kidding me, how can you fucking do this you piece of shit 
  21. Liberal Tears liked a post in a topic by MacKOG in Let's all wish our good friend Tyrone Darnell a happy birthday!   
    I read that three times as 'enjoy some coke'.
     
  22. Bandit liked a post in a topic by MacKOG in Ideas to keep Asylum alive   
    #BringBackKaraoke 
  23. MacKOG liked a post in a topic by 544heu in Ideas to keep Asylum alive   
    nah once you cheat you are out, look at reborn they unbanned cheaters and its already hvh again.
     
  24. MacKOG liked a post in a topic by Patrick Swayze in Changelog December   
    why tf was dropping inventory items made even more aids? it now does not let you spam drop shit and it's bad enough that the inventory ui hasnt changed in like 6 years. why isn't there a drop all button or something? or let us drop items over the amount that we have, so if I had 10 lockpicks and the item above that i have 20 of, let me have 20 typed in and just drop the 10 i have
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