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Scott

APD Corporal
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  1. Scott liked a post in a topic by Seán That Irish Guy in Player Y inventory   
    Because he doesnt rat people out.
  2. Scott liked a post in a topic by Rodrigo in Player Y inventory   
  3. Scott liked a post in a topic by Rodrigo in Player Y inventory   
    Outplayed
  4. Scott liked a post in a topic by Leady in Remove the option for Lethals   
    Something that has been suggested many times is removing the pay out/bounty clear for lethals. I would be interested to see how that plays out. Could go along way to reducing their use.
  5. Scott liked a post in a topic by BaDaBiNg_10-8 in Hopefully the permanent end of server lag   
    Jesus Christ! Fuck you @Paratus
  6. Scott liked a post in a topic by Reapered in serious question   
    Hey man he was globalled for minecraft cheats, hes innocent
  7. Scott liked a post in a topic by Reapered in guess he didnt like the killing joke HAHAHHAHAHA   
    Great content keep it up
  8. Scott liked a post in a topic by Bag Of Funyuns in Automatic Gang Tag Display   
    Like we’re going to be scared of DH 😂 
  9. Scott liked a post in a topic by Bag Of Funyuns in Farewell All   
    You logged in longer in a day than Paratus did in a year. o7
  10. Scott liked a post in a topic by Jesse in Farewell All   
    Afternoon all,

    I am retiring from Arma 3 Development, with that comes my departure from Asylum. I will be giving up the Owner role with no one taking my spot. Sole ownership will fall back on Clint now. Asylum has been an adventure and will continue to do fine under the current developers. Azeh has turned in to quite a strong developer and has blossomed in to a fine little flower full of Arma 3 development knowledge. I will be lingering around time to time to help with issues that may arise with development and still offering my help. I just don't have the time anymore and this adventure has been a bit different than what I anticipated. Eventually coming up sometime probably soonish, I will be training them on the general maintenance stuff I did here and there to ensure smooth operations, so until that happens I'll be here.

    Random fact: In the year I was doing development here I never once logged in to the servers for more than 15 minutes at a time. 🙃

