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Maaqs

AFD EMT
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  1. Maaqs liked a post in a topic by salty.connor in Domination Montage   
  2. Maaqs liked a post in a topic by Azeh in Changelog - Mid/Late February   
    Added:
    Civilians can enter DLC vehicles if they don't have the DLC. Air HQ for medics by @Jbdragon. Pushback option for planes. More crafting options. More P90 skins at rebel. Donor 3: Camo Donor 4: Hex Donor 5: Black  Two ambulance skins for the Van (Ambulance) for medics (donor 3 and 4 required) Changed/Tweaked:
    Network optimizations on death. May or may not break some things. Updated Kavala to @Calle.'s design. Updated HW Patrol HQ by @Jbdragon The phone design, as well as the icons (made by@Boonie Hat). Uranium (Weapon Grade) can be stored inside houses up to an amount of 50. This is intended for crafting. Fixed:
    Being able to drop a non-round amount of items. Some exploits. Missing ammo for the starter pistol at rebel. Possible fix for losing your gun on death. As a result, cop regearing is currently disabled. Removed:
    AK tracer mags. Hotfix #1:
    - Fixed gamebreaking drug runners
    - Added refuelling action to the gas pumps at the gas station by Kavala square
    Hotfix #2:
    - Re-added a few map objects
    - Tweaked the phone size
    Hotfix #3:
    - Another attempted fix for guns disappearing on death
    - Re-enabled cop regearing
    - A little more network optimization on death
    - Some map fixes
    Also testing some network configuration adjustments.
  3. Maaqs liked a post in a topic by •ÐŠ• Randy in "Drunk Squad" Server 4   
    New Rule: No furries. 
  4. Maaqs liked a post in a topic by Copa in "Drunk Squad" Server 4   
    Denied, good luck finding a gang
  5. Maaqs liked a post in a topic by Protocol in Montage 4   
  6. Maaqs liked a post in a topic by Luke SwagWalker in Asylum Funny Moments 7 or 6 idk   
    Finally Made another one of these, hope yall enjoy! any rules i broke in this video i didnt comp. eat me.
     
  7. Maaqs liked a post in a topic by •ÐŠ• Randy in "Drunk Squad" Server 4   
    @Dennis black 
    Denied, good luck finding a gang
  8. Maaqs liked a post in a topic by Drunk Devin in Drunk Devin Montage   
    My drunk potato shooting.

  9. Maaqs liked a post in a topic by DankBud in Changelog - June   
    Not quite sure what the problem is here? That is how you get your gang members out of custody if they got a big bounty.Who care how much its gonna cost,whats the point of having the money if you don't use it? Don't get me wrong i know not all gangs/groups get to do this.
     
    Not true,alot of us in DS dont have heaps of money,only a couple people on the server have heaps,an they have that much cause they dont use it,they save it for what ever reason.Just a different play style i guess.
     
    Rebels are meant to have better gear,The whole cops an robbers thing,an there fucking rebels they dont follow the law..(no disrespect here btw).
    As for the higher-up on APD,I can agree with this because i dont play cop at all,to aids for me.(ego fest ect) but it does an has shown over the last couple years cop as gone down hill,i don't think its a game related balance issue,its a leadership issue imho,i was cadet for maybe a week less then that,the first day or 2 was just aids,no one took control,no one gave out orders/a plan to attack,it was just one big ego fest an people yelling over one another.Its just that simple.
    What did you have in mind?
     
