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What Rules don’t you like?


zdeat

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With the servers change on being more RP Oriented coming November, what rules being both Server and APD do you think needs a change? Is there something you’d like to see the server add to the rules? Is there a tweak below you’d like to see changed? A rule completely removed? List below!

Im sure we can all agree that we want this November to be done correctly and half of the fix is changing some rules and policies.  Write some legitimate rules below you’d like to see changed so SA+ can look into it!

Project0417, Knight05 and Mr. Mauii like this
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Honestly I would have to say corruption as far as siezing weapons being completely removed from a faction. Depending on the severity, but we all make mistakes in the heat of the moment. Forgetting to remove someones weapons compared to purposefully missing siezing weapons shouldn't have the same result/discipline. Obviously we don't want it happening a number of times by the same person either so I feel a warning should be given instead of immediate corruption because all cops died to said weapon not being removed. It happens. I guess what I am trying to say is since low pop we should not have the same strict rules for mistakes made, which results in people being removed from cop and not wanting to play anymore in my opinion. Also to add making these mistakes takes a whole month(s) off possible promotion which is a steep punishment also if all they want to do is no life cop.

Edited by Rocketneo
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I think 2 of my biggest gripes personally I would like to see changes on are rebel camping and Bounty Hunters/Kidnapping. I feel most people disagree with these ideas but I still stand by them.

For rebel one of the biggest mood killers as far as cartel fighting or feds is rebel campers/griefers who have no desire to fight caps only grief naked's returning to gear up to either do a fed or fight a cartel or even resupply their houses etc.

I personally think the Aircraft carriers should be made the ONLY rebels that are safe zones and that 1 Aircraft carrier should be static added to each major city on the map versus how they currently rotate each restart. 

Both BH and Rebel can kit at the carrier. Cops would still be able to raid these for bounty's but rebels and bounty hunter's couldn't harm each other. The only thing that would have to be sorted out is vehicles since people could potentially pull heli and block spawns and just sit there invincible inside a heli. Despawn timers on vehicles would have to be like Dom where it despawns after 1-2 min tops if not moved etc. Or multiple additional heli spawns added like 5-6.

 

For bounty hunters:

I think bounty hunters should be reworked since they were originally meant to be like privately ran cops. 

The 10 min timer on being restrained should ONLY apply to people who are active bounty of the BH restraining them.

People who are not the bounty of the BH should be reduced down to 5 mins. The logic behind this is sometimes people play with active bounty people but have no bounty themselves. This gives you plenty of time to restrain them and get away for legitimate gameplay while cutting down on griefers using the 10 min timer to just endlessly kidnap people they don't like or cops and hold them for an unnecessary amount of time. I don't know a single person cop or civ who finds being kidnapped and put in a house for 10 mins "fun content".

If reduced timer isn't an option then give BH a flat toggle like cop to go lethal (no talents required) and let them not be able to down non bounty targets for more than like 60 seconds and be forced to leave the area or kill them. This would also be a benefit against the scummy players who like to roll BH kits at cartels to just hold you for 10 mins then kill you at the last second at a cartel to prevent repush (looking at you CHY-NA).

 

Alternate fun idea:

I have no idea how to fully implement this without giving it more thought and consideration but it could be fun to implement BH into the APD since they basically are meant to be like civilian cops at their core.

Cops run the server. When the cops die off, activity dies off because no feds, nobody to bust them randomly doing illegal activities etc. It could be an interesting Idea to solve both problems by implementing BH into the APD as rent a cops when server pop is low/dead.

A very rough idea of how this COULD work would be something along the lines of say only 2-3 cops are online late at night and people want to do a bank. You could have a SGT+ or CPL+ toggle an option at an APD NPC that would allow the recruitment of BH as rent a cops basically. This could be a whitelisted option for those interested to prevent misuse/trolling. Once toggled by a SGT at an HQ it would allow any whitelisted BH to essentially join the cops as a cop similar to how swat works. When a fed pops they would have the option to teleport to the closest HQ to the fed with a default kit that's appropriate and be able to pull default vehicles at the garage for the duration of the fed or until a SGT+ manually cancels it. This would cost the BH nothing in terms of money and allow them to help the APD so people could do feds and cops wouldn't be so outnumbered.  

