Polar Posted October 11, 2016 Report Share Posted October 11, 2016 Now in the new patch notes it we know that when cops seize illegal items it goes into their vehicle. Now i just ran trough an experience where a cop had to disarm a rebel and when we unlocked the car the gun wasn't there. So if maybe we can add so if a cop wants to disarm a dead rebel, they as well need a nearby car to do so. Steve, Treeherder and Frizzy like this Link to comment
powerwolf Posted October 11, 2016 Report Share Posted October 11, 2016 pls no Sp0on likes this Link to comment
Shane McCoy Posted October 11, 2016 Report Share Posted October 11, 2016 stop Hanzo/Dirty Scrubz and Sp0on like this Link to comment
Boris Posted October 11, 2016 Report Share Posted October 11, 2016 This isn't the case? Sounds like an oversight more than anything else, probably just needs to be hooked up to the new system. Link to comment
Destrah Posted October 11, 2016 Report Share Posted October 11, 2016 Cop disarming is supposed to be the equivalent of executing. So making it where we have to have a car would defeat that. Olivia, MR. COW, Google™ and 8 others like this Link to comment
Çhur¢h Posted October 11, 2016 Report Share Posted October 11, 2016 If you would stop dying we wouldn't need to have this conversation <3 Sp0on, Crossfade, Maddox and 5 others like this Link to comment
Polar Posted October 11, 2016 Author Report Share Posted October 11, 2016 (edited) Just now, Çhur¢h said: If you would stop dying we wouldn't need to have this conversation <3 Maybe this wouldn't be a problem if your precinct kept on lethaling on sight. lol jk Edited October 11, 2016 by Polar Link to comment
Çhur¢h Posted October 11, 2016 Report Share Posted October 11, 2016 Just now, Polar said: Get out of here Church or ill kidnap you XD Please bae do it Link to comment
Treeherder Posted October 11, 2016 Report Share Posted October 11, 2016 Or the gun just goes in a backpack on the cop Link to comment
The Monopoly Man Posted October 11, 2016 Report Share Posted October 11, 2016 4 hours ago, Destrah said: Cop disarming is supposed to be the equivalent of executing. So making it where we have to have a car would defeat that. Link to comment
Cynica Posted October 11, 2016 Report Share Posted October 11, 2016 11 hours ago, Treeherder said: Or the gun just goes in a backpack on the cop Cops dont have backpacks...unless they are UC Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 (edited) 12 hours ago, Polar said: Now in the new patch notes it we know that when cops seize illegal items it goes into their vehicle. Now i just ran trough an experience where a cop had to disarm a rebel and when we unlocked the car the gun wasn't there. So if maybe we can add so if a cop wants to disarm a dead rebel, they as well need a nearby car to do so. Cops shouldn't be able to disarm you AT ALL until they are in an HQ regardless of a cop car or not. I never seize weapons until I'm at the HQ, if they manage to beat me and get their friends back they deserve to keep their weapons with no bullshit attached. Edited October 11, 2016 by Phil. Link to comment
HotWings Posted October 11, 2016 Report Share Posted October 11, 2016 7 minutes ago, Phil. said: Cops shouldn't be able to disarm you AT ALL until they are in an HQ regardless of a cop car or not. I never seize weapons until I'm at the HQ, if they manage to beat me and get their friends back they deserve to keep their weapons with no bullshit attached. Lockpick the car and get it back. QQ Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 You can QQ all you want, beating the cops, lock picking your friend and lock picking the car just for the gun is enough time for the cops to return to the scene at least 15 times. Cops should not be able to seize weapons off of your person until they are at HQ. Give me real reasoning instead of just saying "QQ" like the average internet troll. Steve and Haych like this Link to comment
HotWings Posted October 11, 2016 Report Share Posted October 11, 2016 26 minutes ago, Phil. said: You can QQ all you want, beating the cops, lock picking your friend and lock picking the car just for the gun is enough time for the cops to return to the scene at least 15 times. Cops should not be able to seize weapons off of your person until they are at HQ. Give me real reasoning instead of just saying "QQ" like the average internet troll. So lock pick the car and take it. Learn to prioritize things in an order that is smart. A person can always be lockpicked at another area. Mike Stmria likes this Link to comment
ChicoXL Posted October 11, 2016 Report Share Posted October 11, 2016 10 minutes ago, HotWings said: So lock pick the car and take it. Learn to prioritize things in an order that is smart. A person can always be lockpicked at another area. Where should I put the MK i just got out of the cop car whilst my friend is still restrained... In my backpack? Phil. likes this Link to comment
Vhantom Posted October 11, 2016 Report Share Posted October 11, 2016 9 minutes ago, ChicoXL said: Where should I put the MK i just got out of the cop car whilst my friend is still restrained... In my backpack? Leave it in the car and put you friend in the car and leave the area. What is so hard about this, just think like a normal person. Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 47 minutes ago, HotWings said: So lock pick the car and take it. Learn to prioritize things in an order that is smart. A person can always be lockpicked at another area. I understand the order in which it would need done, and it's different for each situation. Point being is the gun shouldn't be removed from the person until they are in an HQ, I personally think it was better when cops couldn't take guns mid fight and I as a cop will not do it. It gives the rebels a better fighting chance, it's not fair if they manage to get the person unrestrained that their gun be locked inside of a cop car. Especially since they have to fight on an endless number of cops in any situation. Lex Tempest and Defragments like this Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 34 minutes ago, Phantom Viper said: Leave it in the car and put you friend in the car and leave the area. What is so hard about this, just think like a normal person. Still not seeing the point.... Link to comment