    I feel this is by design if im not mistaken? Rebels did "take over the island" an APD fight for it back kinda thing...or has that lost its "RP" value over the years?
    Again to,this comes back to a leadership issue on cop..
  10. Maaqs liked a post in a topic by DankBud in Changelog - June   
    The shotgun an bounty hunter thing is kinda meh.
    But "Cops are gonna have less of an incentive to use lethals at feds/banks because they get absolutely nothing for it." That i hope is the point ,cops use lethals just to spite gangs/groups..Now when someone does go lethal an there was no need for it,then that cop can't hide behind some of the silly policies cops hide behind.There have been plenty of times myself an other gang members got a lethal when it wasn't needed.This also applies to first hand witnessing cops using them when it by far don't call for it.
    Rebel will never be "OP",cops need to understand that its not meant to be easy..feel like cops just want a easy/lazy way to combat rebels.
  11. Maaqs liked a post in a topic by DankBud in Changelog - June   
    Removed lethal payouts and pardon. --Thank you,i think higher bounties will be a thing now an maybe be a benefit down the road.Also hope it don't make cops even more lethal happy then they are.
    Added autorun via custom action 5, supports swimming too.--Thank god this is a thing.
    Moved shotguns to rebel only,  made both illegal and unable to cap cartels.--How come this was moved? Cartel thing makes sense,but why remove em from city gun stores?
    Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa.--This kinda hurts bounty hunters,taking it out of therisa isn't bad but the other cities its kinda puts a crutch on the solo/smaller groups that try.
    Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting.--Some of you people are just ungrateful
    Added group member names under hexes when the tilde key is pressed, last 5 seconds.--Pretty sweet if tilde works lol
     
     
  12. Maaqs liked a post in a topic by Jesse in Changelog - June   
    So I'll spend the next month talking to the entire community about changes. Everyone has their own visions/ideas of what is right/wrong. People have different play-styles. Just because they don't align with yours doesn't make it wrong.
  13. Maaqs liked a post in a topic by Gen. Henry Arnold in Changelog - June   
    Added:
    Most recent gang wars winners given in-game title. Old winners removed. Added autorun via custom action 5, supports swimming too. Added group member names under hexes when the tilde key is pressed, last 5 seconds. Added a 3rd Skiptracer north of Sofia, replacing the old bounty hunter shop. Added olive legstrap backpack to rebel and regular clothing store. Black added to Donor 10 Coyote added to Donor 9 Added air spawns to Athira and HW patrol HQs. Added IR Laser to Rebel/Skiptracer & Cpl+. Added a Check Mailbox scroll option on ATMs as alternative to !comp. Medic "Partnership" system Scroll on any medic to become a partner. Wiping you partners will not wipe you from others, they'll still pay you if you wipe yours. Added scopes to evidence lockup loot. Added an additional toggle for earplug volume, toggling between full, your custom setting, and half of your custom setting. Changed/Tweaked:
    Increased bounty arrest cap 175k to 1 million. Moved shotguns to rebel only,  made both illegal and unable to cap cartels. Having your bounty hunter license revoked will keep you from getting a new license until the next server session.  <-- See Hotfix #1 Changed bounty hunter jailing to only be allowed at Skiptracer/Prison, no longer possible inside cities and Therisa. Renamed Skiptracer map markers to Bounty Hunter Base. Checkpoint gates will now be open after a restart. Added MXM to Evidence Lockup loot table. Spike strip weight 10 -> 12 Ammo/Scope/Attachment prices will now be more consistent across Altis. In 2019 we promised a permanent 15% reduction on Rebel weapons, We have made back-end changes that resulted in that 15% discount being removed and have instead reduced prices to compensate. In most cases you shouldn't notice a difference at all, if you find odd/clearly broken prices leave feedback! Intentional Base price reductions below. P90 $8000 -> $6,000 LIM $35000 -> $30,000 MK 200 $30000 -> $25,000 Key ammo Price Changes LIM Ammo $5000 -> $3000 MK 200 Ammo  $4000 -> $2500 APD MX-GL $6000 -> $3000 Medic revives will now pay 15% of the amount to all medics online (excluding yourself). Reviving medic will get the other 85% - if you have partners that 85% is divided among your partners. Giving too many items to a player will now let them know what you tried to give. Ability to revive group members even if they don't hit "Allow Revive". Katiba Added to UC Store for SGT+ Removed
    Removed lethal payouts and pardon. Removed red zone from Skiptracer. Removed bounty hunter shops within cities. Removed police virtual item shop from inside Evidence Lockup. Removed Kavala HQ dispatch desk. Removed split medic groups. Fixed:
    Fixed various exploit methods. Fixed missing Swat garage at Air HQ. Missing Donor 8 Van. Fixed revoking permanent house keys. Fixed map drawing exploit. Hot Fix #1:
    Bounty Hunter license is now equal price as a Rebel License ($12,500) Changed spelling of licence to license when purchasing Reverted Revoke license change Added ability for Corporal+ to revoke BH License for remainder of server restart (See policy update from Captains for when to use) Fixed metal plate gathering in prison Fixed blackjack tables Fixed a script error for redgull
  14. Maaqs liked a post in a topic by Mason in New Community Manager   
    Hello everyone,
     
