SV Paul Posted January 23, 2016 Report Share Posted January 23, 2016 Server 5 Bug - firearm license is $25,000 but the price is actually less Link to comment
delete this account please Posted January 24, 2016 Report Share Posted January 24, 2016 Skydiving says it cost $20 before buying but actully cost $200 Olivia likes this Link to comment
Miss Evo Posted January 24, 2016 Report Share Posted January 24, 2016 3 hours ago, gavinsodA said: Skydiving says it cost $20 before buying but actully cost $200 +1000000000000000000000000000 I submitted this bug on old forums but forgot about it, thanks for bringing it up again Link to comment
Scott Posted January 25, 2016 Report Share Posted January 25, 2016 Bounties coming back. Went and did a PB on 2, got lethaled, got pardoned. Came on 3, got speeding ticket, big bounty came back. 45 minutes in jail hype. Link to comment
KBW Posted January 25, 2016 Report Share Posted January 25, 2016 (edited) Hi folks, I used to come on here and entertain myself by suggesting/showing methods on how to fix some of your bugs. I looked at a few simple ones and here's the fixes: BUG #2 as listed on OP: Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire. selectWeapon command used in fn_saveGear causes a reset in firemode. It appears the usage of this command was only relevant if the person had a laser designator. Since I've been informed that the laser designator is not used in the mission, removing lines 49-56 in fn_saveGear.sqf should do the trick for you. Bug #4 as listed on OP: Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". This is caused by the script initially thinking you're trying to add this to your inventory, and not to your body (since this is being sold from a weapon shop and not a clothing shop). A simple fix for this is below. //referenced line: 21 of fn_weaponShopBuySell.sqf if(!(player canAdd _item) && _item != "V_BandollierB_cbr") exitWith {_bad = "You don't have enough room for that item."}; Bug #5 as listed on the OP: When a vehicle and crates contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items. For this, some code additions are required to ensure that we're only removing the illegal items. I can't claim credit for this one, as this was accomplished by a friend of mine in May of 2015. Nevertheless, this is the screenshot from my github client of the appropriate changes needed to fn_vehInvSearch.sqf http://imgur.com/LGaM2kZ Edited January 26, 2016 by KBW Haych, Olivia and kryptonthegamer like this Link to comment
Guest Posted January 25, 2016 Report Share Posted January 25, 2016 SWAT members always drop their weapons. I mean i like black Mk-1's and all but this happens every time. Link to comment
JacobHarr Posted January 25, 2016 Report Share Posted January 25, 2016 sometime if you jump on the skid of a little bird you lose all of your mags. Morgan Echo likes this Link to comment
JacobHarr Posted January 25, 2016 Report Share Posted January 25, 2016 56 minutes ago, Inquisitor said: SWAT members always drop their weapons. I mean i like black Mk-1's and all but this happens every time. Youre not suppose to tell them that Link to comment
kryptonthegamer Posted January 25, 2016 Report Share Posted January 25, 2016 9 hours ago, KBW said: Hi folks, I used to come on here and entertain myself by suggesting/showing methods on how to fix some of your bugs. I looked at a few simple ones and here's the fixes: BUG #2 as listed on OP: Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire. selectWeapon command used in fn_saveGear causes a reset in firemode. It appears the usage of this command was only relevant if the person had a laser designator. Here, I make use of the existing function for fixing weapon fire state as well as moving the close brace to the appropriate position. //referenced lines: 49-56 of fn_saveGear.sqf if("Laserdesignator" in assignedItems player) then { player selectWeapon "Laserdesignator"; if(currentMagazine player != "") then {_magazines set[count _magazines,(currentMagazine player)];}; player selectWeapon _curWep; ["out"] call life_fnc_fireMode; }; Bug #4 as listed on OP: Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". This is caused by the script initially thinking you're trying to add this to your inventory, and not to your body (since this is being sold from a weapon shop and not a clothing shop). A simple fix for this is below. //referenced line: 21 of fn_weaponShopBuySell.sqf if(!(player canAdd _item) && _item != "V_BandollierB_cbr") exitWith {_bad = "You don't have enough room for that item."}; Bug #5 as listed on the OP: When a vehicle and crates contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items. For this, some code additions are required to ensure that we're only removing the illegal items. I can't claim credit for this one, as this was accomplished by a friend of mine in May of 2015. Nevertheless, this is the screenshot from my github client of the appropriate changes needed to fn_vehInvSearch.sqf http://imgur.com/LGaM2kZ Please inplement! Literally work is done for you. Link to comment
