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Scott

APD Corporal
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  1. Scott liked a post in a topic by Bag Of Funyuns in I just want views   
    There's a view and a dislike.
  2. Scott liked a post in a topic by Clint Beastwood in V2 feedback   
    But I love @Bikstok
  3. Scott liked a post in a topic by Marzoh in Looking for friends!   
    Hi new player here! If anyone wants to show me the ropes please hmu on MSN messenger.
    Also I need to be unmodqueued
    Much appreciated! hope to see you guys on the battle field!
  4. Scott liked a post in a topic by Bilal Battu in :crab: TIGER IS BANNED :crab:   
    This aged well @Alec-I
     
     
  5. Scott liked a post in a topic by Seán That Irish Guy in :crab: TIGER IS BANNED :crab:   
    cheating in the most non competitive game out there.
  6. Scott liked a post in a topic by Tony in :crab: TIGER IS BANNED :crab:   
    @Roice playing with a cheater..... forshame, forshame. on another note I still need comp for that hummingbird roice.
  7. Scott liked a post in a topic by Bikstok in :crab: TIGER IS BANNED :crab:   
    Here's a list
    https://steamcommunity.com/profiles/76561198972546052
    https://steamcommunity.com/id/T193R/
    https://steamcommunity.com/profiles/76561198165305287
    https://steamcommunity.com/id/T_M0RR1S/
    https://steamcommunity.com/profiles/76561198167292863
    https://steamcommunity.com/id/Calluum/
    https://steamcommunity.com/id/MarvinGame21/
    https://steamcommunity.com/profiles/76561198302058588
    https://steamcommunity.com/profiles/76561198858914077
    https://steamcommunity.com/profiles/76561198829340431
  8. Scott liked a post in a topic by Azeh in :crab: TIGER IS BANNED :crab:   
    degenerate
  9. Scott liked a post in a topic by Leady in V2 feedback   
    Going to cover a few items in a sort of Q and A manner and throw in some +1's, (possible spoilers at the end)
    A quick loadout button has been asked for before, Would be a nice touch.
     
    These won't be in v2 upon the release, they are among the features that will be added in as we go along.
    Everything pertaining to medics/reviving/cop medics will be looked at and evaluated as we get closer to white-listed medics.
    I've heard a few people talk about the orca and its flying, i've been unable to recreate these issues and had others test with no luck. I couldn't find anything in the recent SpotREP to suggest any changes to how orca's fly. 
     
    Gangs can already own garages, are you suggesting a garage in addition to a house, and vice versa?
    Scotch needed more risk. We tried by making barley illegal but that didn't even put a dent in sales. By far scotch makes more money compared to every other method on the server with very little risk and being a passive operation for the most part. Option A was to nuke its price into the ground, but the decision was made to try this out, you might see a few more people robbing at distillery, or cops checking it a bit more but should still be a good money maker. 
     
     
    Default inventory should def be 1, I don't know how many times I've thought I stored something just to find out later i didn't lol.
    I'm hoping debit cards just has to do with the fake database the test server is using. It doesn't have loot crate rewards for that same reason
     
    +1 on siren
    Gang houses I think it should depend on the gang rank. Lets say level 4 you can spawn at the house and unlock the doors, Level 3 you can spawn at the house and have keys.
    I'd say replacing user action 3 with it. As currently "T" serves the function to access virtual inventory. No reason for 2 hotkeys for 1 function
    Vehicle mods have been talked about and are being looked at, what kind of upgrades would you like to see?
    Tow ropes - For the love of almighty yes please! My  repo business thanks you.
     
    I would love to see a life server on the Livonia map. 
    With V2 seeming to be stable expand server slots back to 100 (and beyond)
     
    To finish off, a bit of hype that some many not know yet
    We are looking into adding a Casino on the Island in the future as the lottery just doesn't have the flair it once did. - May the odds be ever stacked against you.
    White-listed medics are coming 
    Better rewards for higher risk operations. (Think old skip-tracer)
     
