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Trioxide

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  1. Trioxide liked a post in a topic by DirtBag in Fix Rebel Shops on Carrier   
    Add loadout system to Rebel boat. Add Rebel Car shop at rebel boat.
  2. Trioxide liked a post in a topic by Donald in Cops in free fire zones need to be war kills.   
    Getting killed by cops shouldn’t be a war death and killing them shouldn’t be a war kill either imo
  3. Trioxide liked a post in a topic by NotMike in Cops in free fire zones need to be war kills.   
    If you get lethaled by a cop in free fire its a war death, kill one and it is not a war kill. 
  4. Trioxide liked a post in a topic by jsh in add splendid lighting mod   
    Fudger has no bitches and uses splendid. Don’t use splendid 
  5. Donald liked a post in a topic by Trioxide in Allow players to organize the vehicles in their garage like they can in house inventories.   
    It would serve the exact same purpose as it does in house inventories, and it would be just as useful. Being able to order your several dozen vehicles in a certain way would be nice. It should be a pretty easy addition to make for the devs as well; just implement the same code that's used for house inventories.
  6. Trioxide liked a post in a topic by KrazyKnight in Cartel Income Generation Independency   
    Used to, not anymore. Just a flag now.
  7. Trioxide liked a post in a topic by Defragments in Cartel Income Generation Independency   
    Just chop them anyway, poor or not. Make them cry, it's funny. As if most people aren't disgustingly rich now anyway.
  8. Trioxide liked a post in a topic by NotMike in Cartel Income Generation Independency   
    Do you remember how poppin cartels were in the times of dirty money? I do. You know why? Increasing revenue independent of the server populations actions. Now a day, you can capture drug cartel at 8:30pm EST on a weekend with the server literally full and make absolutely no money off the cap. Literally. Why would I want to fight Plague in the middle of the day for no profit off cap, even though the server is full, when I can roach it off them at 3am and make insane profit while theres 30 people on?
    Make cartels generate revenue the same way they used to. Let them generate it independent of what the servers population is doing so that the caps are worth fighting for beyond being an insanely toxic ego fight. Im sick of people yelling at me for chopping their vehicles because I'm poor. Save these peoples ifrits, fix the cartels.
  9. Vash liked a post in a topic by Trioxide in Allow players to organize the vehicles in their garage like they can in house inventories.   
    It would serve the exact same purpose as it does in house inventories, and it would be just as useful. Being able to order your several dozen vehicles in a certain way would be nice. It should be a pretty easy addition to make for the devs as well; just implement the same code that's used for house inventories.
  10. Bob Danaloo liked a post in a topic by Trioxide in Allow players to organize the vehicles in their garage like they can in house inventories.   
    It would serve the exact same purpose as it does in house inventories, and it would be just as useful. Being able to order your several dozen vehicles in a certain way would be nice. It should be a pretty easy addition to make for the devs as well; just implement the same code that's used for house inventories.
  11. 王 rando 王 liked a post in a topic by Trioxide in Allow players to organize the vehicles in their garage like they can in house inventories.   
    It would serve the exact same purpose as it does in house inventories, and it would be just as useful. Being able to order your several dozen vehicles in a certain way would be nice. It should be a pretty easy addition to make for the devs as well; just implement the same code that's used for house inventories.
  12. Trioxide liked a post in a topic by Ebola in If you get shot in the head with a shotgun you fucking die instantly   
    rarely used because they moved it to hunting grounds/rebel only. Put them back in gun stores in the main cities and watch the server go up in flames.
  13. Trioxide liked a post in a topic by 王 rando 王 in add binoculars to night eyes talent   
    add binoculars to night eyes talent por favor
  14. Trioxide liked a post in a topic by heater in Want to Make 10K?? We buy treasure maps!!!   
    Trusted seller 10/10
  15. Rose Banon liked a post in a topic by Trioxide in Want to Make 10K?? We buy treasure maps!!!   
    I have 7, you still buying?
  16. FudgeR liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    some variety would be nice. a bit of moody weather once in a rare while would be really awesome.
  17. Defragments liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    yeah I don't think it looks like that anymore lol
  18. Trioxide liked a post in a topic by heater in Can we get an actual weather cycle?   
    I'd love this increase fog during rain so it doesn't mess up FPS. make the server have life to it. more water on altis the thing is a desert surrounded by bodies of watrer?
  19. • B A R K I N • liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    Edit: After looking at the results of the poll, I think adding a little bit of dynamic weather to the game would be great. If it was short and rare, it would satisfy those who wanted it without bothering those who don’t.

