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Jesse

Developer
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About Jesse

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    Fresh Spawn

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  1. Well I'm hotfixing tonight. However weekends aren't good for me since I work them... To an extent I am disappointed about how many bugs made it in to this update and is something I hope doesn't become a trend. On a side note I will be significantly more active soonish.
  2. Jesse

    Salary?

    Appreciation for your help? Over on Olympus I had set up a method of paying our developers/designers with in-game content and such. That is something I'm sure that could be discussed with our owners to see what they feel, etc. However, at this time no payments in-game/out of game occur for any of the development positions.
  3. Right click the image -> Click Copy Image Address -> Paste that URL in your post... The image you wish to embed has to have the file type on the end... So you would have pasted this in your post and it'll autoembed: https://i.gyazo.com/7d5ab734f24645aeabf23f1130503ead.png I edited your post with the embed link.
  4. Hey all, So currently the development team is looking for some additional help. We are in need of people for various specialized positions. To help streamline the process we've also created a new method for submitting applications for the positions listed below. Positions Available: Gfx Designer - 1 Position(s) available at this time Map Designer - 1 Position(s) available at this time Content Developer - 1 Position(s) available at this time Web Developer - 1 Position(s) available at this time Description of Positions Gfx Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. Content Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements: ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism. Gfx Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. Content Developer: Adequate knowledge of SQF. Knowledge of version control systems such as git. Can at least make it by in the Arma 3 Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply: Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for followup questions or decision on your application. I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples. Any questions regarding any of the above content can be directed to me via forum messenger. Thanks, Jesse
  5. To be honest, I kinda completely forgot about it. I can look in to a solution to script it out of there this week or in to next week. Depending on my time availability. Unfortunately life has only been getting busier lately for me...
  6. Well I mean if you got spare time. Learn to code and apply to help out? We could use more dedicated coders.
  7. I mean not sure what you're getting at? I spent several years playing and developing for Arma. I wasted a ton of time. You know... I bought this dog shortly after leaving Olympus. Which had BAMF replied literally a week or two sooner after ignoring me for quite a while about Asylum... I would've more than likely had a ton of time to waste on Asylum. However, I was ignored and left to sit for a month+ iirc. There was nothing to do, so I got a life and a dog. Shortly after I got my pup, I was contacted to do stuff. Literally bad timing... It's not my fault I want to have a life away from my PC. I'm not gonna just put off my girlfriend, my dog, and my life now to bring back something so draining as Arma again. I have scripts from when I did Olympus'. To run the scripts takes about 40 seconds to do all the houses in the DB.. It's not a big deal.
  8. On the topic of old configurations... Here's our current vehicle one: This will be our new one: Our item files are spread across several. One file to handle weights, the icons, the long name, the short name, the value, etc.. Our new item configuration is something like this:
  9. Uh possibly. Functionality should be relatively the same. I'd have to create a test database or something for public testing beyond staff purposes. Which in the past when I've done stuff like that, it usually ends up with people just fucking around and not actually doing anything... It'll probably just be open to staff. Then we'll start opening it up server by server or something.
  10. Afternoon all, I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys. First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT. Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say. We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here. We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh! Here's some pictures...
  11. The rewards should apply for S1 & S2 now. S3 appears to have taken the settings when applied last night.
  12. Thanks for the feedback guys. I'll be taking what you guys have brought up in to consideration and we'll hopefully come up with a more improved system than what we have now to offer.
  13. There's not very helpful commit messages? Really no point... I was going to implement a tracker, same as what I had implemented on Olympus which they discontinued.. However, SMTP is blocked by OVH on some servers. So you have to request to have it unblocked by them. TL;DR was more work than I had time for.
  14. Jesse

    What is Asylum V2?

    No, your stuff will persist to the best of my ability. I'll have to create some conversion scripts for stuff like housing inventory and such. I would expect that you may lose your current loadout/inventory, saved talents (you'll keep your gained experience though, would just need to put talents back in), as well as possibly like your wanted amount or something too. Hard to say what won't persist through the migration (I'll auto-compensate for any removed items, etc though via scripts and what have you to the best of my ability). However, majority of your stuff(mainly your "progress") will maintain. I just have to create conversion scripts for the new housing system and such.
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