    Overall I think V2 is shaping up quite nicely. Im excited and hopeful to see a server full not lag out. For me it's the small details that are making this, like the better police lights, more RP clothing, additional legal firearms and of course the most important item: Tractors. The amount of work the Dev's have put in, especially over the last few days, is nothing short of astonishing. I can't say thank you enough to them. Here's to brighter days in Asylum!
  10. [Patho] Landon liked a post in a topic by Scott in Perm Landon   
    If he breaks as many rules as you say, report it and he will get banned. He's not going to get banned because some guy complains about it on the forums. 
    http://www.gaming-asylum.com/forums/index.php?/support/
  11. Scott liked a post in a topic by Clint Beastwood in New Buy Menu   
    ITT:  Sean will lose the ability to center post.
  12. Scott liked a post in a topic by Erik in New Buy Menu   
    yo what

    i never knew that
  13. Scott liked a post in a topic by Masonn in Perm Landon   
    Been playing here for over a year never had a ban 
     
    Played Olympus for around 6 months 5 bans Olympus admins are somewhat special.
  14. Scott liked a post in a topic by Mitch (IFRIT) in Perm Landon   
    Just get rid of both of you. Problem solved 
  15. Scott liked a post in a topic by Jesse in V2 is the new HALF LIFE 3   
    I mean there's changes every day... we simply aren't giving any dates or anything because of people getting in a tizzy if we're not 100% accurate.
  16. Scott liked a post in a topic by bunni in csgo clips   
    worst lem player in existence
  17. Scott liked a post in a topic by Erik in i am a musician now   
  18. Scott liked a post in a topic by Dust Runner in Remove church Bells   
    Hm. And I thought I'd seen everything on these forums.
  19. Scott liked a post in a topic by Madlibs in Skydive exploiting   
    WTF is gun cartel
  20. Scott liked a post in a topic by Azeh in Remove repacking magazines   
    What?
  21. Scott liked a post in a topic by Bandit in Remove repacking magazines   
    It might not get used a lot, but there is no reason to not have it
  22. Scott liked a post in a topic by Steve in V2 is the new HALF LIFE 3   
    I've been here a long time. I want V2 to come out as much as you do if not more. I literally try to distract myself to not think about v2 till it comes out. Every day that goes by we get closer and closer. Those who know me know that I don't kiss ass to anyone, so when I say support the developers instead of impatiently whining at them, it's because I wanna see it happen. I can understand how it's frustrating that the issues are not fixed. We as a community have been dealing with them for years. I was and still am one of the more vocal people in this community. Go back and look at all the old threads and posts I made with suggestions directed at Bamf and Gnashes when they were still around. I firmly believe that the only way change happens is when enough people bitch about the problem,(or someone gets assassinated) however the problem is getting fixed so sit the fuck back and wait.
    Excuse my ranting
    The hardest part is already over and in reality that has nothing to do with reworking the mission file. The hardest part was to get the old owners to pass the community on to our current ones. Seriously, look at how long that took to happen. At least that's how I see things, if you disagree with me I'd like to know why.
  23. Scott liked a post in a topic by Azeh in V2 is the new HALF LIFE 3   
    You don't think we want it out as much as you do? I haven't played regulary in about 6 months or more, mainly because of server lag. While I have no idea how much money the servers are generating, Clint/Jesse need donations in order to pay the server costs - and I would assume the past few months haven't looked too great.
    However, we can't release it without certain necessities. Last week it looked like we'd have it ready for Wednesday. Some things took longer than expected, plus we came across some rough issues that required fixing, pushing back other necessary work.

    Friday morning when we went to bed, our to-do list (things that are a requirement) basically looked like this:
    - Player textures (config is done, code part isn't)
    - Clean-up script (about halfway finished)
    - House selling
    - Gang talents (they're there but don't sync/save. Should be fairly quick though).
    Currently the list is still the same because I try to leave most stuff that is to some degree serverside/network dependant to Jesse and his time has been occupied since Friday. 
    With Jesse's work schedule we can't release on a weekend incase something major goes wrong (not type features not working, but database stuff and such).
    We had some admins hop on for a couple of hours last night to test a few things and near the end, client fps was substantially decreased (like 30-50 fps in Pyrgos HQ, depending on people's PC specs). I'm not entirely sure what the cause of it is, but I changed a couple of things afterwards. I have my doubts that it's fixed but we'll see later today. Goes without saying that it's crucial to fix before launch.
  24. Scott liked a post in a topic by Innate in New Charges   
    Would likely result in robocopping as cops are less likely to believe a story that involves killing cops.
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