 

To compensate the BH for their time and help they would not be able to process the people and a cop would have to do it but they would receive 100% of the ticket/bounty capped to a certain amount. So as a very rough example if a cop issues a 25k ticket split amongst 4 cops the BH would get the full 25k.

 

I also think rebel license and BH license shouldn't be one or the other. I believe you should be able to own both and switch interchangably with a 10-15 min cooldown.

 

TL:DR Stfu nobody cares knight05 your ideas are ass and you should KYS.

- Aircraft carrier safe zones + add static aircraft carriers to every city.

-Nerf Bounty hunter 10 min restrain timers to 5 minutes on anyone not your active bounty.

- Let BH help cops do feds.

- Trump 2024

Edited by Knight05
zdeat, AgentPixel and Mr. Mauii like this
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4 hours ago, zdeat said:

With the servers change on being more RP Oriented coming November, what rules being both Server and APD do you think needs a change? Is there something you’d like to see the server add to the rules? Is there a tweak below you’d like to see changed? A rule completely removed? List below!

Im sure we can all agree that we want this November to be done correctly and half of the fix is changing some rules and policies.  Write some legitimate rules below you’d like to see changed so SA+ can look into it!

Off roading as probable cause on the APD needs to go away. It should of never been a thing. Virtually every cop abuses it when they know people have illegal shit but no bounty. Everyone off roads, even cops and medics. It screws new players and old players alike just trying to not get robbed driving their shit back to their house or to sell. On top of that even if you follow this rule there are MANY roads that intersect right next to or inside of red zones. I personally have been pulled over while following the road driving on the road that is to the side of black market but passes through the edge of the red zone.

Speed radars and all that is also stupid and unnecessary. You guys have to decide at some point if this is a REAL RP server or light rp server. If it's going to remain light rp then speed radars and all that RP type stuff should  be deleted as its pointless and unnecessary. Nobody has ever cared because I'm pretty sure the only nerd who has ever used it was SGT payton, but still the point stands.

There also needs to be a  hard cap timer on RP explanations. It is ridiculous that people can potentially be allowed to give like 30-60 min explanations to cops while on civ giving their gang mates like unlimited lives to essentially return back and try killing you to free their friends just to save their bounty. It should be like 1-2 mins per charge MAX.

Edited by Knight05
silenthunter217 likes this
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Super excited for this new update of the server,  i do have one thing to say that bothered myself and other individuals before the update.

If you get banned over 5 times and are still getting unbanned next day is a serious issue (especially for the same offense). It shows that the rules are Semi enforced and all you have to do is apologize to get unbanned. Making the server look a little to desperate (weak) but (Understandable). Then you see the same people make the same offense, its a continuous cycle and shows a lack of respect to the admins and the server giving said individuals slack. 

Obviously depending on the offense, its up to the discretion of the individual handling the situation. Although I don't think people deserve the same grace especially over a certain threshold of bans.

Either enforce the rules or dont.

Just an idea: Make a tracker on how long the bans are for each rule break and make it public so everybody has a clear understanding of how long there vacation will be if they break the rules. :D

Edited by Mr. Mauii
Knight05 likes this
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23 minutes ago, Mr. Mauii said:

Super excited for this new update of the server,  i do have one thing to say that bothered myself and other individuals before the update.

If you get banned over 5 times and are still getting unbanned next day is a serious issue (especially for the same offense). It shows that the rules are Semi enforced and all you have to do is apologize to get unbanned. Making the server look a little to desperate (weak) but (Understandable). Then you see the same people make the same offense, its a continuous cycle and shows a lack of respect to the admins and the server giving said individuals slack. 

Obviously depending on the offense, its up to the discretion of the individual handling the situation. Although I don't think people deserve the same grace especially over a certain threshold of bans.

Either enforce the rules or dont.

Just and idea: Make a tracker on how long the bans are for each rule break and make it public so everybody has a clear understanding of how long there vacation will be if they break the rules. :D

Have to hard agree here. Rules don't mean shit basically. Virtually everyone who breaks a serious rule like RDM/VDM even when intentional their ban lasts as long as it takes for an admin to reply to the appeal and instantly remove it. The vast majority don't even lose cop/medic whitelist when they do it on civ either. Same for racism like why is that even a rule at this point? I've seen admins drop the hard R and other banned shit more than most civs. And people roast black people, trannies and others on discord on a near daily basis and nobody bats an eye unless they happen to type out that hard R. Apparently that's the deal breaker and where they draw the line.

