Bikstok Posted May 18, 2016 Report Share Posted May 18, 2016 We all know Cocaine Cartel sucks attacking, because the defenders will stack castle and it's almost impossible to get up there while attacking. Here's how to fix that issue: A nice ramp to easily run on top of castle. A tall tower to overlook the castle while your teammates run up the ramp. I think a lot of cartels could be improved by using the eden editor, and placing some obstacles to help the attackers. Wong's Triad could definitely use some help as well. BurninSeagul, Vulcan, JAY1HP and 37 others like this Link to comment
BrutaL Posted May 18, 2016 Report Share Posted May 18, 2016 that's pretty sweet and should happen Link to comment
R4N9A Posted May 18, 2016 Report Share Posted May 18, 2016 Kinda looks one sided when you defend could have a person in that tower and on the castle and kill the people when they push up the ramp from both sides HardyBxoxo and Budbringer like this Link to comment
Gatorade Posted May 18, 2016 Report Share Posted May 18, 2016 I think some counter play for attackers on ALL caps would be nice. Needing ifrits or grenades for everything makes me not even want to play. I just want to shoot shit and half the time people wont peek unless there plug falls out Consuela, Big Bird and Duffy49 like this Link to comment
Bikstok Posted May 18, 2016 Author Report Share Posted May 18, 2016 (edited) 5 minutes ago, R4N9A said: Kinda looks one sided when you defend could have a person in that tower and on the castle and kill the people when they push up the ramp from both sides The attackers would have to take the outer tower before attempting to push the castle itself. I think it would definitely be doable with a well-placed ifrit smoke. Otherwise, you could rotate the tower a bit so the entrance faces away from the castle thus allowing the attackers to freely run in. Edited May 18, 2016 by Bikstok Link to comment
henky Posted May 18, 2016 Report Share Posted May 18, 2016 isnt there a garage alrdy lol ? SheriffJohnBeard likes this Link to comment
Bikstok Posted May 18, 2016 Author Report Share Posted May 18, 2016 Just now, henky said: isnt there a garage alrdy lol ? At the flag yeah. I think the point was that attackers need to pull an ifrit to have any chance of succesfully attacking this. Closest garage is North Rebel(?) henky and 544heu like this Link to comment
Shepurd Posted May 18, 2016 Report Share Posted May 18, 2016 1 minute ago, Bikstok said: At the flag yeah. I think the point was that attackers need to pull an ifrit to have any chance of succesfully attacking this. Closest garage is North Rebel(?) Perhaps there's a nearby gas station that could have a garage added to it? SheriffJohnBeard likes this Link to comment
NotSoNutty Posted May 18, 2016 Report Share Posted May 18, 2016 Bikstok 4th Dev confirmed? ^^ Great idea! Millar likes this Link to comment
Diseased Posted May 18, 2016 Report Share Posted May 18, 2016 You can jump up right there RedNecked likes this Link to comment
Bikstok Posted May 18, 2016 Author Report Share Posted May 18, 2016 Just now, Diseased said: You can jump up right there I'm not sure you actually can anymore ever since the latest BIS patch broke long-jumping with a holstered gun. In any case, even if you get up there, you are an extremely easy kill for anyone watching the jump. Link to comment
J1M Posted May 18, 2016 Report Share Posted May 18, 2016 Garage and air shop should be put here: Cassettes, 544heu, Bikstok and 2 others like this Link to comment
Axe Posted May 18, 2016 Report Share Posted May 18, 2016 Honestly, it would just end up being shoved full of cars by defenders. Maybe multiple towers/ramps. Only 1 of each and they will just get jammed full of cars. Link to comment
Google™ Posted May 18, 2016 Report Share Posted May 18, 2016 Change up the cartel +1 to make it more easy to attack Link to comment
KBW Posted May 18, 2016 Report Share Posted May 18, 2016 +1 Ruger and william like this Link to comment
[df]Smokahontas Posted May 18, 2016 Report Share Posted May 18, 2016 Or... or, get rid of the cartel. Ez, oh and Bamf's cartel. Yup, that's all the shitty cartels that I can think of. Link to comment
Bikstok Posted May 18, 2016 Author Report Share Posted May 18, 2016 2 minutes ago, Axe said: Honestly, it would just end up being shoved full of cars by defenders. Maybe multiple towers/ramps. Only 1 of each and they will just get jammed full of cars. Valid point I suppose. Although I think an ifrit could push any vehicle out of the way while getting covered by teammates in the outer tower. Adding another ramp is tricky, because this spot is far lower to the ground than the other sides. Worst case scenario, you could add another tower towards dp4 to prevent people from refreshing vehicles on the ramp. Honestly, the developers might as well try anything to try and balance this cartel instead of just removing it. NotSoNutty likes this Link to comment
Axe Posted May 18, 2016 Report Share Posted May 18, 2016 2 minutes ago, Bikstok said: Valid point I suppose. Although I think an ifrit could push any vehicle out of the way while getting covered by teammates in the outer tower. Adding another ramp is tricky, because this spot is far lower to the ground than the other sides. Worst case scenario, you could add another tower towards dp4 to prevent people from refreshing vehicles on the ramp. Honestly, the developers might as well try anything to try and balance this cartel instead of just removing it. We all know how vehicle pushing works in Arma, it either does or doesn't, there is no in between. 90% of the time someone blows up. Link to comment
