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Cowboy Justin

AFD Advanced EMT
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  1. HotWings liked a post in a topic by Cowboy Justin in Remove cop ifrits   
    There's hardly enough cops online as it is due to federal event spam and you're suggesting to remove something that actually allows the APD a better chance to fight rebels. Rebels aren't supposed to win every fight and there's hardly ever anyone with the rank to pull ifrits. 
    lol
  2. Gatorade liked a post in a topic by Cowboy Justin in 17 v 8 Plague (Friendly Banter)   
    Sorry, but I can't let you get away with this..... 

    You say it's 8 vs 17 but your screenshot of the group doesn't involve Fire Chief Kraken, which can be seen in the map screenshot and also you admitted to his involvement. 

    If you're willing to let it slip that there were actually 9 of you and the title of this post was a lie, then what else were you hiding? Who else were you hiding? Perhaps another 8 more people? I think we're going to need to see the video now buddy. 
  3. Henry Facesmasher liked a post in a topic by Cowboy Justin in 17 v 8 Plague (Friendly Banter)   
    Sorry, but I can't let you get away with this..... 

    You say it's 8 vs 17 but your screenshot of the group doesn't involve Fire Chief Kraken, which can be seen in the map screenshot and also you admitted to his involvement. 

    If you're willing to let it slip that there were actually 9 of you and the title of this post was a lie, then what else were you hiding? Who else were you hiding? Perhaps another 8 more people? I think we're going to need to see the video now buddy. 
  4. Cowboy Justin liked a post in a topic by Mitch in Changelog July 2022   
    Added:
    Asylum+ Ifirit Skin @lukee Horn Crate 3 "WOO! I Love Asylum!" @Tyrone Darnell "Emotional Damage" "I Will Send You To Jesus" "Who The Hell Said That" "Do You Really Wanna Do This?" "You Disingenuous Dense Mother F@#ker" "Say No To Drugs" "God Please No" ADR to the rank of CPL Another Billboard Image On screen timer for civilian restraints breaking (similar to bank drill timer) Two new Quests "Shank'd" - Shank a fellow inmate (Restart Quest) "Premium Plates" - 20% more time reduced when pressing plates (Lifetime) Shipping Robbery Aesthetics @lukee Donor skins (Chrome, Iridescence & Gold) for the Caesar BTT A sickle is now purchasable at the hunting ground (20% chance at an extra barley/rye/corn) Kill notifications (enable them in your phone's settings) Changed/Tweaked:
     
