Paratus Posted June 16, 2017 Report Share Posted June 16, 2017 Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. Reformed Katheeri, Jbdragon, Google™ and 14 others like this Link to comment
Reformed Katheeri Posted June 16, 2017 Report Share Posted June 16, 2017 First massi and • B A R K I N • like this Link to comment
Meloin Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. Nice man! Looking sweet diddily swoop!.... 2ND SharingWriter likes this Link to comment
HomeTrlx Posted June 16, 2017 Report Share Posted June 16, 2017 Cool cool SharingWriter likes this Link to comment
StevieDeeks Posted June 16, 2017 Report Share Posted June 16, 2017 Good stuff, keep the updates coming. Everything is running much better today SharingWriter likes this Link to comment
Mi Hung Lo Posted June 16, 2017 Report Share Posted June 16, 2017 8 minutes ago, Paratus said: Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. Can bluefore win now? Link to comment
Waldo Posted June 16, 2017 Report Share Posted June 16, 2017 12 minutes ago, Paratus said: Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. My dude please buff kills for shooting planes down. i only get 1k shooting wipeouts down Link to comment
Treeontyn Posted June 16, 2017 Report Share Posted June 16, 2017 15 minutes ago, Paratus said: Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. Any knowledge on why those 7 points on OPFOR can't be hacked??? Link to comment
StevieDeeks Posted June 16, 2017 Report Share Posted June 16, 2017 Also, any chance we will be able to actually LOAD a gear set when re-spawning? You can currently save them but not load them for a quick re-gear. Treeontyn likes this Link to comment
Blake Kingsin Posted June 16, 2017 Report Share Posted June 16, 2017 Haven't been on since yesterday and im pretty sure blufor won laate last night but im still bound to opfor? Link to comment
Destrah Posted June 16, 2017 Report Share Posted June 16, 2017 (edited) @Paratus Will this be fixed soon? Buzzards either aren't storing in the garage or showing when accessing garage. Edited June 16, 2017 by Destrah Boonie Hat likes this Link to comment
Mi Hung Lo Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Blake Kingsin said: Haven't been on since yesterday and im pretty sure blufor won laate last night but im still bound to opfor? no bluefore cant win last 7 comms wont let you cap Link to comment
Churu Posted June 16, 2017 Report Share Posted June 16, 2017 Restoring points does not pause hackings resulting in points with less than 2 minutes left cannot be restored, is this intended or just a bug? Link to comment
TNT Posted June 16, 2017 Report Share Posted June 16, 2017 30 minutes ago, Paratus said: Auto-detonating landmines will no longer hurt friendly players. Link to comment
Paratus Posted June 16, 2017 Author Report Share Posted June 16, 2017 Added: Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. Mi Hung Lo, Treeontyn and StevieDeeks like this Link to comment
Treeontyn Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: Added: Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. God bless you but we all know that you made it so BLUEFOR couldn't cap those points so your team didn't lose smh Link to comment
Mi Hung Lo Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: Added: Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. THANKS!!! Link to comment
Waldo Posted June 16, 2017 Report Share Posted June 16, 2017 2 minutes ago, Paratus said: Added: Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. increase values for destroying vehicles Link to comment
Paratus Posted June 16, 2017 Author Report Share Posted June 16, 2017 2 minutes ago, Treeontyn said: God bless you but we all know that you made it so BLUEFOR couldn't cap those points so your team didn't lose smh REBEL POWER! Waldo, BishopActual, Treeontyn and 1 other like this Link to comment
Waldo Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: REBEL POWER! Can you buff the money for destroying jets and planes etc...? bum41 likes this Link to comment
Brendon Smith Posted June 16, 2017 Report Share Posted June 16, 2017 (edited) Your not able to fly the drones but you are able to see them on the drone terminal now also you cant re arm your cannon in the black wasp and or switch weapons by hitting F your restricted to what ever you have equipped when u hop in and cant switch to cannon if u have say AP missiles or switch from cannon to laser designator Edited June 16, 2017 by Brendon Smith Link to comment