HotWings Posted October 11, 2016 Report Share Posted October 11, 2016 2 minutes ago, Phil. said: I understand the order in which it would need done, and it's different for each situation. Point being is the gun shouldn't be removed from the person until they are in an HQ, I personally think it was better when cops couldn't take guns mid fight and I as a cop will not do it. It gives the rebels a better fighting chance, it's not fair if they manage to get the person unrestrained that their gun be locked inside of a cop car. Especially since they have to fight on an endless number of cops in any situation. Totally, a cop would NEVER disarm a suspect in any situation where they are not at a police station. Link to comment
Vhantom Posted October 11, 2016 Report Share Posted October 11, 2016 1 minute ago, Phil. said: It gives the rebels a better fighting chance. Just git good m8. You have 7.62, armored vehicles, usually large groups and your almost always playing the defensive. If a cop manages to capture you he should be able to take your gun so that we dont have to worry about you and watch over you during a fight, say your friends rescue you just picklock the car the is within 30m and get your gun back. It doesn't take long to lockpick. You should just be happy about this update, now you have a chance to get your gun back instead of it disappearing into thin air. ImProd likes this Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 1 hour ago, Phantom Viper said: Just git good m8. You have 7.62, armored vehicles, usually large groups and your almost always playing the defensive. If a cop manages to capture you he should be able to take your gun so that we dont have to worry about you and watch over you during a fight, say your friends rescue you just picklock the car the is within 30m and get your gun back. It doesn't take long to lockpick. You should just be happy about this update, now you have a chance to get your gun back instead of it disappearing into thin air. Cops have free gear, quick re-spawn and can be back at the scene in a fraction of the amount of time it would take a rebel, OH and your shit cost 10% of what a rebels does. OH and if a higher up is on armored vehicles and 7.62. OH and downing someone takes literally a half a fucking hour to get up from. So if your going for the "rebels have the advantage" bullshit then save it for someone else. So why don't you "git good m8" and make sure the suspect gets back to the HQ before processing? 1 hour ago, HotWings said: Totally, a cop would NEVER disarm a suspect in any situation where they are not at a police station. If your going to open the "realism" window, the cop isn't going to "lock" the car IRL so I should just be able to open the door and pop the trunk to retrieve the gun right? No lock picks required. There are 10,000 ways to argue this, I'm not going to go back and fourth with it all day. I just think it was a bit more fair if the gun wasn't seized until the cops arrived at HQ with the suspect. Link to comment
HotWings Posted October 11, 2016 Report Share Posted October 11, 2016 Just now, Phil. said: If your going to open the "realism" window, the cop isn't going to "lock" the car IRL so I should just be able to open the door and pop the trunk to retrieve the gun right? No lock picks required. There are 10,000 ways to argue this, I'm not going to go back and fourth with it all day. I just think it was a bit more fair if the gun wasn't seized until the cops arrived at HQ with the suspect. Just stop... Cop cars dont lock? Are you mental? Vhantom likes this Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 Just now, HotWings said: Just stop... Cop cars dont lock? Are you mental? When the absolute fuck in the middle of a gun fight is a REAL cop going to turn his car off and lock the front two doors? Are you mental? Back doors are locked by default, he's not going to lock the front doors of the cop car. Use your fucking brain instead of trying to question someone's statement that you clearly didn't comprehend. Link to comment
HotWings Posted October 11, 2016 Report Share Posted October 11, 2016 5 minutes ago, Phil. said: When the absolute fuck in the middle of a gun fight is a REAL cop going to turn his car off and lock the front two doors? Are you mental? Back doors are locked by default, he's not going to lock the front doors of the cop car. Use your fucking brain instead of trying to question someone's statement that you clearly didn't comprehend. Its a keyless FOB and the doors autolock. Cops dont drive 99 Fords anymore dude. Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 10 minutes ago, HotWings said: Its a keyless FOB and the doors autolock. Cops dont drive 99 Fords anymore dude. Can sit here and argue this all day, no point. Link to comment
Vhantom Posted October 11, 2016 Report Share Posted October 11, 2016 4 minutes ago, Phil. said: Can sit here and argue this all day, no point. Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 11 minutes ago, Phantom Viper said: Link to comment
