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Gen. Henry Arnold

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  1. |Cam| liked a post in a topic by Gen. Henry Arnold in Police Federal Event Notification [ APD ]   
    Some 3D marker like the tactical ping? Draw it over the location of the robbery?
  2. zdeat liked a post in a topic by Gen. Henry Arnold in Police Federal Event Notification [ APD ]   
    Some 3D marker like the tactical ping? Draw it over the location of the robbery?
  3. Kraken liked a post in a topic by Gen. Henry Arnold in Speed Limit   
    Thats 99mph
  4. Donald liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  5. Ronald liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  6. Mayhem liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  7. Kelly liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  8. Alex. liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  9. Austin M liked a post in a topic by Gen. Henry Arnold in Qilin Doors and Housing   
    If both variants of qilin were used, there would be some slight changes to how its kept in garage, might make most sense as a vehicle mod add on cost
  10. Jewish liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  11. Sp0on liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  12. ham. liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  13. Rhymezilla liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  14. Gaskal liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  15. 王 rando 王 liked a post in a topic by Gen. Henry Arnold in Add playercount in a city when selecting where you spawn   
    I think theres a new map location command where you can add a number to the end Pyrgos [7], like a turf
    https://community.bistudio.com/wiki/createLocation
    https://community.bistudio.com/wiki/setText
  16. Farmer Steve liked a post in a topic by Gen. Henry Arnold in Add playercount in a city when selecting where you spawn   
    I think theres a new map location command where you can add a number to the end Pyrgos [7], like a turf
    https://community.bistudio.com/wiki/createLocation
    https://community.bistudio.com/wiki/setText
  17. Gen. Henry Arnold liked a post in a topic by lukee in Mental Asylum Alternate Design   
    Overview

    Callouts

    More Screenshots
     




    There's nothing really wrong with the current Mental Asylum. However, this design introduces a more enjoyable less cancer experience to anyone playing it, it's more organized and easier to traverse with its simple shape.
  18. Lucien liked a post in a topic by Gen. Henry Arnold in Add playercount in a city when selecting where you spawn   
    I think theres a new map location command where you can add a number to the end Pyrgos [7], like a turf
    https://community.bistudio.com/wiki/createLocation
    https://community.bistudio.com/wiki/setText
  19. halfdrunkhero liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  20. HunterB liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  21. Bandit liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  22. lukee liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  23. zdeat liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  24. Gen. Henry Arnold liked a post in a topic by ObiWoki in Changelog December   
    The christmas items need to be enabled from the database, that will be done in a short moment of time from then the events will start

    Sorry to everyone for the delayed December christmas patch but we are working on a multitude of things in the background that we wanted to add but just didn't get enough time for. This is a part of what we have planned for this month and we hope you have patience for the rest.
    Added:
    Strider fishing. Seasonal Santa Event: Santa flies around the map but the government of Altis doesn't seem too understand he is only here to bring presents, therefor he gets shot down out of the sky resulting in a crash location with valuable loot for players to grab. Gangfort civilian clothing shop. Two safezone rebel outposts which spawn when the gang fort becomes active. Cop seizing Cops can now choose between seizing items and seizing all stuff from a player: With this system in place you can let people keep their legal gun. keep in mind this does not affect anything regarding the SOP of cops and you should always follow rules and guidelines. Abuse of Bounty Hunter weapon charge. 3 new cartel locations. Christmas trees around Altis. Commodities trader to Sofia. Changed:
    Cartels Cartels now rotate over differently then before: Drug and arms can be placed on the following locations: Tower House Church OG East New cartel locations that are not offshore Oil and wongs can be placed on the following locations: East Admin island lighthouse New cartel locations Drug or arms will always have one of the 2 placed on the OG locations, the other one has a chance of spawning on the new cartel locations. There can not be more then one cartel on the peninsula. The way some variables are broadcasted by the gang fort. UFO crash to start at a player count of 75. Fixed:
    Players colliding with suitcases when walking (this does not count for cars). A 'nil' error on join. Toolkits not spawning in your car when you would buy a vehicle from the shop. APB not clearing after a arrest or pardon. Heli spawning above water falling through the placed map objects. Wrong house price after buying a house from someone. Coke trees spawning on domination server. Repair animation not cancelling. Loadouts not saving with weapons in backpacks. Removed:
    Purify lsd text from the house upgrade menu. Hotfix #1
    Festive billboards The christmas tree now has presents. You can unpack one every day untill the tree is gone You can now interact with the new cartels map objects Hotfix #2
    Snow ❄ Retribution Case (store listing coming soon) Keyboard Warrior Ifrit Retro Ifrit Toxic Csats Worship Csats Molecule Orca New Asylum Plus skins Backpack Csats Changed the Menace achievements title text Christmas tree fixes missing texture on the boxes grenades not being given properly Fixed client side doors on the new cartels Santa event Blackfish fixes Locked the vehicle (-_-) Made the crew invulnerable Crate no longer moves when pushed
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