Lightningxo Posted June 16, 2017 Report Share Posted June 16, 2017 12 minutes ago, Waldo said: Can you buff the money for destroying jets and planes etc...? when i destroy stuff i dont get shit xD Boonie Hat likes this Link to comment
Nic Rage Posted June 16, 2017 Report Share Posted June 16, 2017 47 minutes ago, Paratus said: REBEL POWER! we cant control our uav's because people are operating it we cant use the drive or gun Link to comment
Bazzajack Posted June 16, 2017 Report Share Posted June 16, 2017 @Paratus Whats the new patch? Link to comment
AegonTargaryenTv Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Bazzajack said: @Paratus Whats the new patch? Forbid people like you from taking pilot slots Link to comment
Lightningxo Posted June 16, 2017 Report Share Posted June 16, 2017 disabling mortar computer ofc xD Link to comment
Paratus Posted June 16, 2017 Author Report Share Posted June 16, 2017 Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. Reformed Katheeri likes this Link to comment
wilber38 Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. balance these teams please Link to comment
Waldo Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Paratus said: Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. Buff kills please Link to comment
The Monopoly Man Posted June 16, 2017 Report Share Posted June 16, 2017 2 hours ago, Paratus said: Hotfix Disabled the artillery computer. Treeontyn, Brendon Smith, KrazyKnight and 3 others like this Link to comment
Professor Pericles Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, Waldo said: Buff kills please Wallldo chill mah dude:) I'm sure he's seen your request Kettles likes this Link to comment
Boonie Hat Posted June 16, 2017 Report Share Posted June 16, 2017 11 minutes ago, The Monopoly Man said: you did this Link to comment
Ebola Posted June 16, 2017 Report Share Posted June 16, 2017 (edited) NVM Edited June 16, 2017 by Ebola Link to comment
ColtonB205 Posted June 16, 2017 Report Share Posted June 16, 2017 Having issues re-arming my slammer that I have pulled out of my garage. Anyone else same issue? Link to comment
Nic Rage Posted June 16, 2017 Report Share Posted June 16, 2017 Just now, ColtonB205 said: Having issues re-arming my slammer that I have pulled out of my garage. Anyone else same issue? yea Link to comment
Stratos Posted June 16, 2017 Report Share Posted June 16, 2017 @Paratus When rearming jets, you lose the ability to use laser marker, flares and cannon ammo doesnt get refilled. Waldo likes this Link to comment
Seán That Irish Guy Posted June 16, 2017 Report Share Posted June 16, 2017 4 hours ago, Paratus said: Going live in about an hour. Fixed bugs which could remove too much fuel when rearming. It's now more reliable. When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount. Inventories can now be opened, but items cannot be dropped or they will be destroyed. Backpacks can be dropped to the ground, allowing the construction of static weapons. Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now. You must now wait 30 minutes when dying in special forces, down from 2 hours. Auto-detonating landmines will no longer hurt friendly players. You now receive $7,000 for being involved in a hack restoration. Fixed a bug spawning a "dummy" AI unit on your point of death. Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers. Sound now plays when you kill someone or capture/restore a territory. Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots. Mine detectors can now be purchased by all roles. Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected. Hotfix Disabled the artillery computer. Fixed cleanup removing static installations. @Paratus Get rid of the instant kill when you fly into the enemy base. The map is too small for that shit. Make it so you get a warning to leave or your jet despawns or something but dont insta-kill. Crossfade likes this Link to comment
Paratus Posted June 16, 2017 Author Report Share Posted June 16, 2017 5 minutes ago, Sean That Irish Guy said: @Paratus Get rid of the instant kill when you fly into the enemy base. The map is too small for that shit. Make it so you get a warning to leave or your jet despawns or something but dont insta-kill. Takes 10 seconds or so. Link to comment
massi (IFRIT) Posted June 16, 2017 Report Share Posted June 16, 2017 Thank you for this great server! Link to comment
Nic Rage Posted June 17, 2017 Report Share Posted June 17, 2017 1 hour ago, Paratus said: Takes 10 seconds or so. Paratus its not possible to restore comms at the volcano point Link to comment
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