    Sofia moved to the top of the spawn list (This was all @Mitch (IFRIT)) PM9 Returned to Gun Store (and undercover cpl+) Medical Revive system (Should be more stable) Removed countless repetitive lines Medic Travel bonus has been substantially increased. Medic Pay for responding then someone else reviving the player has been increased.  After blowing up with a suicide vest you will no longer be able to get revived BH license is no longer required to pull Hunters from garages Campfires can now be used in cities, they will turn into burning barrels Keychain, vehicle distance will now show up before the class Name Selling to chop shop now has a timer of 30 seconds Money obtained from chop shop stays traced for 3 minutes For cops -> money is labeled as illegal and displays as "Cash on hand with grease stains" Night Eyes -> Hawk Eyes Spawn with GPS, Binoculars and NVG's Pressing Plates Reduces time 25 -> 10 Weight Organ weight 20 -> 15 Cooked organ weight 18 -> 13 Patato's weight 80 -> 200 Obi Woki's weight 600 -> 400 Fixed:
    Corrected Wiki link in ESC menu to new URL. Image Optimization Backend - Errors Talent systems engineer referring to bank instead of evidence Typo in quest "Transfusion Delusion" Picture CHROME cannot be found Picture "\a3\soft_f_enoch\Quadbike_01\data\Tractor_01_2_red_co.paa" cannot be found (Tractors are not quadbikes @Mitch) Cop warrant tracking (You can no longer obtain the APB as your warrant target) Blindfolds not being able to be removed? Cop redeploy menu showing HQ which you died at and cannot spawn at Not being able to FAK when you have broken legs UFO crash happening too close to restart Doubled shipwreck spawns SWAP function re-enabled for certain vehicles DP11 gang garage is now actually a car garage instead of an air garage Removed:
    Democracy quest
      Hotfix #1
    Bounty hunter actually works Disabled burn barrels "Who Said That" Horn
  5. Cowboy Justin liked a post in a topic by Nicolas March in why did these cops rdm me? :(   
    I would have done the same😁
  6. Cowboy Justin liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  7. Cowboy Justin liked a post in a topic by Henry Facesmasher in So.. not sure what's going on here but.... maybe this person was having a HARD time opening his candy or something?   
    At first I thought it was someone in my discord but no one was talking...
    I think maybe someone needed some help opening up their candy or smth
  8. Cowboy Justin liked a post in a topic by KrazyKnight in Get Rid Of Passive Money Making   
    The following should be in my opinion removed/changed
    LSD Home Grown Weed/Passive Money Making methods Mobile Distiller and Crank This topic has been mentioned in a few forums, so I felt I should make this more or less official. From what I've observed, there are not a ton of face-to-face interactions when it comes to gathering illegal goods, allowing an easy income rather than having to earn it. I feel as so with LSD; there's a process you have to do up until you need to make sheets (where the money is at.) I feel as so with LSD. Have LSD Sheets be turned over in the purification factory rather than having it roll over in your home like that of scotch. Everything else, in my opinion, should be removed and leave scotch as the primary way to make "passive" income. If this were to become the case, it would increase the risk for all illegal items and allow more interactions. I would love to hear everyone's opinions on the matter.
  9. Vash liked a post in a topic by Cowboy Justin in Remove cop ifrits   
    There's hardly enough cops online as it is due to federal event spam and you're suggesting to remove something that actually allows the APD a better chance to fight rebels. Rebels aren't supposed to win every fight and there's hardly ever anyone with the rank to pull ifrits. 
    lol
  10. Ryan. liked a post in a topic by Cowboy Justin in Remove cop ifrits   
    There's hardly enough cops online as it is due to federal event spam and you're suggesting to remove something that actually allows the APD a better chance to fight rebels. Rebels aren't supposed to win every fight and there's hardly ever anyone with the rank to pull ifrits. 
    lol
  11. King liked a post in a topic by Cowboy Justin in Remove cop ifrits   
    There's hardly enough cops online as it is due to federal event spam and you're suggesting to remove something that actually allows the APD a better chance to fight rebels. Rebels aren't supposed to win every fight and there's hardly ever anyone with the rank to pull ifrits. 
    lol
  12. Innate liked a post in a topic by Cowboy Justin in Remove cop ifrits   
    There's hardly enough cops online as it is due to federal event spam and you're suggesting to remove something that actually allows the APD a better chance to fight rebels. Rebels aren't supposed to win every fight and there's hardly ever anyone with the rank to pull ifrits. 
    lol
  13. Cowboy Justin liked a post in a topic by Austin M in Increase / Remove Jail timer cap   
    What about a possibility of limiting the max time reduced from pressing plates?
  14. Cowboy Justin liked a post in a topic by Patato in Increase / Remove Jail timer cap   
    Kind of a tricky one, idk what the correct answer is so I'm interested in the things said here. 
    Increasing from a 30min max is going to be a hard no. We want people out playing the game/interacting. Going and playing a different game for 45mins while a pointless timer ticks down doesn't help us much.

    Changing the plate pressing back to reducing price is going to be a no, it was a highly requested change and i think is still widely popular.


    However that being said, too short of a timer and you end up with some of the symptoms we have now.
    1.) Lack of roleplay, why would you try to roleplay with a cop when arrested. Waste 10mins of my life telling a story just to be given a ticket when I can ask to be sent straight to jail and spend 7min 40seconds pressing plates and going free. 
    2.) Menace to society. While i don't "like" it i understand the logic. If cops wipe your gang and get the big bounty they should be rewarded for it financially. Instead of the big bounty reading the bee movie script and stalling long enough for his group mate to press plates, grab a vest and use it. 
    3.) Prison break fatigue, its pretty silly you do a 10min prison break instead of just pressing plates. I can understand why officers are tired of pushing the double deer stands when realistically they are better off not showing up and then later when they catch any escapee's they get to be sent straight to jail. And if they run into the group actually doing the break hopefully its on better terms than pushing a fortified position. 
  15. Vulpes Inculta liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I mostly play Medic these days as I enjoy just hanging out with everyone in the cities and talking to people. Obviously while doing this I see people come through Athira, Pyrgos, Kavala and just "hands up or die" everyone they see. Obviously a lot of the more experienced players stay out of major cities so it's mainly new players trying to start out and when they get killed like that it makes them not want to continue on the server. My perspective comes from watching it happen and the only reason is so they can stack their bounties. I get that killing everyone you see may be fun for some people, but the reason it's done so often is because there's really no repercussions to it as long as they're not RDMing. With increased fines / jail time it may prevent these situations from happening as often. I'm all for giving new players extra assistance as well though. 
    1. This sounds like a development issue. Maybe they can change the way the jailing system works to where it counts down wether or not you're logged in on a different faction or offline. 