I went like over a year without a single ban. I've seen others get banned like legit 30 times in the same period of time usually only being gone a day or 2 tops. Then it resets at the beginning of the year rinse and repeat. At this point there's no reason NOT TOO rdm/vdm and get banned because it is always a slap on the wrist and the offender rarely if ever has to compensate for it, the admins do.

Edited by Knight05
zdeat and Mr. Mauii like this
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3 hours ago, Knight05 said:

People who are not the bounty of the BH should be reduced down to 5 mins.

i think some dev work would be needed to know for sure if a person / group has your bounty but i agree with this. 

 

3 hours ago, Knight05 said:

Virtually every cop abuses it when they know people have illegal shit but no bounty.

Remember that any excuse as to why a person is offroading is a "roleplay excuse", thus APD cannot search. But yeah i agree with this, i think it should be cause to start a traffic stop on a person, but to search i dont believe so. 

 

3 hours ago, Knight05 said:

Speed radars and all that is also stupid and unnecessary

I actually think this script should be updated, id love to see a thing pop up that shows the persons name thats driving the vehicle, vehicle type, license plate, etc. If something like this were to be deleted it would significantly reduce our ability to stop people and RP with them IMO. It gives officers an avenue to create something fun for new civs even if its technically "hurting" the civ. 

 

3 hours ago, Knight05 said:

There also needs to be a  hard cap timer on RP explanations.

How would you go about implementing something like this? The issues i can think of is if someone is legitimately having fun and explaining stories, then why should they be stopped? I would be scared to push this to the officers choice because im sure that it will eventually be abused.
TLDR the "fix" ive found for this issue of civs wasting time is to only ask them about certain charges and give them a significantly reduced ticket for the charges they talked about. IE if you have 100 manslaughters, bank robberies, fed robberies, GTA and hit and runs, im going to ask why youre robbing places and assume most of the kills are from that, significantly reduce the ticket and go from there. Hope that makes sense to people, dont go around just not letting civs explain everything, but find creative ways to RP with them.

 

2 hours ago, Mr. Mauii said:

Make a tracker on how long the bans are for each rule break and make it public so everybody has a clear understanding of how long there vacation will be if they break the rules. :D

This is a simple and easy thing that can be implemented in the forums or wiki im sure this could be done? 

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On 10/21/2024 at 7:31 PM, zdeat said:

i think some dev work would be needed to know for sure if a person / group has your bounty but i agree with this. 

I don't know the dev side of things so I don't know  their capabilities as well. If it is possible it should be a thing. Bounty Hunting has long been abused and very rarely used for it's intended purpose. And I'd estimate its like 70% griefers and 30% actual people BH'ing in its current form. I would say an alternate idea is to give players an option to suicide instead after 5 mins if they are willing to lose their kit and respawn versus waiting the 10 mins but again the problem with that is an ACTUAL bounty could suicide and avoid jail time or being turned in. So again it boils down to whats possible development wise.

 

On 10/21/2024 at 7:31 PM, zdeat said:

Remember that any excuse as to why a person is offroading is a "roleplay excuse", thus APD cannot search. But yeah i agree with this, i think it should be cause to start a traffic stop on a person, but to search i dont believe so. 

The issue I have with the RP off roading thing is not just the dumb logic of it all IMO. It's the fact that even if you stop someone for RP reason it's a 3 fold problem. More often than not they DO HAVE illegal shit if offroading if not contraband then at least a gun or kit. Yes they can store it in the car but the reason I say its dumb is 3 fold.

1) When you stop them you now put them, their vehicle and their kit at risk. Because many times someone driving by or that sees the stop will go to it not just to kill the cop but also rob the player stealing their vehicle and whatever cargo they have inside. The player is also at a disadvantage because if they have half a brain and no  charges they will store their gun in the car so the are defenseless and it all falls on that usual 1-2 cops tops to defend the player or they lose everything and most cops including myself are baddies and will lose that fight.

