bamf Posted August 25, 2016 Author Report Share Posted August 25, 2016 6 minutes ago, Cassettes said: On some wastelands they have a different option to enter the vehicle without owning the DLC, the option for entering the vehicle is still there however when you scroll over their custom made one it doesn't give the DLC pop up, maybe you guys can try something similar, I really want to try this drug running out. Can you drive or fly the vehicle though? That's always been the thing with their DLCs, you could ride in the heli but not fly it... Link to comment
Seán That Irish Guy Posted August 25, 2016 Report Share Posted August 25, 2016 4 hours ago, OG Kermit said: Possible abusable exploits shouldnt be posted here, make a exploit report Sorry forgot you where an admin.... TripleSeven and 0scar like this Link to comment
Cassettes Posted August 25, 2016 Report Share Posted August 25, 2016 Just now, bamf said: Can you drive or fly the vehicle though? That's always been the thing with their DLCs, you could ride in the heli but not fly it... Yes I'm talking about getting into pilot seat, some wasteland servers let you go into the pilot seat through another option "Get in vehicle as pilot" that doesn't show the DLC Just now, Gnashes said: I somehow see Bohemia enjoying servers circumventing their DLC Locks even MORE than I see them enjoying donation rewards. Just sayin'. True, it's been awhile since I've tried it on the other wasteland so I'm not sure if they took away that feature, I'll go test it out. Hopefully it won't be against BI's rules, can't imagine them over looking the others for this long.. Haych likes this Link to comment
JIMBO Posted August 25, 2016 Report Share Posted August 25, 2016 24 minutes ago, bamf said: Can you drive or fly the vehicle though? That's always been the thing with their DLCs, you could ride in the heli but not fly it... On NMD Sandbox for example, you can choose to spawn in driver/pilot seat of a vehicle when spawning it, it will put you into driver/pilot, on some wasteland servers like @Cassettes said it has a scrollwheel option to get in as pilot, it just forces you into the driver/pilot seat without the DLC block, I was doing this to fly planes/new vehicles before I bought the dlc. Link to comment
Professor Pericles Posted August 25, 2016 Report Share Posted August 25, 2016 59 minutes ago, Gnashes said: I somehow see Bohemia enjoying servers circumventing their DLC Locks even MORE than I see them enjoying donation rewards. Just sayin'. 33 minutes ago, Jimbo! said: On NMD Sandbox for example, you can choose to spawn in driver/pilot seat of a vehicle when spawning it, it will put you into driver/pilot, on some wasteland servers like @Cassettes said it has a scrollwheel option to get in as pilot, it just forces you into the driver/pilot seat without the DLC block, I was doing this to fly planes/new vehicles before I bought the dlc. That's like going in the back kitchen door of Taco Bell and eating some tacos without buying them. Not sure BI would appreciate the asylum server much if that were the case. Monster likes this Link to comment
Cassettes Posted August 25, 2016 Report Share Posted August 25, 2016 10 minutes ago, Professor Pericles said: That's like going in the back kitchen door of Taco Bell and eating some tacos without buying them. Not sure BI would appreciate the asylum server much if that were the case. Well other servers are already doing it and have been doing it and there haven't been any BI interference with them as far as i know. Link to comment
sakha Posted August 25, 2016 Report Share Posted August 25, 2016 (edited) a Edited August 25, 2016 by sakha Link to comment
Plus One Chromosome Posted August 25, 2016 Report Share Posted August 25, 2016 1 hour ago, bamf said: OK, thanks for that. That gives me the specifics to try and get that fixed. Can you please fix the bug where it will not spawn the initial plane and immediately fail you and take 15k? Has happened maybe 15% of the time on my runs. @bamf Monster and HotWings like this Link to comment
Monster Posted August 25, 2016 Report Share Posted August 25, 2016 12 minutes ago, Plus One Chromosome said: Can you please fix the bug where it will not spawn the initial plane and immediately fail you and take 15k? Has happened maybe 15% of the time on my runs. @bamf Has happened to me also!! Link to comment
