kryptonthegamer Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Bilal Battu said: Confirmed not April fools as its already live on the servers Well i meant hoping so as in we will get loads o money from cartels now, that'd be great Shepurd likes this Link to comment
Bilal Battu Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Krypton:) said: Well i meant hoping so as in we will get loads o money from cartels now, that'd be great Its hard to tell now because its a bit broken. The cartels are getting like 50k every 10 minutes. Apci likes this Link to comment
Satan Posted April 1, 2016 Report Share Posted April 1, 2016 On 4/1/2016 at 11:16 AM, Bilal Battu said: Its hard to tell now because its a bit broken. The cartels are getting like 50k every 10 minutes. Sounds good to me! Chau likes this Link to comment
Budbringer Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Bilal Battu said: Its hard to tell now because its a bit broken. The cartels are getting like 50k every 10 minutes. Yes, it a lot of money right now in cartels. Maybe a tad bit too much Link to comment
Jonah Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) Just now, Bilal Battu said: Its hard to tell now because its a bit broken. The cartels are getting like 50k every 10 minutes. Yeah wasn't that how it was pre 6.0 but there was no group cap so cops would just get raped all day but now we have group cap so hopefully this new money making method will make people want to fight cartels more. Edited April 1, 2016 by jonah1045 Link to comment
Bilal Battu Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) 1 minute ago, Budbringer said: Yes, it a lot of money right now in cartels. Maybe a tad bit too much Definitely too much but I don't think its because Paratus overturned it. It seems to be getting money even when no one is doing anything. Edited April 1, 2016 by Bilal Battu Apci likes this Link to comment
Yenii Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Budbringer said: Yes, it a lot of money right now in cartels. Maybe a tad bit too much Working as intended Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, jonah1045 said: Yeah wasn't that how it was pre 6.0 but there was no group cap so cops would just get raped all day but now we have group cap so hopefully this new money making method will make people want to fight cartels more. Triggered Link to comment
Paratus Posted April 1, 2016 Author Report Share Posted April 1, 2016 Just now, Bilal Battu said: Def too much but i don't think its because Paratus overturned it. It seems to be getting money even when no one is doing anything. It's designed to do that now; however, it should be nowhere near what was reported above. I'll have to keep an eye on it because it might actually be money generated by sales boosting it a bunch. Link to comment
Bilal Battu Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) 3 minutes ago, Paratus said: It's designed to do that now; however, it should be nowhere near what was reported above. I'll have to keep an eye on it because it might actually be money generated by sales boosting it a bunch. This is only after 10 or so minutes and we already emptied them a few times: http://imgur.com/a/5QoWJ Either way I see (hopefully) a lot more fighting going on. Edited April 1, 2016 by Bilal Battu Link to comment
Chau Posted April 1, 2016 Report Share Posted April 1, 2016 Incentive for fighting cartels. Cant wait to actually wanting to go defend my cartel. Shepurd, Big Fred, Roberino and 2 others like this Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Chau said: Incentive for fighting cartels. Cant wait to actually wanting to go defend my cartel. Link to comment
Paratus Posted April 1, 2016 Author Report Share Posted April 1, 2016 Monitoring values on 4 and yet to see anything too odd. Link to comment
BrutaL Posted April 1, 2016 Report Share Posted April 1, 2016 Y inventory does'nt drop at all Tiger likes this Link to comment
Paratus Posted April 1, 2016 Author Report Share Posted April 1, 2016 Just now, d'demise said: Y inventory does'nt drop at all See what I wrote above. It does drop. Link to comment
BrutaL Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Paratus said: See what I wrote above. It does drop. Doesn't at all Not seen it anywhere, many people killed Tiger likes this Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 Why was Y inventory changed in the first place? Did people think keeping all of your Y until respawning or getting executed was OP or something? I never saw anyone complain about it :/ Chau and Haych like this Link to comment
Kalier Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Shepurd said: Why was Y inventory changed in the first place? Did people think keeping all of your Y until respawning or getting executed was OP or something? I never saw anyone complain about it :/ Pretty sure it's cause you had to camp bodies in cities waiting just to loot them. Link to comment