2) Any cop with half a brain that sees a box truck or hemtt or tempest etc is putting a tracker on it if they have one. Yes veteran players will never fall for this but newer players will, everytime and its essentially harrassment. You and I both know damn well how many cops will tag a newbie and laugh on TS as we watch the tracker drive to coke field etc knowing they're about to get giga fucked. I've done it, I'm sure you've done, we ALL have done it.

3) Everyone just uses the same RP reason making the Probable cause pointless. "I'm going to my house officer and it's not near a road". Literally the same reason every time and there's nothing we can do about it once they say that. Nobody is following them to a house and even if they did they can't check ownership unless LT+ and even then I doubt a LT would do shit. On top of that let's be real. 99.9% of officers are doing an illegal search of that vehicle to see what is in it. Yes they can't do anything about it but at the very least they know where you came from or where you are headed as a result. You can make the  claim to IA someone if they do this but we both know it would be hard to prove and nothing would come of it. Without some accountability feature like Officer A is searching Person Bs vehicle in local proximity chat or something then this will never change.

 

On 10/21/2024 at 7:31 PM, zdeat said:

I actually think this script should be updated, id love to see a thing pop up that shows the persons name thats driving the vehicle, vehicle type, license plate, etc. If something like this were to be deleted it would significantly reduce our ability to stop people and RP with them IMO. It gives officers an avenue to create something fun for new civs even if its technically "hurting" the civ. 

I'm fine with the speed stuff for RP staying but in it's current form it's worthless. Nobody is using talents for it because its never used just like checkpoints and not worth. If they were going to keep this feature for RP reasons then it would need to be a functional toggle not on a player character but inside the vehicle itself. For example while in any  police vehicle you can press H or something to toggle radar and it would give the speed of any vehicle within like 50M directly in front of you etc. This would also help for recording purposes so if the player claims ur lying and harassing it would be listed on capture. But again like off roading everyone speeds and including cops and medics and I think its a bogus rule/policy. Anyone I've ever stopped for speeding just said "Shut your gay ass up and give me a ticket or let me go I have shit to do, I don't fucking care". Nobody enjoys the RP side of it, it just pisses them off and they see it as harassment to robocop for any reason even when they're not really doing anything wrong and makes them hate cops even more.

 

On 10/21/2024 at 7:31 PM, zdeat said:

How would you go about implementing something like this? The issues i can think of is if someone is legitimately having fun and explaining stories, then why should they be stopped? I would be scared to push this to the officers choice because im sure that it will eventually be abused.
TLDR the "fix" ive found for this issue of civs wasting time is to only ask them about certain charges and give them a significantly reduced ticket for the charges they talked about. IE if you have 100 manslaughters, bank robberies, fed robberies, GTA and hit and runs, im going to ask why youre robbing places and assume most of the kills are from that, significantly reduce the ticket and go from there. Hope that makes sense to people, dont go around just not letting civs explain everything, but find creative ways to RP with them.

I think it should be officer discretion. You site the potential for abuse by cops and yes its possible but its also WILDLY abused by civs. You know exactly the people I'm talking about who are very obviously stalling so you can get SUI vested or killed by their gang of 12. I think if a officer and civ is having fun or they're making a realistic and  valid attempt to engage in RP then they should be given the full time to explain.  If it's clearly someone stalling or being malicious to waste your time and spend 20 mins on each manslaughter charge then you should be able to inform them they have 2 mins to explain each category of charges such as manslaughters, robberies, illegal weapon etc etc. They can explain 1 or lump them all together. We both know cops do this now currently it's just not enforceable. We are told if shit like this happens to try and guide them along through their charges to move on to the next etc but we have no way of enforcing it if they refuse. Alot of higher ups currently do this as is and just say cool if you don't move on and explain the rest I'm going to issue you a ticket and if you refuse send you to jail. Lower ranks won't because they're scared to get IA.

Obviously if an officer gets multiple reports and abuses this for the sake of quick tickets then IA them. First with a warning and corrective training and if it continues then disciplinary action.

Edited by Knight05
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Admins should not be able to pick up a ticket from their affiliated gangs. There's 10 admins, let someone else pick it up. Whether is a comp, player report or what ever. You're affiliated? You can easily favor your boy. 

Same way as cop we cant process people we're affiliated with, full ticket or jail isn't considered processing. 