Scott Posted August 25, 2016 Report Share Posted August 25, 2016 2 hours ago, Professor Pericles said: Confirmed it actually canceled your mission without any penalty but does not despawn the plane. if you land at any airport but the airport you took off at. If you cancel the mission at the airport you took off at, it works as intended Forgot to edit my post. I did fly back and the canceling worked. Thank you. Link to comment
[USA] Richard Nixon Posted August 25, 2016 Report Share Posted August 25, 2016 On 8/23/2016 at 4:29 PM, bamf said: Behind every great drug lord is a group of people moving drugs around, and usually this means pilots to fly the drugs from place to place. Coming with today's patch the kingpins on Altis and Tanoa are looking for you if you can fly a plane. Like most drug dealers though, they are not going to just take your word for it that you will deliver the yayo. Be prepared to put up your own money to ensure you will get the drugs delivered on time. Drug trafficking missions have been added to select airfields around both islands. When you take a mission, the drug trafficker will provide you a plane to fly to another airfield where you will load the drugs. Fly back to the original airfield to deliver the drugs and collect your money. If you feel the heat and can't deliver the drugs on time, fly to another drug deal to land the plane and cancel the mission (but remember failure has a price as well). Bug fixes and Misc: Y inventory may be less explosive on death Script restriction #46 kicks should not happen now during restarts Sfaka Arms Cartel location can spawn vehicles now Both Oil Cartel locations are able to be captured now Also, the way we handle restarts has been modified as a test on several of the servers to see if we can fix the server executable crashes. We are testing this, but we hope that it will have a positive impact on server stability. The garages at the Drug Runner NPC's do not work as intended it would seem. Any idea of when that might be corrected bamf? @bamf Link to comment
bamf Posted August 25, 2016 Author Report Share Posted August 25, 2016 Hotfix 3: Drug runner missions should now fail properly Vehicles may now be purchased with pre-installed alarms. They are sold as optional add-ons when purchasing a vehicle, and will remain on the vehicle each time you pull that vehicle from the garage. Mechanics have been added to civilian car shops to allow you to purchase vehicle upgrades. The system message that indicates a car is being lockpicked has been removed (use a car alarm). Blindfolded APD officers will now have their bodycams disabled while they are blindfolded. The Asylum Exchange has been temporarily disabled Haych, Big Bird, Heidelberg and 2 others like this Link to comment
Midamaru Posted August 25, 2016 Report Share Posted August 25, 2016 (edited) 2 minutes ago, bamf said: Hotfix 3: The Asylum Exchange has been temporarily disabled As temporary as stratis was disabled? Jk, good update. Thanks! Edited August 25, 2016 by Midamaru Furnie Mack likes this Link to comment
they took the name eazy Posted August 25, 2016 Report Share Posted August 25, 2016 17 minutes ago, bamf said: Hotfix 3: The Asylum Exchange has been temporarily disabled nice meme Furnie Mack, Professor Pericles, Kettles and 5 others like this Link to comment
Skull Posted August 25, 2016 Report Share Posted August 25, 2016 Are cops supposed to be able to purchase alarm installed vehicles? Currently i see no option. Link to comment
Sheriff Rick Grimes Posted August 25, 2016 Report Share Posted August 25, 2016 Muh apex weapons craftablility Budbringer and Kettles like this Link to comment
Vincent WY Posted August 25, 2016 Report Share Posted August 25, 2016 (edited) 37 minutes ago, bamf said: Mechanics have been added to civilian car shops to allow you to purchase vehicle upgrades. What type of upgrades are we looking at? Everytime I use Mechanic Shop it opens up a store like the gas station market or are those the upgrades to are talking about (alarms, nitrous, trackers). Edited August 25, 2016 by Vincent WY Link to comment
