Jump to content

K A Z E M

Member
  • Posts

    806
  • Joined

  • Last visited

Reputation Activity

  1. K A Z E M liked a post in a topic by Tony in How to curse in Indian.   
    18+ Powerful language.....
     
  2. BioHazard liked a post in a topic by K A Z E M in mxm   
    why not Black Mk for Rebel?  
  3. K A Z E M liked a post in a topic by • B A R K I N • in [FSA] - Free Syrian Army [OPEN]   
    Age: 20 (soon)
    Location/Timezone: Eastern US
    Arma 3 hours: 1700
    Asylum hours: 1600

    Previous gangs: Reliance, The Dogs, Disciples, and FaZe Clan (meme gang)

    Do you have sufficient cartel experience?:  I am more of a money marker kind of guy, but I know enough about cartels to be effective in combat

    Why do you want to join us?: Honestly, I've always been envious of the kind of respect FSA members get. I also enjoy how you guys role play with cops and civs. I first wanted to join FSA when it was at its peak active member count, back in May 2017. Back then, I was disliked by the community due to my toxicity. Some still hold grudges. I am not the same guy I was back then. I changed for the better and I am a career politician on S2. I also have millions of dollars and some of the best properties within the server. I understand if you do not want to recruit me because of my past reputation, but I thought I'd try anyway because you miss 100% of the shots you don't take.

    What can you bring to the FSA?: I am not applying to be a solder for the FSA. I'm not much of a cartel guy; I like to make money. If recruited, I want to be more like a support/roleplay member. Since I role play as a politician towards the civs, I have quite a bit of fans who "look up" to me. I help them out financially and I give them advice like any good governor would. I appeal more towards the newer players since they see money and governor as being something powerful. To the established players, I probably look like a cringey wannabe. With that being said, if I was able to represent FSA, these new players will be exposed to the power and influence of FSA. If approved, I will bring many things to the table: Influence over ratty players, money, Athira DMV House, Athira HQ House (sniping), I'm active, and I'm a decent shot. Also, I love fighting the APD.