Knight05, moift, Sp0on and 2 others like this
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  • 2 weeks later...
On 10/21/2024 at 3:44 PM, Knight05 said:

Cops run the server. When the cops die off, activity dies off because no feds, nobody to bust them randomly doing illegal activities etc. It could be an interesting Idea to solve both problems by implementing BH into the APD as rent a cops when server pop is low/dead.

A very rough idea of how this COULD work would be something along the lines of say only 2-3 cops are online late at night and people want to do a bank. You could have a SGT+ or CPL+ toggle an option at an APD NPC that would allow the recruitment of BH as rent a cops basically. This could be a whitelisted option for those interested to prevent misuse/trolling. Once toggled by a SGT at an HQ it would allow any whitelisted BH to essentially join the cops as a cop similar to how swat works. When a fed pops they would have the option to teleport to the closest HQ to the fed with a default kit that's appropriate and be able to pull default vehicles at the garage for the duration of the fed or until a SGT+ manually cancels it. This would cost the BH nothing in terms of money and allow them to help the APD so people could do feds and cops wouldn't be so outnumbered.  

 

 

That used to be a thing, where officers could deputize BH while in an active fire fight. As long as the BH complied with directives made by a ranking officer they were allowed to participate in the fed events under strict guidelines. They weren't allowed to restrain anyone they didn't shoot without the downing officer's discretion and if they did capture someone they would let the APD know, where the person restrained would get their appropriate charges (assisted manslaughter, possession of illegal item, etc) and then they were allowed to take the person as long as they could prove that they had their bounty.

 

I feel like a lot of these type of things got lost in the weeds of abuse and misconduct with officers having an ego trip.

Knight05 likes this
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  • 2 weeks later...
On 11/5/2024 at 2:59 PM, Cheech'nChong said:

The whole RDM rule is ridiculous. Just get rid of it at this point... Also free @HomeTrlx

💯❤️

On 10/24/2024 at 1:06 AM, NewYork718 said:

Admins should not be able to pick up a ticket from their affiliated gangs. There's 10 admins, let someone else pick it up. Whether is a comp, player report or what ever. You're affiliated? You can easily favor your boy. 

Same way as cop we cant process people we're affiliated with, full ticket or jail isn't considered processing. 

back then you werent allowed pick ANY ticket with gang affiliation as an admin/mod and if you (any admin) did, you should've given it to a different person.

But maybe it changed now and they let favoritism run its course. Who knows cuz I dont.

 

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On 10/21/2024 at 4:29 PM, Rocketneo said:

Honestly I would have to say corruption as far as siezing weapons being completely removed from a faction. Depending on the severity, but we all make mistakes in the heat of the moment. Forgetting to remove someones weapons compared to purposefully missing siezing weapons shouldn't have the same result/discipline. Obviously we don't want it happening a number of times by the same person either so I feel a warning should be given instead of immediate corruption because all cops died to said weapon not being removed. It happens. I guess what I am trying to say is since low pop we should not have the same strict rules for mistakes made, which results in people being removed from cop and not wanting to play anymore in my opinion. Also to add making these mistakes takes a whole month(s) off possible promotion which is a steep punishment also if all they want to do is no life cop.

They should honestly just make it discretion whether or not to seize an illegal gun. Especially if someone is compliant and roleplays

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On 10/21/2024 at 5:44 PM, Knight05 said:

have no idea how to fully implement this without giving it more thought and consideration but it could be fun to implement BH into the APD since they basically are meant to be like civilian cops at their core.

Cops run the server. When the cops die off, activity dies off because no feds, nobody to bust them randomly doing illegal activities etc. It could be an interesting Idea to solve both problems by implementing BH into the APD as rent a cops when server pop is low/dead.

 

I remember back in V1 the minimum bounty cap was 5K. Pretty brutal. A single self-defense kill and you had bounty squads chasing your ass down. In a way I wonder if maybe having a lower bounty cap, like 15k instead of 25k when there are 3 or less cops on could help add a little heat to the criminals when the cops aren't on. Before shutdown ABI would get on and get back off because you'd have tons of civs on, but no one with a 25k bounty. It was annoying af. APD get to go warrant hunting a guy with a 3K bounty while BH are twiddling their thumbs waiting for someone to get 25K. When pop is low you just don't get those high bounties. 

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