    I have been selected to become a Community Manager. My role is to be an active part of the community both in game and on the forums. I have been here for roughly 5 years with about 7,300 hours in Arma which is 95 percent on Asylum. The rest on KOTH and the campaign. For those of you who do not know me I am one of the best helicopter pilots on the server. I would consider myself a career rebel as I have only ever made it to CPL on the APD. I do try and balance it out as much as I can but there is something about trolling cops that puts a smile on my face. I am not that great at cartels or shooting in general but I love to mess around and have fun.  I have only ever been in 1 gang  throughout my time on Asylum which is Drunk Squad. If you have any questions please feel free to hit up my discord or find me in teamspeak. PM me about anything. If you want to chat or just get to know me my door is always open. I am here for you guys when you need me. 
     
    Best wishes
    -Mason
  15. Maaqs liked a post in a topic by Jesse in Regarding our Next Update(s)   
    Hey all,

    I know it's been a bit since we've had an update get released. We do need to still get the January rewards out to you guys. For those of you who are unaware these are the January rewards we have yet to release:
    Just to give insight on the progress, SWAT is essentially done, just needs a run through, due to how many players are required and existing exploit prevention and such, I want to make sure we utilize the correct player counts to test it. Which means getting a group of us to do it at once basically. The titles are also essentially done. We just need to get the titles to show above the players head. Which is basically a line of code or two, we've been debating placement and how to show them for the best aesthetic appeasement. Vehicle customization does still need some work though, as it was essentially the most labor intensive. This is also why we made our February goals lighter essentially. Which some of that is already done as well. Henry just wrapped up the Tractor Farming.

    I just wanted to share this with you guys as I know we've been a bit behind this month. I've personally been quite busy with finding a new place to call home with my girlfriend. We did a ton of house/condo/duplex/apartment searching and finally just this Wednesday signed a lease for a place. I've also had some job related interviews and opportunities I've been working towards that have taken away time. I've also had 3 different people around me all have some sort of vehicle trouble, some more extensive than others... As far as our other developers, I do know one of them may be a bit "burnt" out if you will. As this game does take a toll on us to work on and we all have lives and stuff to do as well. We've also had a decent amount of time getting spent on some admin related duties if you will. Dealing with patching up exploits and determining where exploited money and such went.
    Long story short, we've been busy. The new content for the goals will probably be all released in a giant lump I would say ideally the end of next week or the following week.

    TL;DR: We have lives and have been busy. We are still working on stuff just at a slower rate of pace due to life stuff and being a tad burnt out with coding. The content update(s) should happen next week or the week after.

