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BadBunny

APD Corporal
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  1. Ryan. liked a post in a topic by BadBunny in AR   
    Officer Name: Bunny
    Player ID: 76561198113436203
    Rank: Lieutenant
    Application URL: 
    Duration of Absence: July 1, 2021 to July 31, 2021
    Month of Absence: 1
    Reason: Already discussed with DarkKnight.
     
     
  2. ł S4M ł liked a post in a topic by BadBunny in Weapons Trafficking   
    I have confirmed with @DarkKnight that yes, if a person was to say have a MK 1 in their main hand and an RPG on their back, and they have a katiba in their backpack and 9 katiba's in their car. Than you would count ALL weapons as trafficking, so that person would receive a total of 12 counts of weapons trafficking. 
     
    https://gyazo.com/60c6a6428a0dd297dde9f62e1c11b2ee
     
    The ticket guide even states, "This charge is to be stacked per-weapon for ALL weapons found in the suspect's possession."
  3. Ethan Darrell liked a post in a topic by BadBunny in AR   
    Officer Name:  Bunny
    Player ID:  7561198113436203
    Rank: Lieutenant
    Application URL:  
     
    Duration of Absence: March 1, 2020 to March 31, 2020
    Month(s) of Absence: 1
    Reason: Need to focus on school that month.
  4. BadBunny liked a post in a topic by DarkKnight in AR   
    Approved. 
  5. Blake. liked a post in a topic by BadBunny in AR   
    Officer Name:  Bunny
    Player ID:  7561198113436203
    Rank: Lieutenant
    Application URL:  
     
    Duration of Absence: March 1, 2020 to March 31, 2020
    Month(s) of Absence: 1
    Reason: Need to focus on school that month.
  6. BadBunny liked a post in a topic by Clint Beastwood in Thank you Asylum, see you around.   
    Gamers, Friends, and most of all supporters,
     
    I cannot thank everyone enough for the support you have given to me and my team over the past year.  It has been a hell of a ride as a player, an admin and most of all an owner. First, none of this would be a success without the team of Administrators, Developers and Contributors.  Hats off to them for their efforts in making my vision possible.  I took a gamble early on - and you helped me deliver.  Thank you guys.
    I set out a goal for Asylum when @BaDaBiNg_10-8 @Jesseand I took over last year.  My goals were simple, bring back the players, bring back stability and bring back the fun.  I can safely say all three have been accomplished.  It was not as easy as it sounds, we lost a lot of good people, we had a lot of long nights and we made some mistakes along the way.  Our community is strong and stood by us through a lot and in the end I feel we were able to deliver a better Asylum experience.  In the future, at least until Arma 3 dies, I hope we can keep delivering that fun.  
    Now currently  #1 in Arma 3 Life Servers and #3 ranked Arma server in the world.  I think this point in time is a perfect time for me walk away from running the day to day operations on Asylum and let someone who can dedicate more time and focus on whats needed ahead. 
    @Mitch (IFRIT) will be taking over starting tomorrow December 1st.  I will be helping during the transition throughout December, but, all decisions will be his from here on out.  
     
    I wish you all the best of luck,
    Clint
     
     
  7. •ÐŠ• Randy liked a post in a topic by BadBunny in The Month+ Cadet thread   
    Done
  8. Fried Rice liked a post in a topic by BadBunny in The Month+ Cadet thread   
    Done
  9. Clint Beastwood liked a post in a topic by BadBunny in Changes in Asylum   
    07 Pappy @BaDaBiNg_10-8, wish you all the best with everything! Congrats @Jesse
  10. BaDaBiNg_10-8 liked a post in a topic by BadBunny in Changes in Asylum   
    07 Pappy @BaDaBiNg_10-8, wish you all the best with everything! Congrats @Jesse
  11. BadBunny liked a post in a topic by Samperino in Illegal vehicle policy change   
    Let's get down to brass tacks here.
    IFRITS (civilian vehicles) specifically, are currently far more powerful than Hunters and Striders (cop vehicles). This is not an Asylum problem, this is a Bohemia problem, which tells us that it will probably not be fixed or adjusted any time soon.
    This sounds like a tactics problem. If there's a Lieutenant nearby, why would you drop near the Lieutenant knowing that they can and will take your vehicle back to headquarters to seize?
    It sounds like the policy possibly needs to be changed, but not removed.
    We give our Lieutenants more open ended policies due to the trust in our Lieutenants that the policies will not be "abused."
    We'll have a chat about this one.
    Thanks for your suggestion.
  12. Nubis liked a post in a topic by BadBunny in Weapons Trafficking   
    I have confirmed with @DarkKnight that yes, if a person was to say have a MK 1 in their main hand and an RPG on their back, and they have a katiba in their backpack and 9 katiba's in their car. Than you would count ALL weapons as trafficking, so that person would receive a total of 12 counts of weapons trafficking. 
     