R4N9A Posted May 18, 2016 Report Share Posted May 18, 2016 1 hour ago, Bikstok said: The attackers would have to take the outer tower before attempting to push the castle itself. I think it would definitely be doable with a well-placed ifrit smoke. Otherwise, you could rotate the tower a bit so the entrance faces away from the castle thus allowing the attackers to freely run in. It will still be a one way push to get to the castle and the people on the ramp would be slaughtered even if they kill the other tower or tried to push up the ramp Link to comment
Kuklinski Posted May 18, 2016 Report Share Posted May 18, 2016 you still can jump there but the rocks kill u sometimes is a nice idea to the ppl who realy fight Link to comment
J.Fett Posted May 18, 2016 Report Share Posted May 18, 2016 You just gotta invert your orca on to the top of castle for the hottest of drops, Bik: https://gyazo.com/54cfbf108e8dd5b5122e56ce9e9a5cc3 Link to comment
Haych Posted May 18, 2016 Report Share Posted May 18, 2016 The Eden editor needs to be put to use more on the server. Not just small things like inside of stores. Its literally so easy to use that you can come up with awesome things such as custom cartel locations in no time. Shepurd likes this Link to comment
Vanilla Coke Posted May 19, 2016 Report Share Posted May 19, 2016 4 hours ago, Haych said: The Eden editor needs to be put to use more on the server. Not just small things like inside of stores. Its literally so easy to use that you can come up with awesome things such as custom cartel locations in no time. Isn't all of north rebel made with Eden editor? and the jail/bank? Correct me if I'm wrong. The thing about using the Eden editor though is making it look nice while maintaining balance, and sometimes it's not always that easy. You can easily tell the difference between something that has been spawned in and something that is part of the original map. North rebel is a perfect example of this. It's super uniformed in the way that it has two fixed entrances, the deerstands are spread in a certain pattern, and the tower is indestructible. Now, we flip to something already in the map, like Pyrgos/South rebel and you find a really unbalanced compound. One that is super hard to attack, but it looks the nicest out of most of the rebels (imo.) It traded balance for scenery, but balance is everything when it comes to multiplayer games, Take a look at the compound right next to Cocaine processing, the one just south of North rebel, and you find another quite unbalanced position. Take a look at cocaine castle, Meth cartel, East Arms, all things that were put into the original game that are blatantly one-sided fights. TL;DR: hard to make balanced and nice looking shit in Eden Editor, but knowing these dev's they can make it happen. DreamC likes this Link to comment
chF Posted May 19, 2016 Report Share Posted May 19, 2016 8 hours ago, Bikstok said: Wong's Triad could definitely use some help as well. +1 Link to comment
Brendon Smith Posted May 19, 2016 Report Share Posted May 19, 2016 (edited) -1 Edited May 19, 2016 by Wtfmanshw Link to comment
Chase Posted May 20, 2016 Report Share Posted May 20, 2016 or just remove it completely but would be cool to see some customized cartel locations thats' if it doesen't kill frames Link to comment
RedNecked Posted May 20, 2016 Report Share Posted May 20, 2016 -1 Cocaine cartel has been the same for 2 years now.. No points changing it just cause you lost a fight there. AndrewFam likes this Link to comment
Diseased Posted May 21, 2016 Report Share Posted May 21, 2016 2 hours ago, RedNecked said: -1 Cocaine cartel has been the same for 2 years now.. No points changing it just cause you lost a fight there. stay savage red Link to comment
Bikstok Posted May 21, 2016 Author Report Share Posted May 21, 2016 6 hours ago, RedNecked said: -1 Cocaine cartel has been the same for 2 years now.. No points changing it just cause you lost a fight there. Haven't fought there since pre 6.0. Have you? Link to comment
BrutaL Posted May 21, 2016 Report Share Posted May 21, 2016 5 minutes ago, Bikstok said: Haven't fought there since pre 6.0. Have you? one time at cocaine cartel i got 78k from there Link to comment
bamf Posted May 21, 2016 Report Share Posted May 21, 2016 "Bamf's cartel" (I love that it is named that when 3 gang admin's helped pick the location) is fully removed in the new patch. Cocaine cartel doesn't need anything gimmicky like in the screenshots, you just have to make sure that you can't cap the cartel from up top. That was a really easy thing to fix... AndrewFam, Midamaru, Haych and 1 other like this Link to comment
Bikstok Posted May 23, 2016 Author Report Share Posted May 23, 2016 On 21/5/2016 at 3:35 PM, bamf said: "Bamf's cartel" (I love that it is named that when 3 gang admin's helped pick the location) is fully removed in the new patch. Cocaine cartel doesn't need anything gimmicky like in the screenshots, you just have to make sure that you can't cap the cartel from up top. That was a really easy thing to fix... How dare you call my beautiful construction gimmicky! I think cocaine cartel has the potential to be a really good location, but it's way to imbalanced to fight atm. Having people on castle, regardless of whether they can cap, is extremely difficult to deal with. That's why I suggested adding castle towers 300-500m outside the zone, so they can have line of sight on top of castle. At the end of day, 99% of gangs hate the cartel and refuse to attack it. Why not consider changing it a bit instead of being forced by the community to remove it completely? JAY1HP and DreamC like this Link to comment
Yung Kali-G Posted May 23, 2016 Report Share Posted May 23, 2016 53 minutes ago, Bikstok said: I agree with this guy. ^ ACpoley likes this Link to comment
ImJustMaikey Posted May 23, 2016 Report Share Posted May 23, 2016 On 18-5-2016 at 9:50 PM, Bikstok said: Wong's Triad could definitely use some help as well. Really like you idea of the castle. But triad is fine. atleast my opinion. Open field, Hills, that way u can have some good long shots Link to comment
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