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Joshhh

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  1. Joshhh liked a post in a topic by william in cartels in 2019   
    sir what is this I do not speak american
  2. Joshhh liked a post in a topic by Seán That Irish Guy in New housing.   
    Let me start off by saying the new housing update is a massive improvement from what we had beforehand and i dont wanna seem to premature about making posts about V2 when it just went live but i feel like its better to get it out of the way before everything is set in stone and some people are questioning the new upgrade prices.
    Before V2 everyone was custom to buying a house for 70k, 120k, 150, 220k etc and then buying multiple crates whether they be small or large. But now from what im gathering the house is basically one big crate which isnt a bad thing at all, but upgrading the storage space itself is where i can see there being an issue.
    Right now every house starts off with 100 phys and virtual and to get more you need to upgrade and it seems quite expensive if you add up owning 10 houses, max you can own.
    220k 3 crate house before v2 selling at market price including crates would cost you 280k all in, times that buy 10 assuming you have all 220k's, thats 2.8mill for 10 houses.
    Now, if you buy a 220k and upgrade it 5,15,30K for phys and 5, 35, 55K for virtual, thats 3.6mill for 10 houses.
    Why is there such a big increase for v2?
    Now im not mad or upset by this, i like the addition of paying for storage upgrades but i just think the pricing is a little steep right now and should maybe be addressed before anything with v2 is set in stone. You guys have been transparent throughout the development of things so im sure you'll state your reasons and address any concerns.
    Forgot to tagged the big bois: @Jesse @Clint Beastwood
  3. Joshhh liked a post in a topic by william in Today's nasty call   
    americans...
  4. Joshhh liked a post in a topic by 王 rando 王 in suggestions   
    Removals
    Remove night Remove screen shake. Remove painkillers Remove governor taxes for Rebel Outposts Remove broken legs Remove 30 day inactive house listing (Only if House Upkeep is added) Additions
    Craftable clothing at Black Market Production (Carrier Lites, Tactical Vests, CSATs, Helmets) Craftable scopes at Black Market Production (1 Glass, 4 Iron Ingots) Ability to sell medical equipment at Hospital and Clinics Ability to process cannabis into Medical Marijuana at Weed Dispensary (Sells for lower price) Home upkeep (Basically the upkeep system from rust but requiring cash instead of materials and the more money required based off of how many crates you have and how much weight is being used in each crate) 6.5mm Assault Boat Oil processing on the Oil Rig 9mm Suppressors at Rebel Talent to spawn with NVGs Alcohol Dispensary (Used for crafting legal alcohols (All the current alcohols except scotch) Changes
    Reduce maximum prison time to 30 minutes Pressing plates reduces bail price as well as time (Reduced rate for time) Buff weed and heroine prices Evidence locker in each HQ instead of separate location Buff turtles price or increase spawn rate (If that's even possible) Oil Cartel produces rubber instead of money EMTs single heal option instead of items in Y inventory (Just a scroll wheel on the player who needs healed, this would heal to 100 (Or whatever talent they have learned) and give painkillers and fix broken legs (If those aren't removed) Increase maximum stamina (If possible) Simplify ammo repacking (Press R and automatically repack all magazines of the caliber of the weapon in your hands with a 5 second timer) Switch back to Cartel Dropbox (Instead of Dirty Money have regular cash that can be deposited at any ATM) Police only allowed to strip corpses in red zones. Reduce fly distance over cities to 200m instead of 300m Increase Industrial shed maximum crates to 3 with market price increase to 300k Increase maximum house listing to 10 million Make Zubr legal and sold at gun store
  5. Joshhh liked a post in a topic by .Casper in Role Play on the APD   
    From my friend. (No possible proof of me being connect with that target) I dont get why you are sitting here and telling me that i have some kind of problems in real life? Im trying to be nice towards you and u are being toxic? You are a lt. You are supposed to be nice and are held to a higher standard. So if i was you i would just leave this video alone. Everybody else on the forums agress with me that what u did was a little "Wrong" but Im not trying to make any trouble for you. If u keep on talking like this towards me and lowkey brining up me having problems irl i can be toxic. Now this is the last time ill say this. Have a good day stop quoting me and lets be friends. 
  6. Joshhh liked a post in a topic by JIMBO in Do we upgrade the kicks?   
    you americans love ugly shoes
  7. Joshhh liked a post in a topic by TheCrestedPenguin in V2 - "Official Release Week"   
    This has to be one of the shittiest memes I have EVER seen on this community. AND that's including metals' shitty excuses for a meme.
     
