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Posts
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Shane McCoy liked a post in a topic by Das Otter in deep Wildy Pking Montage
Tapping noobs back to Lumbridge
(oh shit one of my memes got shrunk)
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Azeh liked a post in a topic by Shane McCoy in 'Till we Meet Again, Asylum
Excuse me, but we own that title
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varex liked a post in a topic by Shane McCoy in How do I host training?
I think he meant google.com lol
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roxo61623 liked a post in a topic by Shane McCoy in Something asylum needs > anything
The toxicity is 99.8% of the fun
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C h u r c h liked a post in a topic by Shane McCoy in Something asylum needs > anything
The toxicity is 99.8% of the fun
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Revenant liked a post in a topic by Shane McCoy in Something asylum needs > anything
The toxicity is 99.8% of the fun
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massi liked a post in a topic by Shane McCoy in Something asylum needs > anything
The toxicity is 99.8% of the fun
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Xehons liked a post in a topic by Shane McCoy in Something asylum needs > anything
The toxicity is 99.8% of the fun
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varex liked a post in a topic by Shane McCoy in Everyone talking about tanoa shutting down
Honestly Tanoa is a really cool map, but I'm waiting for Malden
http://imgur.com/a/jBhoH
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Special K liked a post in a topic by Shane McCoy in hello guys since i'm the new meme king here's a good meme
*slow claps*
*steps out of the shadows*
Heh... not bad, kid. Not bad at all. Your meme, I mean. It's not bad. A good first attempt. It's plenty dank... I can tell it's got some thought behind it... lots of quotable material...
But memeing isn't all sunshine and rainbows, kid. You're skilled... that much I can tell. But do you have what it takes to be a Memester? To join those esteemed meme ranks? To call yourself a member of the Ruseman's Corps? Memeing takes talent, that much is true. But more than that it takes heart. The world-class Memesters - I mean the big guys, like Johnny Hammersticks and Billy Kuahana - they're out there day and night, burning the midnight meme-oil, working tirelessly to craft that next big meme.
And you know what, kid? 99 times out of a hundred, that new meme fails. Someone dismisses it as bait, or says it's "tryhard," or ignores it as they copy/paste the latest shitpost copypasta dreamt up by those sorry excuses for cut-rate memers over at reddit. The Meme Game is rough, kid, and I don't just mean the one you just lost :^). It's a rough business, and for every artisan meme you craft in your meme bakery, some cocksucker at 9gag has a picture of a duck or some shit that a million different Johnny No-Names will attach a milion different captions to. Chin up, kid. Don't get all mopey on me. You've got skill. You've got talent. You just need to show your drive.
See you on the boards...
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Shane McCoy liked a post in a topic by Guest in Support Team Role
We listened to those that thought we would benefit from a Support Role. We have created a small team from previous moderator interviews to pilot this program. If it works we will grow the group. During this pilot period please send me some feedback as to what you would like to see from this non staff position driven by you, the community. These members have been around the community for some time and we believe their knowledge currently and what they will continuously learn from this role will benefit the community. Please field some questions there way as this is what they are here for.
To start out this teams main focus will be providing general support. Answering your questions on game mechanics (how to, best way to do _____), bug questions, etc. The position will likely grow to other things as we progress.
The following are the current support team group:
@Akeelagi
@Gaskal
@Silver-Spy
@Samperino
@RoguePilot
@Smarty
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Sandwich liked a post in a topic by Shane McCoy in Why Sandwich gives the best Mock Ride Alongs
Recording ride alongs I see, action taken
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Shane McCoy liked a post in a topic by PublicEnemy in Fix BattleEye Kicking
https://www.youtube.com/watch?v=nBC5HPT1O6o&ab_channel=alecsheldon
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Shane McCoy liked a post in a topic by JIMBO in Change log 7.8.0
When will the community managers start talking to the community?
Mass kicks are back like before, fullpop? hah kicked
During full population;
we can't play
we can't fight
we can't make money
if people get kicked off when making money and request comp, they shouldn't be jewed and get given half comp since it's a server problem
You were kicked off the game. (BattleEye: Client not responding)
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Country Bob Ross liked a post in a topic by Shane McCoy in First day back
We flew like 2km
10/10 experience
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Shane McCoy liked a post in a topic by Goku in Gang Wars IV (Asylum Vs Olympus) Qualifying match
Olympus Vs Asylum Gang wars is no more. The Asylum and Olympus could not come to an agreement about a few things so we have called off the gang wars. I know a lot of you were looking forward to this to prove how much better our community is but you'll have to do that at another time. Maybe sometime in the future we will be able to do something like this but as of right this event will not be happening.
***On a side note, Asylum will still be having a gang wars in the future and everyone just keep an eye open and be ready for the next great fights!
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Shane McCoy liked a post in a topic by .Smurfy in First day back
https://www.youtube.com/watch?v=jAp5j2GoNW8&feature=youtu.be
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Ron Johnson liked a post in a topic by Shane McCoy in APD Christmas Caroling (feat. Higher Ups)
it's a mastapiece
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CPT Sikorski liked a post in a topic by Shane McCoy in Everyone talking about tanoa shutting down
Honestly Tanoa is a really cool map, but I'm waiting for Malden
http://imgur.com/a/jBhoH
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.Sean liked a post in a topic by Shane McCoy in Gang rank fix?
Wish you could just give members certain abilities yourself
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Rodrigo liked a post in a topic by Shane McCoy in Back in the days when i was framing people
That beautiful old running animation