Ozadu Posted January 25, 2016 Report Share Posted January 25, 2016 9 hours ago, KBW said: Hi folks, I used to come on here and entertain myself by suggesting/showing methods on how to fix some of your bugs. I looked at a few simple ones and here's the fixes: BUG #2 as listed on OP: Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire. selectWeapon command used in fn_saveGear causes a reset in firemode. It appears the usage of this command was only relevant if the person had a laser designator. Here, I make use of the existing function for fixing weapon fire state as well as moving the close brace to the appropriate position. //referenced lines: 49-56 of fn_saveGear.sqf if("Laserdesignator" in assignedItems player) then { player selectWeapon "Laserdesignator"; if(currentMagazine player != "") then {_magazines set[count _magazines,(currentMagazine player)];}; player selectWeapon _curWep; ["out"] call life_fnc_fireMode; }; I don't see how this fixes anything seeing how its in a block that will literally never be accessed since no player ever has a laser designator. Link to comment
KBW Posted January 26, 2016 Report Share Posted January 26, 2016 Good point to the above. I don't play arma anymore, so I wouldn't know what items you guys have access to unless I took a minute to look at the shops file. I'll edit my post to reflect this information. Link to comment
Olivia Posted January 26, 2016 Report Share Posted January 26, 2016 On 1/18/2016 at 3:20 PM, bamf said: 15. Entering or exiting a vehicle disconnects an APD officer from their drone. Clarification on this one, I just found that the cop only gets disconnected if the vehicle they are entering/exitting is locked (hence why the hummingbird benches don't disconnect you). Link to comment
Relic Posted February 3, 2016 Report Share Posted February 3, 2016 (edited) Opening and closing hatches on deer stands bugs it out, so sometimes when it's open you can't shoot out of the tower. Edited February 3, 2016 by Relic Link to comment
CyanogenCX Posted February 3, 2016 Report Share Posted February 3, 2016 Can't do rally races on server 5. The game just spawns you in the water with a car on top of your head and you die. Olivia likes this Link to comment
Olivia Posted February 3, 2016 Report Share Posted February 3, 2016 1 hour ago, CyanogenCX said: Can't do rally races on server 5. The game just spawns you in the water with a car on top of your head and you die. Working as intended HotWings, explicit and Ghost0fDawn like this Link to comment
Pieter Posted February 3, 2016 Report Share Posted February 3, 2016 after some restarts you lose your gear and licences Link to comment
Dork Posted February 3, 2016 Report Share Posted February 3, 2016 when your dead, you can still acess the messaging portion on your phone by pushing 5. If you are on that screen while being revived, after you are revived, you will see your gear and gun but be stuck in first person. You wont be able to move, and your only option will be re spawn in the top right corner and you will lose your load out once you do that. Link to comment
Seán That Irish Guy Posted February 3, 2016 Report Share Posted February 3, 2016 The proper definition of the word FAM needs to be added somewhere. Olivia and Haych like this Link to comment
JonSnow Posted February 3, 2016 Report Share Posted February 3, 2016 Not sure if just Arma wide or Asylum. When snakes open the doors of your house locked or not. If snakes are not needed maybe they can just be removed. Link to comment
explicit Posted February 3, 2016 Report Share Posted February 3, 2016 14 minutes ago, JonSnow said: Not sure if just Arma wide or Asylum. When snakes open the doors of your house locked or not. If snakes are not needed maybe they can just be removed. Arma wide. Link to comment
Kip Killigan Posted February 3, 2016 Report Share Posted February 3, 2016 I don't know if this has been said since I was too lazy to read through all of the posts but, when you go to pick up items off the ground when you kill someone and the selector keeps moving preventing you from selecting the item you want, forcing you to just grab up everything, then dropping what you don't want. Olivia likes this Link to comment
Vanilla Coke Posted February 7, 2016 Report Share Posted February 7, 2016 On 1/18/2016 at 3:20 PM, bamf said: Fix "the crack" at the prison. Fix? Didn't realize it was broken, you can shoot into and out of it. 1. Syncing when "Mission Complete" comes up sometimes makes you lose your gear (sometimes) 2. If you soft log within 5 minutes of getting revived you sometimes are put on a spawn screen where you spawn with no gear (sometimes) 3. If your dead body disappears, and they can still execute it, if they do, you're put on a spawn screen even though you are alive (happened to Ronald video somewhere) 4. All your mags despawn if you get in the gunner seat of an offroad, flatbed, or hummingbird (sometimes) 5. If you spam-click buy on a vehicle on the market, even without the proper amount of money, it will take one vehicle off the market (whichever one was clicked) and in turn make them cost more for people actually wanting to buy them. (Always, no matter what) 6. You can jump through the windows of stone houses (bug?) All I got for now. Link to comment