    Do you know any current members who can vouch for you:? Alshiq F, Omar Al-Bashir, Eminent Qamar, Del the Cop Killer, muffinallahsniper, awwab ra'id, aleec spazed. These are a few members that would probably say something positive about me in that order.
  4. K A Z E M liked a post in a topic by K1NG in Change log 8.0.8   
  5. K A Z E M liked a post in a topic by Steve in The Great Fridge vs. Auto Paying Cartels Poll   
    So I'd say it's fair to take a good honest look at the benefits and disadvantages of both. Before you read this understand it's just my opinion, and I would like to see what the community thinks as a whole. Please keep the thread clean, I don't wanna see it locked for stupid shit. I don't want your forum likes, I just want this thread to be genuinely considered for what it is, the communities opinion. That being said please state yours. @bamf
    Advantages of the fridge:
    The fridge makes more money due to it auto generating. It gives lower ranking gang members direct access to a source of income that would otherwise go into the gang bank Occasionally someone will roll up to rebel with virtually free dirty money on them to take. Disadvantages of the fridge:
    Gangs seem to no longer fight for the cap of the cartel to constantly hold and put their name on the map, they fight for the money or only for the sake of fighting. People become rats, camping the cartel and rebel, as opposed to actually capping it and getting involved in that part of rebel life. Newer gangs tend to only cap your cartels when you are offline, resulting in them never, or very rarely actually fighting the cartel. Gang members can rat the cartel money, resulting in not all of it going into gang bank. It's not easy to prevent, and it's relatively hard to find out who's doing it when no one else is on. In turn members start to play for them selves and not the gang. you can get an idea if people are in the middle of running drugs by simply looking at the drug cartel go up if you check it regularly. Advantages to the auto paying Cartel:
    Gang's don't have to pickup from drug literally every 20 or 30 minutes when they could be doing a fed, bank, or a prison. constantly holding the cartel becomes astronomically more important, in the eyes of a newer gang you never know what amount of money you could be missing out on. With the fridge, the amount you could not obtain by leaving the cartel alone is finite, further discouraging them from capping the cartel if there is very little in the fridge. Less rats and more gangs that fight cartels would start to form. Disadvantages of auto paying cartels:
    You would make less money with out the dirty money auto generating within the fridge. (This is a good and a bad thing I'll restate it and why at the bottom.) lower ranking gang members can no longer comp them selves. Players who are literally brand new to arma/asylum might not be interested in capping cartels if they don't understand or see the monetary gain involved with it. You would make less money with out the dirty money auto generating within the fridge. So this is in my opinion a good and a bad thing because you would make less money overall with out dirty money auto generating, on the other hand you would be given the incentive to protect your drug runners. That is for the simple reason that drug runners make you money, if you protect them you make more. It would require more work on the rebel side, but would actually give them the ability to fight cops and people robbing your drug runners along the way. I doubt we would see any community meth runs like we use to because of the dynamic market, but it would be nice to see some newer players get somewhere with a little help from the rebel community.
  6. Space liked a post in a topic by K A Z E M in Change log 8.0.8   
    Buff drugs?
  7. K A Z E M liked a post in a topic by Witkind in Royal Outlaws Recruiting (OPEN) S4   
    Requirements
    500+ hours on Arma 3 (screenshot required)
    16+ years old and not fully retarded
    Financially Stable (screenshot required)
    Have mic and Discord
    Must be able to keep tac comms
    Knowledge of cartel callouts
    Gang tag
    ||RO||
    Application Format
    In game name:
    Age:
    Timezone:
    Arma 3 hours (Screenshot):
    Bank Balance (Screenshot):
    Past/Current Gangs:
    Why do you want to join RO:
    What can you bring to RO:
    Are there any members who can vouch for you:
  8. Witkind liked a post in a topic by K A Z E M in Change log 8.0.8   
    Buff drugs?
  9. K A Z E M liked a post in a topic by HomeTrlx in Change log 8.0.8   
    Gtfo lol
  10. McMuffin liked a post in a topic by K A Z E M in Change log 8.0.8   
    Buff drugs?
  11. HomeTrlx liked a post in a topic by K A Z E M in Change log 8.0.8   
    Buff drugs?
  12. K A Z E M liked a post in a topic by bamf in Change log 8.0.8   
    OK, I'm going to relent (temporarily) and test something out.  Both of the main changes in this patch are temporary.  We're going to see how it effects things and then react.  With that being said:
    Money from the cartel fridge(s) will now automatically deposit into the gang account of the gang who owns the cartel.  This happens on an incremental basis (every 5 minutes), so you will still see money in the fridge (and can take it if it is there).  The trade off here is that we are no longer generating money to go into the fridge.  People have to sell drugs, turtles, scotch, etc to fill up Drug and Wong's.  People have to buy things at Rebel to fill up Arms.   All proceeds from robbing the bank will now be Banded Bank Notes.  No more gold bars from the bank.  Banded Bank Notes introduce a time wait to deposit money from the bank, so the APD can still chase you down... Exiting a vehicle should maintain your weapon fire rate (as it used to).  This was a bug from the performance patch.   Additional performance enhancements.  Minor things, but hey were still working on that too.    
    Hotfix 1:
    Y inventory should now drop to the ground where expected when someone dies in a vehicle.   Hotfix 2:
    Increased the prison break combat radius Increased the radius that prisoners can move around in the prison (get shanking boys) Made a small map change at the prison to (hopefully) prevent an exploit Hotfix 3:
    Tweaked the prison radius again.  Should solve both issues:  not being able to create shanks and the inability to escape after a prison break.
  13. K A Z E M liked a post in a topic by bamf in Change log 8.0.7   
    Just pushed a hotfix.  Toolkits should work (for those with the talent to have them spawn in cars).  Syncing should always work.  Plus there are other performance improvements.  
  14. K A Z E M liked a post in a topic by Mayhem in Remove Crosshairs   
    Fuck it let’s get rid of money, everything’s free!!!!
  15. K A Z E M liked a post in a topic by Samperino in Change log 8.0.7   
    Hopefully intended so we see less “comp or ban” in side chat.
  16. K A Z E M liked a post in a topic by Shepurd in Change log 8.0.7   
    Can confirm, this shit was happening to us yesterday as well. One of our guys got killed and when I revived him, he woke up in kavala hospital.
  17. K A Z E M liked a post in a topic by Feenix in old prison system please.   
    its too much of a hassle call me lazy if you want but i dont feel like doing anything related to the prison . 
    BRING BACK THE SCROLL WHEEL BREAK
  18. HomeTrlx liked a post in a topic by K A Z E M in Happy new year EU   
    Happy New Year bro <3
  19. Noliver. liked a post in a topic by K A Z E M in łnvictus | S1/S4 [Inactive]   
    nice Gang mate GL <3
  20. K A Z E M liked a post in a topic by Alec-I in ARMAGATE 2018   
    Breaking News
    civil war over in prime
     