    https://gyazo.com/60c6a6428a0dd297dde9f62e1c11b2ee
     
    The ticket guide even states, "This charge is to be stacked per-weapon for ALL weapons found in the suspect's possession."
  13. Scott liked a post in a topic by BadBunny in Weapons Trafficking   
    I have confirmed with @DarkKnight that yes, if a person was to say have a MK 1 in their main hand and an RPG on their back, and they have a katiba in their backpack and 9 katiba's in their car. Than you would count ALL weapons as trafficking, so that person would receive a total of 12 counts of weapons trafficking. 
     
    https://gyazo.com/60c6a6428a0dd297dde9f62e1c11b2ee
     
    The ticket guide even states, "This charge is to be stacked per-weapon for ALL weapons found in the suspect's possession."
  14. BadBunny liked a post in a topic by Tyler in Escape From Tarkov Montage :D   
    @ColtonB205 @DarkKnight @Kevin Miller @Xavorey @Volunteer281 @Akeelagi @Bunny @Brendon Smith @GreenDemon @Jake
  15. Codie Alterman liked a post in a topic by BadBunny in APD Captain Announcement   
    Congrats @Codie Alterman, well deserved. I wish you all the best! =)
  16. massi liked a post in a topic by BadBunny in The Month+ Cadet thread   
  17. Scott liked a post in a topic by BadBunny in The Month+ Cadet thread   
  18. massi liked a post in a topic by BadBunny in The Month+ Cadet thread   
  19. BadBunny liked a post in a topic by Jesse in Hello, I'm Jesse.   
  20. BadBunny liked a post in a topic by bamf in Thanks for everything   
    Almost 5 years ago I purchased Arma 3 at the urging of a friend to play something called Altis Life.  My friend said I had to play on a server called the Asylum - so I bought the game on steam and we all got on S1.  That night I ended up with a Katiba trying to rob people processing cocaine.  I ended up getting killed by a guy named DanteSleepy, but I was hooked.  
    Through the months that followed I ended up in a little gang named Innovative, then as an Admin, a Captain in the APD, Community Manager, Developer, and finally an owner of the community.  I've enjoyed the years here, but it is finally time for me to move on.  No doubt you've seen the news already that @BaDaBiNg_10-8 and @Clint Beastwood have purchased Gaming Asylum from @Paratus and me.  They have some ideas that I think the community will be happy about, and are bringing in a great developer to help anchor that team in @Jesse.  
    I'd like to thank all the admins, mods, developers, contributors, and support people who have helped (and continue to) the community over the years.  Without a dedicated group of people to keep this place running it would no doubt fall apart. 
    I'd also like to thank the community for sticking with us through the good times and the bad.  It's not lost on me that three years ago tonight Gnashes and I were finishing trying to get all the data pulled back into the database after we lost the database server.  The community stuck through that with us, and I'm really thankful that you did.  
    Thanks for all the memories.
    Bamf
  21. Scott liked a post in a topic by BadBunny in The Month+ Cadet thread   
    Okey dokey, these have been taken care of.
  22. Scott liked a post in a topic by BadBunny in The Month+ Cadet thread   
    Okey dokey, they have all been taken care of 
  23. Chewbacca liked a post in a topic by BadBunny in By Asylum!   
    And just where do you think you are going?
  24. BadBunny liked a post in a topic by Sliick in Monthly Memes   
    Glorious!
    @TheCrestedPenguin you make the best memes
    @Reapered keep the events coming (fuck you for taking down the last one)
    @Mitch (IFRIT) get fucking memed
    @Ava cant handle your meme? shame
    @BadBunny you got a good sense of humor
  25. BadBunny liked a post in a topic by Clockwerk in ****APD Policy Update 06/27/18****   
    Effective Immediately -
     
    Cartel Raiding Policy:
    If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
    In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
    Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
    There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
    Once the Raid is over the lead officer will mark the cartel with their name and time.
    Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
     
    Rebel Outpost:
    Going forward the only probable cause reasons to enter a rebel outpost are,
    - Warrant tracking
    - APB
    - LT+ Raid
    - Parole Violations
    - Active Pursuit
    Fugitive Pings, 911 Pings, hostage negotiations, and vehicle trackers will no longer grant probable cause to enter a rebel outpost.
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