    Wouldn't that be so nice? I feel like it's very much needed. Sunny weather is great and all, but it's boring af when it never changes. If it was implemented, this is how I would do it:
    Each restart has a 10% chance to include rain, a 10% chance to include fog, and a 10% chance to include an overcast. Rain, fog, and overcast each occur for 30 minutes at a random point during the restart. According to the BI wiki, this should be easily doable. I'm honestly a little confused about why this isn't already a thing, unless it's somehow a performance issue. It can be as rare as it needs to be.
  20. Trioxide liked a post in a topic by Infamous [FULL SEND] in Can we get an actual weather cycle?   
    I literally already made something super like this, and nobody did anything, sick content, not implemented. 😦

    @Patato add it pls 
     
  21. Infamous [FULL SEND] liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    Edit: After looking at the results of the poll, I think adding a little bit of dynamic weather to the game would be great. If it was short and rare, it would satisfy those who wanted it without bothering those who don’t.

    Wouldn't that be so nice? I feel like it's very much needed. Sunny weather is great and all, but it's boring af when it never changes. If it was implemented, this is how I would do it:
    Each restart has a 10% chance to include rain, a 10% chance to include fog, and a 10% chance to include an overcast. Rain, fog, and overcast each occur for 30 minutes at a random point during the restart. According to the BI wiki, this should be easily doable. I'm honestly a little confused about why this isn't already a thing, unless it's somehow a performance issue. It can be as rare as it needs to be.
  22. Trioxide liked a post in a topic by Patato in Can we get an actual weather cycle?   
    Was already a thing. in-game weather was based off IRL weather in Greece. Granted this was at a time when Arma3 still had mem leaks and other major issues before the 64bit version. Client FPS was the biggest issue, then sound from the rain and the wind affecting their piloting was another.

    The script you linked is pretty trash, wind can be adjusted to affect helicopters (Was hilarious when the sensor in Greece fucked up and read some insane number basically grounding all the aircraft on asylum). It doesn't even set humidity to change the sound of footsteps in wet conditions. Also where is the rainbow after the rain  https://community.bistudio.com/wiki/setRainbow
    https://community.bistudio.com/wiki/setHumidity The reason its not already a thing is because it was and wasn't liked. Why do the same thing over and over?

     
     
  23. Trioxide liked a post in a topic by ObiWoki in Can we get an actual weather cycle?   
    I have added a poll to see the publics opinion furthermore I do not know if it is removed due to performance or anything like that so i'd have to look into that
  24. Sandwich liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    Edit: After looking at the results of the poll, I think adding a little bit of dynamic weather to the game would be great. If it was short and rare, it would satisfy those who wanted it without bothering those who don’t.

    Wouldn't that be so nice? I feel like it's very much needed. Sunny weather is great and all, but it's boring af when it never changes. If it was implemented, this is how I would do it:
    Each restart has a 10% chance to include rain, a 10% chance to include fog, and a 10% chance to include an overcast. Rain, fog, and overcast each occur for 30 minutes at a random point during the restart. According to the BI wiki, this should be easily doable. I'm honestly a little confused about why this isn't already a thing, unless it's somehow a performance issue. It can be as rare as it needs to be.
  25. Donald liked a post in a topic by Trioxide in Can we get an actual weather cycle?   
    Edit: After looking at the results of the poll, I think adding a little bit of dynamic weather to the game would be great. If it was short and rare, it would satisfy those who wanted it without bothering those who don’t.

    Wouldn't that be so nice? I feel like it's very much needed. Sunny weather is great and all, but it's boring af when it never changes. If it was implemented, this is how I would do it:
    Each restart has a 10% chance to include rain, a 10% chance to include fog, and a 10% chance to include an overcast. Rain, fog, and overcast each occur for 30 minutes at a random point during the restart. According to the BI wiki, this should be easily doable. I'm honestly a little confused about why this isn't already a thing, unless it's somehow a performance issue. It can be as rare as it needs to be.
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