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Steve

Retired Staff
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  1. Sikorsky liked a post in a topic by Steve in LOOK AT THIS BAN EVADING CHEATER!   
    uh oh
     
  2. Junke liked a post in a topic by Steve in Fed payouts   
    I've been saying for a while that police presence directly correlates to server activity and overall balance. Think about how much more difficult it is for rebels to get their drug runs in when there's 12 cops on. The lack of police is a key overlooked factor in people having too much money. Here is my suggestion to fix this as a test run and believe me I know it sounds very out there but I think it has some merit.
    Get 20-25 cops on board with playing every day they can for the next month throughout as many different times of the day as possible. The goal being to keep at least 8-10 cops on through most hours of the day. Doing so may kick start a population hike for the server, but also show us that there needs to be some kind of incentive for people to play cop that is not currently here.
    People will often times blame the higher ups for not being active enough and what not. I'm sure there is truth in that SOME of the higher ups don't play as much as they should as that is quite literally how it has always been. I would say this is part of the problem, but not the sole reason. Regardless, I invite the higher ups to try and sort of rally the rest of the lower ranking cops to give this a fair shot and see where it goes.
  3. Crossfade liked a post in a topic by Steve in Potential house hording fix as bad as it sounds.   
    if anything is decided give a 30 day notice before it takes effect to give everyone a fair shot at doing whatever they gotta do.
  4. Steve liked a post in a topic by Patato in Changelog September   
    Arma almost been out a decade steve. time to upgrade the toaster
  5. Steve liked a post in a topic by salty.connor in Requiem Recruitment [Open]   
    Steve smacks his head on his keyboard to code the software thats why everyone's been getting caught.
  6. Sandwich liked a post in a topic by Steve in Asylum Marketing/Content Pushing   
    As much as I find tiktok to be extremely annoying, it has made many people very popular and/or wealthy.  I think we have a better chance at popularity growth on tiktok then anywhere else unless a large streamer willingly plays here regularly or something like that.
  7. Steve liked a post in a topic by Sandwich in Asylum Marketing/Content Pushing   
    Putting this here because I've mentioned it a few times in some different places. Seems like people kind of like the idea. Just not sure how staff would go about doing it, who would handle it, etc. I'm sure others have some ideas, but at the end of the day as long as an idea doesn't really have a majority % negative impact, no harm in trying it out! 

    --------------------------------------------------
    Asylum Tiktok Account (Could also make a Youtube account and repost the shorts on there for more traction)

    -> Asylum Staff creates an Asylum Tiktok Account
    -> Puts the forums (or link to server IP) in bio on tiktok
    -> Create a reward system where players are encouraged to submit clips that are meme'y/funny/epic (to maybe like a google forms which gets formatted inside of an attached google sheets for organizational purposes)
    -> Create clause in the submission where any clips submitted, Asylum has right to use for monetary/advertising/copyright purposes
    -> Take clips and use basic editing to compile them into multiple shorts that can be posted a couple times weekly or bi-weekly (Not as much effort as it sounds)
    -> The best performing clips each month get rewards in game/creates/titles/etc (for incentive to have more clips submitted)
    -> Asylum technically gets free marketing as long as they put a little effort into running a tiktok (and other similar accounts) account
         -> Asylum could also turn these weekly clips into monthly long form videos on a youtube channel for even MORE promotion/gain 

    Even with Arma 3 being "dead" an entertaining clip is still an entertaining clip at the end of the day, and knowing tiktok - shit can blow up. Even on Youtube as well with its Shorts program. I genuinely feel this is a foolproof idea that would take extra time of course, but would likely lead to a slightly (or if lucky a big) increase in traffic to the community if done right with enough dedication. 

    At the end of the day, you can have an amazing idea/product, but with virtually no promotion for said idea/product, no one will ever come to know of its existence. 

    ez game plan.
    💪
  8. Donald liked a post in a topic by Steve in so.........?   
    I mean both suck why not get rid of both lmao
  9. Crossfade liked a post in a topic by Steve in so.........?   
    I mean both suck why not get rid of both lmao
  10. Toxicc liked a post in a topic by Steve in so.........?   
    I mean both suck why not get rid of both lmao
  11. Steve liked a post in a topic by Joel Marley in New ingame title for old members   
    This servers been around for long ass time now, even my forum account was created Dec 19th 2015 and think its about time the server has some sort of title for those whos accounts were created before year like 2017 or something. Or maybe there is and I have not seen it

    simple title examples
    "OG"
    "Old School" 
    maybe comments got better ones


     
  12. Steve liked a post in a topic by Mitch (IFRIT) in Friendly Reminder:   
    Donating to the server in any fashion DOES NOT make you immune to the rules. Further, if use that donation to influence your standing within the community, you will be promptly removed from the ability to do so. 