Big Fred Posted February 7, 2016 Report Share Posted February 7, 2016 1. Some houses have proximity issues and refuse to spawn their crate(s), if a neighbouring house already have their crate(s) spawned when you log in. 2. When changing seats in a vehicle, your weapon's magazine will go empty. Soft logging will refill the magazine. 3. Y inventory items gets shuffled around in the "pick-up" menu. (already mentioned above, but it gets me the STD's). Olivia likes this Link to comment
Miss Evo Posted February 7, 2016 Report Share Posted February 7, 2016 1 hour ago, Big Fred said: 1. Some houses have proximity issues and refuse to spawn their crate(s), if a neighbouring house already have their crate(s) spawned when you log in. I have the problem but the only house next to me is a 40k and nobody owns it, there's a 150k near but that's always open, same with 70k near mine :/ i have to get lucky to see my scotch Link to comment
Big Fred Posted February 7, 2016 Report Share Posted February 7, 2016 2 hours ago, Miss Evo said: I have the problem but the only house next to me is a 40k and nobody owns it, there's a 150k near but that's always open, same with 70k near mine :/ i have to get lucky to see my scotch I've only noticed this in Kavala, with houses next to mine, when my gang has bought up a whole building complex at once. If our issues are related, it must be a proximity in the actual database then, or something. I guess the plot thickens. Link to comment
Demonic Posted February 7, 2016 Report Share Posted February 7, 2016 5 hours ago, Big Fred said: 1. Some houses have proximity issues and refuse to spawn their crate(s), if a neighbouring house already have their crate(s) spawned when you log in. I have 4 houses right next to each other and there's always one house that won't spawn the crates for whatever reason. Maybe this is why. Link to comment
Big Fred Posted February 7, 2016 Report Share Posted February 7, 2016 Just now, Demonic said: I have 4 houses right next to each other and there's always one house that won't spawn the crates for whatever reason. Maybe this is why. The other day, when a hacker blew up half of the map, I noticed that my crates would spawn in DIFFERENT houses than the ones I owned... since mine was blown up. I could also lock and unlock these houses. This made me believe even more in my "proximity" theory. But all we can do really, is make observations. Olivia likes this Link to comment
Big Bird Posted February 8, 2016 Report Share Posted February 8, 2016 When you own oil cartel you don't get the whole amount of rubber and it doesn't put the rest in the fridge, it simply vanishes. I just tested it. We owned oil cartel and I got back 2 rubber. (With talent) Some times even without cartel I have gotten 4 rubber. CaliDazze likes this Link to comment
john_gotti Posted February 9, 2016 Report Share Posted February 9, 2016 Did they ever fix the "boken" typo when your legs were broken? I haven't played in awhile and that always aggravated me for some reason. Olivia likes this Link to comment
Ghost0fDawn Posted February 9, 2016 Report Share Posted February 9, 2016 (edited) Full fucking Auto switching to fucking semi auto has fucked me more than fucking fuck. Quote Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire. This also happens when reloading. Edited February 9, 2016 by Ghost0fDawn Link to comment
Cre Posted February 12, 2016 Report Share Posted February 12, 2016 (edited) Can we get the Feud talent reworded, what with the Sting no longer available on Asylum. Edited February 12, 2016 by Creic Olivia likes this Link to comment
Morgan Echo Posted February 12, 2016 Report Share Posted February 12, 2016 On 1/25/2016 at 4:57 PM, JacobHarr said: sometime if you jump on the skid of a little bird you lose all of your mags. Link to comment
HotWings Posted February 12, 2016 Report Share Posted February 12, 2016 On 1/25/2016 at 4:57 PM, JacobHarr said: sometime if you jump on the skid of a little bird you lose all of your mags. I have had this happen in wasteland as well. I think its actually a BI thing. Ill see if i can find it in their dev report thingy. Link to comment
JacobHarr Posted February 12, 2016 Report Share Posted February 12, 2016 3 hours ago, HotWings said: I have had this happen in wasteland as well. I think its actually a BI thing. Ill see if i can find it in their dev report thingy. Has to be, cause it doesn't happen every time it's pretty rare it seems. Link to comment
Jessie Slaughter Posted February 12, 2016 Report Share Posted February 12, 2016 On 1/18/2016 at 2:20 PM, bamf said: I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players. Help me start a list so that we can knock some of the more annoying ones out please. I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization. I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list. Thanks, Bamf List o' bugs Being revived sometimes makes you lose your whole loadout. It's a pain in the ass to have to file a comp report over and over for a loadouts. Link to comment
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