Plus One Chromosome Posted August 25, 2016 Report Share Posted August 25, 2016 (edited) 39 minutes ago, bamf said: Hotfix 3: Drug runner missions should now fail properly Vehicles may now be purchased with pre-installed alarms. They are sold as optional add-ons when purchasing a vehicle, and will remain on the vehicle each time you pull that vehicle from the garage. Mechanics have been added to civilian car shops to allow you to purchase vehicle upgrades. The system message that indicates a car is being lockpicked has been removed (use a car alarm). Blindfolded APD officers will now have their bodycams disabled while they are blindfolded. The Asylum Exchange has been temporarily disabled The Asylum Exchange not working as intended, flawlessly, eh? Edited August 25, 2016 by Plus One Chromosome Link to comment
bamf Posted August 25, 2016 Author Report Share Posted August 25, 2016 9 minutes ago, Vincent WY said: What type of upgrades are we looking at? Everytime I use Mechanic Shop it opens up a store like the gas station market or are those the upgrades to are talking about (alarms, nitrous, trackers). Yes. The things you would find at a gas station can now be purchased at the civilian garages as well. 2 minutes ago, Plus One Chromosome said: The Asylum Exchange not working as intended, flawlessly, eh? We are looking to see if it might be the cause of a memory leak issue. The system itself appears to be working (a minor bug to vehicle purchases notwithstanding), but this is something we wanted to try and see if it helps. Link to comment
Plus One Chromosome Posted August 25, 2016 Report Share Posted August 25, 2016 Just now, bamf said: Yes. The things you would find at a gas station can now be purchased at the civilian garages as well. We are looking to see if it might be the cause of a memory leak issue. The system itself appears to be working (a minor bug to vehicle purchases notwithstanding), but this is something we wanted to try and see if it helps. What about the helis that we buy and don't get? I assume that is the vehicle purchase you're referring to? Did you include a fix that doesn't cost you 15k when the plane fails to spawn initially? Thanks bamf. Link to comment
Scott Posted August 25, 2016 Report Share Posted August 25, 2016 exchange causing lag? confirmed the boy @KBW was here to sabotage asylum Big Bird and Kettles like this Link to comment
Plus One Chromosome Posted August 25, 2016 Report Share Posted August 25, 2016 @bamf what happened to the money/items i had in exchange? Link to comment
bamf Posted August 25, 2016 Author Report Share Posted August 25, 2016 Just now, Plus One Chromosome said: @bamf what happened to the money/items i had in exchange? They are all still there - you just can't access them (temporarily). Plus One Chromosome likes this Link to comment
Legit Posted August 25, 2016 Report Share Posted August 25, 2016 15 minutes ago, bamf said: They are all still there - you just can't access them (temporarily). Any plans to make the sport available to all cops, us poor kids can't keep up with criminals these days Link to comment
Scott Posted August 25, 2016 Report Share Posted August 25, 2016 The vehicle mod thing isn't working, on cop at least. All it says is No alarm installed but I see no where to add an alarm or tracker or anything. Link to comment
JoMilla Posted August 25, 2016 Report Share Posted August 25, 2016 @bamf Not sure if its due to patch but before the restart just now, I had a 200k bounty and I executed someone and it went to 3k.. Link to comment
JIMBO Posted August 25, 2016 Report Share Posted August 25, 2016 Bodies are despawning alot now (whilst on timer), has happened to me 3 times in past 5 days, never happened to me before this week. @bamf Link to comment
Vanilla Coke Posted August 25, 2016 Report Share Posted August 25, 2016 (edited) There is no Mechanic Shop at the donor DMV. @bamf The spot circled on the map, you should put a deerstand or some rocks there. Looks like a good place to play outside cap, just has no cover. Edited August 25, 2016 by Vanilla Coke Link to comment
