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Destrah

APD Corporal
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  1. Niklaus liked a post in a topic by Destrah in APD roleplay improvements   
    This is a first.  Most times when I see things about big gangs and more role-play the gang members are always saying no and that this is a SOFT ROLE-PLAY SERVER
    Obviously when majority of people in gangs mentality is that this is a soft rp server and only give minimum rp routinely then thats how you are going to get treated if you are in one of those gangs.
  2. HEYSOOS? liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  3. Flameless liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  4. Renegade (NotRoguePilot) liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  5. Roice liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  6. Heidelberg liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  7. Heidelberg liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  8. Niklaus liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  9. aqzx127 liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  10. Huan Lee liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  11. Fried Rice liked a post in a topic by Destrah in Development ideas   
    I've got all the code done for this and I have actually tested it in a dedicated multiplayer environment.
    AND/OR
    I know there are NPCs which could cause lag, but maybe they could just be static NPCs that way they don't cause lag.  Or if there is anything else that can be done to this so that it can be implemented cause I think the concept is a cool idea to involve all factions in one event.
  12. Destrah liked a post in a topic by Bandit in APD Federal Event Opinion   
    It's a light RP server. If you want to spend 6 hours quickpeeking from 600m then I can link you a whitelisted server called Code4Gaming and there are a lot more tower lag features
  13. Bandit liked a post in a topic by Destrah in APD Federal Event Opinion   
    Has nothing to do with the policy but the fact there are 4 federal events and if they are done in succession then by the time they are all done then they are all already off cooldown and can be done again.  
  14. Destrah liked a post in a topic by Roice in CoD | Warzone Solos | 17 Kill Victory   
    out here reppin Jimmy Changas
     
  15. Dan. liked a post in a topic by Destrah in Flipping cars   
    Flipping cars to destroy them or anything aside for getting them unstuck wouldn't be VDM.  It would be an exploit.  If its obvious someone flipped one of your vehicles to destroy it then I would say admins would comp you as long as you have proof.  When it comes to banning you have to be able to prove the person that actually flipped it which could be a bit more difficult.
  16. Heidelberg liked a post in a topic by Destrah in Destrah AR   
    Officer Name: Destrah
    Player ID: 76561198234359068
    Rank: Sergeant
    Application URL: https://www.gaming-asylum.com/forums/index.php?/topic/1383-destrahs-app/
    Duration of Absence: 1 month
    Month(s) of Absence: April
    Reason: Have quite a bit going on and still having to work through the CORONA
  17. •ÐŠ• Randy liked a post in a topic by Destrah in Destrah AR   
    Officer Name: Destrah
    Player ID: 76561198234359068
    Rank: Sergeant
    Application URL: https://www.gaming-asylum.com/forums/index.php?/topic/1383-destrahs-app/
    Duration of Absence: 1 month
    Month(s) of Absence: April
    Reason: Have quite a bit going on and still having to work through the CORONA
  18. Fried Rice liked a post in a topic by Destrah in Destrah AR   
    Officer Name: Destrah
    Player ID: 76561198234359068
    Rank: Sergeant
    Application URL: https://www.gaming-asylum.com/forums/index.php?/topic/1383-destrahs-app/
    Duration of Absence: 1 month
    Month(s) of Absence: April
    Reason: Have quite a bit going on and still having to work through the CORONA
  19. Roice liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  20. BlackShot liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  21. Heidelberg liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  22. Bread liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  23. Bag Of Funyuns liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  24. Fried Rice liked a post in a topic by Destrah in What are you experiencing?   
    I can't violate peoples rights as much anymore :"(.  We can't take people to jail unless absolutely necessary and it makes me sad.
  25. Fried Rice liked a post in a topic by Destrah in March goal!   
    Meanwhile I'm over hear sad that I got removed from contributor cause I'm a dumbass that don't know sqf :"(
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