    Thank you for your understanding,
    Jesse
  16. Maaqs liked a post in a topic by Azeh in Changelog - mid January   
    We will be running some additional logging and profiling for a little while. This may or may not have some impact on server performance.
    Added:
    Loadout Saving System. Available locations are: rebel, skiptracer, cop HQs, medic HQs. Loadouts will overwrite any existing gear, so make sure you don't have anything special on you don't want to lose! Ability to save up to 3 loadouts per faction side Can subscribe to get an additional 2 slots. You cannot save gear that is not available in the shops you're currently at. Additional stat tracking for around 50-60 different things. Will become available on the asylum stats page soon. War system. Killing someone in a war grants you Blood Money. Blood Money can be used to purchase clothing and weapons at rebel outposts. Custom Control 16 will now toggle lethal/non-lethal (cop only). Re-added protest signs. Slot machine to Casino. New icons for uranium. Virtual item shops will display how much room you have. 5 new animations, usable with the !e command (e.g !e squat2). New variant of squat - "squat2". "point" - points off into the distance. "thebird" does exactly what you think it does. "slowmo" slow-mo running animation. "execute" surprise hostages by fake executing them. The escape menu will now display important Asylum related links as clickable buttons. Free fire line for Drug Peninsula. Re-added automatic charges for executions (i.e if someone gets killed in civ restraints) and gang homicides. Medical to Skiptracer. Prestige for seizing illegal vehicles. Changed/Tweaked:
    Some client performance improvements. Updated APD Strider Skin Some small network optimizations. Loading in after server restarts should be significantly faster. Revives can no longer be spammed with windows key. The death camera shouldn't go through walls/buildings as often. Slightly increased the time of auto health-regen. Go-Karts can no longer be pulled at any garage. Officers will be able to restore power to the evidence lock up quicker. 5 minutes -> 2.5 minutes. LT/Paramedic will be able to open doors with "U" instead of unlocking the whole house. Gang house inventories can now be accessed by rank 4s and above rather than 3. Lethals can be loaded/unloaded inside vehicles again. Dropping items near briefcases will stack the items inside the existing briefcases instead of dropping a new one. Cop ratio: Cop ratio will now count medics in addition to civilians. Ratio changes: 6 Cops allowed online at all times. 9 Cops Allowed after 31 Civs/Medics. 15 Cops Allowed After 56 Civs/Medics. 17 Cops Allowed After 76 Civs/Medic. Jail times: Maximum jail time is 25 minutes. The back-end calculation to determine how long you will be in jail based on your charges has been shortened across the board. Bounty amounts are the same. This is to match the fact we changed the max prison time from 45 mins - 25 mins a few patches ago. Most of the time you won't notice but a few key charges that have changed are... Manslaughter 4mins instead of 6.25. Federal Events 5mins instead of 7.5. Loot box keys no longer require a loot box to be opened. Just click use on the key! Fixed:
    Donor/loot-crate wetsuits will now show up at cop diving shops. A rare bug for cops/medics resulting in a money wipe. An exploit allowing you to purchase an already owned garage. Fuel trucks despawning whilst pumping oil. A bug causing you to be jailed every time you log in. A bug allowing you to exploit out of your jailtime. Master Bounty Hunter not being unlearnable with a rebel license. Cop: "Heedful" talent only working with air vehicles. Cop: warrant tracking only working for admins/captains. Removed:
    Ability for medics to pick up illegal items. Ability to sell gold bars at turfs. Ability to spawn at turfs (or in nearby houses) whilst a turf is contested. Ability for medics to throw grenades. Map drawing in sidechat. Unused sounds (seatbelt). Unused images. Some unused code and other files. Semi-broken "intro" animation. A car wreck inside a purchasable garage.
  17. Maaqs liked a post in a topic by Sky in AFD Holiday Roadtrip Tonight   
    'Twas the night before Christmas and the AFD has decided to take a roadtrip around Altis from Kavala to Pyrgos in a medical Tempest. If you come to the Tempest driver and complete a small task, you will receive $50k or more. Roadtrip will start at 8:00 PM EST. 
    [Have to be on civ to participate]
    Happy Holidays to everyone. 
  18. Maaqs liked a post in a topic by salty.connor in Time to remember the droids of asylum   
    @StellarBots
  19. Maaqs liked a post in a topic by goyney in Christmas rewards?   
    i will make u an elf costume how about that
  20. Maaqs liked a post in a topic by Jesse in Second Server when Server one is full   
    We don't have the numbers to support it...
    This has already been addressed.
  21. Maaqs liked a post in a topic by Mitch (IFRIT) in The Car Thread V2   
    I'm the town mayor and only resident. 
  22. Maaqs liked a post in a topic by Clint Beastwood in The Car Thread V2   
    That's 6 more people than @Mitch (IFRIT)has in his entire neighborhood.
  23. Maaqs liked a post in a topic by cHIP oTLE in House collateral   
    *Loans Randy 50k*
    10 seconds later...
    ...”God Damnit!”
  24. Maaqs liked a post in a topic by OG Montana in sLeNdeR man   
  25. Maaqs liked a post in a topic by Mason in Christmas Changelog   
    Give it 3 days before APD complains and it gets removed.  DS bout to have some fun
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