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Scott

APD Corporal
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  1. Scott liked a post in a topic by Steve in Asylum Has Fallen   
    I cringed.
  2. Scott liked a post in a topic by Mitch (IFRIT) in Asylum Has Fallen   
    We can do a better quality meme than this
     
  3. Scott liked a post in a topic by Mitch (IFRIT) in Question about bans   
    Not calling anyone here out, but yet here you are? A public post doesn't do a whole lot. But I've attached a gif to help you learn the way to really ask me what's going on and get answers to most of your questions about the politics. 
    take care
  4. Scott liked a post in a topic by DS_Billy in Funny moment   
  5. Scott liked a post in a topic by bunni in Ifrit Vs Ifrit   
    vdm is a stupid rule and should be gone tbh
  6. Scott liked a post in a topic by Clint Beastwood in Coke Daddy's best quote   
    "Anything is a dildo if you're brave enough" - @BaDaBiNg_10-8
  7. Scott liked a post in a topic by JamieH in Coke Daddy's best quote   
    where is the dislike button
  8. Scott liked a post in a topic by Patato in DoEsn'T CoUnt aS rdM   
  9. Scott liked a post in a topic by Boonie Hat in An ifrit "drop"   
    better quality https://i.gyazo.com/57661a1110facdafc3a97e9bd081ff04.mp4 
  10. Scott liked a post in a topic by TRYHARD in THANK YOU for V2   
    Have to agree. Had a blast playing yesterday with @Marzoh fighting with shot guns without having to worry about someone buying a sting and ending the fun. 
  11. Scott liked a post in a topic by Sheriff Rick in Shotguns   
    LOL HE MADE THIS POST BECAUSE WE WIPED HIM AT OIL
    BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  12. Scott liked a post in a topic by Clint Beastwood in How we Farm   
  13. Scott liked a post in a topic by Yuki Hayami in The swap button   
    Anyone remember the swap button when moving Y inventory items? Can we bring that back please? We have like 4 new buttons and none are as helpful as the good old swap button.
     
    Give a like if you want the swap button back.
  14. Scott liked a post in a topic by Shepurd in how to stop an ifrit since spikes are broke   
    WOW that was an epic gaming moment BIG POG!
  15. Scott liked a post in a topic by Bag Of Funyuns in how to stop an ifrit since spikes are broke   
    This would get me blacklisted.
  16. Scott liked a post in a topic by Samperino in how to stop an ifrit since spikes are broke   
    You're on such a small leash that if you breathe the wrong way you're blacklisted
  17. Copa liked a post in a topic by Scott in @clintbeastwood @jesse @whoevercares   
    I believe that is based off of the steam account creation date. Same idea though. 
  18. Scott liked a post in a topic by babooshka in @clintbeastwood @jesse @whoevercares   
    Its all pretty cringe if you think about it, you’re either LARPing as a rebel/cop or as mommy’s little freedom fighter in a milsim server - the reddit retards will be retards
  19. Scott liked a post in a topic by bunni in sum ideas   
    someone was making a server and had a bunch of ideas that where kinda cool server never happened and i found a lot of the stuff they wrote down heres some of the better ideas that would be pretty cool
    "Trafficking Narcotics" 
    Kavala exclusive job (Trigger zone, 1.5KM from center of Kavala) Scroll menu on NPC in kavala to get an option "Get Narcotics" Player is given vItem "Pounds of Narcotics" and must reach randomly decided spot based on predefined spots to sell to an NPC. Upon arriving and selling narcotics to drug dealer player is rewarded with money for transporting the drugs. (2,327 per pound) Alerts police "Players' Name has been spotted traficking Narcotics" (With a ping of the spot the player is at when he begins the "job") Player may not store narcotics and narcotics may not leave Kavala. (Narcotics may not leave trigger zone) Gang 'Ranks'
     
    1. Bandit (50 Gang Credits) - Members of a Bandit gang will receive an equip-able in-game title. Once equipped title will show as "Bandit 'Players Name'"
    Hustler (100 Gang Credits) - Members of a Hustler gang will receive an equip-able in-game title. Once equipped title will show as "Hustler 'Players Name'"
    Felon (250 Gang Credits) - Members of a Felon gang will receive an equip-able in-game title. Once equipped title will show as "Felon 'Players Name'".
    Gangs ranked as Felon will also receive a 3% discount from all rebel vehicle shops.
     
