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DarkKnight

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  1. Akeelagi liked a post in a topic by DarkKnight in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    I think this would be a great change. I will add it to my notes and talk with the other senior staff and see what they think. 
  2. 王 rando 王 liked a post in a topic by DarkKnight in APD Ifrit Chop Price   
    +1. I have no issues with this. I want the civs to be able to make more money. 
  3. DarkKnight liked a post in a topic by Batcan in APD Ifrit Chop Price   
    Up the cop ifrit chop amount to resemble its purchase price
  4. Batcan liked a post in a topic by DarkKnight in APD Ifrit Chop Price   
    +1. I have no issues with this. I want the civs to be able to make more money. 
  5. ł S4M ł liked a post in a topic by DarkKnight in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    I'm definitely going to push for adding castle cap. Those fights back in the day were a lot of fun. I want to add more civ vs civ content in the top left area of the map. I want to see more fights in areas where players can't just sit in houses. 
    I want to find places to add a turf that isn't right in the middle of a city full of player owned houses. I also want to see how people feel about removing the cool downs on turfs in general and make more like a tug of war. 
  6. GravL liked a post in a topic by DarkKnight in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    I'm definitely going to push for adding castle cap. Those fights back in the day were a lot of fun. I want to add more civ vs civ content in the top left area of the map. I want to see more fights in areas where players can't just sit in houses. 
    I want to find places to add a turf that isn't right in the middle of a city full of player owned houses. I also want to see how people feel about removing the cool downs on turfs in general and make more like a tug of war. 
  7. OLL13 liked a post in a topic by DarkKnight in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    I'm definitely going to push for adding castle cap. Those fights back in the day were a lot of fun. I want to add more civ vs civ content in the top left area of the map. I want to see more fights in areas where players can't just sit in houses. 
    I want to find places to add a turf that isn't right in the middle of a city full of player owned houses. I also want to see how people feel about removing the cool downs on turfs in general and make more like a tug of war. 
  8. DarkKnight liked a post in a topic by MoLu. in Attention Asylum Players - Claim your free $500,000.00 in game - Survey closes tonight 3/18/2024 11:59 pm EST   
    I prefer to believe that HunterB entered an extra 0, which is 100 fucking times more generous than olympus
  9. .Nathan liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  10. Akula liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  11. Djmon liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  12. DarkKnight liked a post in a topic by Aslan in Ifrits back to civ only   
    1. Keep ifrits for the apd this gives them the opportunity to actually push a bank/fed/prison.
    2. Rebels these days merge in 12+ groups to kill 7+ cops witch is broken and kills the moral of the apd ( not a cop myself)
    3. this is a bad suggestion overall it is balanced as it is
  13. Bherky liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  14. Silver-Spy liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  15. zdeat liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  16. DarkKnight liked a post in a topic by Fried Rice in APD Captain Djmon hot drops   
    https://medal.tv/games/arma-3/clips/20m2Zoz_x0eZ7V/ZPEKt4eUSQt1?invite=cr-MSxSeWssMjE2NjM1NjgyLA?mobilebypass=true
  17. DarkKnight liked a post in a topic by Djmon in APD Captain Djmon hot drops   
    This game is  set to PVE for me 
  18. Fried Rice liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  19. Bob Danaloo liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  20. Louie liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  21. DarkKnight liked a post in a topic by Xavorey in Why is DarkKnight not Chief of Police   
    `
    Dark you're such a gentleman
  22. DarkKnight liked a post in a topic by kryptonthegamer in Why is DarkKnight not Chief of Police   
    So far he’s been the most reasonable and helpful admin/senior officer I’ve encountered
  23. Stretch liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  24. BlackShot liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  25. Xavorey liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
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