Jump to content

WiIIiam

Member
  • Posts

    553
  • Joined

  • Last visited

Reputation Activity

  1. WiIIiam liked a post in a topic by Crossfade in Peace Out   
    The time has come to say laters n shit.
    Since joining back in 2014 i have spent countless hours in game and on the forum's and had a blast. I know a lot of people here don't like me because I've been very very toxic and well fucka you.
    To everyone who ive played with both on the APD and Civ its been fun, im gonna miss most of you... Just not @william LOL hope that was you're last orca... Everyone else keep on being toxic!
    I just wanted to say thanks to Bada and Clint for taking over a dying community and turning it around. Good luck with the future of asylum i hear some good things are coming.
    Laters n Shit 
  2. WiIIiam liked a post in a topic by TRYHARD in Rotating Drug Field Poll   
    Should do more polls like this. No matter what happens its on the community. 
  3. WiIIiam liked a post in a topic by jphman in Rotating Drug Field Poll   
    I agree meth shouldn't move and coke should stay on the other side of the map, but the other ones moving aren't as bad because people don't invest housing for those even if they only run heroin or weed.
  4. WiIIiam liked a post in a topic by 王 rando 王 in Rotating Drug Field Poll   
    have both the drug fields active at the same time.

  5. WiIIiam liked a post in a topic by Smee in Rotating Drug Field Poll   
    if they buy cocaine houses in dp21 they still have usage for meth lab
  6. WiIIiam liked a post in a topic by •ÐŠ• Randy in Rotating Drug Field Poll   
    No, keep coke and meth on separate sides of the map, keep players and police spread out. When all the drugs are on one side cops just zerg it. Who cares about house values. I literally have a house 10m from coke processor in dp 21 and would rather have coke not rotate to there.
  7. WiIIiam liked a post in a topic by Gen. Henry Arnold in Rotating Drug Field Poll   
    Vote above and discuss below.
    The communities input will be the deciding factor.
  8. WiIIiam liked a post in a topic by Isaac Cox :) :) in Bank   
    Why the fuck are LT's allowed to drive straight into your orcas when doing a prison? Legit lost 10 orcas because some fat little LT drove into my heli
  9. WiIIiam liked a post in a topic by Pizza Man in Change Log 8.4.0   
    seven, could change
  10. WiIIiam liked a post in a topic by Bag Of Funyuns in Change Log 8.4.0   
    what does this mean?
  11. WiIIiam liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    Don't worry, I though of everything that could happen
  12. WiIIiam liked a post in a topic by Rogue in Change Log 8.4.0   
    This is the real patch...
  13. WiIIiam liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    Oh boy a big one
    Change Log 8.4.0

    This patch is to showcase some content that we have been working on, and content that will also appear in our mission rewrite when complete. There is a ton more projects underway that have been requested for a very long time.

    Added:
    Added APD Evidence Lockup. All weapons seized by APD can be stolen back at the Evidence Locker. End game objective where APD defend, Rebels attack. Initially hack electric fence that keeps civilians out. All cops are dispatched to defend armory. After hacking electrical fence, Rebels must attack the APD and secure the location. Rebels then may spawn a HEMTT loaded with the stolen weapons and attempt to flee. Cops can re-enable the electric fence to stop the robbery. Added Rebel Airdrops. Drops around the island after a cartel is captured with randomly generated loot. Comes with own redzone. Added the ability to toggle the bank lighthouse lights on or off. Added fire escape stairs to the bank roof with included cover for Rebels. Added reflective vests to Constable+. Added black carrier light vest to LT+. Re-enabled JSRS and Blastcore mod support. Changed:
    Tweaked "Resilient" talent to respawn player at the nearest hospital to their corpse. Reduced Rebel and BH military Vehicle's price by 10%. Temporary tweaks to Federal Reserve to reduce number of smash and grabs. The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. Slightly reduced damage done by RPGs to large vehicles. Fixed:
    Group members in a vehicle who are in a gang war with you will no longer be red. Adrenaline shots now work again inside cartel capture zones. LTs may purchase the laser attachment again. Governor income is working again. Removed:
    Disabled function to check cop gear and automatically remove it from certain ranks. APD staff will still enforce this and take appropriate action. Removed voted admin chat spam.  
    Hotfix #1
    Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Hotfix #2:
    Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Hotfix #3:
    Fixed missing mags for MX, Spar 16, and AKM/AK12. Any mag color will now work in the gun. Added descriptions to differentiate Lethal/Downing mags. Added check to prevent joining with the Global Mobilization DLC.
  14. WiIIiam liked a post in a topic by massi in Samuel For Captain   
    I lost it at that last clip "IS THERE ANY REASON WHY YOU'RE IN THIS CHANNEL" 
  15. WiIIiam liked a post in a topic by Samuel in Samuel For Captain   
    P.S Please don't take it down again, cheers
  16. WiIIiam liked a post in a topic by Defragments in Imperium Recruitment [Server 1] [CLOSED]   
    New Beginning
    I have just returned from a break from Arma 3.
    Imperium

    Leader
    Defragments
    Requirements
    - Willing to fight cartels and turfs, and either understand how to do so, or learn.
    - You must know how to efficiently make money.
    - You must use Discord.
    Ranks
    Leader
    Member
    Recruit
    Application Format
    In-game name -
    Age -
    Timezone -
    Screenshot of Arma 3 hours -
    Bank Balance -
    Previous Gangs (if any) -
    APD Rank (if any) -
     
    I have played Arma 3 for a long time, I know most if not all aspects of the game.
    This gang enjoys bounty hunting and fighting for gang turfs.
    This is not a hardcore cartel fighting gang.
    If accepted, Discord will be sent in a PM.
     
    Please keep all replies on topic.
     
  17. KrazyKnight liked a post in a topic by WiIIiam in dying.exe   
    he's too busy in community college 
  18. WiIIiam liked a post in a topic by Nagidal in Anyone got any good single player game suggestions?   
    well no one plays anymore so probably asylum 
  19. WiIIiam liked a post in a topic by Nagidal in dying.exe   
    @Wade Wilson do your part 
  20. WiIIiam liked a post in a topic by TRYHARD in Montage #6 last for real this time   
    Found a bunch of clips I never used on plays.tv
    Only one of the clips is even from the last month the rest are like 4-9 months old
     
  21. WiIIiam liked a post in a topic by Blake. in Gangs   
    https://gyazo.com/0a1a48ad10417ca24c0ad00dba04ccbe
  22. WiIIiam liked a post in a topic by Choo Weegh in Gangs   
    You may need one of these, bud.

  23. WiIIiam liked a post in a topic by Roice in Gangs   
  24. WiIIiam liked a post in a topic by ^Connor_K in RPG Euphoria   
  25. WiIIiam liked a post in a topic by LITTLE HANOI in RPG Euphoria   
×
×
  • Create New...