    Rebel (500 Gang Credits) - Members of a Rebel gang will receive an equip-able in-game title. Once equipped title will show as "Rebel 'Players Name'". Gangs ranked as Rebel will also receive a 5% discount from all rebel vehicle, weapon, and market shops.
    Warmonger (750 Gang Credits) - Members of a Warmonger gang will receive an equip-able in-game title. Once equipped title will show as "Warmonger 'Players Name'". Gangs ranked as Warmonger will also receive a 7% discount from all rebel vehicle, weapon, and market shops. Warmonger gangs will also have access to an exclusive 'Warmonger' ifrit skin.
    Underboss (1,000 Gang Credits) - Members of a Underboss gang will receive an equip-able in-game title. Once equipped title will show as "Underboss 'Players Name'". Gangs ranked as Underboss will also receive a 10% discount from all rebel vehicle, weapon, clothing, and market shops. Underboss gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Underboss gangs will also be able to buy exclusive clothing options in the rebel clothing store.
     
    Godfather (1,500 Gang Credits) - Members of a Godfather gang will receive an equip-able in-game title. Once equipped title will show as "Godfather 'Players Name'". Gangs ranked as Godfather will also receive a 13% discount from all rebel vehicle, weapon, clothing, and market shops. Godfather gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Godfather gangs will also be able to buy all the Underboss exclusive clothing options in the rebel clothing store as well as new ones. Godfather Gangs will also receive access to purchase a Godfather exclusive Orca Skin.
     
    Rebel Legend (2,000 Gang Credits) - Members of a Rebel Legend gang will receive an equip-able in-game title. Once equipped title will show as "Rebel Legend 'Players Name'". Gangs ranked as Rebel Legend will also receive a 18% discount from all rebel vehicle, weapon, clothing, and market shops. Rebel Legend gangs will also have access to the exclusive 'Warmonger' ifrit skin and Godfather Orca skin.
    Rebel Legend gangs will also be able to buy all the Underboss and Godfather exclusive clothing options in the rebel clothing store.
    Rebel Legends will also receive a new exclusive ifrit skin and access to police MX variant. Rebel legends will also get access to 9mm and 5.56 silencers.
    "Gang Credits System" (gang wide war points)
    Gang Credits is a way to determine "Top Gangs" and they also allow you to purchase things ingame that allow you to process stuff faster, collect faster, and so on. Gang Credits will be an option on all gang member's ingame y menu and will display gangs current amount of "Gang Credit" aswell as the members who earned the most credits for the gang (Top 10)
    Earning "Gang Credits"
    1 Cop kill = 1 "Gang Credit" 1 Kill on rival gang member = 1 "Gang Credit" Cartel Successfully Captured = 5 "Gang Credit" Successful Prison break = 3 "Gang Credits" Successful Bank Robbery = 3 "Gang Credits"
    Losing "Gang Credits"
    1 death to rival gang member = -1 "Gang Credit" Being Arrested = -2 "Gang Credits" Failing a bank = -1 "Gang Credit" Failing a Prison = -1 "Gang Credit" Losing a cartel (with less then 3 gang members online) = -3 "Gang Credits" "Windmills"
    Any wind mill a player sees is going to be purchasable and they'll be able to own this.
    Idea: Wind mills are able to convert the vItem "Lithium" into "Lithium Batteries" over time. This way it's a passive way of money. There is a limited amount of space though that it can hold (virtual space)
    I, the player, own a wind mill and have 45 Lithium. I go to my wind mill press T on it and put my 45 Lithium into it. After each restart 30 Lithium will be converted into 3 Lithium Batteries (Max it'll do is 30 Lithium at one restart, but for every 10 Lithium it'll convert that to 1 Lithium Battery, 15 Lithium and it'll convert it to 1 Lithium battery and leave the 5 Lithium over) Once it's in it's battery form it can't be affected anymore (essentially it's just hogging up space) and the player will be able to take this Lithium Battery to the market and sell it.
    "Lithium Mine"
    Players are able to go inside of this mine and press Windows Key to begin mining and in return they'll get the vItem "Lithium"
     
  20. Scott liked a post in a topic by Shepurd in sum ideas   
    That Narcotic Trafficing idea is pretty cool. It's like a smaller version of drug runner that is more beginner friendly and good for starter cash.
  21. Scott liked a post in a topic by Shepurd in Wowee shotguns are epic   
    Any chance we can uhhh, get rid of these please?
     
  22. Scott liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  23. Scott liked a post in a topic by •ÐŠ• Randy in Let us view house prices even if we have our house slots full   
    We used to be able to see house prices even when we had our slots full, now we have to sell our house first if we're looking for better houses because the menu wont pop up if house slots are full.
  24. Scott liked a post in a topic by Tarro in New Money Making Method - Uranium   
    After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 
    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.
    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.
    Final Notes:
    1. This is only a suggestion and things can be changed so don't flame me.
    2. I don’t know if half this stuff is even possible.
    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.
    4. Can be illegal/legal. Either could be argued
    5. If you have any suggestions, please comment below!
    6. #Lucien4Sgt
  25. Scott liked a post in a topic by Clint Beastwood in V2 feedback   
    Tempest devices have been added.  Talk about easy money.  For fucks sake if I had that back when I was 7th richest, fuck me.  I would've been higher on that list.
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