    Thanks everyone,
    Jesse
  11. Scott liked a post in a topic by Bag Of Funyuns in Change Log - Halloween   
    The guy above me is gay
  12. Scott liked a post in a topic by Azeh in Change Log - Halloween   
    Added:
    ----Fire Department / Medic ----- Complete Rework! White-list now required to play as Medic !311 to message all online medics. New medic sirens, as well as a horn for certain medic vehicles. New medic lights. New Skins (Thanks @Boon) Defib cooldown timer is now 6 minutes for civilians and cops. Adrenaline shots have been renamed to Narcan shots. Narcan shots will only pick up a downed player. They will not remove the debuff after being revived. The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops. Paramedics+ can unlock houses but not access house inventories. Cash earned by revives (as a medic) is shared between your medic group. Place-able Objects (Cones/Road Barriers) Reworked DP Missions 3 New talents added. Slow Poke - Gives an additional 5 minutes to complete deliveries. Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations. Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand. New HUD icon & timer to display time left complete. Experience gained from dp missions has been decreased slightly. Ability to list houses on the market Use the housing menu to set a price. Enter 0 to remove your home off the market. Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners! Ability to search for Player Owned housing for sale via the Home Improvement NPCs. New "Mail Box" System Added Type !comp in chat to check your mailbox Admin Compensation will soon go in here so you can receive comp while playing again. Offline house sale money will also be available in here.  You need to check it as, the server will not automatically give it to you like before for performance reasons. Re-added Evidence Lockup Robberies Reduced officers required to 6. Removed officers teleporting inside initially. Increased time for player to react to electric fence. Temporarily disabled virtual inventory loot. Added RPK12 and Zafir to bonus loot. Misc Civ Changes Added 75rnd mag for AK-12 and AKM to Rebel Outposts Added Red smoke round for Under-barrel Re-added skydiving. Re-added meat cooking. Re-added scroll wheel option for corn and rye. Added talent to spawn with NVGs upon respawning after death. Re-added vehicle trackers. Appropriate talents will also spawn the vehicle with a tracker. Re-added shank functionality & two duct tape spawns in prison which are used to make shanks. Re-added medic request/enroute system. Re-added Channel 7 News broadcasts. Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying. Re-added functionality for refueling at the airfield. Uses a progress bar to show remaining amount to fuel + fuel cost. Re-added laser tag. Re-added earthquakes. Re-added bounty hunting. The minimum bounty required to be a target is now $25,000. The MX variants are now illegal weapons, but can still be purchased at skiptracer. Added Spar-16 to Skiptracer. Also illegal. Re-added fugitive/informant pings for bounty hunters. BH arrests have a 20 second progress bar (30 at Skiptracer). Cop Changes Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money. Re-added cop siren yelp. CTRL + F to use. Re-added cop siren phaser. Shift + F to use Re-added fugitive/informant pings for cop. Spar16S is now available to SGT+. 1Rnd Smoke Shells $500 -> $250 1Rnd Smoke Shells now also come in red Access to two new place-able objects thanks to @Patato  
    Changed/Tweaked:
    Economic Changes  Uranium Sell Price $750 -> $550 Cannabis/Marijuana/Medical Marijuana Weight 3 -> 2 (All) Marijuana Sell Price $326 -> $330  Medical Marijuana Sell Price $200 -> $300 Misc Items GPS $250 -> $100 Toolkit $80 -> $50 Binocular $150 -> $100  1Rnd Smoke Shells $500 -> $250 Non Economic Changes Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers. Most crafting sell prices have been adjusted (mainly in the down direction). Some Destruction Crate textures have better quality images now. Being admin revived no longer gives you a debuff. Being the owner of Zaros now grants you free vehicle claiming at chop shop. Increased virtual storage of the Qilin and Prowler. Tweaked cop lights. They will also be brighter during daytime. Slightly increased the damage you take from crashing vehicles. Cop siren wail uses a different sound. On each gather/mine, your current and max inventory capacity will be displayed. JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return. Dropping items in jail will now delete them instead. Fixed:
    Heli lock-picking to require the correct talent. ATMs not being accessible again after failing a gas station robbbery. Cop profiteer talents to correctly give increased pay. A script error when being given a ticket. A script error when using Hunter/Strider sirens. An issue related to being put in jail repeatedly. Achievement titles not syncing after setting them. Gang members being able to spawn at a blown up gang house. Removed
    Pain System & Painkillers Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup).  
    Hotfix #1:
    Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Improved "put in vehicle" action. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action. Hotfix #2:
    Fixed shared BH arrests being split with an additional non existing person. Fixed/added skiptracer interrogation arrest. Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night. Fixed honor not being given for BH CL arrests. Fixed/increased the range of tempest device gathering at the cocaine field. Added option for medics to enter vehicles without unlocking Added sidechat for medics. Added hexagons for medics. Added more clothes for medics. Hotfix #3:
    Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic. Hotfix #4:
    Fixed RCO not showing in cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  13. Scott liked a post in a topic by wollie35 in for the og's that remember the great ban wave   
    U can leave the 2019 out tbh. Imagine cheating in an RP server. How sad can it get
  14. Scott liked a post in a topic by william in for the og's that remember the great ban wave   
    scotts in a wheelchair because he cant ski
     
    lucien has a head like a car tyre
     
    Clint has a shit car
  15. Filemón liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  16. Fried Rice liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  17. Azeh liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  18. Roice liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  19. Reapered liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  20. wollie35 liked a post in a topic by Scott in for the og's that remember the great ban wave   
    @william  used pulldowns but he was still so bad that they felt bad and unbanned him. 
  21. Scott liked a post in a topic by Clint Beastwood in for the og's that remember the great ban wave   
    Some of those names are Global Banned.
     
    Imagine cheating in an RP server 2019
  22. Scott liked a post in a topic by Marzoh in fat marzoh to skinny marzoh   
    I was 243 like just under 10 months ago and now i'm at 179.2. My ultimate goal from the start was to get around 175 and then start working on my upper body. I want to get shredded with big muscles and huge pecs, I just don't know how it will go since I don't really have a diet like the tryhards do but I feel like it's going pretty good so far, but I still eat like shit but just usually try to stick to one meal or maybe two a day. If you have any transformation pics, post below!
    Also, any tips on what I should do now would be appreciated,

     
     <-- me ripping heads off in 2016 mid action gameplay picture.
     
  23. Scott liked a post in a topic by goyney in Im done being silent, THIS needs to be said.   
    i thought this was gonna be spicy 
  24. Scott liked a post in a topic by Kawaii in Remove .....   
    remove [insert item here] because i am a shitter and can't [improvise/adapt/overcome]
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