Bry Posted April 1, 2016 Report Share Posted April 1, 2016 2 minutes ago, Paratus said: See what I wrote above. It does drop. Just wanted to say great patch, but what they are saying is true Y inventory doesn't spawn. Just tested it and it didn't drop within a 100m radius. Maybe take a closer look idk. Great patch though. Chau, 544heu and Tiger like this Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Kalier said: Pretty sure it's cause you had to camp bodies in cities waiting just to loot them. Just allow executing people within cities then? Haych likes this Link to comment
BrutaL Posted April 1, 2016 Report Share Posted April 1, 2016 Yea this patch is amazing apart from the y invent 544heu and Tiger like this Link to comment
Haych Posted April 1, 2016 Report Share Posted April 1, 2016 Nice patch and a good direction for the server. Also nice to see that you've accepted some help from KBW, would love to see him do more for the smaller issues while you can focus more on bigger stuff, nice to see Bamf doing some coding as well, this can only mean better things. Only huge issue we have now is the Fed. People 'exploit' it when theres no cops on. The domes need a maximum of 5 cops on, however the vault doesn't require any, so people wait for the animals to open the domes, and then proceed drilling into the vaults with 0 cops on making maximum profit for no effort. You can also drill the vaults when its on elevated security, so people just cycle this and make easy money. Plus, this bugs out SWAT. I also think the Fed needs a massive overhaul, its a end game event, it shouldn't be for groups of 4 just to do smash and grabs and make easy money, it should be hard, and some planning should go into it. Here's some ideas that we should consider. Increase the amount of money the Fed yields to around 500-700k, this is about 50k-70k cut per person for around 45m/1hr of work. Also this requires 2 Hemmt Transports making planning even more valuable. Increase the amount of cops needed on to 12 to balance the payout. It shouldn't be easy. Remove the whole Dome drilling. Animals open them anyway. Increase the timer of the vault drilling, and remove explosive charges. Money Launderer/Gold Buyers, have 2 of these on the map. Adds another scenerio to fighting rather then always defending rebel. You can use some of the suggested cartel locations for these. Reduce SWAT ladders to 2 This is all to make the Fed a actual end game event and only for gangs with good planning and strategy to pull off. The Fed should be a event where Police pull expensive equipment, same with rebels. It should be a all out type of thing, this will ultimately make the start of it fun, also make the chases at the end even more fun. Roberino, Jonah, Shepurd and 3 others like this Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Haych said: Nice patch and a good direction for the server. Also nice to see that you've accepted some help from KBW, would love to see him do more for the smaller issues while you can focus more on bigger stuff, nice to see Bamf doing some coding as well, this can only mean better things. Only huge issue we have now is the Fed. People 'exploit' it when theres no cops on. The domes need a maximum of 5 cops on, however the vault doesn't require any, so people wait for the animals to open the domes, and then proceed drilling into the vaults with 0 cops on making maximum profit for no effort. You can also drill the vaults when its on elevated security, so people just cycle this and make easy money. Plus, this bugs out SWAT. I also think the Fed needs a massive overhaul, its a end game event, it shouldn't be for groups of 4 just to do smash and grabs and make easy money, it should be hard, and some planning should go into it. Here's some ideas that we should consider. Increase the amount of money the Fed yields to around 500-700k, this is about 50k-70k cut per person for around 45m/1hr of work. Also this requires 2 Hemmt Transports making planning even more valuable. Increase the amount of cops needed on to 12 to balance the payout. It shouldn't be easy. Remove the whole Dome drilling. Animals open them anyway. Increase the timer of the vault drilling, and remove explosive charges. Money Launderer/Gold Buyers, have 2 of these on the map. Adds another scenerio to fighting rather then always defending rebel. You can use some of the suggested cartel locations for these. Reduce SWAT ladders to 2 This is all to make the Fed a actual end game event and only for gangs with good planning and strategy to pull off. The Fed should be a event where Police pull expensive equipment, same with rebels. It should be a all out type of thing, this will ultimately make the start of it fun, also make the chases at the end even more fun. Sounds epic Link to comment
Haych Posted April 1, 2016 Report Share Posted April 1, 2016 Also can we get a fix on Ifrit smokes, 70% of the times they spawn without smoke. I hate having to pullout and spend about 30k on Ifrits just to get smokes every time. Shepurd and Bilal Battu like this Link to comment
