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Farmer Steve

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  1. Farmer Steve liked a post in a topic by pan fried in goodbye   
    imagine coming full circle and getting reported by one of those fat fuckers for vdm in 2024 just because he already lost all his teeth at 25 .... fuckin brits ....

  2. .Sean liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  3. pan fried liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  4. Donald liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  5. Louie liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  6. .Max liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  7. Ruffian liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  8. DarkKnight liked a post in a topic by Farmer Steve in Changelog April   
    holy fuck
  9. Farmer Steve liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  10. Crossfade liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  11. Big fart liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  12. Bag Of Funyuns liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  13. ł S4M ł liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  14. Silver-Spy liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  15. 王 rando 王 liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  16. Chris Peacock liked a post in a topic by Farmer Steve in remove the snow   
    remove the snow, we're in april nigga
  17. Farmer Steve liked a post in a topic by Bherky in remove the snow   
    real shit nigga
  18. Farmer Steve liked a post in a topic by Bag Of Funyuns in Spawn City.   
    for sale hmu

     
  19. Farmer Steve liked a post in a topic by pan fried in Spawn City.   
    Kavala is way superior ... your semen retention strategies work only in your mind ...
    APD not coming to Kavala anymore is solely on salty higher ups ... just learn to lose and let others have fun too ...
     
    You have always been someone that tries to solve the problem from the bottom when the top is dripping rot all over everything. It is never about the people it is always about a select few that ruin it for everyone else just to live out their homoerotic fantasies. @skimancoleu are a fag
  20. Farmer Steve liked a post in a topic by Patato in What tf happened   
    Buddy, i aint done shit in 6 months, no one cares what my opinion is. Devs are doing what they want.
    Im not the boogey man. Im not behind the curtain blocking any economic changes.
    I don't lead development, I cant even tell other Devs no. If any of them disagreed with what I've done they could/have/will and do change it at their descretion.

    I still love asylum, but my effort towards working on it is pretty much a direct reflection of how i feel about the server. Right now I'm getting much more enjoyment from programming other projects. I have a lot of respect for the other Devs and im here to help. But when i get home from work and i open up a project file. It just hasn't been for the server handing out armed ghost hawks and banning people for closing a shed door.

    I take alot of heat for economic changes. While i'm very vocal about the fact i don't like domination and that its also probably a bad idea to make 10million dollars sitting in dark fungi for 10mins, no one ever seems to mention the thousands of other comits i do outside of economic changes.
    Feelsbadman
  21. Farmer Steve liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  22. AFD Chief Is a sped liked a post in a topic by Farmer Steve in Community Roadmap - Suggestions are Welcome   
    Mitch was great because his allegiances were money and whatever the fuck made him more of it. It doesn't seem like you guys have as much incentive to keep the server alive. It'd be great if one of you profited from the betterment of the server and had an actual vision for where you want this community to go, but it doesn't look like that'll happen anytime soon. You guys are great at banning people and making dumb rules. I rate y'all 0/10 on the vision and direction of the community, but I appreciate your guys effort and your non-profit volunteering to single-handedly fuck up the server. My guess is you guys will fall right back into place until one of you holds a higher position than the others and actually takes charge of the server, independent from the influence of any one faction or group of people like how it seems to be now. It'd be easier if you owned a stake in the server but that's just my observation. I can't put all the blame on you guys, arma is seriously a dying game but I still think Mitch would've done it better even though I hardly liked that faggot.
  23. 王 Ari Petrou 王 liked a post in a topic by Farmer Steve in Community Roadmap - Suggestions are Welcome   
    Mitch was great because his allegiances were money and whatever the fuck made him more of it. It doesn't seem like you guys have as much incentive to keep the server alive. It'd be great if one of you profited from the betterment of the server and had an actual vision for where you want this community to go, but it doesn't look like that'll happen anytime soon. You guys are great at banning people and making dumb rules. I rate y'all 0/10 on the vision and direction of the community, but I appreciate your guys effort and your non-profit volunteering to single-handedly fuck up the server. My guess is you guys will fall right back into place until one of you holds a higher position than the others and actually takes charge of the server, independent from the influence of any one faction or group of people like how it seems to be now. It'd be easier if you owned a stake in the server but that's just my observation. I can't put all the blame on you guys, arma is seriously a dying game but I still think Mitch would've done it better even though I hardly liked that faggot.
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