  21. K A Z E M liked a post in a topic by Wang Liqin in Envy Recruitment [CLOSED] [S4] - Memes & Banter ONLY   
    With the end of asylum being near we decided to record a few clips of our teamspeak to have a "end of asylum montage".. heres a small preview for anyone that gives a fuck.
     
  22. K A Z E M liked a post in a topic by bamf in Change log 8.0.6   
    A few more tweaks, but they were big enough to go ahead and make this a new version:  
    Robbing the Bank of Altis now gives you banded bank notes.  There are dye packs in the notes preventing you from breaking them up into cash, but once that timer wears off the proceeds of the robbery can be deposited into any ATM.   The Federal Reserve is now capable of holding slightly more gold reserves before it is filled. Box trucks and crank labs will now have the appropriate inventory capacity. The secondary bridge at the prison now is more fortified.  The secondary bridge at the prison no longer has a flickering effect.   You can now drop "unavailable" bounty hunter missions by clicking drop without selecting a bounty The damage handler has been tweaked to be much more efficient. (If you notice oddities, please report them in the bug reporting section) Servers 2 and 3 will now run with a lower overall population value.   The federal reserve now holds 33% more gold.  Both laser tag and rally races have been removed (at least temporarily).   The laser tag arena has been removed from the map.   Hotfix 1:
    "Donor town" has moved ~500m NE to Therisa.  All city services still exist in the new location, but now there are multiple spawn points inside the area.   One of the Black Market production areas has been relocated to Orino.  This should make it easier to use the feature.   Cartel fridge containers will now save the dirty money contents through a restart.   Fixed a bug that should make the prison break mechanic more reliable now. Box truck skins should work as intended.   Hotfix 2:
    The wanted system has been re-written in game to be more optimized.  We hope this will help with overall network traffic sent to and from the server to each client.   You should be able to execute players near the bank while it is being robbed The ability to use protest signs are removed (for now) A few other miscellaneous bug fixes Let an admin/dev know if something seems off in the wanted system.  We have made major changes to this system with this hotfix.  
    Hotfix 3:
    Fixed error in the damage handler that caused undesired behavior with vehicle damage Fixed various script errors that could be encountered while joining the mission IR Laser behavior has now been reversed for police LT+. Off = Down, On = Kill Various serverside optimizations  
  23. K A Z E M liked a post in a topic by Seán That Irish Guy in Change log 8.0.5   
    Its Asylums problem.
  24. K A Z E M liked a post in a topic by K1NG in How to counter Vans at the Fed   
    The federal reserve and cartels are supposed to be endgame. The process of doing the fed can take 45+ minutes with high chance of getting killed and lose your loadout. With a group of 14 people your max payout will be 34k which is not worth it for the time or the risk. 
×
×
  • Create New...