     
     
    Don't be this guy @Michael Gambetti
  13. GravL liked a post in a topic by Steve in Community Meeting   
    A money cap was attempted years ago in an infamous patch called 6.0 and was nearly immediately met with an unreal amount of hostility. It took Asylum years to remove it. If you would like advice on how to get yourself ahead without getting constantly fucked with by the more established gangs feel free to DM me as I do believe that bridging the gap between the new player and the veteran is something that Asylum does truly need but not in the manner you mention. If they were to wipe the same gangs you get robbed/killed/griefed by would ultimately put themselves in the same position shortly after as they have thousands of hours of experience in tandem with their money. I'm sure there would inevitably be some difference in terms of who gets to the top but it really would be mostly the same.
    If you want to push yourself forward you either have to join an established gang or have the persistence build one with your friends or start by yourself.  I understand your frustration, but being new to Arma or at least Asylum is one of the best gaming experiences I ever had, and I envy you for that lmao
  14. Henry Facesmasher liked a post in a topic by Steve in Nothing sus going on here   
    im an outdated boomer but, is there even a cheat that targets the engine of a vehicle
  15. Donald liked a post in a topic by Steve in Cartel payouts   
    It is true that you can make a lot of money if you get newer players to run meth continuously. Even in a more "modern day" asylum it can work, gangs I've been in have pulled this off. You can make millions very quick however, you actually have to show up to kill the cops that go to meth if the people processing get downed, or have people watching it regularly. If I was a new player in a small gang that has basically the same amount of experience as me I would be thrilled to have protected meth processing for hours on end. To do it you also need a gang that not only plays, but runs the server 12-14+ hours a day.
  16. Sheriff Rick liked a post in a topic by Steve in Nothing sus going on here   
    im an outdated boomer but, is there even a cheat that targets the engine of a vehicle
  17. Steve liked a post in a topic by Clint Beastwood in Goodbye, Leady..   
    Leady is one of the greats!
     
    Seriously - thank you @Leady for being such a down to earth guy amongst the chaos.  
     
    I appreciate everything you did for me and the community.  
     
    Welcome to the old folks home!
  18. Steve liked a post in a topic by Mitch (IFRIT) in Goodbye, Leady..   
    It comes with profound sadness that today Asylum looses a legend. Leady has decided to retire from his 7 years of distinguished service as a staff member. He is the longest running staff member to date, and his contribution, dedication and passion for this community will never be forgotten. 

    I could never thank @Leady enough for teaching me the countless lessons over the years. He has been a consistent partner in crime and has always answered my calls for help. 
    Take care in your retirement, and we will all forever be in debt to you.
     
    Mitch 
  19. Steve liked a post in a topic by Tyrone Darnell in The Music Thread   
  20. Gagss liked a post in a topic by Steve in The Music Thread   
  21. Sandwich liked a post in a topic by Steve in Please for the love of god wipe the server   
    Although it is much easier said then done, an extremely enticing money sink would be viable. When I think about it though a large reason that this may be a problem is the lack of cops playing. Every time I have played in the last few months there has been less then 6 or 7 cops playing during prime time. No matter how much they want to balance the economy the cops need to have enough presence to at the very least slow down the drug runs for people. Cops might not like to hear it this way, but they are a game mechanic in the same way that rebels are. You can't retain 1 with out the other in the long term.
    That being said I don't know how to make the game more desirable for police, but perhaps that's something worth looking at more thoroughly.
  22. Sandwich liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  23. Steve liked a post in a topic by Shepurd in Shepurd | Asylum v26   
    This is the last one for sure! *wink*
    song: iamjakehill - Starship 92
  24. Steve liked a post in a topic by Mitch (IFRIT) in APD Policy Update 06/02/22 "Memo of Understanding"   
    EFFECTIVE IMMEDIATELY
     
    Effectively immediately APD Captain's are bound by the guidebook just as their subordinates are. Their conduct in game and out of game will be enforced by the guidebook. There is no one with an APD rank who should be considered above the guidebook or not required to follow the rules they are bound by as such.
     
    - Mitch
  25. Steve liked a post in a topic by Sandwich in Bank Training - 5/22 at 3pm CST   
    BANK OF ALTIS TRAINING
    Tactics, Pushes, Leadership, and Practice
    Hosted by Sandwich
    Supervised by Bilbo Baggins



    It's been about 4 years since I've hosted a Training and I thought why not have a nice little refresher for the first one back! 

    This training will cover partial tactics, leadership practice, and combat scenarios for the Bank of Altis. I'll be going over some basic pushes that most might already know as well as positioning during such pushes. This training will also have a bit of Leadership practice involved in it as we'll pick certain officers to test their skills in taking a few minutes to formulate a push at HQ, create a plan, mark it out on the map, and execute it with the upmost efficiency.

    I encourage *all ranks* to attend this training for the sake of muscle memory and teamwork. The more we all do these trainings together (regardless of rank) the more tactical we'll be as a working unit on actual duty in the field.

    Training Day and Time: Sunday (5/22) at 1pm PST (3pm CST / 4pm EST)

    Spread the word! 

    This training will count towards your Corporal eligibility requirements as well as reduce a day off of a cadet week
    --------------------------------------------------------------------------------------------------------------------


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