Vhantom Posted October 11, 2016 Report Share Posted October 11, 2016 28 minutes ago, Phil. said: 1. Cops have free gear, 2.quick re-spawn 3. and can be back at the scene in a fraction of the amount of time 4. your shit cost 10% of what a rebels does 3. if a higher up is on 6. 7.62. 7. downing someone takes literally a half a fucking hour to get up from. 1. We still pay for gear, it is slighly reduced but we arent using 7.62 we are using 6.5 which is also cheaper on civ. Some officers may take a free loadout but they usually die using the bad weapons. 2. As long as it takes you to re-spawn, just buy a house next to where you play a lot and stock it with guns and then bam, insta-respawn and most of the time your already on scene, just shoot out your window. 3. what I said on #2. You have to plan to be prepared, if you are prepared you will probably win. 4. Definitly not 10% but yes lower, compared to how much officers die being the offensive most of the time it equals out. 5. Higher-ups are few and aren't always on and even then they can be greedy with their armored vehicles and some servers have rules not to pull a hunter/strider if their is a high risk they can be stolen. 70-80% of the time officers wont have access to this stuff. 6. Almost all rebels carry 7.62, only lieutenants can use these and they are even fewer in number compared and on my server they are hardly ever around(mostly because they are on the other side of the planet earth). 7. if you have friends covering you then officers cant get to you to restrain you. then you get back up while officers who die have to respawn and come all the way back. Summed up: No one need buffs or nerfs, everyone just needs to be prepared. Link to comment
Mike Stmria Posted October 11, 2016 Report Share Posted October 11, 2016 Remove it, but also remove the nerf to the payment on lethal and make cop guns more expensive and you will have a more fair fight were you will only be lethaled cause there is no way we can take you out of the fight by just downing you. Vhantom likes this Link to comment
william Posted October 11, 2016 Report Share Posted October 11, 2016 25 minutes ago, Phantom Viper said: 1. We still pay for gear, it is slighly reduced but we arent using 7.62 we are using 6.5 which is also cheaper on civ. Some officers may take a free loadout but they usually die using the bad weapons. 2. As long as it takes you to re-spawn, just buy a house next to where you play a lot and stock it with guns and then bam, insta-respawn and most of the time your already on scene, just shoot out your window. 3. what I said on #2. You have to plan to be prepared, if you are prepared you will probably win. 4. Definitly not 10% but yes lower, compared to how much officers die being the offensive most of the time it equals out. 5. Higher-ups are few and aren't always on and even then they can be greedy with their armored vehicles and some servers have rules not to pull a hunter/strider if their is a high risk they can be stolen. 70-80% of the time officers wont have access to this stuff. 6. Almost all rebels carry 7.62, only lieutenants can use these and they are even fewer in number compared and on my server they are hardly ever around(mostly because they are on the other side of the planet earth). 7. if you have friends covering you then officers cant get to you to restrain you. then you get back up while officers who die have to respawn and come all the way back. Summed up: No one need buffs or nerfs, everyone just needs to be prepared. i have to disagree with the first one. On cop there is 5.56 and 6.5 for us "average" people but 5.56 and 6.5 are good as long as you can aim anything above 9mm is 1 shot to the head. Link to comment
Phil. Posted October 11, 2016 Report Share Posted October 11, 2016 (edited) 47 minutes ago, Phantom Viper said: 1. We still pay for gear, it is slighly reduced but we arent using 7.62 we are using 6.5 which is also cheaper on civ. Some officers may take a free loadout but they usually die using the bad weapons. You pay nothing for a standard load out, which I'm a cop and use all the time and win with it. If you choose to have an MX it's still cheap as shit. 2. As long as it takes you to re-spawn, just buy a house next to where you play a lot and stock it with guns and then bam, insta-respawn and most of the time your already on scene, just shoot out your window. Good luck finding one and if we don't have one it can literally take 15 minutes to be back at the scene. Cops don't need to purchase a "House" for this, they just respawn and the most convenient HQ that's usually less than a few minutes away from what's happening. There is no way you can win this argument. Just shoot out your window you say? Oh ok so the LT can seize 500k worth of shit in my house too? Eh, no thanks. 3. what I said on #2. You have to plan to be prepared, if you are prepared you will probably win. 4. Definitly not 10% but yes lower, compared to how much officers die being the offensive most of the time it equals out. I don't know the exact math, but no it doesn't. I've played both sides a lot and I definitely spend way more cash on the rebel side. 5. Higher-ups are few and aren't always on and even then they can be greedy with their armored vehicles and some servers have rules not to pull a hunter/strider if their is a high risk they can be stolen. 70-80% of the time officers wont have access to this stuff. Sounds like an APD internal problem. 6. Almost all rebels carry 7.62, only lieutenants can use these and they are even fewer in number compared and on my server they are hardly ever around(mostly because they are on the other side of the planet earth). Once again, APD internal problem. 7. if you have friends covering you then officers cant get to you to restrain you. then you get back up while officers who die have to respawn and come all the way back. Not when the cop doesn't care about their life, they just run like hell and get the quick restrain. Summed up: No one need buffs or nerfs, everyone just needs to be prepared. Edited October 11, 2016 by Phil. Link to comment
Vhantom Posted October 11, 2016 Report Share Posted October 11, 2016 7 hours ago, Phantom Viper said: Just git good m8. 4 hours ago, Phantom Viper said: Link to comment
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