    Good job!
  8. Joshhh liked a post in a topic by Jesse in V2 - "Official Release Week"   
    Thanks for those of you who understand. For those of you who don't, I'm sorry and obviously there is not much more I can say to make you understand.
    We took an absolutely empty basic OLD (3.1.4.8) Altis Life and are trying to make it Asylum. It's not just copy paste, it's a lot of work and a lot of debugging. As a lot of this code hasn't been updated or adjusted. We've also added in some new stuff like vehicle syncs between restarts, new housing/vehicle inventory systems, several new menus. All this stuff requires time to be done correctly. If we release a mission with errors. How do we know the issues we may experience are from the KNOWN released issues or if it's some deeper issue? It's not a good practice. Projects almost never meet deadlines unfortunately. If you've ever had your city re-do a road... you know this... weather changes.
    However, for those who have seen what we have going as far as staff and Henry/Azeh, I think we'd all agree we've got quite a bit done and are close to where we want to be.
  9. Joshhh liked a post in a topic by Jesse in V2 - "Official Release Week"   
    We've actively been testing stuff ourselves of course and staff members have been testing stuff as well as fit.

    This is a game dude. Not a business. If I didn't have a job and other commitments this would've been done a long time ago. People don't want to be left in the dark, so I try to give the best possible estimates that I can. I said the date was not set in stone. We're trying very hard to keep to our commitment. If you were here in the days of Paratus, you would be thankful. We could just leave you all in the dark forever and then just randomly drop something. We're trying to be involved with community as far as active development of things go. I mean we can just stop communicating and you can all wonder. We're trying our best for a group of people working on this, especially when THIS IS NOT OUR JOB. It's merely a hobby. My real life stuff comes first 100% of the time. I use to put Arma in front of that stuff and I got to a real shitty point in my life. Never again.
    See above.
  10. Joshhh liked a post in a topic by Boris in RPG Poll   
    LMAO WHO ARE YOU?
  11. Joshhh liked a post in a topic by Boris in RPG Poll   
    I feel like RPGs are exclusively used by DS because the only thing they're good at is running money on the empty servers. They're just a crutch for being dogshit.
    They were originally introduced as "THEY WILL ONLY DISABLE VEHICLES AND NEVER DESTROY THEM", they really have no place on Asylum and anyone who disagrees is either shit, clueless, or someone who has an equally valid opinion and deserves to be allowed to express it.
  12. Joshhh liked a post in a topic by bunni in MONTAGE   
    found this on my computer its kinda old
  13. Joshhh liked a post in a topic by william in V2 - "Official Release Week"   
    can't contribute to something if there's nothing to contribute to?
  14. • B A R K I N • liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  15. Nicolas March liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  16. Masonn liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  17. Bag Of Funyuns liked a post in a topic by Joshhh in Arms Island Shed   
    25 mil no less, with how well the server pop is doing atm could easily get 100 
  18. Bandit liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  19. Bag Of Funyuns liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  20. joshuaquep liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  21. Mitch ifrit is a bitch liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  22. kny liked a post in a topic by Joshhh in Solo capping Wong’s Triad   
    My man opened his inv to use redgull 
  23. Joshhh liked a post in a topic by Smee in Close s2 and s3 during non peak times   
    Opening up server 3 was the biggest mistake they could have done, They need to realise that if we had constant numbers for 2 weeks straight then open up, but now people have 0 interaction with such a big map with only 15 players average.
    Asylum needs to at least remove 1 of the servers until Asylum 2.0 comes out.This being the better option for its players and dedicated members.
     
  24. Joshhh liked a post in a topic by Swade White in Server 3 - Arms Island Shed   
    Oh boy that's going to sell for more money than my bank account has ever seen before, good luck
  25. Joshhh liked a post in a topic by Mitch (IFRIT) in iF I GET REPORTED IGNOTED IT IM TRIJK   
    Y'all need jesus 
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