.Sean Posted August 25, 2016 Report Share Posted August 25, 2016 ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? Hanzo/Dirty Scrubz, they took the name eazy, Haych and 1 other like this Link to comment
Dust Runner Posted August 25, 2016 Report Share Posted August 25, 2016 43 minutes ago, House. said: ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? ETA on the Loot Box Market place? Monster, they took the name eazy, .Sean and 2 others like this Link to comment
Dpatt711 Posted August 26, 2016 Report Share Posted August 26, 2016 The system message that indicates a car is being lockpicked has been removed (use a car alarm). A system should be added where a car with an alarm can be "Reported Stolen" and cops will be able to track it. Eric916 likes this Link to comment
Big Bird Posted August 26, 2016 Report Share Posted August 26, 2016 Been getting a ridiculous amount of memleaks. It started about 2 days ago. Before, I rarely got them unless on s5, now I get memleaked about every 15- 30mins even on altis. Haven't tried the parameters thing yet though. Link to comment
Dpatt711 Posted August 26, 2016 Report Share Posted August 26, 2016 (edited) 5 minutes ago, Gnashes said: There's already a talent that marks cars being lockpicked with an alarm on your map. Not our fault nobody uses it. Sentry alerts when a alarmed car gets lockpicked. It does not track it. My suggestion is that cars can be purchased with alarms AND trackers. And vehicles with trackers could be reported stolen and thus subsequently show up on police maps. Edited August 26, 2016 by Dpatt711 Link to comment
Dust Runner Posted August 26, 2016 Report Share Posted August 26, 2016 2 minutes ago, Gnashes said: There's already a talent that marks cars being lockpicked with an alarm on your map. Not our fault nobody uses it. Only works for vehicles that cops own. He's talking about reporting civilian vehicles that have been stolen. Link to comment
Dust Runner Posted August 26, 2016 Report Share Posted August 26, 2016 Just now, Gnashes said: There is a talent which alerts cops to a civilian car that is being lockpicked if it has an alarm on it and the cop is within 4 kilometers. I'm pretty sure I know about the talent system, thanks. Then it doesn't work on the map I'll to you that for sure. I play enough cop to know. Thanks. Link to comment
Dpatt711 Posted August 26, 2016 Report Share Posted August 26, 2016 (edited) 2 minutes ago, Gnashes said: There is a talent which alerts cops to a civilian car that is being lockpicked if it has an alarm on it and the cop is within 4 kilometers. I'm pretty sure I know about the talent system, thanks. I know it works for Alarms, but at least for me, it only places a stationary mark. I was thinking people should be able to buy cars with trackers pre-equipped as well. Then if a cop has sentry, and the car getting stolen has GPS tracker, the cop will see the car on his map, and be able to track it real-time. Edited August 26, 2016 by Dpatt711 Link to comment
Dpatt711 Posted August 26, 2016 Report Share Posted August 26, 2016 Just now, Gnashes said: Pre-installed trackers isn't something I'm a fan of for civilians. I would not be opposed to a car with a tracker being pinged with a persistent GPS dot for cops if a civilian turns it on. I would however, like for the vehicle theif to have some kind of warning that this has happened. (think message, red flashing light, something.) Well pre-installed tracker could be the same as the pre-installed alarm. You pay extra when you buy the car (Even more than just buying the alarm). I also kind of like the idea of 3 level security systems. Level 1: Alarm Level 2: Alarm + Tracker Level 3: Alarm + Tracker + Kill Switch or other form to disable the vehicle (Could make it only last a few seconds to balance.) If that's over-powered you could simply make the cost per garage pull or require a talent. Link to comment
Google™ Posted August 26, 2016 Report Share Posted August 26, 2016 16 minutes ago, Gnashes said: There's already a talent that marks cars being lockpicked with an alarm on your map. Not our fault nobody uses it. I use it :/ Link to comment
Delro Posted August 26, 2016 Report Share Posted August 26, 2016 what the hell are you talking about Link to comment
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