    2. 15 minutes is still nothing in comparison to the amount of time / illegal activities it takes you to get a 100k bounty. 

    3. I apologize that your pint up aggression has left you in-able to have civilized conversations without demeaning others. Maybe you should take a break and not let your feelings type for you. Also, I play medic mostly and my loadout is 3k lol
  16. Vulpes Inculta liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  17. Trioxide liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
  18. Vash liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I mostly play Medic these days as I enjoy just hanging out with everyone in the cities and talking to people. Obviously while doing this I see people come through Athira, Pyrgos, Kavala and just "hands up or die" everyone they see. Obviously a lot of the more experienced players stay out of major cities so it's mainly new players trying to start out and when they get killed like that it makes them not want to continue on the server. My perspective comes from watching it happen and the only reason is so they can stack their bounties. I get that killing everyone you see may be fun for some people, but the reason it's done so often is because there's really no repercussions to it as long as they're not RDMing. With increased fines / jail time it may prevent these situations from happening as often. I'm all for giving new players extra assistance as well though. 
    1. This sounds like a development issue. Maybe they can change the way the jailing system works to where it counts down wether or not you're logged in on a different faction or offline. 

    2. 15 minutes is still nothing in comparison to the amount of time / illegal activities it takes you to get a 100k bounty. 

    3. I apologize that your pint up aggression has left you in-able to have civilized conversations without demeaning others. Maybe you should take a break and not let your feelings type for you. Also, I play medic mostly and my loadout is 3k lol
  19. Cowboy Justin liked a post in a topic by Vash in Increase / Remove Jail timer cap   
    Yeah man. Fuck people who play the cop faction. As if their opinion even matters here....
  20. Cowboy Justin liked a post in a topic by Vash in Increase / Remove Jail timer cap   
    I agree with the problem, not the solution. I couldn't be asked to sit in jail for 30+ mins, let alone 4 hours.
  21. Vash liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    I get what you're saying and I'm also not saying people shouldn't be able to kill others. My post is simply pointing out that there's no repercussions to being a menace to others on the server. Anyone who can look at this from a middle ground standpoint would agree that 6 minutes in jail is hardly a punishment for anyone who has 100k+ bounties. Again, if you get on the server to kill others and inconvenience them by making them lose all of their progress then you should also be inconvenienced by having to spend a longer time in jail or to avoid jail, losing money by paying your ticket. 
  22. Vash liked a post in a topic by Cowboy Justin in Increase / Remove Jail timer cap   
    Controversial opinion incoming.. getting a high bounty has no repercussion currently. 

    Currently someone can go around and get a few hundred thousand dollar bounty and go to jail for a maximum amount of time of 26-28 minutes. 
    If that person presses plates for that time they can be out in as little as 6 minutes which means they go right on back to committing crimes with little to no inconvenience if they find the right officer to discuss their charges and pardon their bounties.

    To be completely blunt, these players are not offering anything but a negative encounter for most players they run into which drives away the new players that join the server and by having such a low time cap on being jailed there is nothing to discourage that type of behavior. 

    Benefits of this change:
    People would be less willing to go to jail with higher bounties and would either pay their tickets or actually role play to get out of their bounties. 
      If people pay their tickets it brings money out of the economy and means those players now have to go and make more money which brings people back to money making areas which are dead. 
      Increases the benefits to doing successful jailbreaks as someone with an extended jail sentence would have more of a reason for their gang to break them out. Potentially gives cops a break from federal event spam which would increase cop morale and cop population.
      Potentially gives new players a better role play experience as people will be less likely to go around "hands up or dying" everyone they see due to actually having repercussions if jailed. 

     
    Negatives to this change:
    People who most likely are toxic to the server in the first place actually have to spend time in jail or learn to actually role play a situation to get out of a ticket. 
    These servers thrived back in the day without these small jail timers, there's a reason few new players stay on the server. By implementing this change we can bring new players in and actually allow them time to enjoy the game without being constantly killed by people who don't care about killing everyone they see as worst case scenario they spend 6 minutes in jail. 

     
     



     
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