Bikstok Posted April 1, 2016 Report Share Posted April 1, 2016 Seán That Irish Guy, Apci, Jonah and 1 other like this Link to comment
Shepurd Posted April 1, 2016 Report Share Posted April 1, 2016 10 minutes ago, Haych said: Also can we get a fix on Ifrit smokes, 70% of the times they spawn without smoke. I hate having to pullout and spend about 30k on Ifrits just to get smokes every time. Considering that it cost 5k to pull an ifrit out each time, this is a huge issue. I've wasted 20-30k trying to get smokes to spawn before. Bilal Battu likes this Link to comment
Bikstok Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Shepurd said: Considering that it cost 5k to pull an ifrit out each time, this is a huge issue. I've wasted 20-30k trying to get smokes to spawn before. The trick is getting in driver seat as soon as possible. However, some garages make that impossible because of the distance. Shepurd and Chau like this Link to comment
Feenix Posted April 1, 2016 Report Share Posted April 1, 2016 Money is indeed perfect rn. Pre 6.0 we didn't see every second what was being put in gang bank now we do. That's why it looks so odd to us. Link to comment
Hiraku Posted April 1, 2016 Report Share Posted April 1, 2016 Is there chance that maybe ifrits arnt meant to have smokes? I see no other reason why they wouldnt load properly unless it were a dearm script. (Unless its loading some kind of vehicle ID, which I thought wasnt a thing and the reason we couldnt have customizable vehicles) Link to comment
SV Paul Posted April 1, 2016 Report Share Posted April 1, 2016 10/10 Patch! Now the only thing that's left is please add the lambo Link to comment
The Weeb Posted April 1, 2016 Report Share Posted April 1, 2016 3 hours ago, Paratus said: Removed the forest house drug cartel location. THANK THE LORD!! Link to comment
Bikstok Posted April 1, 2016 Report Share Posted April 1, 2016 6 minutes ago, Hiraku said: Is there chance that maybe ifrits arnt meant to have smokes? I see no other reason why they wouldnt load properly unless it were a dearm script. (Unless its loading some kind of vehicle ID, which I thought wasnt a thing and the reason we couldnt have customizable vehicles) The script to keep 50cal bullets persistant messes with the ifrit smokes. Ifrits are definitely supposed to have smokes. That's 90% of the reason why people pull them for cartels. Shepurd likes this Link to comment
hamsham12 Posted April 1, 2016 Report Share Posted April 1, 2016 Money doesnt stay in crates after restart on any cartel. Link to comment
bamf Posted April 1, 2016 Report Share Posted April 1, 2016 1 hour ago, Haych said: Only huge issue we have now is the Fed. People 'exploit' it when theres no cops on. The domes need a maximum of 5 cops on, however the vault doesn't require any, so people wait for the animals to open the domes, and then proceed drilling into the vaults with 0 cops on making maximum profit for no effort. You can also drill the vaults when its on elevated security, so people just cycle this and make easy money. Plus, this bugs out SWAT. That was actually patched last week for S6, and the code for that change merged onto Altis today as well. It should always require 5 cops online to get anything out of the fed now. Apci, Bry, Haych and 1 other like this Link to comment
Bilal Battu Posted April 1, 2016 Report Share Posted April 1, 2016 4 minutes ago, hamsham12 said: Money doesnt stay in crates after restart on any cartel. Can confirm its on server 6. Link to comment
hamsham12 Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, Bilal Battu said: Can confirm its on server 6. It stays on Aus? Or confirming it doesnt stay on Aus as well, sorry i'm retarded and dont understand lol Link to comment
Bilal Battu Posted April 1, 2016 Report Share Posted April 1, 2016 Just now, hamsham12 said: It stays on Aus? Or confirming it doesnt stay on Aus as well, sorry i'm retarded and dont understand lol Meant to quote bamf on the dome thing. I think crates still go to zero on restarts. My bad bbygurl. hamsham12 likes this Link to comment
HotWings Posted April 1, 2016 Report Share Posted April 1, 2016 16 minutes ago, bamf said: That was actually patched last week for S6, and the code for that change merged onto Altis today as well. It should always require 5 cops online to get anything out of the fed now. Does this include the bars that spawn on the floor and not in a vault? Link to comment
Diseased Posted April 1, 2016 Report Share Posted April 1, 2016 This patch should make people fight for cartels. Keep it as is and +1 from me Sean // Fitty Bread likes this Link to comment
Dakinehernandez Posted April 1, 2016 Report Share Posted April 1, 2016 If i could only put down crates in my aussie house now... Link to comment
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